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Category Archives: OOP
Imagick PHP Class Primer Tutorial
We’re talking “class” today. Up until now, regarding the great ImageMagick suite of software, and it’s interactions with PHP, we’ve … been using exec style calls of ImageMagick, mainly via it’s convert command line functionality, via our CentOS web server … Continue reading
YouTube Music Video External Javascript Genericization Tutorial
In yesterday’s The Wrecking Crew Peering Disco Tutorial we praised the role of external Javascript in the current YouTube Music Video Peer to Peer web applications … more twinning possibilities, easily applied, as per today’s Stop Press generic YouTube IFrame … Continue reading
Posted in eLearning, Event-Driven Programming, OOP, Tutorials
Tagged ABC 702, API, buffer, buffering, comma separated list, cue, data, Disco, dropdown, dynamic, email, event, external Javascript, gernericization, hardcoding, HTML, IFRAME, Javascript, local web server, mailto, member, method, Object Oriented Programming, onerror, OOP, pause, peer, peer to peer, placeholder, play, playlist, programming, programming.tutorial, select, span, stop press, testing, textbox, the wrecking crew, twin, video, Wikipedia, Yacht Rock, YouTube, YouTube API
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The Wrecking Crew Peering Disco Tutorial
Javascript makes the online wooooorrrrllllddd go around. External Javascript, we find, can help twin this wooooorrrrllllddd with another wooooorrrrllllddd in a “peer to peer” manner. After all, with … The Wrecking Crew Disco the changed HTML the changed HTML the_wrecking_crew.html … Continue reading
Posted in eLearning, Event-Driven Programming, OOP, Tutorials
Tagged ABC 702, API, buffer, buffering, cue, data, Disco, dropdown, dynamic, email, event, external Javascript, hardcoding, HTML, IFRAME, Javascript, local web server, mailto, member, method, Object Oriented Programming, onerror, OOP, pause, peer, peer to peer, play, playlist, programming, programming.tutorial, select, span, stop press, testing, the wrecking crew, twin, video, Wikipedia, Yacht Rock, YouTube, YouTube API
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Window Object Method Override Primer Tutorial
Yesterday’s Colour Wheel Prompt Override Tutorial prompted us (chortle, chortle) to piece together a more generic look at … window object methods … and … override … ideas … merged into a … “proof of concept” web application … that … Continue reading
Posted in eLearning, Event-Driven Programming, OOP, Tutorials
Tagged constant, DOM, HTML, Javascript, method, object, Object Oriented Programming, OOP, override, programming, prompt, proof of concept, tutorial, window, window object, window object method
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Javascript Object Oriented Programming Constructor Primer Tutorial
An important aspect to any Object Oriented Programming (or OOP) discussion would have to include an early introduction to the concept of the (object) Constructor … In class-based object-oriented programming, a constructor is a special type of subroutine called to … Continue reading
Posted in eLearning, Games, OOP, Tutorials
Tagged blueprint, class, constructor, counting number, date, game, games, guess, HTML, integer, Javascript, method, milliseconds, object, Object Oriented Programming, OOP, programming, proof of concept, seconds, tutorial
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ComboBox Primer Tutorial
Do you remember a blog posting a couple of days ago called Favourites Poll Email Moderation Contenteditable Tutorial featuring … contenteditable global attribute magic ? Well, that started me rethinking on a very long-running personal desire with our web application … Continue reading
Posted in eLearning, Event-Driven Programming, GUI, OOP, Tutorials
Tagged C++, class, combobox, contenteditable, control, defer, div, dropdown, GUI, HTML, Object Oriented Programming, onkeypress, OOP, programming, proof of concept, select, System.Window.Forms, textbox, tutorial, VB.Net
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Five Hundred Card Game Flow Tutorial
Sometimes web applications need that “modal” quality that the Javascript popup boxes, specifically our use of the window.alert([information]) Javascript popup window for the Five Hundred Card Game. The reason is that given the Javascript client side’s lack of a true … Continue reading
Posted in eLearning, Event-Driven Programming, Games, OOP, Tutorials
Tagged alert, cards, class, CSS, data member, delay, dialog, div, draw poker, dropdown, eval, game, games, HTML, instanceof, Javascript, method, modal, object.object oriented programming, OOP, pontoon, popup, programming, select, setTimeout, synergy, table, tutorial
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