Numbers Guessing Game
Your Numbers Game
Get
clueYour
answerYour
ScoreClue? Score 0/0
-
Recent Posts
- Regional Text Google Chart Text Onclick Tutorial
- Regional Text Google Chart Text Tooltip Tutorial
- Regional Text Google Chart Text Configurations Tutorial
- Regional Text Google Chart Data via Country Code Tutorial
- Regional Text Google Chart Iframe via Country Code Tutorial
- Regional Text Google Chart Map Charts via Country Code Tutorial
- Regional Text Google Chart Geo Charts via Country Code Tutorial
- Regional Text Google Chart Geo Charts on AlmaLinux Tutorial
Categories
- Ajax
- Android
- Animation
- Anything You Like
- Code::Blocks
- Coding
- Colour Matching
- Data Integration
- Database
- Delphi
- Eclipse
- eLearning
- ESL
- Event-Driven Programming
- Games
- GIMP
- GUI
- Hardware
- Installers
- iOS
- Land Surveying
- Moodle
- Music Poll
- NetBeans
- Networking
- News
- Not Categorised
- OOP
- Operating System
- Photography
- Projects
- Signage Poll
- Software
- SpectroPhotometer
- Tiki Wiki
- Trips
- Tutorials
- Uncategorized
- Visual Studio
- Xcode
Meta
Tags
Ajax animation background button canvas command line CSS div DOM dropdown email emoji event form game games Google Google chart HTML IFRAME image iOS iPad Javascript MAMP map mobile navigation onclick overlay PHP programming select share sharing SMS SVG table text textarea tutorial url video web browser webpageYour Background Image
OnTopList
Monthly Archives: August 2022
File API File and Reader Objects Video First Frame Tutorial
Yesterday’s File API File and Reader Objects Mimetype Tutorial‘s “Client Browsing” web application gets enhanced today using the knowledge from two days ago, when we presented Video File Browse Preview Tutorial, and started gleaning a “first frame” image given an … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
|
Tagged audio, blob, browse, browsing, client, details, extension, file, file API, file extension, FileReader, first frame, frame, HTML, image, img, Javascript, media, mime, mimetype, operating system, programming, summary, thumbnail, tutorial, video
|
Leave a comment
File API File and Reader Objects Mimetype Tutorial
A while back with File API File and Reader Objects Primer Tutorial we started on a Client Browsing web application which uses … File object … and … FileReader object … excellent Javascript functionality which can access and read Files … Continue reading →
Posted in eLearning, Event-Driven Programming, Operating System, Tutorials
|
Tagged audio, blob, browse, browsing, client, extension, file, file API, file extension, FileReader, HTML, image, img, Javascript, media, mime, mimetype, operating system, programming, tutorial, video
|
Leave a comment
Video File Browse Preview Tutorial
The canvas element introduced with HTML5 resulted in great new graphical data manipulation possibilities. The canvas method “drawImage” … The drawImage() method draws an image, canvas, or video onto the canvas. The drawImage() method can also draw parts of an … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
|
Tagged canvas, drawImage, first frame, frame, HTML, HTML5, image, Javascript, programming, toDataURL, tutorial, video
|
Leave a comment
Dots and Boxes Game Parameterization Tutorial
We quite like … substitutional approaches to coding interpretive approaches to coding take a hardcoded string and either … parameterize it repurpose it … and with the “Dots and Boxes Game” web application of yesterday’s Dots and Boxes Game Primer … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, device width, dimension, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, hardcode, hardcoding, highlight, hover, HTML, image, instance, interpretive, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, parameter, parameterization, paste, player, players, position, programming, say, score, select, selection, selection api, size, sizing, spread, spreading, status, style, styling, substitution, substitutional, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
|
Leave a comment
Dots and Boxes Game Primer Tutorial
Today, do you fancy … Morphing a clone … or should that be … Cloning a morph … onto yesterday’s SOS Game Primer Tutorial with our new “Dots and Boxes” game? Yes, that’s it for us today, simply because the … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
|
Leave a comment
SOS Game Primer Tutorial
Even though it took too long to get to yesterday’s Word Find Game Viewport Tutorial‘s Word Find Game’s level of satisfaction, for us, it was always going to be worth it, because when you overengineer it can mean cloning off … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
|
Leave a comment
Word Find Game Viewport Tutorial
Do you remember the last time at this blog that we simulated the Android “toast” mobile app temporary message box with Ants Up a Wall Game Toast Tutorial? It forms part of our solution regarding … mobile device use … … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
|
Leave a comment
Word Find Game Aesthetics Tutorial
CSS styling keeps getting better for webpages, with extended functionality, as proven when CSS3 came to being. Two styling features we find quite impactive are … CSS animation … and … CSS linear gradients … we use, respectively, regarding … … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Operating System, Tutorials
|
Tagged aesthetics, animation, background, background image, border, click, clipboard api, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, game, games, glow, highlight, HTML, image, Javascript, keyframes, linear gradient, Mac OS X, macOS, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, programming, say, select, selection, selection api, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, tutorial, underlay.opacity, webpage, word, word game, z-index
|
Leave a comment