Tag Archives: rules

PHP Intl Class Peer to Peer Locale Variants World Map Tutorial
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Today, further to yesterdayโ€™s PHP Intl Class Peer to Peer Locale Variants Tutorial, we seek to answer questions such as โ€ฆ Which countries in the world speak Arabic? โ€ฆ and with a changed i_eg.js supporting a changed i_variant_eg.php and with โ€ฆ Continue reading โ†’

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PHP Intl Class Peer to Peer Locale Variants Tutorial
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Weโ€™ve written a new member of โ€œthe peerageโ€, in other words, our inhouse PHP intl class web applications. It gathers variants of an entered Locale into a group we display Current Datetimes for in a series of HTML iframe hosting โ€ฆ Continue reading โ†’

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PHP Intl Class Peer to Peer World Map Tutorial
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All the web applications in the suite of PHP intl class using web applications were capable of making a connection between โ€ฆ Country Name and ISO-3166 2 letter Country Code suffixing a Locale โ€ฆ and โ€ฆ Emoji Flag โ€ฆ setting โ€ฆ Continue reading โ†’

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PHP Intl Class Peer to Peer Serverside Tutorial
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Sometimes, in programming โ€ฆ youโ€™re stringent โ€ฆ especially regarding security matters, but most of the time, when we organize the programming rules, so to speak, we prefer it when โ€ฆ youโ€™re flexible โ€ฆ and so, back with GraphViz via PHP โ€ฆ Continue reading โ†’

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Mak-yek Game Tutorial
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Adding to the recent Chess and Draughts Game Styling Tutorial we add โ€ฆ a Mak-yek Game (as proposed today) โ€ฆ has more in common with โ€ฆ a Chess Game โ€ฆ in the sense that the โ€ฆ playing board is the โ€ฆ Continue reading โ†’

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Chess and Draughts Game Styling Tutorial
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Onto yesterdayโ€™s Draughts Game Logic Tutorial we progress with โ€ฆ mild styling makeovers for the Chess and Draughts Game looks โ€ฆ structure of webpage, in a user experience sense, helping make enough room for the main point of the webpage, โ€ฆ Continue reading โ†’

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Draughts Game Logic Tutorial
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Is โ€œmutipurposing codeโ€ overrated? We asked the general populace. . . . . . . . . . . . . . . . . . . . . . . . . You know what? Weโ€™ll leave that topic โ€ฆ Continue reading โ†’

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Chess Game Check Logic Tutorial
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Finally, after the recent Chess Game Correspondence Tutorial, today, we tackle โ€ฆ Chess check logic โ€ฆ regarding โ€ฆ castling knowing when your King is in check or somebody has put your King in check knowing when an illegal move has โ€ฆ Continue reading โ†’

Posted in eLearning, Event-Driven Programming, Games, Tutorials | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment