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Category Archives: Games
A game is structured playing ( Wikipedia )
Colouring In Drag and Drop World Reveal Game Tutorial
As of yesterday’s Colouring In Drag and Drop Text Placement Tutorial, as far as our Colouring In web application capabilities goes … it has intelligence regarding a “pen” type emoji element being dragged over a table full of cells it … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged animation, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, collaboration, column, country, CSS, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, focus, game, games, genericize, geography, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, Javascript, keyboard, location.hash, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, programming, proof of concept, proportional, px, quiz, redo, resolution, responsive design, reveal, row, scroll, share, sharing, SMS, stop press, style, styling, table, table cell, television, text, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, world, world map
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Colouring In Drag and Drop Multiple Background Image Tutorial
The ability to add multiple background images in HTML and using CSS can be very useful. We’ve done this in the past, and knew the important CSS properties to fill in were … background-image background-repeat background-size background-position … which should … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, collaboration, column, device, Did you know, dimensions, doodle, doodling, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, focus, game, games, genericize, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, Javascript, keyboard, location.hash, mailto, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, programming, proof of concept, proportional, px, redo, resolution, responsive design, row, scroll, share, sharing, SMS, stop press, table, table cell, television, tutorial, undo, units, url, user experience, UX, value add, width
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Colouring In Drag and Drop Mixed Platform Collaboration Tutorial
The urging within a lot of Responsive Web Design online advice is to use “proportional” units such as … % vw and vh … as much as possible, and all that is true. But the “px” unit is still relevant … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged background, background image, border, browse, cell, clip art, collaboration, column, device, Did you know, dimensions, doodle, doodling, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, game, games, genericize, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, Javascript, location.hash, mailto, mobile, navigation, nickname, number, ondragover, overlay, palette, percentage, PHP, pixel, pixels, platform, programming, proof of concept, proportional, px, redo, resolution, responsive design, row, share, sharing, SMS, stop press, table, table cell, television, tutorial, undo, units, url, user experience, UX, value add, width
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Colouring In Drag and Drop Undo and Redo Tutorial
We all make mistakes. Especially with any colouring in of a Clip Art background image, which might be happening for users of our Colouring In web application we last talked about with yesterday’s Colouring In Drag and Drop Background Image … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged background, background image, border, browse, cell, clip art, collaboration, column, Did you know, dimensions, doodle, doodling, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, game, games, genericize, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, Javascript, location.hash, mailto, mobile, navigation, nickname, number, ondragover, palette, PHP, pixel, pixels, programming, proof of concept, proportional, redo, resolution, row, share, sharing, SMS, stop press, table, table cell, television, tutorial, undo, units, url, value add, width
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Colouring In Drag and Drop Background Image Tutorial
So far it might have been hard for some users to visualize “colouring in” a blank canvas. As such, today, onto yesterday’s Colouring In Drag and Drop Mobile Tutorial we’re now offering … ability to define a tabular background image … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged background, background image, border, browse, cell, collaboration, column, Did you know, dimensions, doodle, doodling, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, game, games, genericize, grid, guess, hashtag, hashtagging, height, html entity, image, image URL, Javascript, location.hash, mailto, mobile, navigation, nickname, number, ondragover, palette, PHP, pixel, programming, proof of concept, proportional, row, share, sharing, SMS, stop press, table, table cell, television, tutorial, units, url, value add, width
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Colouring In Drag and Drop Mobile Tutorial
Yesterday’s Colouring In Drag and Drop Sharing Tutorial sharing and collaboration code for our latest Colouring In web application was tested on our MacBook Air laptop only. As you can imagine, that can mean that code working there is not … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged border, cell, collaboration, column, Did you know, dimensions, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, game, games, genericize, grid, guess, hashtag, hashtagging, height, html entity, Javascript, location.hash, mailto, mobile, navigation, nickname, number, ondragover, palette, PHP, pixel, programming, proof of concept, proportional, row, share, sharing, SMS, stop press, table, table cell, television, tutorial, units, value add, width
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Colouring In Drag and Drop Sharing Tutorial
We’re hoping yesterday’s Colouring In Drag and Drop Settings Tutorial new Colouring In web application is seen as a creative’s tool. As such, you’re going to want to share and collaborate … some of you, that is?! You’re going to … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged border, cell, collaboration, column, Did you know, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, game, games, genericize, grid, guess, hashtag, hashtagging, html entity, Javascript, location.hash, mailto, navigation, nickname, number, ondragover, palette, PHP, pixel, programming, proof of concept, share, sharing, SMS, stop press, table, table cell, television, tutorial, value add
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Find Number Game Cloning Tutorial
Around here we seem to find more use, as far as cloning one web application into another goes, cloning a game into another form of that game, perhaps changing a single data concept or mode of use. Today’s cloning … … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged argument, cell, click, clone, cloning, clue, clues, collaboration, connective, CSS, dictionary, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, numbers, onclick, overlay, parameterization, programming, regional indicator, score, scoring, selection, selectionchange, share, sharing, SMS, styling, table, table cell, text shadow, textarea, timer, tutorial, word, word game
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