Canvas Email Attachment New Image Tutorial

Canvas Email Attachment New Image Tutorial

Canvas Email Attachment New Image Tutorial

When we last left off with Canvas Image Email Attachment External Javascript Tutorial project we posed two ongoing “trailers”/”spoiler alerts” …

  • We “might” have genericized the world.html changes into other HTMLs of its ilk … well, we decided against that for now … but will later … and partly the reason is that there is more to do, and we just want to concentrate on world.html with …
  • Did you guess what functionality we might want to do next? We want to allow the user to “overlay” or “clobber” the existing canvas’s map image with an image of their choosing in one of two entry methods …
    1. via a Browse button selection of an image on their computer … or …
    2. via the specification of a URL pointing at an image (on the web, probably)

We’ve grappled with the relatively newly arrived brilliance of HTML5 with ideas off Browse buttons and their manipulation of file data, the methods of which don’t even need PHP or ASP.Net (or any other server side language) to proceed … cute, huh?! We referenced this great link when we presented PHP/HTML/Javascript Media & Document File Browse Tutorial, and you may want to reference that regarding the useful Javascript HTML5 FileReader methods. Another really useful link for today’s work is … what we just linked … we presume … thanks. We find FileReader.readAsDataURL() method to be just what we want today to take the data of a file as a data URL and be able to use the canvas.drawImage() to place that image data onto the canvas by “overlaying” it or “clobbering” it.

Our world.html did not need to change for this new image friendly functionality but our external Javascript you could call world.js changed quite a bit as you can see from this link.

To envisage all this, you really should try a live run of our interactive World Map (with Annotation and Email Attachment functionality) web application. We hope some Browse button thoughts start springing forth from the bit below the hair (or if you’re standing on your head right now … the bit above the hair).


Previous relevant Canvas Image Email Attachment External Javascript Tutorial is shown below.

Canvas Image Email Attachment External Javascript Tutorial

Canvas Image Email Attachment External Javascript Tutorial

Rome wasn’t built in a day … just read “SPQR A History of Ancient Rome” by Mary Beard, to confirm that. And software takes time, and often revisits and rethinks, in between, running it past people, perhaps. So it is with the build up of our “cause”, which we’ll eventually reveal, that started with Canvas Image Email Attachment Primer Tutorial as shown below, and moves on today, in two directions …

  • Organization wise … we move some of the “Annotation++” functionality specifics to external Javascript … via …

    <script type='text/javascript' src='world.js' defer></script>

    … to be more modular, and to apply it to other web applications like world.html that aren’t world.html (which we will also do event-U-al-ly … maybe even today?! … you’ll see at the end of this blog posting if we have)
  • Functionality wise … we allow for more than “Annotations” now … hence the “Annotation++” notation above … we’ve been delving into our HTML canvas codes for logic to draw lines and rectangles (including a “huge white rectangle” to “clear” the canvas) and circles today

When you redesign arrangements this way, you should retest all the functionality combinations to make sure you haven’t broken anything … because that would be kinda’ stUpid. The adage should be that you leave things better than when you start, to do a good job … doh!

So there’s still an important bit of “base” functionality missing, and we’ll get to that next time, though maybe you’ve guessed what it would be yourself?!

So take a look at our HTML and Javascript and CSS world.html which changed as per this link which now calls on new external Javascript you could call world.js if you like. Unchanged is the concept (and the content) regarding the HTML using PHP server side code you could call world.php within an HTML iframe element. Again, please don’t think you’ll be able to achieve this functionality just with client-side Javascript. It involves server data. So here is a live run link in order for you to try this new functionality, which kicks into action from the second canvas click/touch, and on.

Hint: Don’t be shy to try some “rgba([red0-255],[blue0-255],[green0-255],[opacity0.0-1.0])” colour field possibilities in combination with the filled in rectangle option to improve your “overlay” functionality possibilities, as with today’s main tutorial picture.


Previous relevant Canvas Image Email Attachment Primer Tutorial is shown below.

