ESL Vocabulary Getting Warmer Game Tutorial
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ESL Vocabulary Getting Warmer Game Tutorial

As we saw yesterday, the HTML map element can be used in a variety of ways, two of which we hone in on with todayโ€™s ESL Vocabulary Getting Warmer Game Tutorial, a variation on yesterdayโ€™s ESL Under The Stairs Game Overlay Primer Tutorial as shown below, where we add Javascript functionality to effectively find the shortest distance of a point to a polygon co-ordinate โ€œsetโ€, and a revisit of our previous English Learning โ€“ Vocabulary โ€“ Under The Stairs as shown way below. The HTML map element can be โ€ฆ

  1. a jigsaw โ€œoverlayโ€ to the underlying image (in that we try to cover the whole area of the image with clickable HTML area โ€œpolygonโ€ segments (the so called โ€œClick and be Promptedโ€ mode of use)) โ€ฆ but if the user selects a โ€œFind Prompted Objectโ€ mode of use that same HTML map element is reworked to become like โ€ฆ
  2. a โ€œWhereโ€™s Wallyโ€ scenario where the computer prompts the user for what they should click on, where the HTML map element has one defined HTML area tag plus one other default โ€œnonhrefโ€ HTML area tag

In that second mode of use today, we add a bit of fun by adding that โ€œgetting warmerโ€ type of โ€œbizzoโ€ (sorry to get technical) to our game.

To do this, as weโ€™ve mentioned, we find the shortest distance of a point to a polygon co-ordinate โ€œsetโ€ by โ€ฆ

  1. leave the HTML map to determine when a point is inside its first โ€œpolygonโ€ section, and for all the rest, via that other โ€œnohrefโ€ HTML area elementโ€™s onclick event, we arrange some Javascript that โ€ฆ
  2. breaks the problem into sets of 3 co-ordinate (x,y) arrangements for each polygon line segment (brought up to 3 by the point chosen by the user) โ€ฆ
  3. for each of these consider the three points as a triangle and use Heronโ€™s Formula to calculate the triangle area


    function herons_formula_triangle_area(x1, y1, x2, y2, x3, y3) {

    var a=Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));

    var b=Math.sqrt((x3 - x2) * (x3 - x2) + (y3 - y2) * (y3 - y2));

    var c=Math.sqrt((x3 - x1) * (x3 - x1) + (y3 - y1) * (y3 - y1));

    var s=eval((a + b + c) / 2.0);

    return Math.sqrt(s * (s - a) * (s - b) * (s - c));

    }

    โ€ฆ
  4. the base value in โ€œarea=base x height / 2โ€ (area of a triangle) can be calculated as the line segment length (square root of the x co-ordinate difference squared plus the y co-ordinate difference squared)


    function find_dist(x1, y1, x2, y2) {

    return Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));

    }

    โ€ฆ
  5. so height=area x 2 / base โ€ฆ


    function calcdist() {

    var theseobjs, area=0.0, base=0.0, height=0.0, smallestijh=-1;

    var thesexy;

    eval("aconto.getElementById('" + midis + "').title='other';");

    smallesth=-1.0;

    theseobjs=objects[snum].split(';');

    thesexy=theseobjs[1].split(',');

    for (var ijh=2; ijh<eval(-2 + (thesexy.length / 1)); ijh+=2) {

    area=herons_formula_triangle_area(x, y, thesexy[eval(-2 + ijh)], thesexy[eval(-1 + ijh)], thesexy[ijh], thesexy[eval(1 + ijh)]);

    base=find_dist(thesexy[eval(-2 + ijh)], thesexy[eval(-1 + ijh)], thesexy[ijh], thesexy[eval(1 + ijh)]);

    height=eval((2.0 * area) / base);

    if (eval(height) < eval(smallesth) || eval(smallesth) < 0.0) {

    smallesth=height;

    }

    }

    var cnf;

    if (eval(smallesth) < 3) {

    cnf=prompt("Sorry, this is not " + thisobj + ", and it is boiling. Cancel gives up, other answer will give dictionary view.","");

    } else if (eval(smallesth) < 10) {

    cnf=prompt("Sorry, this is not " + thisobj + ", and it is very hot. Cancel gives up, other answer will give dictionary view.","");

    } else if (eval(smallesth) < 20) {

    cnf=prompt("Sorry, this is not " + thisobj + ", and it is very warm. Cancel gives up, other answer will give dictionary view.","");

