If youโve โlasted the distanceโ in this โJust Javascriptโ blog posting thread right back to the days of the Memories card game, youโll know we started this โno body definitionโ (in the parent window) way back then adding โcard intelligenceโ via popup windows (ie. windows that use window.open and keep a track of them via window.openโs return value and the window.opener value from the popup window point of view back to the parent). Well โฆ
Itโs the Return of the Popup!
So, with yesterdayโs Just Javascript Card Game Suit Sort Tutorial you may recall โฆ
the prompt popup window does not allow for copy/paste of the prompt, but the alert box does, and so answers of โ?โ at some prompt windows, present relevant player cards in an alert box whereby its copy/paste capabilities may offer the player the chance to increase the emoji card font size to be better readable, in n on-remote player scenarios
โฆ well, that โalertโ Javascript popup window still holds because there are that many ways window.open scenarios can fail these days, it becomes our โ?โ logic fallback position. But if window.open works, well, the whole โcan not see what cards we have for non-remote playersโ dilemma can be resolved by either/both โฆ
- still, copy/paste contents to a third party text editor or viewer โฆ but more happily in our mind โฆ
- our inhouse window.open popups are designed to show these card and suit emojis with a big font that should help โฆ and โฆ
โฆ also we sequence this window.open popup ahead of a prompt Javascript window โreaskโ (of the same question) that self-minimizes after 8 seconds (extendable via your own window.open clicks).
A long running bugbear, for us, and perhaps for you, gets a makeover improvement, we hope you agree?!
And so, try the new improved Bridge and 500 game functionality at thechanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)! Try adding โ.1โ to number of card players to play (our hybrid) โBridgeโ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โBridge card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Card Game Suit Sort Tutorial is shown below.
Onto yesterdayโs Just Javascript Bridge Card Game Redouble Tutorial we have two improvements to show today, they being โฆ
- for 500 and bridge card games we now add to the sorting of cards into suits, the sorting of cards within that suit (to the best of our ability, in the case of 500)
- the prompt popup window does not allow for copy/paste of the prompt, but the alert box does, and so answers of โ?โ at some prompt windows, present relevant player cards in an alert box whereby its copy/paste capabilities may offer the player the chance to increase the emoji card font size to be better readable, in n on-remote player scenarios
Below is the new non-remote card display sorting Javascript functionality โฆ
function reorderz(inpn) {
var inm=0;
var newz='';
var rone='';
var newzs=[];
var zz='00';
var thec='c';
var thes='s';
var rin=ysuffs[eval(-1 + eval('' + inpn))].substring(1).split('' + inpn + doteleven)[0].split(' ');
if (card_game.toLowerCase() == '500ish') { zz='17'; thec='C'; thes='S'; }
for (inm=0; inm<rin.length; inm++) {
if (rin[inm].indexOf(',') != -1) {
rone=rin[inm].split(',')[1] + ".gif";
if (rone.indexOf('c.') != -1) {
rone=thec + rone.replace('c.','.');
} else if (rone.indexOf('s.') != -1) {
rone=thes + rone.replace('s.','.');
} else if (rone.indexOf('d.') != -1) {
rone='d' + rone.replace('d.','.');
} else if (rone.indexOf('h.') != -1) {
rone='h' + rone.replace('h.','.');
}
//alert(rone.replace('11',zz).replace('02','92').replace('03','83').replace('04','74').replace('05','65').replace('06','56').replace('07','47').replace('08','38').replace('09','29').replace('10','18').replace('12','16').replace('13','15') + ',' + inm);
newzs.push(rone.replace('11',zz).replace('02','92').replace('03','83').replace('04','74').replace('05','65').replace('06','56').replace('07','47').replace('08','38').replace('09','29').replace('10','18').replace('12','16').replace('13','15') + ',' + inm);
}
}
if (newzs.length == 0) {
return zsuffs[eval(-1 + eval('' + inpn))].split('' + inpn + doteleven)[0];
} else {
newzs.sort();
for (inm=0; inm<newzs.length; inm++) {
newz+=' ' + ysuffs[eval(-1 + eval('' + inpn))].substring(1).split(' ')[eval('' + newzs[inm].split(',')[1])].split(',')[0];
}
}
return newz + ' (if too small ? shows alert box where copy/paste might help)';
}
So try the new improved Bridge and 500 game functionality at thechanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)! Try adding โ.1โ to number of card players to play (our hybrid) โBridgeโ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โBridge card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Bridge Card Game Redouble Tutorial is shown below.
Onto yesterdayโs Just Javascript Bridge Card Game Primer Tutorial, as a โdifferenceโ, we add some Bridge card game scoring logic that does not happen with the 500 card game โฆ
double and redouble (pseudo) bids (affecting scoring)
โฆ representing the first dynamically applicable bidding options in the Bridge card game (and there were none in 500 card game) โฆ
- โdoubleโ bid immediately applied to the (so far) leading bid (by the opposition) applying a factor of 2 to the scoring
- โredoubleโ bid immediately applied by the leading bid partner to the โdoubleโ bid immediately applied to the (so far) leading bid (by the opposition) applying a factor of 4 to the scoring โฆ all โฆ
- brought back to the default scoring factor of 1 by any new higher leading bid
โฆ as per โฆ
var dsdn=" style='display:none;'";
var rsdn=" style='display:none;'";
var doublefactor=1;
function dr(cb) {
if (doublefactor == 2 && card_game.toUpperCase() == 'BRIDGE') {
return '' + cb + ' ' + String.fromCodePoint(10133); //';
} else if (doublefactor == 4 && card_game.toUpperCase() == 'BRIDGE') {
return '' + cb + ' ' + String.fromCodePoint(10133) + ' ' + String.fromCodePoint(174,65039); // ยฎ๏ธ';
}
return '' + cb;
}
function drb(invis) {
if (doublefactor == 1) { return '' + invis; }
return '' + invis + ' x ' + doublefactor;
}
function brd(invis) {
var jnvis=eval(doublefactor * eval('' + invis));
return '' + jnvis;
}
//
// used in email creation
outdivhtml=outdivhtml.replace('</tbody>', '<tr id=trbid><td>Bidding<br>Current Bid: None<td><input type=' + cbidfound + ' name=myanswer value="pass "></input><input' + dsdn + ' type=' + cbidfound + ' name=myanswer value="double "></input><input' + rsdn + ' type=' + cbidfound + ' name=myanswer value="redouble "></input></td></TR></tbody>');
Try the new Bridge game functionality at thechanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)! Try adding โ.1โ to number of card players to play (our hybrid) โBridgeโ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โBridge card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Bridge Card Game Primer Tutorial is shown below.
โCommonalities and differencesโ is a strategy for code development. A good enough guinea pig and you can shape it into something โsimilar, but differentโ. The 500 card game of recent times has code to shape into a Bridge card game with some provisos โฆ
- Bridge scoring we have only started โฆ it is far more complicated than 500 card game scoring
- Bridge is simpler regarding kitties โฆ there are none
- Bridge is simpler regarding bowers and Jokers โฆ there are none
- Bridge has 13 tricks per round, while 500 card game has 10
- Contract Bridge has teams of 2 x 2 like 500 card game
- Bridge has bidding like 500 but more options and no Misรจre โฆ but โฆ
- like the 500 card gameโs Open Misรจre bid the partner of the winning bidder in Bridge always exposes their hand
โฆ and so can you see why the work of yesterdayโs Just Javascript Five Hundred Card Game Early Complete Exit Tutorial is such a good guinea pig for a big leg up developing a Bridge Card Game web application โJust Javascriptโ?!
We created a โmapping functionโ to help โฆ
function ulgame(instg) {
if (instg.indexOf('500 ') == 0 && card_game.toLowerCase() == 'bridge') {
instg=instg.replace(/500\ /g, 'Bridge ');
} else if (instg.toLowerCase() == instg && card_game.toLowerCase() == 'bridge') {
return 'bridge';
} else if (instg.toUpperCase() == instg && card_game.toLowerCase() == 'bridge') {
return 'BRIDGE';
}
return instg;
}
โฆ with a whole lot of โif logicโ codelines such as โฆ
if (card_game == ulgame('500ISH')) {
// 500 2 x 2 or Bridge 2 x 2 logic can go here
}
โฆ amongst a lot of other web inspector inspired changes to get to thechanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)! Try adding โ.1โ to number of card players to play (our hybrid) โBridgeโ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โBridge card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game Early Complete Exit Tutorial is shown below.