Canvas Image Email Attachment Primer Tutorial

Canvas Image Email Attachment Primer Tutorial

Maybe you remember the series of blog postings that we last visited with HTML5 Canvas Map Clickaround Onresize Tutorial some time ago? We’ve been, over the last couple of days, working out how to …

  • take an HTML canvas element’s [canvasContext].drawImage() image
  • be able to overlay some interactively entered textual annotations over the top of user entered rectangle corners
  • take a snapshot of this canvas with its annotations via [canvasContext].toDataURL() (woh!)
  • use an HTML form element with method=POST target=myiframetwo to post the data to our (new) PHP (featuring the use of php://input for the first time, for us anyway) … which …
  • emails that snapshot to someone

We allow for …

  1. non-mobile platforms to use their email clients, perhaps, via a body link to an image file stored on the rjmprogramming.com.au domain web server … or, because such functionality is awkward for mobile platforms, we …

  2. allow for the canvas contents be turned into image data that can be used as the data for an email attachment, thus allowing the web server to not have to store the data (there) now

Here’s some of the PHP code to create that email with its attachment, for your perusal (where $idata has that data URL data of the canvas’s contents, that is image/png data (in base64)) …


//$headers = 'From: ' . 'rmetcalfe@rjmprogramming.com.au' . $eol;
$headers = 'Reply-To: ' . 'rmetcalfe@rjmprogramming.com.au' . $eol;
// 'X-Mailer: PHP/' . phpversion();
$contents = "";
if ($idata != "") $contents = $idata;
if (strpos('~' . $mybody, '~http') !== false || $contents != "") {
if ($contents == "") $contents = @file_get_contents($mybody);
if ($contents != '') {
//
date_default_timezone_set('Australia/Perth');
//
//$mysubject .= ' ... ' . $mybody;
$fs = explode("/", $mybody);
$filename = $fs[-1 + sizeof($fs)];
$content = chunk_split(base64_encode($contents));
//
// a random hash will be necessary to send mixed content
$separator = md5(time());
//
$headers .= "MIME-Version: 1.0" . $eol;
$headers .= "Content-Type: multipart/mixed; boundary=\"" . $separator . "\"" . $eol . $eol;
$headers .= "Content-Transfer-Encoding: 7bit" . $eol;
$headers .= "This is a MIME encoded message." . $eol . $eol;
//
// message
$headers .= "--" . $separator . $eol;
$headers .= "Content-Type: text/plain; charset=\"iso-8859-1\"" . $eol;
$headers .= "Content-Transfer-Encoding: 8bit" . $eol . $eol;
//
$headers .= "Please see attached image below:" . $eol . $eol;
//
// attachment
$headers .= "--" . $separator . $eol;
$headers .= "Content-Type: application/octet-stream; name=\"" . $filename . "\"" . $eol;
$headers .= "Content-Transfer-Encoding: base64" . $eol;
$headers .= "Content-Disposition: attachment;filename=\"" . $filename . "\"" . $eol;
$headers .= $content . $eol . $eol;
$headers .= "--" . $separator . "--";
//
ourpremail($tem, $mysubject, "", $headers); // emails to $tem
}
}

And so, with our proof of concept ideas, the world becomes (hopefully, lots of) our (collective) oyster(s), given a little imagination, here. Really, take a look at our HTML and Javascript and CSS world.html which changed as per this link. It has new PHP server side code you could call world.php within an HTML iframe element. Please don’t think you’ll be able to achieve this functionality just with client-side Javascript. It involves server data. So here is a live run link in order for you to try this new functionality, which kicks into action from the second canvas click/touch, and on.


Previous relevant HTML5 Canvas Map Clickaround Onresize Tutorial is shown below.

HTML5 Canvas Map Clickaround Overlay Tutorial

HTML5 Canvas Map Clickaround Overlay Tutorial

Yesterday we came back after quite some time in the (PHP) server world to some client (Javascript and HTML) work, and today, after yesterday’s HTML5 Canvas Map Clickaround Overlay Tutorial as shown below, we tackle a client Javascript event, the “onresize” event (best intervened with in terms of looking at the Javascript DOM “window” object rather than the “document” object), that is often “left until last” in a programmer’s mind … and often not thought about at all. That’s often me … but not today.

Perhaps the reason it is (often) neglected is that the design (you’ve come up with) leaves lots of room, and the styling “position:absolute;” concept is not used at all with your web application. Yesterday, though, “position:absolute;” is pivotal to the working of the web application, as is the positioning of the HTML canvas element at (0,0) … why? … the slightly glib answer here is that to complicate life is to complicate your web application, and if you can cater for the simple case, why not work with that simple case, with its simplified coding logic?

Okay, so what’s the scenario with yesterday’s HTML5 Canvas Map Clickaround Overlay Tutorial where the Javascript “onresize” event gets triggered. On a laptop or desktop computer, it is when you “drag” (a window corner) and, we anticipate, shrink your window (by then “dropping” (a window corner)) to end up with a window smaller than the set established size, width or height, we cater for with the HTML canvas element’s width or height.