    } else if (eval(smallesth) < 40) {

    cnf=prompt("Sorry, this is not " + thisobj + ", and it is warm. Cancel gives up, other answer will give dictionary view.","");

    } else if (eval(smallesth) < 80) {

    cnf=prompt("Sorry, this is not " + thisobj + ", and it is lukewarm. Cancel gives up, other answer will give dictionary view.","");

    } else if (eval(smallesth) < 120) {

    cnf=prompt("Sorry, this is not " + thisobj + ", and it is cool. Cancel gives up, other answer will give dictionary view.","");

    } else if (eval(smallesth) < 160) {

    cnf=prompt("Sorry, this is not " + thisobj + ", and it is cold. Cancel gives up, other answer will give dictionary view.","");

    } else if (eval(smallesth) < 160) {

    cnf=prompt("Sorry, this is not " + thisobj + ", and it is freezing. Cancel gives up, other answer will give dictionary view.","");

    }

    if (cnf == null) {

    eval("aconto.getElementById('" + midis + "').title='';");

    } else {

    if (cnf.length == 0) {

    cnf=cnf;

    return true;

    } else {

    eval("aconto.getElementById('" + midis + "').title='lookup';");

    }

    }

    return false;

    }

  6. and our shortest distance can be thought of as the smallest of these โ€œheightโ€ values (and you can see how we did this above)

โ€ฆ and then the concept of โ€œboilingโ€ vs โ€œvery warmโ€ etcetera etcetera should be worked out by trying it out (with alert box help).

Again, with todayโ€™s work, we are in the area of study of โ€œoverlayโ€, the HTML map tag being a well established overlay method linking image data with co-ordinate intelligence, still a useful idea we think.

HTML and Javascript codewise the original under_the_stairsโšซhtml is unchanged from the way it was way below, but today, with our changed scenario, it is used within an HTML iframe element using our Client Pre-emptive Iframe techniques to glean HTML map information, and then reworked as necessary directly into that iframe, and the HTML and Javascript for this is pre_under_the_stairsโšซhtml changed from yesterday as per thislink.

This could all become very much clearer when you try a liveโœ‚run and we hope it leaves you with some ideas to try out yourself in a project you are working on.



Previous relevant ESL Under The Stairs Game Overlay Primer Tutorial is shown below.

ESL Under The Stairs Game Overlay Primer Tutorial

The HTML map element can be used in a variety of ways, two of which we hone in on with todayโ€™s ESL Vocabulary game โ€œUnder the Stairsโ€, a revisit of our previous English Learning โ€“ Vocabulary โ€“ Under The Stairs is shown below, where that same HTML map element used then, today, starts as โ€ฆ

  1. a jigsaw โ€œoverlayโ€ to the underlying image (in that we try to cover the whole area of the image with clickable HTML area โ€œpolygonโ€ segments (the so called โ€œClick and be Promptedโ€ mode of use)) โ€ฆ but if the user selects a โ€œFind Prompted Objectโ€ mode of use that same HTML map element is reworked to become like โ€ฆ
  2. a โ€œWhereโ€™s Wallyโ€ scenario where the computer prompts the user for what they should click on, where the HTML map element has one defined HTML area tag plus one other default โ€œnonhrefโ€ HTML area tag

Again, we are in the area of study of โ€œoverlayโ€, the HTML map tag being a well established overlay method linking image data with co-ordinate intelligence, still a useful idea we think.

HTML and Javascript codewise the original under_the_stairsโšซhtml is unchanged from the way it was below, but today, with our changed scenario, it is used within an HTML iframe element using our Client Pre-emptive Iframe techniques to glean HTML map information, and then reworked as necessary directly into that iframe, and the HTML and Javascript for this is pre_under_the_stairsโšซhtml channeling those oft-mentioned CSS techniques โ€ฆ

  1. position:absolute property
  2. z-index
  3. opacity

The โ€œoverlayโ€ concept comes into play, too, for the user to control the mode of use of the web application (ie. its HTML map elementโ€™s mode of use) via an HTML select tag โ€œoverlayedโ€ on top of an HTML iframe element which exists that way for 20 seconds allowing the user to choose that other mode of use should they be interested.

This could all become much clearer when you try a liveโœ‚run and we hope it leaves you with some ideas to try out yourself in a project you are working on.


Previous relevant English Learning โ€“ Vocabulary โ€“ Under The Stairs is shown below.

click map

English Learning - Vocabulary - Under The Stairs


Click to start class. How many things can you name?

If this was interesting you may be interested in this too.


If this was interesting you may be interested in this too.


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