Yesterdayโs Just Javascript Five Hundred Card Game Early Exit Tutorial talked of โฆ
- โEarly Exitโ from a โroundโ of 500 card game play that contributes to, depending on how competitive you make these things, scoring towards that 500 (or -500 โฆ boo hoo) completion of the โofficialโ version of the game โฆ but โฆ
- perhaps you have a fierce Player 1 and Player 3 versus Player 2 and Player 4 rivalry going on โฆ no fisticuffs, pleeeeeaaaaassssse โฆ which makes you interested, as far as playing 500 goes with keeping track of that Player 1 and Player 3 versus Player 2 and Player 4 rivalry in terms of scoring, perhaps ongoing, which we can help with, and carry through, if you have that remote email player arrangement
In that last case above, we arrange automation of the scoring, in our variable โscoresuffixโ โฆ so that โฆ
- on a player team reaching 500 or the other reaching -500 โฆ
- in that arrangement with all remote lowercase email addresses defined โฆ
- we now โchain alongโ (into our GET ? and & arguments) a new โoverallssโ of the form โฆ
&overallss=[Player 1 and Player 3 score],[Player 2 and Player 4 score]
โฆ facilitating โฆ - on such a scenario, the โchain alongโ of the โscoresuffixโ becomes โฆ
&scoresuffix=0.0,0.0,0.0,0.0
โฆ effectively completing resetting the 500 card game โฆ but โฆ - remembering the rivalry, recording the โoverallssโ situation within the subject lines of the emails that get sent out when a trick is won, this trick triggering an exit from the โround of playโ and from โthe 500 card gameโ as nominally understood โฆ as per โฆ
function oraass(inss) {
if (aass != '') {
if (inss != aass && defstyle.indexOf(inss) != -1) { llj=alterurl(llj); defstyle=defstyle.replace(inss,aass); document.head.innerHTML=bpmore(defstyle); }
return aass;
}
return inss;
}
function alterurl(inllj) {
if (eval(eval('' + jscores[0]) + eval('' + jscores[2])) >= 500) {
endgameblurb='Congratulations, Player 1 and Player 3 for reaching 500. '; //Another game?')) {
//lurldone=true;
//location.href=lurl();
//jscores=[0,0,0,0];
inllj=inllj.replace(inllj.split('scoresuffix=')[1].split('&')[0], encodeURIComponent('0.0,0.0,0.0,0.0'));
overallscores[0]++;
inllj=inllj.replace(inllj.split('overallss=')[1].split('&')[0], encodeURIComponent('' + overallscores[0] + ',' + overallscores[1]));
endgameblurb+=' Overall scores Player 1 and Player 3 - ' + overallscores[0] + ' and Player 2 and Player 4 - ' + overallscores[1] + '. ';
} else if (eval(eval('' + jscores[1]) + eval('' + jscores[3])) >= 500) {
endgameblurb='Congratulations, Player 2 and Player 4 for reaching 500. '; // Another game?')) {
//lurldone=true;
//location.href=lurl();
//jscores=[0,0,0,0];
inllj=inllj.replace(inllj.split('scoresuffix=')[1].split('&')[0], encodeURIComponent('0.0,0.0,0.0,0.0'));
overallscores[1]++;
inllj=inllj.replace(inllj.split('overallss=')[1].split('&')[0], encodeURIComponent('' + overallscores[0] + ',' + overallscores[1]));
endgameblurb+=' Overall scores Player 2 and Player 4 - ' + overallscores[1] + ' and Player 1 and Player 3 - ' + overallscores[0] + '. ';
} else if (eval(eval('' + jscores[0]) + eval('' + jscores[2])) <= -500) {
endgameblurb='Congratulations, Player 2 and Player 4 for opponents reaching -500. '; // Another game?')) {
//lurldone=true;
//location.href=lurl();
//jscores=[0,0,0,0];
inllj=inllj.replace(inllj.split('scoresuffix=')[1].split('&')[0], encodeURIComponent('0.0,0.0,0.0,0.0'));
overallscores[1]++;
inllj=inllj.replace(inllj.split('overallss=')[1].split('&')[0], encodeURIComponent('' + overallscores[0] + ',' + overallscores[1]));
endgameblurb+=' Overall scores Player 2 and Player 4 - ' + overallscores[1] + ' and Player 1 and Player 3 - ' + overallscores[0] + '. ';
} else if (eval(eval('' + jscores[1]) + eval('' + jscores[3])) <= -500) {
endgameblurb='Congratulations, Player 1 and Player 3 for opponents reaching -500. '; // Another game?')) {
//lurldone=true;
//location.href=lurl();
//jscores=[0,0,0,0];
inllj=inllj.replace(inllj.split('scoresuffix=')[1].split('&')[0], encodeURIComponent('0.0,0.0,0.0,0.0'));
overallscores[0]++;
inllj=inllj.replace(inllj.split('overallss=')[1].split('&')[0], encodeURIComponent('' + overallscores[0] + ',' + overallscores[1]));
endgameblurb+=' Overall scores Player 1 and Player 3 - ' + overallscores[0] + ' and Player 2 and Player 4 - ' + overallscores[1] + '. ';
}
return inllj;
}
function documenttitleeq(indt) {
var bburl=aaurl;
documenttitle=indt;
if (card_game.toLowerCase() == '500ish') {
if (card_game == '500ISH') {
document.title='500 card game where winning bid is ' + (cbid + ' (by Player ' + cbidby + ')').replace('None (by Player 1)','Pass').replace('None','Pass').replace('1','1,Player III').replace('2','2,Player IV').replace('3','3,Player 1').replace('4','4,Player 2').replace('III','3').replace('IV','4') + ' and trumps are ' + trumpsare.replace('c','Club').replace('d','Diamond').replace('s','Spade').replace('h','Heart').replace('0','No Trump') + 's' + ' ... ' + scoresuffix + sss;
if (eval('' + nominal_numplayers + ' * (' + scoresuffix.replace(/\,/g, ' + ') + ')') >= 40 || gameover != '') {
if (eval('' + totcpp) > 0) {
totcpp=-totcpp;
if (llj == '') { llj=sfhz(false); }
if (('' + emailsms[0]).indexOf('@') != -1 && ('' + emailsms[0]).toLowerCase() == ('' + emailsms[0])) {
scoresuffix=oraass(scoresuffix);
location.href=alterurl(llj);
} else if (confirm( ((bburl == aaurl) ? 'Thanks for playing the 500 card game ... ' + oraass(scoresuffix) + sss + ' ... OK to play again?' : endgameblurb + ' Thanks for playing the 500 card game ... ' + oraass(scoresuffix) + sss + ' ... OK to play again?') )) {
location.href=alterurl(llj); //lurl();
}
}
}
} else {
if (cbid.replace('None', '') != '') {
document.title='500 card game where winning bid is ' + (cbid + ' (by Player ' + cbidby + ')').replace('None (by Player 1)','Pass').replace('None','Pass').replace('1','1,Player III').replace('2','2,Player IV').replace('3','3,Player 1').replace('4','4,Player 2').replace('III','3').replace('IV','4') + ' and trumps are ' + trumpsare.replace('c','Club').replace('d','Diamond').replace('s','Spade').replace('h','Heart').replace('0','No Trump') + 's' + ' ... ' + scoresuffix + sss;
} else if (in_bidding) {
document.title='500 card game ... ' + scoresuffix + sss;
} else {
document.title='500 (hybrid) card game ... ' + scoresuffix + sss;
}
if (eval('' + nominal_numplayers + ' * (' + scoresuffix.replace(/\,/g, ' + ') + ')') >= Math.abs(eval('' + totcpp))) {
if (eval('' + totcpp) > 0) {
totcpp=-totcpp;
if (confirm('Thanks for playing the 500 (hybrid) card game ... ' + scoresuffix + sss + ' ... OK to play again?')) {
location.href=document.URL;
}
}
}
}
} else {
document.title=documenttitle;
}
}
In light of this, the scenario of todayโs tutorial picture may horrify some and amuse others, as the scenario of the worldโs shortest game of 500 โฆ
- Player 1 bids 10n (ie. 10 no trumps)
- Player 1 leads
- Player 2 beats the lead
- Player 3 cannot beat the card of Player 2 โฆ itโs all done and dusted โฆ but โฆ
- Player 4 cannot beat the card of Player 2 โฆ seals the (bad) deal โฆ
- Score becomes -0.520,1.0,0.0,0.0 (as reflected on emails sent to players) โฆ and โฆ
- the 500 card game application sets the score to 0.0,0.0,0.0,0.0 (for internal use only) and overallss to 0,1 with an โas if from the startโ shuffling and dealing of new cards โฆ the โas ifโ in โas if from the startโ is pertinent โฆ nowadays a new game like this has Player 2 replace Player 1 as the โdealerโ (but Player 1 remains the โhostโ)
Still going as โJust Javascriptโ (ie. no โbodyโ element definition) try thechanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game Open Misรจre Progress Bar Tutorial is shown below.
Even with yesterdayโs Just Javascript Five Hundred Card Game Open Misรจre All Local Tutorial, it may not seem like it, but we have been beavering away keeping the 500 card game โstatus areaโ giving relevant information. Today we load it up even more as a dual purpose โฆ
- background (svg) โrectโ element semi-transparent background to 500 card game status area progress bars for Player 1/3 scoring and Player 2/4 scoring โฆ displaying during the bidding and kitty phase of the game โฆ and then โฆ
- background (svg) โrectโ element semi-transparent background to 500 card game status area progress bar for leading bid trick round scoring relative to final bid made โฆ displaying during card play phase of the game
โฆ as per (the multi-purpose) โฆ
function progressbar(inoutss) {
var outss=inoutss;
if (outss == '') { outss=scoresuffix; }
var totball=0;
var totnball=0;
if (card_game == '500ISH') { // && cbid.replace('None','pass') != 'pass') {
var prevbb=bbtextb;
var tonget=0;
var ssare=outss.replace(/\-/g,'').split(',');
var ssallare=outss.split(',');
var abbtextb=bbtextb;
if (!in_bidding && !in_kitty) {
var tott=eval(Math.floor(eval(ssare[0])) + Math.floor(eval(ssare[1])) + Math.floor(eval(ssare[2])) + Math.floor(eval(ssare[3])));
var totb=0;
var totnb=0;
var toget=-10;
if (('' + cbid).substring(0,1) == '6') { toget=6; tonget=4; }
if (('' + cbid).substring(0,1) == '7') { toget=7; tonget=3; }
if (('' + cbid).substring(0,1) == '8') { toget=8; tonget=2; }
if (('' + cbid).substring(0,1) == '9') { toget=9; tonget=1; }
if (('' + cbid).substring(0,2) == '10') { toget=10; tonget=0; }
if (('' + cbidby).replace('3','1') == '1') {
totb=eval(Math.floor(eval(ssare[0])) + Math.floor(eval(ssare[2])));
totnb=eval(Math.floor(eval(ssare[1])) + Math.floor(eval(ssare[3])));
abbtextb="<rect x='0' y='0' width='1400' height='48' fill='rgba(255,0,0,0.3)' />";
} else {
totnb=eval(Math.floor(eval(ssare[0])) + Math.floor(eval(ssare[2])));
totb=eval(Math.floor(eval(ssare[1])) + Math.floor(eval(ssare[3])));
abbtextb="<rect x='0' y='0' width='1400' height='48' fill='rgba(0,255,0,0.3)' />";
}
if (('' + toget) == '-10') {
if (eval('' + totb) > 0) {
bbtextb=abbtextb.replace(" width='" + abbtextb.split(" width='")[1].split("'")[0] + "'", " width='0'");
//if (defstyle.indexOf(prevbb) == -1) { alert('Oops'); }
defstyle=defstyle.replace(prevbb, bbtextb);
} else {
bbtextb=abbtextb.replace(" width='" + abbtextb.split(" width='")[1].split("'")[0] + "'", " width='" + ('' + eval(-1400 * eval(totnb) / eval(toget))).split('.')[0] + "'");
//if (defstyle.indexOf(prevbb) == -1) { alert('OOps'); }
defstyle=defstyle.replace(prevbb, bbtextb);
}
} else {
if (eval('' + totnb) > eval('' + tonget)) {
bbtextb=abbtextb.replace(" width='" + abbtextb.split(" width='")[1].split("'")[0] + "'", " width='0'");
//if (defstyle.indexOf(prevbb) == -1) { alert('OoPs'); }
defstyle=defstyle.replace(prevbb, bbtextb);
} else {
bbtextb=abbtextb.replace(" width='" + abbtextb.split(" width='")[1].split("'")[0] + "'", " width='" + ('' + eval(1400 * eval(totb) / eval(toget))).split('.')[0] + "'");
//if (defstyle.indexOf(prevbb) == -1) { alert('OopS'); }
defstyle=defstyle.replace(prevbb, bbtextb);
}
}
} else { // progress bar RE 1/3 getting to 500 and 2/4 getting to 500
//alert(11);
totball=eval((eval(((ssallare[0].substring(0,1) == '-') ? '-' : '') + (ssallare[0] + '.0').split('.')[1])) + (eval(((ssallare[2].substring(0,1) == '-') ? '-' : '') + (ssallare[2] + '.0').split('.')[1])));
var x1=700;
var w1=1400;
var x2=700;
var w2=1400;
if (eval('' + totball) < 0) {
w1=eval(-700 * eval('' + totball) / 500);
x1=eval(700 + eval(700 * eval('' + totball) / 500));
} else {
x1=700;
w1=eval(700 * eval('' + totball) / 500);
}
totnball=eval((eval(((ssallare[1].substring(0,1) == '-') ? '-' : '') + (ssallare[1] + '.0').split('.')[1])) + (eval(((ssallare[3].substring(0,1) == '-') ? '-' : '') + (ssallare[3] + '.0').split('.')[1])));
if (eval('' + totnball) < 0) {
w2=eval(-700 * eval('' + totnball) / 500);
x2=eval(700 + eval(700 * eval('' + totnball) / 500));
} else {
x2=700;
w2=eval(700 * eval('' + totnball) / 500);
}
abbtextb="<rect x='" + Math.floor(x1) + "' y='0' width='" + Math.max(Math.floor(w1),1) + "' height='24' fill='rgba(255,0,0,0.3)' /><rect x='" + Math.floor(x2) + "' y='24' width='" + Math.max(Math.floor(w2),1) + "' height='24' fill='rgba(0,255,0,0.3)' />"
bbtextb=abbtextb;
//if (defstyle.indexOf(prevbb) != -1) { alert('abbtextb=' + abbtextb); }
defstyle=defstyle.replace(prevbb, bbtextb);
document.head.innerHTML+=bpmore(defstyle);
}
}
if (inoutss == '') { return bbtextb; }
return outss;
}
This mild form of animation is still โJust Javascriptโ (ie. no โbodyโ element definition) in thechanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game Open Misรจre All Local Tutorial is shown below.
You may be new to this โ500 card gameโ web application work of yesterdayโs Just Javascript Five Hundred Card Game Open Misรจre Wording Tutorial, in which case it may be that we need to reiterate information about the gameโs workings โฆ
- game can be played by 4 players hovering around the same device โฆ non-remote or โAll Localโ (as in todayโs blog posting title) โฆ or โฆ
- game can be played by a single hoster running this web application, hosting remote (via email or SMS) linked players and perhaps some โAll Localโ ones
As the project continues weโve found the logic of the first โAll Localโ mode lagging behind, because it is harder. Huh?! Well, it is harder because of the bother we need to take to try to allow players to hide their cards from other players, given some โlooking awayโ co-operation from the players when asked to. And so, just because in the last couple of days we made progress with Open Misรจre logic for remote player scenarios, alas, doesnโt mean weโve had the โAll Localโ equivalent logic working as well. Today we try evening up that score.
It was hard to take this code line being important in making that happen โฆ
for (var ibidis=0; ibidis<bids.length; ibidis++) {
if (('' + cfm).toLowerCase().indexOf('pass') == 0) {
isbid=true;
gd=('' + dis);
sentanswer='pass ';
console.log('3:sentclick() and ma=' + ma);
cfm=''; //null;
sentclick();
} else if (('' + cfm + ' ').substring(0,3).toLowerCase() == (bids[ibidis] + ' ').substring(0,3).toLowerCase()) {
isbid=true;
gd=('' + dis);
sentanswer=bids[ibidis] + ' ';
console.log('4:sentclick()');
sentclick();
}
}
โฆ we found via โconsole.logโ web inspector tracking down. We suspect, but did not research, that the reason โpasscntโ went weird for โAll Localโ scenarios was as a result of some setTimeout logic self-incrementing โpasscntโ programmatically, meaning the first pass bid (rather than the third, which is better) was setting off the Kitty logic ahead of time. Fixed now though!
The โsssโ variable emoji logic was also causing trouble for Open Misรจre status content fixed via โฆ
if (cbid.slice(-1).toLowerCase().replace('h','d') == 'd') {
sss=' leading ' + cbidby + ' bid ' + cbid + ' ' + emojisuit() + ' ';
} else {
sss=' leading ' + cbidby + ' bid ' + cbid + ' ' + emojisuit();
}
sss=sss.replace('è', String.fromCodePoint(232)).replace('open_', 'open ').replace('è', String.fromCodePoint(232)).replace('open_', 'open ');
With Open Misรจre in All Local mode of use logic we show all players the open hand in a Javascript alert popup window just before the winning bidder is displayed the Kitty Javascript prompt window, as per โฆ
if (kittybidding != '') {
donelistis=',1,2,3,4,';
//if (bbpref != '') { alert('cuRplayer'); }
console.log('omc=' + omc + ' and sef(emailsms[0], 0).trim()=' + sef(emailsms[0], 0).trim());
if (eval('' + omc) >= 0 && (eval('' + emailsms.length) < 1 || eval('' + emailsms.length) < 2 || eval('' + emailsms.length) < 3 || eval('' + emailsms.length) < 4)) {
alert('Hello all you non-remote 500 card game players! Here are the cards for public viewing of ' + sef(emailsms[eval(-1 + omc)], eval(-1 + omc)) + ' ... ' + zsuffs[eval(-1 + omc)] + ' ... when you have all finished looking, just leave ' + sef(emailsms[eval(-1 + omh)], eval(-1 + omh)) + ' looking, to then deal with the kitty, as they click the OK button.');
}
cfm=prompt(efs(aapref.replace('In this bidding phase the last winning bid is ','Last winning bid is ').replace(' (bearing in mind that a lowercase email address suffices to enter your next bid, via an email)','') + efs('Player ' + clong(curplayer),curplayer) + ', see your cards below. ' + kittybidding,curplayer),'');
In โAll Localโ mode of play, can bidding be ignored all together? Yes, backward compatibility is an important principle to try to preserve with ongoing functionalities, where possible, and reasonable.
Yet again, feel free to retry the improved 500 card game part of ourchanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game Open Misรจre Wording Tutorial is shown below.
With our 500 card game web application of yesterdayโs Just Javascript Five Hundred Card Game Open Misรจre Tutorial the bidding of Misรจre and Open Misรจre bring an unusual dilemma to do with email communication. Even though we hate to confuse we need to weigh โฆ
- the desire in Misรจre and Open Misรจre for the bidder to lose tricks (rather than the usual way the winning bidder wants to win tricks) โฆ against the use of โฆ
- double negatives may cause confusion
โฆ and decide on the danger of a bit of โdouble negatives may cause confusionโ because we think most 500 card game players will get it as soon as they see the word โMisรจreโ mentioned, coupled with the awkward sentences used (where โsubjisโ is variable containing email subject content) โฆ
if ((!in_bidding && !in_kitty) && ((cbid + ' ').substring(0,3).toLowerCase() == 'mis' || eval('' + omc) >= 0)) {
spare=subjis;
if ((('' + curplayer) == ('' + omc) || ('' + curplayer) == ('' + omh) || ('' + curplayer) == ('' + cbidby)) && (spare.indexOf('Congratulations') == 0)) {
subjis='Opposite of ' + spare;
} else if ((('' + curplayer) == ('' + omc) || ('' + curplayer) == ('' + omh) || ('' + curplayer) == ('' + cbidby)) && (spare.indexOf('Bad luck') == 0)) {
subjis='Good luck is ' + spare;
} else if ((('' + curplayer) != ('' + omc) && ('' + curplayer) != ('' + omh) && eval('' + omc) >= 0) && (spare.indexOf('Congratulations') == 0)) {
subjis='Sad news about ' + spare;
} else if ((('' + curplayer) != ('' + cbidby) && eval('' + omc) < 0) && (spare.indexOf('Congratulations') == 0)) {
subjis='Sad news about ' + spare;
}
}
subjis=subjis.replace('è', String.fromCodePoint(232)).replace('open_', 'open ').replace('è', String.fromCodePoint(232)).replace('open_', 'open ');
As well, we sort it out that โฆ
- players can no longer see bidding buttons of irrelevance (bidding has already passed them by) on the emails
- the open hand card links and buttons in the emails navigate nowhere (except when it is the open hand players turn to play a card)
Again, feel free to retry the improved 500 card game part of ourchanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game Open Misรจre Tutorial is shown below.
The 500 card game of yesterdayโs Just Javascript Five Hundred Card Game Emoji Entities Tutorial, and incarnation before it, hid from the players the chance to bid โฆ
Open Misรจre
โฆ but we want to remedy this because โฆ
- it is a fun โout thereโ addition to the 500 card game
- it can win the game there and then, worth 500 points to that player pairing that lose all ten tricks with the partner of the winning bidder openly displaying their cards to all players, and played by the winning bidder
- the bits and pieces to achieve this programmatically are there โฆ
โฆ but, we are going to take this on gradually, our part one, today, fixing a couple of issues with remote email players using the PHP mail method, those being โฆ
- add Open Misรจre successful bidderโs partnerโs cards in a second table โฆ
if ((!in_bidding || in_kitty) && eval('' + omc) >= 0) {
if (('' + hsuffs[eval(-1 + omc)]).replace('null','').indexOf('<table') != -1 && eval('' + curplayer) != eval('' + omc)) {
outdivhtml=outdivhtml.replace('</table>', '</table><br><p>And here are the cards of the Open player ' + sef(emailsms[eval(-1 + omc)], eval(-1 + omc)) + ' ...</p><br><table' + hsuffs[eval(-1 + omc)].split('<table')[1].split('</table>')[0].replace(/\<tr\ id\=/g, '<tr style=display:none; id=').replace(/SUBMIT/g,'button').replace(/submit/g,'button').replace(/\ href\=/g,' data-href=') + '</table></body>');
} else if (('' + hsuffs[eval(-1 + omc)]).replace('null','').indexOf('<table') != -1) {
outdivhtml=outdivhtml.replace('</table>', '</table><br><p>And here are the cards of the Open player ' + sef(emailsms[eval(-1 + omc)], eval(-1 + omc)) + ' ... ' + zsuffs[eval(-1 + omc)] + '</p></body>');
}
}
โฆ within the Inline HTML email to other player emails โฆ and โฆ - when it is the time for the Open Misรจre successful bidderโs partner to play their card, their email is BCCโed to the Open Misรจre successful bidderโs email address
Feel free to retry the improved 500 card game part of ourchanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game Emoji Entities Tutorial is shown below.
We happened to open up a new email client application to the remote 500 card player emails of yesterdayโs Just Javascript Five Hundred Card Game Internationalization Tutorial and, at least for our macOS Mail app, the suit and card emojis came up as gobbledegook in the body Inline HTML section of the the emails.
This discovery, though offputting, also lead, by a few minutes ago (writing this blog post), to a two-pronged improvement to our 500 card game web application as per โฆ
- the lack of clarity saw us relying (on our non-mobile aspect to viewing) the HTML element title (hover over see blurb) content, and realizing that a full player card list as a title on their name textbox would be just peachy โฆ
var wsuffs=[];
function bStringfromCodePoint(jgf) {
var stile='', igf=0;
for (var kgf=0; kgf<spcps.length; kgf++) {
if (('' + spcps[kgf]).split('/')[0] == ('' + jgf)) { igf=kgf; }
}
stile=(('' + spcps[eval('' + igf)]).split('.')[0].slice(-3).substring(0,2).toLowerCase().replace('00','Joker aka ').replace('01','Ace of ').replace('02','2 of ').replace('03','3 of ').replace('04','4 of ').replace('05','5 of ').replace('06','6 of ').replace('07','7 of ').replace('08','8 of ').replace('09','9 of ').replace('10','10 of ').replace('11','Jack of ').replace('12','Queen of ').replace('13','King of ') + ('' + spcps[eval('' + igf)]).split('.')[0].slice(-1).replace('c','Club').replace('d','Diamond').replace('s','Spade').replace('h','Heart').replace('0','No Trump') + 's').toLowerCase();
return stile;
}
// Example call codeline ...
wsuffs[eval(-1 + eval(eval(ixc % nominal_numplayers) + 1))]+=' ' + eval(eval(ixc % nominal_numplayers) + 1) + '.' + Math.floor(eval(ixc + eval('' + nominal_numplayers)) / eval('' + nominal_numplayers)) + ':' + bStringfromCodePoint(eval(spcps[kjn].split('/')[0]));
// Example of use piecing together remote 500 card player email ...
outdivhtml=outdivhtml.replace('</TR>', '<td colspan=' + twentythree + '></td></tr><tr><td colspan=10>500 Card Game Player' + eval('' + bidplayer) + ' Name: <input title="' + wsuffs[eval(-1 + bidplayer)].split('' + bidplayer + '.11')[0] + '" type=text name=myname value="' + pnames[eval(-1 + bidplayer)] + '"></input></td><td colspan=20 style=text-align:center;>... relevant to your cards below ...</td></tr>').replace('</thead>','</THEAD>'); - the trial of one of the alternative emoji display mechanisms that isnโt String.fromCodePoint([HTML-decimal-entity]) ( ie. &#[HTML-decimal-entity]; ) โฆ eg. Spades โ String.fromCodePoint(9824); alternative would be ♠ โฆ had us, amongst a few things, change โฆ
function nominalemojisuit(ptrumpsare) {
if (ptrumpsare == 'd') {
return '♦️'; //String.fromCodePoint(9830,65039); // ♦ ️
} else if (ptrumpsare == 'h') {
return '❤️'; //String.fromCodePoint(10084,65039); // ❤ ️
} else if (ptrumpsare == 'c') {
return '♣'; //String.fromCodePoint(9827); // ❤ ️ ❤ ️
} else if (ptrumpsare == 's') {
return '♠'; //String.fromCodePoint(9824); // ❤ ️ ❤ ️
} // 
return '';
}
โฆ all fine and good, now, for macOS Mail app (email client), but, more importantly, it did not break with any of the previously working mail applications, making these changes. Yay!!!!!
So please retry the improved 500 card game part of ourchanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game Internationalization Tutorial is shown below.
Continuing themes from yesterdayโs Just Javascript Five Hundred Card Game Email Tutorial weโve been shoring up aspects to the user experience for our 500 card game web application via โฆ
- internationalization focus on increased use of โฆ
- emojis (eg. suit emojis within Inline HTML Emails)
โฆ and along the way discovered flaws in our โfollow the same suit as leading cardโ logic, now centred around โฆ
function threetoone(threeis) {
var suitis=('' + threeis).slice(-1).toLowerCase();
var crdis=('' + threeis).substring(0,2);
if (crdis == '11' && trumpsare != '0') {
if (trumpsare.replace('c','s') == 's' && suitis.replace('c','s') == 's' && suitis != trumpsare) {
//alert('right bower played as ' + suitis.replace('c','S').replace('s','C').toLowerCase());
return suitis.replace('c','S').replace('s','C').toLowerCase();
} else if (trumpsare.replace('h','d') == 'd' && suitis.replace('h','d') == 'd' && suitis != trumpsare) {
//alert('Right bower played as ' + suitis.replace('h','D').replace('d','H').toLowerCase());
return suitis.replace('h','D').replace('d','H').toLowerCase();
}
}
return suitis.toLowerCase().replace('0', trumpsare);
}
function maybeno(xxcw) {
var allowthrough=gallow, fnd=false, fnds=[], ifnds=0;
csuffix='';
if (nogolist.indexOf(',' + xxcw + ',') != -1) { if (card_game.toLowerCase() == '500ish') { console.log('oops'); } return '1234567'; }
//alert('thishand.length=' + thishand.length);
if (thishand.length != 0 && card_game.toLowerCase() == '500ish') {
//alert('here');
//if (!allowthrough) { alert('RE ' + ysuffs[eval(-1 + eval('' + curplayer))] + ' ... lead with ' + thishand[0].slice(-1).toLowerCase() + ' and you played ' + hands[eval(0 + xxcw)].slice(-1).toLowerCase()); }
if (!allowthrough && threetoone(thishand[0].slice(-3).toLowerCase()) != threetoone(hands[eval(0 + xxcw)].slice(-3).toLowerCase())) {
fnds=ysuffs[eval(-1 + eval('' + curplayer))].substring(1).split(' ');
for (ifnds=0; ifnds<fnds.length; ifnds++) {
if (fnds[ifnds].indexOf(',') != -1) {
//if joker and trumpsare is lead, relax
//if right bower and trumpsare is lead, relax
if (fnds[ifnds].toLowerCase().indexOf(threetoone(thishand[0].slice(-3).toLowerCase())) != -1) { fnd=true; }
}
}
if (fnd) {
if (eval('' + emailsms.length) >= eval('' + curplayer)) { if (('' + emailsms[eval('' + curplayer)]).trim() != '') { csuffix=' Will resend last email if you cancel this play.'; } }
allowthrough=confirm('You could follow suit (where trumps are ' + trumpsare.replace('c','Club').replace('d','Diamond').replace('s','Spade').replace('h','Heart').replace('0','No Trump') + 's' + '), Player ' + clong(curplayer) + '! Allow through anyway?' + csuffix);
if (!allowthrough) { if (1 == 11) { alert('False'); } if (eval('' + emailsms.length) >= eval('' + curplayer)) { retcom(pmesg, pretv); } return '1234568'; } else { if (1 == 11) { alert('True'); } }
}
}
}
return xxcw;
}
โฆ as well as non-mobile users being able to hover over bidding buttons to discover what their team scores with that bid, and the background image text up the top left mentioning โBidโ during any bidding phase and โClick (via email) away โฆโ or โClick (via SMS) away โฆโ for remote players, back for the hosterโs web application window, during the โplaying out of the tricksโ phase of the 500 card game, hopefully establishing a means by which the hoster can know what is, or is not and should be, going on with the hosterโs 500 card game, and so enabling informed email communication to get the games back on the rails, perhaps.
Please retry the improved 500 card game part of ourchanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game Email Tutorial is shown below.
In a blog post some time before yesterdayโs Just Javascript Five Hundred Card Game CC Tutorial we talked of โorderโ when we presented Just Javascript Five Hundred Card Game Order Tutorial. Donโt know about you, but I find the combination of โฆ
- form โฆ and โฆ
- table
โฆ based Inline HTML in an email, asking for interactive input, โorderlyโ.
Probably we normally think of data to append to an established โtableโ element via the addition of a new row (โtrโ element) or cell (within a row via a โtdโ or โthโ element). Within a โtableโ element though, you can think of โpartitionsโ in the form of โฆ
- thead โฆ and โฆ
- tbody
โฆ which have that synergy with a webpageโs โheadโ and โbodyโ elements, the theme of the current blog posting thread being to do away with the need for a โbodyโ element (except for our Inline HTML Emails (which canโt really do anything much without their โbodyโ elements)).
We do a bit of uppercase/lowercase work with the end of โtheadโ element (ie. </THEAD>) to leave our email Inline HTML โtableโ โtheadโ elements blank for โฆ
- 500 card game โbiddingโ emails โฆ and for โฆ
- 500 card game โkitty/biddingโ emails
โฆ but then start to fill in the โtheadโ element for the โplaying out of the tricksโ emails, adding todayโs work, better card game status information, added to the top of the tabular information presented. Rather than fret about adding to the top, we just slot into the unallocated โtheadโ slot, for these scenarios, as per โฆ
function tabord(indivhtml) {
var ilook=0, jlook=1, klook=0, cbidfound='SUBMIT', tdyellow='';
var slookfor=[' data-suit=s', ' data-suit=c', ' data-suit=d', ' data-suit=h'];
var slooks=[];
var outdivhtml='<br><style> isyellow { background-color:yellow; </style><table border=2><thead></thead><tbody></tbody></table>'
if (in_bidding) {
twentythree=30;
//outdivhtml=outdivhtml.replace('</tbody>', '<tr><td>Bidding<br>Current Bid: ' + cbid + '<td><input type=SUBMIT name=myanswer value="pass "></input></td></TR></tbody>');
if (in_kitty) {
console.log('tds_kitty=' + tds_kitty);
outdivhtml=outdivhtml.replace('</tbody>', tds_kitty + '</tbody>'); //.replace('</thead>','</THEAD>');
outdivhtml=outdivhtml.replace('</tbody>', '<tr><td>Bidding<br>Your Current Bid: None<td><input type=' + cbidfound + ' name=myanswer value="pass "></input></td></TR></tbody>');
} else {
outdivhtml=outdivhtml.replace('</tbody>', '<tr><td>Bidding<br>Current Bid: None<td><input type=' + cbidfound + ' name=myanswer value="pass "></input></td></TR></tbody>');
}
if (cbid.toLowerCase().trim().replace('pass','none').replace('none','') != '') { cbidfound='button'; }
twentythree--;
twentythree--;
for (klook=0; klook<bids.length; klook++) {
if (bids[klook].toLowerCase().trim() == cbid.toLowerCase().trim()) { tdyellow=' title="Current leading bid by Player ' + cbidby + '" class=isyellow'; }
if (bids[klook].indexOf('open') == 0) {
outdivhtml=outdivhtml.replace('</TR>', '<td' + tdyellow + '><input style=display:none; type=' + cbidfound + ' name=myanswer value=' + bids[klook] + '></input></td></TR>');
} else {
outdivhtml=outdivhtml.replace('</TR>', '<td' + tdyellow + '><input type=' + cbidfound + ' name=myanswer value="' + bids[klook] + ' "></input></td></TR>');
}
if (bids[klook].toLowerCase().trim() == cbid.toLowerCase().trim()) { cbidfound='SUBMIT'; }
twentythree--;
tdyellow='';
}
//outdivhtml=outdivhtml.replace('</TR>', '<td colspan=' + twentythree + '></td></tr><tr><td colspan=10>500 Card Game Player' + eval('' + bidplayer) + ' Name: <input type=text name=myname value="' + pnames[eval(-1 + bidplayer)] + '"></input></td><td colspan=20 style=text-align:center;>... relevant to your cards below ...</td></tr>' + tds_kitty).replace('</thead>','</THEAD>');
outdivhtml=outdivhtml.replace('</TR>', '<td colspan=' + twentythree + '></td></tr><tr><td colspan=10>500 Card Game Player' + eval('' + bidplayer) + ' Name: <input type=text name=myname value="' + pnames[eval(-1 + bidplayer)] + '"></input></td><td colspan=20 style=text-align:center;>... relevant to your cards below ...</td></tr>').replace('</thead>','</THEAD>');
} else if (in_kitty) {
//alert('in_kitty=t ' + tds_kitty + ' ... ' + outdivhtml);
console.log('Tds_kitty=' + tds_kitty);
outdivhtml=outdivhtml.replace('</tbody>', tds_kitty + '</tbody>').replace('</thead>','</THEAD>');
}
for (ilook=0; ilook<slookfor.length; ilook++) {
slooks=(indivhtml + ' <input ').split(slookfor[ilook]);
if (in_bidding && !in_kitty) {
for (jlook=0; jlook<slooks.length; jlook++) {
slooks[jlook]=slooks[jlook].replace('>:','><br>').replace(/submit/g,'button').replace(/\ href\=/g,' data-href=').replace(/background\-color\:yellow\;/g,'').replace(/background\-color\:lightgreen\;/g,'').replace(/border\:5px\ solid\ yellow\;/g,'');
}
}
twentythree=30;
outdivhtml=outdivhtml.replace('</tbody>', '<tr><td>' + slookfor[ilook].replace(' data-suit=','').replace('c','Club').replace('d','Diamond').replace('s','Spade').replace('h','Heart').replace('0','No Trump') + 's' + '</td></TR></tbody>');
twentythree--;
for (jlook=1; jlook<slooks.length; jlook++) {
outdivhtml=outdivhtml.replace('</TR>', '<td> <input' + slooks[jlook].split(' <input ')[0].replace('>:','><br>') + '</td></TR>');
twentythree--;
}
outdivhtml=outdivhtml.replace('</TR>', '<td colspan=' + twentythree + '></tr>');
}
//alert(outdivhtml);
//in_kitty=false;
return outdivhtml.replace('<thead></thead>', '<thead><td colspan=' + twentythree + '>500 Card Game Player' + eval('' + curplayer) + ' Name: <input type=text name=myname value="' + pnames[eval(-1 + curplayer)] + '"></input><br> ' + sss.replace(/h\ \ /g,'h <font color=red>').replace(/\ \ /g,'</font>').replace(/d\ \ /g,'d <font color=red>').replace(/\ \ /g,'</font>').replace(/h\<\/font\>/g,'h <font color=red>').replace(/d\<\/font\>/g,'d <font color=red>') + '<br> for Trick ' + tricknumber + ' (progress so far) ... ' + wemstuff.replace(/\-\ \ /g, '- <font color=red>').replace(/\ \ /g, '</font>') + '</td></tr></thead>');
}
You may have noticed with yesterdayโs work, improvements to the email subject lines during the 500 card game โplaying of the tricksโ phase, but there are two good reasons to prefer to (additionally) do this in the email body sectionโs Inline HTML. There, you can โฆ
- change heart and diamond suit emojis to red within โฆ <font color=red></font>
- web browser zooming in combination with a webmail browser based email client can have you zooming in and improving the visibility of the card and suit emojis
Please retry the tweaked 500 card game part of ourchanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game CC Tutorial is shown below.
On top of yesterdayโs Just Javascript Five Hundred Card Game Names Tutorial โnames for numbersโ work, today we have two themes to the work โฆ
- shore up that offer on the โ500 card gameโ first Javascript prompt window to enter email/SMS addresses/numbers straight away, meaning no more Javascript prompt windows appear until the end of the game if players follow suit โฆ and โฆ
- should the host of the โ500 card gameโ wait to enter email/SMS addresses/numbers later they can then enter comma separated email/SMS address/number lists which get recognised as any 3 combinations of โฆ
- email address (and you can specify a name for those all lowercase PHP mail Inline HTML Email scenarios) and mixed case for mailto: emails for the To: recipient
- email address for a CC: recipient (mixed case for mailto: emails)
- email address for a BCC: recipient (mixed case for mailto: emails)
- SMS number
โฆ which we facilitated among the changed โfes()โ function we show below, along with its buddies โฆ
function sff(ines, nines) { // expand out Player n
var outes='', thisp=0;
ines=ines.replace(/Player\ Player\ /g,'Player ');
if (ines.indexOf('Click away Player ') != -1) {
var withins=ines.split('Click away Player ');
outes=withins[0];
for (var igfd=1; igfd<withins.length; igfd++) {
if (('' + pnames[eval(-1 + eval('' + nines))]) == 'Player ' + nines) {
//alert('Here');
outes+=('Click away Player ' + withins[igfd]);
} else {
//alert('here');
outes+=('Click away Player ' + withins[igfd]).replace('Click away Player ', 'Click away ' + pnames[eval(-1 + eval('' + nines))] + ' ');
}
}
return outes;
}
return ines;
}
function efs(ines, nines) { // expand out Player n
var outes='', thisp=0;
//alert('In ines=' + ines + ' pnames[0]=' + pnames[0]);
ines=ines.replace(/Player\ Player\ /g,'Player ');
if (ines.indexOf('Player ') != -1) {
var withins=ines.split('Player ');
outes=withins[0];
for (var igfd=1; igfd<withins.length; igfd++) {
yhisp=withins[igfd].split('[')[0].split(')')[0].split(',')[0].split('?')[0].split('"')[0].split("'")[0].split('<')[0].split(' ')[0];
console.log('yhisp=' + yhisp);
if (('' + yhisp + 'x').substring(0,1) < '0' || ('' + yhisp + 'x').substring(0,1) > '9') {
outes+='Player ' + withins[igfd];
} else if (eval('' + pnames.length) > eval(-1 + eval('' + yhisp))) {
//alert('yhisp=' + yhisp + ' is it in ' + 'Player ' + withins[igfd] + ' ... ' + pnames[eval(-1 + eval('' + yhisp))] + ' += ' + ('Player ' + withins[igfd]).replace('Player ' + yhisp, pnames[eval(-1 + eval('' + yhisp))]) + ' ines=' + ines + ' becomes ' + 'outes=' + outes + ' so far');
outes+=('Player ' + withins[igfd]).replace('Player ' + yhisp, pnames[eval(-1 + eval('' + yhisp))]);
} else {
outes+='Player ' + withins[igfd];
}
}
//alert('Out ines=' + outes.replace('500 Card Game Player', '500 Card Game Player '));
return outes.replace('500 Card Game Player', '500 Card Game Player ');
}
return ines;
}
function esf(ines, nines) { // if specified name, return that instead
if (eval('' + pnames.length) > eval(0 + Math.max(eval('' + nines),eval('' + nines)))) {
return pnames[eval(0 + Math.max(eval('' + nines),eval('' + nines)))];
}
return ines;
}
function fesh(xines) {
if (xines.indexOf('[') != -1) {
return xines.split('[')[1].split(']')[0];
}
return xines;
}
function fes(ines, nines) { // strip Name Of[email@at] to email@at
var prevcsuff='';
var sc='';
var hjg='';
var ipl=0, jpl=0;
var coms=ines.split(',');
if (eval('' + coms.length) > 1) {
if (coms[1].indexOf('@') != -1 && coms[0].indexOf('@') == -1) {
sc=ines.replace(',' + coms[1], '');
ines=coms[1] + ',' + sc;
coms=ines.split(',');
} else if (coms[eval(-1 + coms.length)].indexOf('@') != -1 && coms[0].indexOf('@') == -1) {
sc=ines.replace(',' + coms[eval(-1 + coms.length)], '');
ines=coms[eval(-1 + coms.length)] + ',' + sc;
coms=ines.split(',');
}
ines=coms[0];
for (jpl=1; jpl<coms.length; jpl++) {
if (jpl == 1) {
ccnames[eval('' + nines)]=fesh(coms[jpl]);
} else {
bccnames[eval('' + nines)]=fesh(coms[jpl]);
}
}
return ines;
}
var nameas=ines.split('[');
if (eval('' + nameas.length) == 2) {
if (nameas[1].indexOf(']') != -1 || 1 == 1) {
while (eval('' + pnames.length) < eval('' + nines)) {
pnames.push('Player ' + eval(1 + pnames.length));
}
if (('' + nines).indexOf('-') == -1) {
while (eval('' + pnames.length) < eval('' + nines)) {
pnames.push('Player ' + eval(1 + pnames.length));
}
}
pnames[eval(0 + Math.max(eval('' + nines),eval('' + nines)))]=nameas[0];
ines=ines.replace(nameas[0] + '[','').replace(']','');
prevcsuff=csuff;
csuff='';
hjg='' + curplayer;
for (ipl=0; ipl<hjg.length; ipl++) {
csuff+=String.fromCodePoint(eval(8320 + eval(eval('' + hjg.substring(ipl,eval(1 + eval('' + ipl))).charCodeAt(0)) - 48)));
}
defstyle=defstylereplace(' ' + prevcsuff + '', ' ' + csuff);
document.head.innerHTML+=bpmore(defstyle);
}
} else if (ines.indexOf('@') == -1 && ines.replace(/0/g,'').replace(/1/g,'').replace(/2/g,'').replace(/3/g,'').replace(/4/g,'').replace(/5/g,'').replace(/6/g,'').replace(/7/g,'').replace(/8/g,'').replace(/9/g,'').trim() != '') {
pnames[eval(0 + Math.max(eval('' + nines),eval('' + nines)))]=nameas[0];
ines='';
prevcsuff=csuff;
csuff='';
hjg='' + curplayer;
for (ipl=0; ipl<hjg.length; ipl++) {
csuff+=String.fromCodePoint(eval(8320 + eval(eval('' + hjg.substring(ipl,eval(1 + eval('' + ipl))).charCodeAt(0)) - 48)));
}
defstyle=defstylereplace(' ' + prevcsuff + '', ' ' + csuff);
document.head.innerHTML+=bpmore(defstyle);
} else {
prevcsuff=csuff;
csuff='';
hjg='' + curplayer;
for (ipl=0; ipl<hjg.length; ipl++) {
csuff+=String.fromCodePoint(eval(8320 + eval(eval('' + hjg.substring(ipl,eval(1 + eval('' + ipl))).charCodeAt(0)) - 48)));
}
defstyle=defstylereplace(' ' + prevcsuff + '', ' ' + csuff);
document.head.innerHTML+=bpmore(defstyle);
}
return ines;
}
function sef(ines, nines) { // expand out email@at
if (eval('' + pnames.length) > eval(0 + Math.max(eval('' + nines),eval('' + nines)))) {
return pnames[eval(0 + Math.max(eval('' + nines),eval('' + nines)))] + '[' + ines + ']';
}
return ines;
}
function ccbcc(ines, nines) { // add to mailto: URL
var ccb='';
//alert('ccnames[0]=' + ccnames[0]);
if (eval('' + ccnames.length) > eval(0 + Math.max(eval('' + nines),eval('' + nines)))) {
if (ccnames[eval(0 + Math.max(eval('' + nines),eval('' + nines)))].indexOf('[') != -1) {
ccb='&cc=' + ccnames[eval(0 + Math.max(eval('' + nines),eval('' + nines)))].split('[')[1].split(']')[0];
} else {
ccb='&cc=' + ccnames[eval(0 + Math.max(eval('' + nines),eval('' + nines)))];
}
if (eval('' + bccnames.length) > eval(0 + Math.max(eval('' + nines),eval('' + nines)))) {
if (bccnames[eval(0 + Math.max(eval('' + nines),eval('' + nines)))].indexOf('[') != -1) {
return ccb + '&bcc=' + bccnames[eval(0 + Math.max(eval('' + nines),eval('' + nines)))].split('[')[1].split(']')[0];
} else {
return ccb + '&bcc=' + bccnames[eval(0 + Math.max(eval('' + nines),eval('' + nines)))];
}
} else if (ccnames[eval(0 + Math.max(eval('' + nines),eval('' + nines)))].indexOf('[') != -1) {
return ccb;
} else {
//alert('ccb=' + ccb);
return ccb;
}
}
return '';
}
function defstylereplace(dfrom, dto) {
if (defstyle.indexOf(' leading ' + cbidby + ' bid ') != -1) {
dfrom=' ' + defstyle.split(' leading ' + cbidby + ' bid ')[0].split(' ')[eval(-1 + defstyle.split(' leading ' + cbidby + ' bid ')[0].split(' ').length)];
return defstyle.replace(dfrom, dto);
} else if (defstyle.indexOf(' ' + scoresuffix) != -1) {
dfrom=' ' + defstyle.split(' ' + scoresuffix)[0].split(' ')[eval(-1 + defstyle.split(' ' + scoresuffix)[0].split(' ').length)];
return defstyle.replace(dfrom, dto);
} else if (defstyle.indexOf(' leading ' + cbidby + ' bid ') != -1) {
dfrom=' ' + defstyle.split(' leading ' + cbidby + ' bid ')[0].split(' ')[eval(-1 + defstyle.split(' leading ' + cbidby + ' bid ')[0].split(' ').length)];
return defstyle.replace(dfrom, dto);
} else if (defstyle.indexOf(' ' + scoresuffix) != -1) {
dfrom=' ' + defstyle.split(' ' + scoresuffix)[0].split(' ')[eval(-1 + defstyle.split(' ' + scoresuffix)[0].split(' ').length)];
return defstyle.replace(dfrom, dto);
} else if (defstyle.indexOf(dfrom) != -1) {
return defstyle.replace(dfrom, dto);
}
return defstyle.replace(dfrom, dto);
}
Try the tweaked 500 card game part of ourchanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game Names Tutorial is shown below.
Onto yesterdayโs Just Javascript Five Hundred Card Game Rendering Timing Tutorial, being our web application is now dealing with collaboration and teams, wouldnโt it be good to provide a mechanism to turn those boring โฆ
Player 1,Player 2,Player 3,Player 4
โฆ number feeling default labels for players be able to be turned into names? We accept, now, email definitions such as โฆ
Robert James Metcalfe[rmetcalfe15@gmail.com]
โฆ to facilitate this additional user experience improvement.
It needed all these new Javascript called functions โฆ
function sff(ines, nines) { // expand out Player n
var outes='', thisp=0;
ines=ines.replace(/Player\ Player\ /g,'Player ');
if (ines.indexOf('Click away Player ') != -1) {
var withins=ines.split('Click away Player ');
outes=withins[0];
for (var igfd=1; igfd<withins.length; igfd++) {
if (('' + pnames[eval(-1 + eval('' + nines))]) == 'Player ' + nines) {
//alert('Here');
outes+=('Click away Player ' + withins[igfd]);
} else {
//alert('here');
outes+=('Click away Player ' + withins[igfd]).replace('Click away Player ', 'Click away ' + pnames[eval(-1 + eval('' + nines))] + ' ');
}
}
return outes;
}
return ines;
}
function efs(ines, nines) { // expand out Player n
var outes='', thisp=0;
ines=ines.replace(/Player\ Player\ /g,'Player ');
if (ines.indexOf('Player ') != -1) {
var withins=ines.split('Player ');
outes=withins[0];
for (var igfd=1; igfd<withins.length; igfd++) {
yhisp=withins[igfd].split('[')[0].split(')')[0].split(',')[0].split('?')[0].split('"')[0].split("'")[0].split('<')[0].split(' ')[0];
console.log('yhisp=' + yhisp);
if (('' + yhisp + ' ').substring(0,1) < '0' || ('' + yhisp + ' ').substring(0,1) > '9') {
outes+='Player ' + withins[igfd];
} else if (eval('' + pnames.length) > eval(-1 + eval('' + yhisp))) {
//alert('yhisp=' + yhisp + ' is it in ' + 'Player ' + withins[igfd] + ' ... ' + pnames[eval(-1 + eval('' + yhisp))] + ' += ' + ('Player ' + withins[igfd]).replace('Player ' + yhisp, pnames[eval(-1 + eval('' + yhisp))]) + ' ines=' + ines + ' becomes ' + 'outes=' + outes + ' so far');
outes+=('Player ' + withins[igfd]).replace('Player ' + yhisp, pnames[eval(-1 + eval('' + yhisp))]);
} else {
outes+='Player ' + withins[igfd];
}
}
return outes.replace('500 Card Game Player', '500 Card Game Player ');
}
return ines;
}
function esf(ines, nines) { // if specified name, return that instead
if (eval('' + pnames.length) > eval(0 + Math.max(eval('' + nines),eval('' + nines)))) {
return pnames[eval(0 + Math.max(eval('' + nines),eval('' + nines)))];
}
return ines;
}
function fes(ines, nines) { // strip Name Of[email@at] to email@at
var prevcsuff='';
var hjg='';
var ipl=0;
var nameas=ines.split('[');
if (eval('' + nameas.length) == 2) {
if (nameas[1].indexOf(']') != -1) {
while (eval('' + pnames.length) < eval('' + nines)) {
pnames.push('Player ' + eval(1 + pnames.length));
}
if (('' + nines).indexOf('-') == -1) {
while (eval('' + pnames.length) < eval('' + nines)) {
pnames.push('Player ' + eval(1 + pnames.length));
}
}
pnames[eval(0 + Math.max(eval('' + nines),eval('' + nines)))]=nameas[0];
ines=ines.replace(nameas[0] + '[','').replace(']','');
prevcsuff=csuff;
csuff='';
hjg='' + curplayer;
for (ipl=0; ipl<hjg.length; ipl++) {
csuff+=String.fromCodePoint(eval(8320 + eval(eval('' + hjg.substring(ipl,eval(1 + eval('' + ipl))).charCodeAt(0)) - 48)));
}
defstyle=defstylereplace(' ' + prevcsuff + '', ' ' + csuff);
document.head.innerHTML+=bpmore(defstyle);
}
} else if (ines.indexOf('@') == -1 && ines.replace(/0/g,'').replace(/1/g,'').replace(/2/g,'').replace(/3/g,'').replace(/4/g,'').replace(/5/g,'').replace(/6/g,'').replace(/7/g,'').replace(/8/g,'').replace(/9/g,'').trim() != '') {
pnames[eval(0 + Math.max(eval('' + nines),eval('' + nines)))]=nameas[0];
ines='';
prevcsuff=csuff;
csuff='';
hjg='' + curplayer;
for (ipl=0; ipl<hjg.length; ipl++) {
csuff+=String.fromCodePoint(eval(8320 + eval(eval('' + hjg.substring(ipl,eval(1 + eval('' + ipl))).charCodeAt(0)) - 48)));
}
defstyle=defstylereplace(' ' + prevcsuff + '', ' ' + csuff);
document.head.innerHTML+=bpmore(defstyle);
} else {
prevcsuff=csuff;
csuff='';
hjg='' + curplayer;
for (ipl=0; ipl<hjg.length; ipl++) {
csuff+=String.fromCodePoint(eval(8320 + eval(eval('' + hjg.substring(ipl,eval(1 + eval('' + ipl))).charCodeAt(0)) - 48)));
}
defstyle=defstylereplace(' ' + prevcsuff + '', ' ' + csuff);
document.head.innerHTML+=bpmore(defstyle);
}
return ines;
}
function sef(ines, nines) { // expand out email@at
if (eval('' + pnames.length) > eval(0 + Math.max(eval('' + nines),eval('' + nines)))) {
return pnames[eval(0 + Math.max(eval('' + nines),eval('' + nines)))] + '[' + ines + ']';
}
return ines;
}
function defstylereplace(dfrom, dto) {
if (defstyle.indexOf(dfrom) != -1) {
return defstyle.replace(dfrom, dto);
} else if (defstyle.indexOf(' leading ') != -1) {
dfrom=' ' + defstyle.split(' leading ')[0].split(' ')[eval(-1 + defstyle.split(' leading ')[0].split(' ').length)];
return defstyle.replace(dfrom, dto);
} else if (defstyle.indexOf(' ' + scoresuffix) != -1) {
dfrom=' ' + defstyle.split(' ' + scoresuffix)[0].split(' ')[eval(-1 + defstyle.split(' ' + scoresuffix)[0].split(' ').length)];
return defstyle.replace(dfrom, dto);
}
return defstyle.replace(dfrom, dto);
}
โฆ to take this first draft of changes to make this naming functionality happen.
We hope you utilize the improved naming functionality with the 500 card game part of Just Javascript Five Hundred Card Game Continuous Scoring Tutorial with ourchanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game Rendering Timing Tutorial is shown below.
Every now and then, and usually involving the timing of a Javascript prompt or confirm or alert popup window, we are caught out by that tiny snippet of time it takes the web browser to complete a rendering task. If that rendering task has not completed ahead of the modal Javascript popup windows it is not always โmission criticalโ unworkable for the user, as with our current project where we have put up with the annoyance for more than a week now. The scenario of the issue is โฆ
In the 500 card game (with all players non-remote (ie. presumably all using the one device)) on, say, Player 1, clicking their first card, and in the interests of allowing players to only see their own cards, before our fix, the prompt window prompting Player 2 to tell others to turn away because the next prompt window display Player 2 cards, that Player 1 click turn over of card webpage rendering had not finished.
โฆ but better would it be if it was, because then Player 1 involvement would be done and dusted, and would not be a concern going forward with Player 2 activities.
Believe it or not, on occasions all that is needed here to address this annoyance is a fifth of a second of delay, as per โฆ
var passcnt=0;
var gwh='';
function myalertmc(wh) { // new myalertmc() function ...
gwh=wh;
if (passcnt != 0) {
gmyalertmc(); // ... sometimes if okay without delay ...
} else {
setTimeout(gmyalertmc, 200); // ... but sometimes a very short delay is enough time for webpage rendering to complete ...
}
}
function gmyalertmc() { // (wh) ... mainly just the old myalertmc() function ...
var wh='';
if (gwh != '') {
wh=gwh;
gwh='';
}
// Rest of old myalertmc() function code follows, where a Javascript prompt popup window happens ...
}
We hope you can see an improvement on yesterdayโs Just Javascript Five Hundred Card Game Continuous Scoring Tutorial with ourchanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game Continuous Scoring Tutorial is shown below.
Up until yesterdayโs Just Javascript Five Hundred Card Game Kitty Dropdown Tutorial any โ500 card gameโ web application work was self contained within a single execution of a single web page. But with a 4 player 500 card game, it is usually the case that a game spans several shuffle and deal sets of 10 trick โplaysโ for a couple of players to reach the 500 or -500 score that determines a winner of that game.
And so it comes to scoring logic today, and a โget argumentsโ arrangement (via ? and & arguments) to carry on the game โฆ
var bids=["6s","6c","6d","6h","6n","7s","7c","7d","7h","7n","8s","misรจre","8c","8d","8h","8n","9s","9c","9d","9h","9n","10s","10c","10d","10h","open_misรจre","10n"];
var sbid=["40","60","80","100","120","140","160","180","200","220","240","250","260","280","300","320","340","360","380","400","420","440","460","480","500","500","520"];
var jscores=[0,0,0,0];
var scoresuffix='';
function documenttitleeq(indt) {
documenttitle=indt;
if (card_game.toLowerCase() == '500ish') {
if (card_game == '500ISH') {
document.title='500 card game where winning bid is ' + (cbid + ' (by Player ' + cbidby + ')').replace('None (by Player 1)','Pass').replace('None','Pass').replace('1','1,III').replace('2','2,IV').replace('3','3,1').replace('4','4,2').replace('III','3').replace('IV','4') + ' and trumps are ' + trumpsare.replace('c','Club').replace('d','Diamond').replace('s','Spade').replace('h','Heart').replace('0','No Trump') + 's' + ' ... ' + scoresuffix + sss;
if (eval('' + nominal_numplayers + ' * (' + scoresuffix.replace(/\,/g, ' + ') + ')') >= 40) {
if (eval('' + totcpp) > 0) {
totcpp=-totcpp;
var llj=sfhz(false);
if (confirm('Thanks for playing the 500 card game ... ' + scoresuffix + sss + ' ... OK to play again?')) {
location.href=llj; //lurl();
}
}
}
} else {
if (cbid.replace('None', '') != '') {
document.title='500 card game where winning bid is ' + (cbid + ' (by Player ' + cbidby + ')').replace('None (by Player 1)','Pass').replace('None','Pass').replace('1','1,III').replace('2','2,IV').replace('3','3,1').replace('4','4,2').replace('III','3').replace('IV','4') + ' and trumps are ' + trumpsare.replace('c','Club').replace('d','Diamond').replace('s','Spade').replace('h','Heart').replace('0','No Trump') + 's' + ' ... ' + scoresuffix + sss;
} else if (in_bidding) {
document.title='500 card game ... ' + scoresuffix + sss;
} else {
document.title='500 (hybrid) card game ... ' + scoresuffix + sss;
}
if (eval('' + nominal_numplayers + ' * (' + scoresuffix.replace(/\,/g, ' + ') + ')') >= Math.abs(eval('' + totcpp))) {
if (eval('' + totcpp) > 0) {
totcpp=-totcpp;
if (confirm('Thanks for playing the 500 (hybrid) card game ... ' + scoresuffix + sss + ' ... OK to play again?')) {
location.href=document.URL;
}
}
}
}
} else {
document.title=documenttitle;
}
}
function sfhz(torf) {
var om='';
var psx=scoresuffix;
var jkscores=scoresuffix.split(',');
var iyt=0, lurldone=false;
var tscores=[];
for (iyt=0; iyt<jkscores.length; iyt++) {
if (('' + jkscores[iyt]).indexOf('-') != -1) {
tscores.push(eval(jkscores[iyt].split('.')[0].replace('-','')));
} else {
tscores.push(eval(jkscores[iyt].split('.')[0]));
}
}
var sofard=scoresuffix.split('.');
for (iyt=0; iyt<bids.length; iyt++) {
if ((bids[iyt].toLowerCase() + ' ').substring(0,3).indexOf((cbid + ' ').toLowerCase().substring(0,3)) != -1) {
if (cbid.indexOf('6') == 0) {
if (('' + cbidby).replace('3','1') == '1') {
if (eval(tscores[0] + tscores[2]) >= 6) {
jscores[eval(-1 + eval('' + cbidby))]+=eval('' + sbid[iyt]);
} else {
jscores[eval(-1 + eval('' + cbidby))]-=eval('' + sbid[iyt]);
}
om='' + jscores[eval(-1 + eval('' + cbidby))];
if (om.substring(0,1) == '-') { om='-'; } else { om=''; }
scoresuffix=scoresuffix.replace('-' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))])).replace('' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))]));
defstyle=defstyle.replace(' ' + psx + '<', ' ' + scoresuffix + '<');
document.head.innerHTML+=bpmore(defstyle);
} else {
if (eval(tscores[1] + tscores[3]) >= 6) {
jscores[eval(-1 + eval('' + cbidby))]+=eval('' + sbid[iyt]);
} else {
jscores[eval(-1 + eval('' + cbidby))]-=eval('' + sbid[iyt]);
}
om='' + jscores[eval(-1 + eval('' + cbidby))];
if (om.substring(0,1) == '-') { om='-'; } else { om=''; }
scoresuffix=scoresuffix.replace('-' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))])).replace('' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))]));
defstyle=defstyle.replace(' ' + psx + '<', ' ' + scoresuffix + '<');
document.head.innerHTML+=bpmore(defstyle);
}
} else if (cbid.indexOf('7') == 0) {
if (('' + cbidby).replace('3','1') == '1') {
if (eval(tscores[0] + tscores[2]) >= 7) {
jscores[eval(-1 + eval('' + cbidby))]+=eval('' + sbid[iyt]);
} else {
jscores[eval(-1 + eval('' + cbidby))]-=eval('' + sbid[iyt]);
}
om='' + jscores[eval(-1 + eval('' + cbidby))];
if (om.substring(0,1) == '-') { om='-'; } else { om=''; }
scoresuffix=scoresuffix.replace('-' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))])).replace('' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))]));
defstyle=defstyle.replace(' ' + psx + '<', ' ' + scoresuffix + '<');
document.head.innerHTML+=bpmore(defstyle);
} else {
if (eval(tscores[1] + tscores[3]) >= 7) {
jscores[eval(-1 + eval('' + cbidby))]+=eval('' + sbid[iyt]);
} else {
jscores[eval(-1 + eval('' + cbidby))]-=eval('' + sbid[iyt]);
}
scoresuffix=scoresuffix.replace('' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], '' + tscores[eval(-1 + eval('' + cbidby))] + '.' + jscores[eval(-1 + eval('' + cbidby))]);
om='' + jscores[eval(-1 + eval('' + cbidby))];
if (om.substring(0,1) == '-') { om='-'; } else { om=''; }
scoresuffix=scoresuffix.replace('-' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))])).replace('' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))]));
document.head.innerHTML+=bpmore(defstyle);
}
} else if (cbid.indexOf('8') == 0) {
if (('' + cbidby).replace('3','1') == '1') {
if (eval(tscores[0] + tscores[2]) >= 8) {
jscores[eval(-1 + eval('' + cbidby))]+=eval('' + sbid[iyt]);
} else {
jscores[eval(-1 + eval('' + cbidby))]-=eval('' + sbid[iyt]);
}
om='' + jscores[eval(-1 + eval('' + cbidby))];
if (om.substring(0,1) == '-') { om='-'; } else { om=''; }
scoresuffix=scoresuffix.replace('-' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))])).replace('' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))]));
defstyle=defstyle.replace(' ' + psx + '<', ' ' + scoresuffix + '<');
document.head.innerHTML+=bpmore(defstyle);
} else {
if (eval(tscores[1] + tscores[3]) >= 8) {
jscores[eval(-1 + eval('' + cbidby))]+=eval('' + sbid[iyt]);
} else {
jscores[eval(-1 + eval('' + cbidby))]-=eval('' + sbid[iyt]);
}
om='' + jscores[eval(-1 + eval('' + cbidby))];
if (om.substring(0,1) == '-') { om='-'; } else { om=''; }
scoresuffix=scoresuffix.replace('-' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))])).replace('' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))]));
defstyle=defstyle.replace(' ' + psx + '<', ' ' + scoresuffix + '<');
document.head.innerHTML+=bpmore(defstyle);
}
} else if (cbid.indexOf('9') == 0) {
if (('' + cbidby).replace('3','1') == '1') {
if (eval(tscores[0] + tscores[2]) >= 9) {
jscores[eval(-1 + eval('' + cbidby))]+=eval('' + sbid[iyt]);
} else {
jscores[eval(-1 + eval('' + cbidby))]-=eval('' + sbid[iyt]);
}
om='' + jscores[eval(-1 + eval('' + cbidby))];
if (om.substring(0,1) == '-') { om='-'; } else { om=''; }
scoresuffix=scoresuffix.replace('-' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))])).replace('' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))]));
defstyle=defstyle.replace(' ' + psx + '<', ' ' + scoresuffix + '<');
document.head.innerHTML+=bpmore(defstyle);
} else {
if (eval(tscores[1] + tscores[3]) >= 9) {
jscores[eval(-1 + eval('' + cbidby))]+=eval('' + sbid[iyt]);
} else {
jscores[eval(-1 + eval('' + cbidby))]-=eval('' + sbid[iyt]);
}
om='' + jscores[eval(-1 + eval('' + cbidby))];
if (om.substring(0,1) == '-') { om='-'; } else { om=''; }
scoresuffix=scoresuffix.replace('-' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))])).replace('' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))]));
defstyle=defstyle.replace(' ' + psx + '<', ' ' + scoresuffix + '<');
document.head.innerHTML+=bpmore(defstyle);
}
} else if (cbid.indexOf('10') == 0) {
if (('' + cbidby).replace('3','1') == '1') {
if (eval(tscores[0] + tscores[2]) >= 10) {
jscores[eval(-1 + eval('' + cbidby))]+=eval('' + sbid[iyt]);
} else {
jscores[eval(-1 + eval('' + cbidby))]-=eval('' + sbid[iyt]);
}
om='' + jscores[eval(-1 + eval('' + cbidby))];
if (om.substring(0,1) == '-') { om='-'; } else { om=''; }
scoresuffix=scoresuffix.replace('-' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))])).replace('' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))]));
defstyle=defstyle.replace(' ' + psx + '<', ' ' + scoresuffix + '<');
document.head.innerHTML+=bpmore(defstyle);
} else {
if (eval(tscores[1] + tscores[3]) >= 10) {
jscores[eval(-1 + eval('' + cbidby))]+=eval('' + sbid[iyt]);
} else {
jscores[eval(-1 + eval('' + cbidby))]-=eval('' + sbid[iyt]);
}
om='' + jscores[eval(-1 + eval('' + cbidby))];
if (om.substring(0,1) == '-') { om='-'; } else { om=''; }
scoresuffix=scoresuffix.replace('-' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))])).replace('' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))]));
defstyle=defstyle.replace(' ' + psx + '<', ' ' + scoresuffix + '<');
document.head.innerHTML+=bpmore(defstyle);
}
} else {
if (('' + cbidby).replace('3','1') == '1') {
if (eval(tscores[0] + tscores[2]) == 0) {
jscores[eval(-1 + eval('' + cbidby))]+=eval('' + sbid[iyt]);
} else {
jscores[eval(-1 + eval('' + cbidby))]-=eval('' + sbid[iyt]);
}
om='' + jscores[eval(-1 + eval('' + cbidby))];
if (om.substring(0,1) == '-') { om='-'; } else { om=''; }
scoresuffix=scoresuffix.replace('-' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))])).replace('' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))]));
defstyle=defstyle.replace(' ' + psx + '<', ' ' + scoresuffix + '<');
document.head.innerHTML+=bpmore(defstyle);
} else {
if (eval(tscores[1] + tscores[3]) == 0) {
jscores[eval(-1 + eval('' + cbidby))]+=eval('' + sbid[iyt]);
} else {
jscores[eval(-1 + eval('' + cbidby))]-=eval('' + sbid[iyt]);
}
om='' + jscores[eval(-1 + eval('' + cbidby))];
if (om.substring(0,1) == '-') { om='-'; } else { om=''; }
scoresuffix=scoresuffix.replace('-' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))])).replace('' + tscores[eval(-1 + eval('' + cbidby))] + '.' + sofard[eval(-1 + eval('' + cbidby))].split(',')[0], om + tscores[eval(-1 + eval('' + cbidby))] + '.' + Math.abs(jscores[eval(-1 + eval('' + cbidby))]));
defstyle=defstyle.replace(' ' + psx + '<', ' ' + scoresuffix + '<');
document.head.innerHTML+=bpmore(defstyle);
}
}
}
}
if (torf) {
if (eval(eval('' + jscores[0]) + eval('' + jscores[2])) >= 500) {
if (confirm('Congratulations, Player 1 and Player 3 for reaching 500. Another game?')) {
lurldone=true;
location.href=lurl();
jscores=[0,0,0,0];
}
} else if (eval(eval('' + jscores[1]) + eval('' + jscores[3])) >= 500) {
if (confirm('Congratulations, Player 2 and Player 4 for reaching 500. Another game?')) {
lurldone=true;
location.href=lurl();
jscores=[0,0,0,0];
}
} else if (eval(eval('' + jscores[0]) + eval('' + jscores[2])) <= -500) {
if (confirm('Congratulations, Player 2 and Player 4 for opponents reaching -500. Another game?')) {
lurldone=true;
location.href=lurl();
jscores=[0,0,0,0];
}
} else if (eval(eval('' + jscores[1]) + eval('' + jscores[3])) <= -500) {
if (confirm('Congratulations, Player 1 and Player 3 for opponents reaching -500. Another game?')) {
lurldone=true;
location.href=lurl();
jscores=[0,0,0,0];
}
}
if (!lurldone) { location.href=lurl(); }
}
return lurl();
}
function sfh(invl) {
var ssl=eval(0 + eval('' + scoresuffix.split(',').length));
if (scoresuffix == '') { ssl=0; }
if (card_game == '500ISH') {
//alert('scoresuffix=' + scoresuffix + ' calls on jscores[' + ssl + ']');
if (invl.indexOf('.') == -1) {
if (('' + jscores[ssl]).indexOf('-') != -1) {
return '-' + invl + '.' + Math.abs(eval('' + jscores[ssl]));
} else {
return invl + '.' + jscores[ssl];
}
}
}
return '' + invl;
}
// code snippet for score changing uses code above as per ...
osses[eval(-1 + lastwinner)]='' + eval(1 + eval(('' + osses[eval(-1 + lastwinner)]).replace('-','').split('.')[0]));
scoresuffix='';
scoresuffix='' + sfh(osses[0].replace('-','').split('.')[0]);
for (jnext=1; jnext<eval('' + nominal_numplayers); jnext++) {
scoresuffix+=',' + sfh(osses[jnext].replace('-','').split('.')[0]);
}
And so, please join us on our โ500 card gameโ (almost there) non-hybrid journey with ourchanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game Kitty Dropdown Tutorial is shown below.
As mentioned with yesterdayโs Just Javascript Five Hundred Card Game Kitty Logic Tutorial, today is an aesthetics day regarding dropdown option colours (not so flexible) and emojis (a tiny bit better). Okay, so the card emojis have no inherent colour, but we had mixed success researching a red diamond (yes) and a red heart (no) suit emoji โrednessโ solution.
Also, we restricted some bidding button email click options by turning input type=submit into input type=button (ie. no navigation but looks the same) for bids that become too low to be valid in the context of the 500 card game.
So please join us on our โ500 card gameโ (getting ever closer to a) non-hybrid journey with ourchanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game Kitty Logic Tutorial is shown below.
Adding to yesterdayโs Just Javascript Five Hundred Card Game Remote Kitty Tutorial weโve concluded โฆ
Thereโs got to be some logic to what Kitty does?
