OpenGL has a OpenGL.org landing page which will talk about all the platforms supported, and letโs just remind you about the purpose, with a quote from the webpage โฆ
The Industryโs Foundation for High Performance Graphics
from games to virtual reality, mobile phones to supercomputers
โฆ in other words, it is a big topic area, and we are chipping away at it.
Yesterday, we concentrated on the install, and if you are new to something, this is often exhausting enough in itself. Today we creep up on some of the concepts to representing a 3D object in a graphical way. Some of the concepts we see are โฆ
- object vertices definition
- object colour
- lighting โฆ direction, type, angle, numbers of sources etcetera
- perspective โฆ field of view, aspect ratio, Z position
โฆ with the help of the OpenSource brilliance of the following links โฆ
- The link has great software ideas for the code today โฆ thanks โฆ and thanks for the links below โฆ
- Another useful link
Think, if you are following along with us here, the next best advice we have is to examine the code of the experts amalgamated into our C++ programming source code you could call maincpp of today.
The C++ code above changed from yesterday as per maincpp of today.
Please take a careful look and learn. Itโs all pretty amazing to me, as it has been for a very very very long time now.
Previous relevant C++ OpenGL in Xcode Primer Tutorial is shown below.
OpenGL is, to quote from the OpenGL.org landing page โฆ
The Industryโs Foundation for High Performance Graphics
from games to virtual reality, mobile phones to supercomputers
โฆ a big player for game developers for desktop, web, and mobile platforms. Today (and please note we have this blog posting in a WordPress 4.1.1 website at C++ OpenGL in Xcode Primer Tutorial) we are trying an install in a Mac OS X (Yosemite 10.10) environment using โฆ
- MacPorts โฆ to install โฆ
- glew
- glut and freeglut
โฆ and the OpenSource brilliance of the following links โฆ
- The link has great software ideas for the code today โฆ thanks โฆ and thanks for the links below โฆ
- This link has good information regarding The OpenGL Extension Wrangler Library
- Useful link talks about measures in Xcode to take to facilitate the compilation of the OpenGL application
โฆ to create a Mac OS X Xcode C++ project to create our Hello World scenarios for todayโs tutorial.
As you can see, there is so much more to learn with this subject area, and eventually feel that it will lead to some WebGL work down the track for some 3D rendering on the HTML canvas element.
If you enjoy such environments you may be very interested in researching Tcl/Tk in this subject area as well.
Here is the C++ programming source code you could call maincpp
Onwards and upwards! Hope you enjoy todayโs tutorial, which included a Mac Update of the Xcode Command Line tools, along the way.
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