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Monthly Archives: March 2019
HTML Square Horizontal Rule Image Map Jigsaw Timesheet Tutorial
If you are a regular reader at this blog, you may know that over some time now, several years in fact, we’ve longed to write code to help with Timesheets, and have come at this from … HTML5 canvas usage … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged area, array, Bezier curves, browse, button, canvas, canvas background, cards, cell, chart, child, circle, collaboration, column, communication, contenteditable, copy, CSS, deck, dictionary, div, DOM, dropdown, email, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, Google Charts, graph, graphics, grid, guillotine, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, image, image map, induction, innerHTML, integration, iOS, iPad, ispell, Javascript, jigsaw, line, line graph, linear equation, linear gradient, location.hash, map, match, mathematics, Memories, mobile, mobile app, multiple, multiple hashtag, navigation, onchange, onion, onmousemove, ontouchmove, overlay, pan, parent, PHP, placeholder, polygon, polynomial, position, programming, prompt, proof of concept, propogation, putImageData, QuickTime Player, random, rectangle, reveal, rotate, rubberband, script, select, share, software integration, square, SVG, table, textarea, timesheet, transform, translate, tutorial, url, window, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Image Map Jigsaw Polygon Tutorial
Yesterday’s HTML Square Horizontal Rule Image Map Jigsaw Javascript Tutorial had us at a point where … image map area shape=rect elements could form a jigsaw of overlay navigational functionality aided and abetted by “snap to” methodologies … and today … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged area, array, Bezier curves, browse, button, canvas, canvas background, cards, cell, chart, child, circle, collaboration, column, communication, contenteditable, copy, CSS, deck, dictionary, div, DOM, dropdown, email, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, Google Charts, graph, graphics, grid, guillotine, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, image, image map, induction, innerHTML, integration, iOS, iPad, ispell, Javascript, jigsaw, line, line graph, linear equation, linear gradient, location.hash, map, match, mathematics, Memories, mobile, mobile app, multiple, multiple hashtag, navigation, onchange, onion, onmousemove, ontouchmove, overlay, pan, parent, PHP, placeholder, polygon, polynomial, position, programming, prompt, proof of concept, propogation, putImageData, QuickTime Player, random, rectangle, reveal, rotate, rubberband, script, select, share, software integration, square, SVG, table, textarea, transform, translate, tutorial, url, window, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Image Map Jigsaw Javascript Tutorial
Yesterday’s HTML Square Horizontal Rule Image Map Jigsaw Email Tutorial helped us establish a methodology by which our Image Map creator might be a collaboration tool. Today, though, we try to improve the automated features about what might be useful … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged area, array, Bezier curves, browse, button, canvas, canvas background, cards, cell, chart, child, collaboration, column, communication, contenteditable, copy, CSS, deck, dictionary, div, DOM, email, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, Google Charts, graph, graphics, grid, guillotine, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, image, image map, induction, innerHTML, integration, iOS, iPad, ispell, Javascript, jigsaw, line, line graph, linear equation, linear gradient, location.hash, map, match, mathematics, Memories, mobile, mobile app, multiple, multiple hashtag, navigation, onchange, onion, onmousemove, ontouchmove, overlay, pan, parent, PHP, placeholder, polynomial, position, programming, prompt, proof of concept, propogation, putImageData, QuickTime Player, random, reveal, rotate, rubberband, script, share, software integration, square, SVG, table, textarea, transform, translate, tutorial, url, window, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Image Map Jigsaw Email Tutorial
Online collaboration depends on a communication mechanism for your web applications. This amounts to a situation where a user can break out of the relative URL scenario within most web applications, where navigation is controlled to designated places, or to … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged area, array, Bezier curves, browse, canvas, canvas background, cards, cell, chart, child, collaboration, column, communication, contenteditable, copy, CSS, deck, dictionary, div, DOM, email, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, Google Charts, graph, graphics, grid, guillotine, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, image, image map, induction, innerHTML, integration, iOS, iPad, ispell, Javascript, jigsaw, line, line graph, linear equation, linear gradient, location.hash, map, match, mathematics, Memories, mobile, mobile app, multiple, multiple hashtag, navigation, onchange, onion, onmousemove, ontouchmove, overlay, pan, parent, PHP, placeholder, polynomial, position, programming, proof of concept, propogation, putImageData, QuickTime Player, random, reveal, rotate, rubberband, share, software integration, square, SVG, table, textarea, transform, translate, tutorial, url, window, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Mobile Image Map Jigsaw Tutorial
The recent HTML Square Horizontal Rule Editable Image Map Jigsaw Tutorial left us with an Image Map creator in its early days, not very good at handling a mobile platform’s needs to … apply inline CSS HTML styling to the … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged area, array, Bezier curves, browse, canvas, canvas background, cards, cell, chart, child, column, communication, contenteditable, copy, CSS, deck, dictionary, div, DOM, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, Google Charts, graph, graphics, grid, guillotine, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, image, image map, induction, innerHTML, integration, iOS, iPad, ispell, Javascript, jigsaw, line, line graph, linear equation, linear gradient, location.hash, map, match, mathematics, Memories, mobile, mobile app, multiple, multiple hashtag, navigation, onchange, onion, onmousemove, ontouchmove, overlay, pan, parent, PHP, placeholder, polynomial, position, programming, proof of concept, propogation, putImageData, QuickTime Player, random, reveal, rotate, rubberband, share, software integration, square, SVG, table, textarea, transform, translate, tutorial, url, window, word, word game, YouTube, z-index
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Muscle Groups Quiz Game Primer Tutorial
Similar to yesterday’s Respiratory System Quiz Game Primer Tutorial, but that little bit different, we write a Muscle Groups web application today. With today’s muscle groups quiz we allowed the share of the photo taken with an iPhone, out of … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged anatomy, form, HTML, image, iPhone, Javascript, overlay, programming, respiratory system, textbox, tutorial
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