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Tag Archives: Swift
Swift Playgrounds on macOS Game Tutorial
Further to yesterday’s Swift Playgrounds on macOS Map Tutorial‘s reacquaintance with Xcode and Swift and Playgrounds, today, we consider … Xcode on macOS … File -> New -> Playground… Game Next Create … with those Sprite animation, and even collision … Continue reading →
Posted in Animation, eLearning, Games, Operating System, Software, Tutorials, Xcode
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Tagged animation, Apple, apple maps, application, build, compilation, compile, desktop, emoji, game, game scene, Google Map, Google Maps, IDE, label, latitude, longitude, macOS, map, playground, programming, scene, SKLabelNode, sprite, Swift, tutorial, where, Xcode
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Swift Playgrounds on macOS Map Emoji Tutorial
We find work in the Google Maps or Apple Maps style of related “where of life” development work has you reaching for more and more layers of functionality, but we want to draw a line in the sand at … … Continue reading →
Posted in eLearning, Event-Driven Programming, Operating System, Software, Tutorials
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Tagged annotate, annotation, Apple, apple maps, application, build, colour, colour coding, compilation, compile, customise, desktop, emoji, geojson, Google Map, Google Maps, IDE, JSON, latitude, longitude, macOS, map, MKGeoJSONDecoder, playground, programming, public data, Swift, tutorial, where, Xcode
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Swift Playgrounds on macOS Map GeoJson Tutorial
Before we leave the … Xcode on macOS … File -> New -> Playground… Map Next Create … “where of life” Google Maps or Apple Maps ideas of yesterday’s Swift Playgrounds on macOS Map Tutorial we wanted to further take … Continue reading →
Posted in eLearning, Operating System, Software, Tutorials
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Tagged annotate, annotation, Apple, apple maps, application, build, colour, colour coding, compilation, compile, customise, desktop, geojson, Google Map, Google Maps, IDE, JSON, latitude, longitude, macOS, map, MKGeoJSONDecoder, playground, programming, public data, Swift, tutorial, where, Xcode
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Swift Playgrounds on macOS Map Tutorial
Are you looking for … informal … but … IDE based compiling … Swift … code based … macOS or iOS … suiting … … programming environment? How about, if you are into the “where of” in life … Xcode … Continue reading →
Posted in eLearning, Operating System, Software, Tutorials, Xcode
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Tagged Apple, application, build, compilation, compile, desktop, Google Map, IDE, latitude, longitude, macOS, map, playground, programming, Swift, tutorial, where, Xcode
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Xcode Command Line Project GUI Executable Tutorial
If offered the chance to go from an online (public domain) website (webpage), to ending up at an underlying computer GUI (graphical user interface) desktop application interaction, who wouldn’t say … Yes, please ? Well … … … … … … Continue reading →
Posted in eLearning, Event-Driven Programming, GUI, Operating System, Tutorials
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Tagged Apache, Apple, AppleScript, application, browsing, build, command, command line, command line application, desktop, dialog, dialog box, Document Root, executable, file, file association, file browsing, find, GUI, helper, IDE, intranet, macOS, MAMP, operating system, osascript, PHP, program, programming, project, Python, Swift, Tkinter, tutorial, Xcode
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Xcode Command Line Project Executable Tutorial
Yesterday’s Xcode Swift Command Line Project Primer Tutorial combines with our recent macOS find related work, so that, today, we’ve written a small PHP “helper” web application, which “fishes out” that Xcode macOS executable, and executes it for you, that … Continue reading →
Posted in eLearning, Operating System, Tutorials
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Tagged Apple, application, build, command, command line, command line application, executable, find, helper, IDE, intranet, macOS, MAMP, operating system, PHP, program, programming, project, Swift, tutorial, Xcode
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Xcode Swift Command Line Project Primer Tutorial
The macOS Xcode IDE (Integrated Development Language) is a great place to create many and various types of executable software. The language Swift is Apple’s language of choice, within Xcode, for … iOS mobile apps … and today we build … Continue reading →
Posted in eLearning, Operating System, Software, Tutorials, Xcode
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Tagged Apple, application, build, command, command line, command line application, IDE, macOS, operating system, program, programming, project, Swift, tutorial, Xcode
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Swift Playgrounds on iPad Primer Tutorial
Generally speaking around here, we tend to think you need at least a laptop (eg. MacBook Pro) or desktop computer PC (macOS or Windows) or Linux operating system arrangement, to (computer) program (in other words, the iOS operating system is … Continue reading →
Posted in eLearning, Hardware, Installers, iOS, Operating System, Tutorials, Xcode
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Tagged Apple, device, hardware, IDE, ingrfedients, iOS, iPad, macOS, mobile, mobile app, programming, Python, pythonista, reciope, robotics, Swift, Swift Playgounds, tutorial, Xcode
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