C++ OpenGL in Xcode Primer Tutorial

C++ OpenGL in Xcode Primer Tutorial

C++ OpenGL in Xcode Primer Tutorial

OpenGL is, to quote from the OpenGL.org landing page …

The Industry’s Foundation for High Performance Graphics
from games to virtual reality, mobile phones to supercomputers

… a big player for game developers for desktop, web, and mobile platforms. Today we are trying an install in a Mac OS X (Yosemite 10.10) environment using …

  • MacPorts … to install …
  • glew
  • glut and freeglut

… and the OpenSource brilliance of the following links …

  • The link has great software ideas for the code today … thanks … and thanks for the links below …
  • This link has good information regarding The OpenGL Extension Wrangler Library
  • Useful link talks about measures in Xcode to take to facilitate the compilation of the OpenGL application

… to create a Mac OS X Xcode C++ project to create our Hello World scenarios for today’s tutorial.

As you can see, there is so much more to learn with this subject area, and eventually feel that it will lead to some WebGL work down the track for some 3D rendering on the HTML canvas element.

If you enjoy such environments you may be very interested in researching Tcl/Tk in this subject area as well.

Here is the C++ programming source code you could call main.cpp

Onwards and upwards! Hope you enjoy today’s tutorial, which included a Mac Update of the Xcode Command Line tools, along the way.

If this was interesting you may be interested in this too.

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