Horizontal Rule and Div iOS Desktop Issues Tutorial

Horizontal Rule and Div iOS Desktop Issues Tutorial

Horizontal Rule and Div iOS Desktop Issues Tutorial

Add the reading of the blog posting thread that Media iOS Image Capture Ajax FormData Cache Tutorial lies in to the recent Horizontal Rule and Div Glowing Lines and Vertices Tutorial and you get to the gist of the work today fixing issues we had getting to proper iPad desktop icon to Safari web browser (alas, the “lock in”, as you can read more about later) behaviour for our square_hr_tracing.htm HR Tracing and More web application suite of functionalities.

You may recall with this project big use of location.hash (ie. web browser address bar hashtagging via #[hashtag] syntax). Revisiting those iPad desktop icons we’d created some time ago we discovered that the …


https://www.rjmprogramming.com.au/HTMLCSS/square_hr_tracing.htm?wording=Hangman%20Game&question=%20#hangman%23hangman%23hangman

… iPad (ie. iOS) desktop icon execution path property was meant to match with an “Image Reveal Game” intention, but brought up a hybrid of “Image Reveal Game” and “Maths Grid Paper” functionality. It’s been a while, but luckily not too long gone, and we remembered that we had multiple location.hash scenarios as part of the compartmentalization of functionality. Yet, looking at that URL above, we realized wherever we saw what used to be (code snippets like) …


if ((' ' + location.hash).split('#').length > 3 || (' ' + location.hash).indexOf('hangman-00.0') != -1) {
// logic here
}

… present, we would fix a lot of our issues by using, instead (code snippets like) …


if ((' ' + location.hash).split('#').length > 3 || (' ' + location.hash).split('hangman').length > 3 || (' ' + location.hash).indexOf('hangman-00.0') != -1) {
// logic here
}

… to cater for the “encodeURIComponent(‘#’) equals ‘%23’” (or “decodeURIComponent(‘%23’) equals ‘#’“) derived unexpected iOS desktop scenario we found above.

And then we came to testing the iPad (ie. iOS) desktop “Maths Grid Paper” icon functionality (again via an iPad (iOS) desktop icon touch). We now got to the correct “look” of functionality, but that functionality was non-functional, in that scribbling wasn’t happening. And here, we tried to change our own code for quite some time before a break, and some thinking and note taking …

“ignoring the bins” … got us to question Safari iPad web browser here, when finding, with idea 1) above, that on Chrome iPad web browser, the equivalent …


https://www.rjmprogramming.com.au/HTMLCSS/square_hr_tracing.htm?wording=Hangman%20Game&question=%20#hangman%23hangman

… “Maths Grid Paper” functionality did work properly. So this got us to do what we wish we’d done a lot earlier, via a Google search of safari iPad ontouchmove issue regarding our iPad (iOS) Safari (version 13.3.3). Lo and behold, there are issues and we found the advice on Safari browser is seriously messed up after 13.1.2 Update

Following update to iPadOS13, your Safari browser now defaults to render the full “Desktop” version of sites – instead of the reduced “mobile” version.

If the website is having difficulty rendering content with the updated iPadOS browser, then you could try using the mobile version. Simply tap the aA button in the Safari search bar, then select “Request Mobile Site”. The website may otherwise require update to be fully compatible, in which case you’ll need to contact the webmaster of the affected site(s).

… and we started getting iPad (iOS) Safari 13.3.3 web browser working with our scribble functionality needed in our “Maths Grid Paper” functionality when …

  • touch iPad Settings desktop icon
  • touch Safari icon
  • touch Request Desktop Website tab
  • as necessary make sure All Websites option is set to being off

The changed square_hr_tracing.htm live run link reflects these improvements.


Previous relevant Horizontal Rule and Div Glowing Lines and Vertices Tutorial is shown below.

Horizontal Rule and Div Glowing Lines and Vertices Tutorial

Horizontal Rule and Div Glowing Lines and Vertices Tutorial

There is another graphical idea we’d like to add some (W3School’s glowing text inspired) “glow” to, like in the spirit of yesterday’s Image Map with Overlay SVG Glowing Polygon Tutorial, but this time, we want it as a user controllable quality, as we realize sometimes people don’t want “glow” in their faces (… but then there’s …)

That (user controllable CSS via Javascript DOM into HTML div) concept involves …

  • hr (horizontal rule)
  • div (that are CSS transformed) … picking up where we left off with the web application sections of the HTML Square Horizontal Rule Image Map Notice Board Tutorial web application … combined with …
  • static CSS animation keyframe arrangements involving box-shadow

    /* Thanks to https://www.w3schools.com/howto/tryit.asp?filename=tryhow_css_glowing_text */