Now we currently rely on the right hand side being the user controlling side, but if a user shrinks the window, and we refuse to get into any “zooming” logic … my strong advice is not to go there … you have two choices to my mind …

  1. “copy” the right hand HTML (into an existant blank HTML div element’s innerHTML) and “overlay” at (0,0) (with less opacity than the rest)
  2. “copy” the right hand HTML and use Javascript (where myWidth is calculated width of the HTML canvas element … remember this functionality from yesterday?) … and use window.open(“”,”Title”,”top=0px,left=” + eval(20 + myWidth) + “px,width=350px,height=600px”) (along with a global variable wadd) … for a popup window, as per …

    wadd = window.open("","Your Place and Airports Map Goes Here ...","top=0px,left=" + eval(20 + myWidth) + "px,width=350px,height=600px");
    and then use wadd.document.write([someHTML]) … as per …

    var newhtml="<!doctype html><html><head>" + document.head.innerHTML + "</head><body>" + document.getElementById('dhuh').innerHTML.replace(/opacity:0.0;/g, "opacity:1.0;").replace('"Cloudy"', '').replace('id="myqiframe', 'id="myiframe').replace('id="mypqiframe', 'id="mypiframe').replace('id="myqa', 'id="mya');
    wadd.document.write(newhtml);

You’ve probably guessed by the added detail in the second of above, the first idea was awkward, but if you want to pursue it yourself, via leads, look for the (left in) if (additional != ”) { } logic parts in the HTML/Javascript coding of cloudy_world.html (or try the live run).

We later use a Javascript setTimeout() call to wait a while while the hidden right hand side’s HTML iframe element is filled out with the Airport Data Near Your World Map Clicked Position, and through that knowledge over to the “wadd” window (where it is viewable, presumably … unless you’ve repositioned again (which is okay to test if you want)).

So, today, everything should be as per yesterday with no “resizing” (and of course the programmer adage to “not make things backward in functionality” would tell you that to hold onto this “tooth and nail” should be thought of as extremely important … probably of higher priority than any new functionality … think probably users get pretty annoyed by things that used to work, not working later, because of your own newly introduced bug).

It behoves me, my liege, to leave you with the HTML/Javascript code differences, to make this happen, from yesterday, here, and we hope it helps you in some small way. We also want to thank the “powers that be” for the excellent advice at this link, for this topic … thanks, as always.


Previous relevant HTML5 Canvas Map Clickaround Overlay Tutorial is shown below.

HTML5 Canvas Map Clickaround Overlay Tutorial

HTML5 Canvas Map Clickaround Overlay Tutorial

After some time in the (PHP) server world, it’s time to dive back into some client (Javascript and HTML) work, in this client/server world of web applications.

Today we revisit the “overlay” theme of blog postings, as the web application world is full of possibilities for overlay ideas.

This time we overlay an HTML div element completely on top of an HTML canvas element, with some opacity (or some transparency), during the body “onload” event. We do not adjust the DOM “z-index” style property for either element. So what happens in this scenario when you click on this “multiple” HTML element combination? Well, it pans out you click on the HTML div element, so we have another task to do at the body “onload” event, to see things right, regarding the working of this web application, which starts where we left off with HTML5 Canvas Map Clickaround Follow Up Tutorial as shown below.

From this basis, this is how we got to today … there was HTML cloudy_world.html that changed like here.

You’ll see in the code above some great code presented at useful link (thanks) which is great for defining an HTML element’s size via …


function SetBox(what) {
var div = document.getElementById(what);
if (div.getBoundingClientRect) { // Internet Explorer, Firefox 3+, Google Chrome, Opera 9.5+, Safari 4+
// do stuff
}
}

… and we hope you can see that the implications for “overlay” ideas you have are huge … and that is fine … but you may wonder how the HTML div element is made to drape right over all the canvas element … well, it uses styling as per …

  • position: absolute;
  • top and left and width and height parameters are all defined
  • borderTop defined as having a size the same as height above as per our HTML div id=’boxdiv’ element …

    document.getElementById('boxdiv').style.position = 'absolute';
    document.getElementById('boxdiv').style.top = y + "px";
    document.getElementById('boxdiv').style.left = x + "px";
    document.getElementById('boxdiv').style.width = w + "px";
    document.getElementById('boxdiv').style.height = h + "px";
    document.getElementById('boxdiv').style.borderTop = h + 'px solid rgba(255,255,255,0.5)';

… and you’ll also see with the code how the HTML div id=’boxdiv’ element’s “onclick” details are transferred to the (effectively underlying) HTML canvas element, where all the previous business logic of the web application resided, and continues to function (once you make variables “x” and “y” global and control how they are derived at the HTML div id=’boxdiv’ element’s “onclick” event logic).