    @-webkit-keyframes glow {
    from {
    box-shadow: 0 0 3px #fff, 0 0 5px #fff, 0 0 37px #e60073, 0 0 9px #e60073, 0 0 11px #e60073, 0 0 13px #e60073, 0 0 15px #e60073;
    }

    to {
    box-shadow: 0 0 24px #fff, 0 0 6px #ff4da6, 0 0 8px #ff4da6, 0 0 10px #ff4da6, 0 0 12px #ff4da6, 0 0 14px #ff4da6, 0 0 16px #ff4da6;
    }
    }

    … that with the “glow” work up to now has been combined with static CSS “call that keyframes animation” … but not today … where we add one more static HTML div at the end of the <body></body> section of the webpage as per

    <div id=dstyle></div>
    </body>

    … with our HTML and Javascript means by which “glow control” goes back to the user (optionally) via …
  • dynamic CSS (because CSS is incredibly useful as a dynamically added “tool” statically before document.body onload within the <head></head> section or dynamically via Javascript DOM into the <body></body> section of the webpage …
    1. within <head></head> webpage section we introduce a new global variable

      var doglow=true; // default to "glow mode is yes" after 5 seconds showing non-glow mode implications
    2. added to static text “,” of an H3 header element to change this way in HTML …

      <h3 id=myh3>RJM Programming - December<a class="glow" onclick="doglow=!doglow; if (!doglow) { this.className='xglow'; } else { this.className='glow'; } glowit(); " style="cursor:pointer;text-decoration:none;" title="Click to toggle glow mode">,</a> 2018<span id=debug></span></h3>
    3. … which starts as “glowing” to attract the user’s attention to it, though the user has 5 seconds of time not to see this “glow” applied to the application the user is accessing via document.body onload HTML …

      <body onload=' draw_hrs(); '>
    4. … that Javascript function “draw_hrs()” changing at its top to add in that 5 second delay (after document.body onload) logic …

      function draw_hrs() {
      setTimeout(glowit, 5000);
      // Rest of "draw_hrs" document.body onload logic follows ...
      // ...
      // End of rest of "draw_hrs" document.body onload logic
      }
    5. … calling that Javascript function “glowit()” which has the dual purpose of being what’s called when the user takes control to click/touch the “,” to toggle “glow mode” for the application section at hand …

      function glowit() {
      if (doglow) {
      document.getElementById('dstyle').innerHTML='<style> hr, .glow, div.vertical { -webkit-animation: glow 1s ease-in-out infinite alternate; -moz-animation: glow 1s ease-in-out infinite alternate; animation: glow 1s ease-in-out infinite alternate; } </style>';
      } else {
      document.getElementById('dstyle').innerHTML='';
      }
      }

The changed square_hr_tracing.htm can glow for you too.


Previous relevant Image Map with Overlay SVG Glowing Polygon Tutorial is shown below.

Image Map with Overlay SVG Glowing Polygon Tutorial

Image Map with Overlay SVG Glowing Polygon Tutorial

In the “glowing” CSS styling work we’ve been talking about recently, as with yesterday’s Multiple Choice Quiz with Glowing Box Tutorial “Glowing Box”, today we have for you …

  • HTML image map element … with …
  • area shape=”poly” (polygon) elements (that represent approximate coverage for Australian Indigenous Language areas in Australia) … overlaid by …
  • SVG polygon elements (that come into play when an area element is clicked/touched … all old news you can read from Australian Indigenous Language SVG Overlay Tutorial … but new today we add …
  • “Glowing Polygon” animated drop shadow (and thanks to this great link for help here) for that SVG polygon as per the new CSS styling …

    <style>

    /* Thanks to https://www.w3schools.com/howto/tryit.asp?filename=tryhow_css_glowing_text */

    svg {
    font-size: 16px;
    color: #fff;
    text-align: center;
    -webkit-animation: glow 1s ease-in-out infinite alternate;
    -moz-animation: glow 1s ease-in-out infinite alternate;
    animation: glow 1s ease-in-out infinite alternate;
    color: black;
    -webkit-filter: drop-shadow(0 0 5px red);
    filter: drop-shadow(0 0 5px red);

    }

    @-webkit-keyframes glow {
    0% { -webkit-filter: drop-shadow(0 0 5px red); filter: drop-shadow(0 0 5px red); }
    100% { -webkit-filter: drop-shadow(0 0 8px blue); filter: drop-shadow(0 0 8px blue); }

    }
    </style>

… an effect quite eye-catching as you click/touch in a language region to find out more.

Perhaps you want to use this changed HTML and Javascript and CSS aboriginal_language_regions.html image map live run link to see how this plays out in actuality, or to explore a little into the oldest continuous culture on this planet?


Previous relevant Multiple Choice Quiz with Glowing Box Tutorial is shown below.

Multiple Choice Quiz with Glowing Box Tutorial

Multiple Choice Quiz with Glowing Box Tutorial

We’re going from “Glowing Text” ideas below, with HTML5 Mark Tag with Glowing Text Tutorial, to “Glowing Box” ideas, starting today, that we apply in the context of a Multiple Choice Quiz.

As far as online quizzes go, don’t know if you agree, but we think our best chance to remember our learning is, particularly regarding incorrect (quiz) answers, to either …

  • trap the user with a correct answer with a Javascript popup (eg. alert) window, awaiting the press of a button … and/or …
  • really “in your face” highlighting of the correct answer (particularly in the case of a multiple choice scenario) with attention grabbing (CSS) styling

… and so, for the latter, we queue the new “Glowing Box” (CSS) styling, which (to us) is the same as the (brilliant CSS W3schools glowing text idea) “Glowing Text” styling except where you had “text-shadow” in the keyframes section (for “Glowing Text”) we use “box-shadow” in that same keyframes section (for “Glowing Box”). We add this onto our previous efforts with HTML/Javascript Multiple Choice Quiz Reveal Tutorial.

With the changed multiple_choice_quiz.html live run link, you can try out the new CSS “Glowing Box”, as per


<style>

/* Thanks to https://www.w3schools.com/howto/tryit.asp?filename=tryhow_css_glowing_text */

.glow {
font-size: 16px;
color: #fff;
text-align: center;
-webkit-animation: glow 1s ease-in-out infinite alternate;
-moz-animation: glow 1s ease-in-out infinite alternate;
animation: glow 1s ease-in-out infinite alternate;
color: black;
}

@-webkit-keyframes glow {
from {
box-shadow: 0 0 3px #fff, 0 0 5px #fff, 0 0 37px #e60073, 0 0 9px #e60073, 0 0 11px #e60073, 0 0 13px #e60073, 0 0 15px #e60073;
}

to {
box-shadow: 0 0 24px #fff, 0 0 6px #ff4da6, 0 0 8px #ff4da6, 0 0 10px #ff4da6, 0 0 12px #ff4da6, 0 0 14px #ff4da6, 0 0 16px #ff4da6;
}
}
</style>

… overlaying correct Multiple Choice (set) answers with a very compelling (div “box” 3D looking) display.


Previous relevant HTML5 Mark Tag with Glowing Text Tutorial is shown below.

HTML5 Mark Tag with Glowing Text Tutorial

HTML5 Mark Tag with Glowing Text Tutorial

To get the background to our attention seeking “mark” tag “glowing text” application please read …

… today’s use quite apt for this “mark” tag’s text highlighting talent. It’s default highlighting is a strong yellow background colour, but you can apply this “glowing text” CSS class to achieve a more “in your face result”, which you can try (the changed markit.html‘s) live run link … or below …

… yourself, to see what the effect is of “mark highlighting” and “glowing text”.


Previous relevant Glowing Text Validation Primer Tutorial is shown below.

Glowing Text Validation Primer Tutorial

Glowing Text Validation Primer Tutorial

Yesterday’s application of the use of CSS brilliance of W3School’s glowing text idea with Shooting Star Game Primer Tutorial was just one idea regarding the use of glowing text. What about using it with form validation?

Yes, that’s “a goer” … see, even the pamplettes are nodding. The reason, of course, is that glowing text is a mechanism whereby you can grab the attention of even the most blasé of online users. And especially if the field you are “form validating” is mission critical, this could be a good ploy.

See how we apply this (by making mistakes filling in the forms) with …


Previous relevant Shooting Star Game Primer Tutorial is shown below.

Shooting Star Game Primer Tutorial

Shooting Star Game Primer Tutorial

We’ve got one of those pretty simple “click ’em up” games for you today, inspired by the CSS brilliance of W3School’s glowing text idea, thanks.

That set us to thinking of Emojis we could apply (in front of the great background ideas derived from this advice) and looked up Emojipedia (is good for looking up Emoji names or concepts in words) and onto FileFormat Information (is great for HTML Entity determinations for your less complex Emojis) and even Iemoji (is great for HTML Entity determinations for Emojis of all complexities) to determine some components to our game, those being …

  • 🌟 … star
  • ☄️ … comet
  • 🌕 … moon

… which, in turn, led to thoughts regarding a game …

  • for one player
  • that rewards fast reflexes … and …
  • scores via onclick event logic on each component
  • according to levels of difficulty … and …
  • lessens the score for “blazing away” clicks (or touches) … for that, if a player score is (made up of) score/goes then “goes” is incremented by any document.body onclick event during the game

Levels of difficulty … pour quoi? Well, we can change the …

  • Emoji font-size … and/or …
  • Movement potential of emoji (in pixels) in any “setTimeout(movecomponents, 100);” 1/10th of a second call cycle

Have a go of today’s shooting_star_game.html game if you like, to see this in action.

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