So please try the live run to see all this in action.


Previous relevant HTML5 Canvas Map Clickaround Follow Up Tutorial is shown below.

HTML5 Canvas Map Clickaround Follow Up Tutorial

HTML5 Canvas Map Clickaround Follow Up Tutorial

HTML5 brought in the incredibly useful “canvas” element, for the first time. Its existence opens up a whole new world of possibilities for web applications that are graphical by nature, as we saw yesterday with HTML5 Canvas Map Clickaround Primer Tutorial as shown below. Today, we extend that functionality as of yesterday, by adding the use of a public data feed to enhance the information we present with the Google Map “iframe” we use, and for this we need to thank, profusely, The Global Airport Database project by Arash Partow … thanks very much. Now this database (really a file), as you can imagine, has data that changes over time, so is probably best used as a data feed. Nevertheless, the exercise of using it as a snapshot is useful, and we go ahead and show the nearest 4 airports on the database, in that Google Map “iframe” as of April, 2015.

This involved the use of PHP (intair.php) to read the file and parse it, which wasn’t hard as it contains well formed “:” delimited data, and there is just the check needed for security hidden data given a latitude and longitude of zero … unless I’m mistaken, and where the water goes down the sink the other way as you cross the equator due south of London has several hundred microscopic airports run by ants … what a movie script?!

With the canvas element’s drawImage() method, we use to position the image map of interest, you can draw more than your own geometrical constructs, you can have an image, and that image could be a map, as for today’s “World Clickaround” web application (with access to maps of Brazil and Ireland and United States of America too), where you click on the map (and thanks to mapsofworld.com for downloadable free maps here) to show a Google Map of interest via Google Chart Map Chart. Maybe you can use the map of the World to …

  • plan a trip
  • look up where relatives live
  • count the fire hydrants in Monaco

This web application calls on tiny bits of mapping knowledge, namely the “orientation” of your “map”, as you are effectively digitizing to show where you want your Google Map to zoom in on.

Please have a go of our live run or download the HTML programming source code you could call world.htm (brazil.htm, ireland.htm, united_states.htm), or do both?!

From yesterday, this is how we got to today … there was new PHP you could call intair.php … and then there was changed HTML, the changes for which look like … world.htm, brazil.htm, ireland.htm, united_states.htm


Previous relevant HTML5 Canvas Map Clickaround Primer Tutorial is shown below.

HTML5 Canvas Map Clickaround Primer Tutorial

HTML5 Canvas Map Clickaround Primer Tutorial

HTML5 brought in the incredibly useful “canvas” element, for the first time. Its existence opens up a whole new world of possibilities for web applications that are graphical by nature.

With the canvas element’s drawImage() method you can draw more than your own geometrical constructs, you can have an image, and that image could be a map, as for today’s “Ireland Clickaround” web application (with access to maps of Brazil and United States of America and the World too), where you click on the map (and thanks to mapsofworld.com for downloadable free maps here) to show a Google Map of interest via Google Chart Map Chart. Maybe you can use the map of Ireland to …

  • plan a trip
  • look up where relatives live
  • imagine you’re in O’Connell Street

This web application calls on tiny bits of mapping knowledge, namely the “orientation” of your “map”, as you are effectively digitizing to show where you want your Google Map to zoom in on.

This is one of those occasions that your (simple) software is a lot more effective using the Mercator map projection (that exaggerates the polar areas (like you might have had at school) because the simple latitude and longitude distances everywhere are the same (but relative areas definitely are not (ie. much bigger than reality near the poles))). Unfortunately, our United States of America projection is not Mercator, but you’ll still get a “ball park” Google Maps feel.

So we can have it that if the user doesn’t zoom, they need no orientation checks, but otherwise we need to determine a scale, by the user clicking on Dublin, on the map, and from that, we can work out the scaling that needs to be applied, as the top left co-ordinate is arranged to be (0,0) via the style=”position: absolute; top:0; left:0; “ part of …


<canvas id="canvaselement" width=600 height=600 style="position: absolute; top:0; left:0; " />

Please have a go of our live run or download the HTML programming source code you could call ireland.html (brazil.html, united_states.html, world.html), or do both?!

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