โฆ surely?!
And so we want to see if there are some aesthetic improvements (and user experience improvements restricting some poor button presses) to the emails, for tomorrowโs work, containing those dropdowns within the โฆ
- remote player kitty logic โฆ and distinct from todayโs push to resolve โฆ
- non-remote player kitty logic
โฆ involving that twin bidding/kitty Javascript prompt window ask after three pass answers from bidding players.
Please join us on our โ500 card gameโ (getting ever closer to a) non-hybrid journey with ourchanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game Remote Kitty Tutorial is shown below.
On top of yesterdayโs Just Javascript Five Hundred Card Game Kitty Setup Tutorial, today weโve been concentrating on the scenario of remote email players and the winning bidder working the kitty.
Then, it occurred to us during this, that where we said yesterday โฆ
where you may discern that the trigger to move on is 4 โpassโ bids in a row
โฆ that in so doing we were adding an unnecessary ask (perhaps) into the โequationโ of how the โ500 card gameโ operates, in that on the third โpassโ bid we get back to the last successful bidder anyway, so why not offer them the chance to do either โฆ
- define their kitty swaps (as they won the bidding), and then click on their opening card placement for the first card of the first trick โฆ or, we could not remember exactly the rules, but โฆ
- also allow them to up their own last bid (and then we thought maybe this was feasible, then it opens the door to other players re-entering the โbidding frayโ as the opposition argument to thinking this sounds unfair) by clicking a higher ranked bidding submit button
โฆ and this was our main design issue for the day, leaving non-remote scenarios for tomorrow.
And so, if you join us on our โ500 card gameโ (getting towards) non-hybrid journey with ourchanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows), just be aware that a kitty for a non-remote player you swap cards via will not be enacted for a day or so. Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game Kitty Setup Tutorial is shown below.
Operation โKitty Hawkโ proceeds today on top of the bidding work of yesterdayโs Just Javascript Five Hundred Card Game Bidding Tutorial. Itโs just that โฆ well โฆ itโs a bit more involved and we only got to the Kitty bit, not the Hawk bit, today.
Tomorrow we should be โtaking offโ regarding having a kitty (of 3 cards, optionally swappable for others in the winning bidders hand, in a game of 500 played by 4 players).
Weโve plumped for an extra โKittyโ table row be added to a remote email playerโs first โplaying of cardsโ email whereby they both โฆ
- make their optional kitty swapping moves via new dropdowns โฆ
for (ixc=0; ixc<hands.length; ixc++) {
bdl=hands[ixc].split(' '); // used in "Other code goes here"
if (eval('' + ixc) >= 40) {
eis=0;
//alert('0:' + hands[ixc] + '!');
threeis=hands[ixc].slice(-3);
//alert('threeis=' + threeis + ' ... ' + hands[ixc] + '!');
for (ihjk=0; ihjk<spcps.length; ihjk++) {
if (spcps[ihjk].indexOf(threeis + '.') != -1) {
eis=eval('' + spcps[ihjk].split('/')[0]);
}
}
//alert(String.fromCodePoint(eis) + ' threeis=' + threeis + 'zsuffs[]=' + zsuffs[eval(-1 + curplayer)]);
if (tds_kitty == '') {
tds_kitty='<tr><td>Kitty</td><td><select name=swap1><option value="">Kitty Card 1 ' + String.fromCodePoint(eis) + ' ... in for ...</option></SELECT></td></TR>';
thirty--;
thirty--;
for (ihjk=0; ihjk<10; ihjk++) {
tds_kitty=tds_kitty.replace('</SELECT>','<option value="+' + curplayer + '.11,-' + curplayer + '.' + eval(1 + eval('' + ihjk)) + '">' + zsuffs[eval(-1 + curplayer)].trim().split(' ')[eval('' + ihjk)] + '</option></SELECT>');
}
tds_kitty=tds_kitty.replace('</SELECT>','</select>');
} else {
tlen=eval(-1 + eval('' + tds_kitty.split('</td>').length));
//alert('tlen=' + tlen + ' ' + tds_kitty + ' ' + zsuffs[eval(-1 + curplayer)].trim().split(' ').length);
tds_kitty=tds_kitty.replace('</td></TR>','</td><td><select name=swap' + tlen + '><option value="">Kitty Card ' + tlen + ' ' + String.fromCodePoint(eis) + ' ... in for ...</option></SELECT></td></TR>');
thirty--;
for (ihjk=0; ihjk<10; ihjk++) {
tds_kitty=tds_kitty.replace('</SELECT>','<option value="+' + curplayer + '.1' + tlen + ',-' + curplayer + '.' + eval(1 + eval('' + ihjk)) + '">' + zsuffs[eval(-1 + curplayer)].trim().split(' ')[eval('' + ihjk)] + '</option></SELECT>');
}
tds_kitty=tds_kitty.replace('</SELECT>','</select>');
}
}
// Other code goes here
}
tds_kitty=tds_kitty.replace('</td></TR>','</td><td colspan=' + thirty + '></td></tr>');
โฆ (whose data navigates with the form (via defined โnameโ properties), and tomorrow, too, weโll turn off the card โaโ links on kitty scenarios, because we want you to navigate via the email inline HTML form rather than โaโ href navigation) โฆ as well as, the usual โฆ - click for (the first) card to be played (in this first trick)
And so today the navigation out from this is achieved and tomorrow we have to cater for โKitty Hawkโ getting down again โฆ
Hawk โฆ let Kitty down now, thatโs a good bird of prey!
If you join us on our โ500 card gameโ (getting towards) non-hybrid journey with ourchanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows), just be aware that a kitty you swap cards via will not be enacted for a day or so. Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game Bidding Tutorial is shown below.
Moving on from yesterdayโs Just Javascript Five Hundred Card Game Order Tutorial we start out on our โ500 card gameโ bidding phase made up of โฆ
- pitting the four players against each other for the highest bid in amongst โฆ
var bids=["6s","6c","6d","6h","6n","7s","7c","7d","7h","7n","8s","misรจre","8c","8d","8h","8n","9s","9c","9d","9h","9n","10s","10c","10d","10h","open_misรจre","10n"];
โฆ the โopen_misรจreโ a job for another day - winner of bidding swaps three cards, out, for the three cards of the kitty, in
โฆ and we are concentrating on the first part today. This bidding for the โ04.0โ scenario still needs to hide cards from other players โฆ doh! As such, it is a whole layer of code (while variable in_bidding is true) on top of a hybrid 500 card game modus operandi. Funnily enough, even for non-email participants we converge on the email button press code in function sentclick (to arrive at, within that function) where you may discern that the trigger to move on is 4 โpassโ bids in a row โฆ
if (in_bidding) {
ma=sentanswer;
//alert('sent ma=' + ma);
if (ma.toLowerCase().indexOf('pass') == 0) {
passcnt++;
if (passcnt == 4) {
in_bidding=false;
curplayer=eval('' + cbidby);
lastwinner=eval('' + cbidby);
donelistis=',1,2,3,4,';
if (cbid.trim().slice(-1).toLowerCase() == 'n' || cbid.toLowerCase().indexOf('mis') != -1) {
trumpsare='0';
} else {
trumpsare=cbid.trim().slice(-1).toLowerCase();
}
for (ixc=0; ixc<hands.length; ixc++) {
bdl=hands[ixc].split(' ');
if (bdl[eval(-1 + eval('' + bdl.length))].indexOf('000') == 0) {
//hands[ixc]=hands[ixc].replace(bdl[eval(-1 + eval('' + bdl.length))],'') + blanks.substring(0,17);
//alert(hands[ixc].replace(' ',blanks.substring(0,20)).replace(/\ /g,'x'));
hands[ixc]=hands[ixc].replace(' ',blanks.substring(0,33));
// if (ixc == 0) { alert('hands[ixc]=' + hands[ixc] + ' trumpsare=' + trumpsare + ' 33'); }
if (eval(eval(ixc % nominal_numplayers) + 1) == curplayer || 1 == 1) {
for (kjn=0; kjn<spcps.length; kjn++) {
if (spcps[kjn].indexOf(bdl[eval(-1 + eval('' + bdl.length))]) != -1) {
zsuffs[eval(-1 + eval(eval(ixc % nominal_numplayers) + 1))]+=' ' + eval(eval(ixc % nominal_numplayers) + 1) + '.' + Math.floor(eval(ixc + eval('' + nominal_numplayers)) / eval('' + nominal_numplayers)) + ':' + String.fromCodePoint(eval(spcps[kjn].split('/')[0]));
ysuffs[eval(-1 + eval(eval(ixc % nominal_numplayers) + 1))]+=' ' + eval(eval(ixc % nominal_numplayers) + 1) + '.' + Math.floor(eval(ixc + eval('' + nominal_numplayers)) / eval('' + nominal_numplayers)) + ':' + String.fromCodePoint(eval(spcps[kjn].split('/')[0])) + ',' + bowerworry(spcps[kjn].slice(-7).split('.')[0]);
}
}
}
} else if (bdl[eval(-1 + eval('' + bdl.length))].indexOf('11' + trumpsare) == 0) {
//hands[ixc]=hands[ixc].replace(bdl[eval(-1 + eval('' + bdl.length))],'') + blanks.substring(0,17);
hands[ixc]=hands[ixc].replace(' ',blanks.substring(0,31));
// if (ixc == 0) { alert('hands[ixc]=' + hands[ixc] + ' trumpsare=' + trumpsare + ' 31'); }
if (eval(eval(ixc % nominal_numplayers) + 1) == curplayer || 1 == 1) {
for (kjn=0; kjn<spcps.length; kjn++) {
if (spcps[kjn].indexOf(bdl[eval(-1 + eval('' + bdl.length))]) != -1) {
zsuffs[eval(-1 + eval(eval(ixc % nominal_numplayers) + 1))]+=' ' + eval(eval(ixc % nominal_numplayers) + 1) + '.' + Math.floor(eval(ixc + eval('' + nominal_numplayers)) / eval('' + nominal_numplayers)) + ':' + String.fromCodePoint(eval(spcps[kjn].split('/')[0]));
ysuffs[eval(-1 + eval(eval(ixc % nominal_numplayers) + 1))]+=' ' + eval(eval(ixc % nominal_numplayers) + 1) + '.' + Math.floor(eval(ixc + eval('' + nominal_numplayers)) / eval('' + nominal_numplayers)) + ':' + String.fromCodePoint(eval(spcps[kjn].split('/')[0])) + ',' + bowerworry(spcps[kjn].slice(-7).split('.')[0]);
}
}
}
} else if (bdl[eval(-1 + eval('' + bdl.length))].indexOf('11' + trumpsare.replace('c','S').replace('s','C').replace('d','H').replace('h','D').toLowerCase()) == 0) {
//hands[ixc]=hands[ixc].replace(bdl[eval(-1 + eval('' + bdl.length))],'') + blanks.substring(0,16);
hands[ixc]=hands[ixc].replace(' ',blanks.substring(0,30));
// if (ixc == 0) { alert('hands[ixc]=' + hands[ixc] + ' trumpsare=' + trumpsare + ' 30'); }
if (eval(eval(ixc % nominal_numplayers) + 1) == curplayer || 1 == 1) {
for (kjn=0; kjn<spcps.length; kjn++) {
if (spcps[kjn].indexOf(bdl[eval(-1 + eval('' + bdl.length))]) != -1) {
zsuffs[eval(-1 + eval(eval(ixc % nominal_numplayers) + 1))]+=' ' + eval(eval(ixc % nominal_numplayers) + 1) + '.' + Math.floor(eval(ixc + eval('' + nominal_numplayers)) / eval('' + nominal_numplayers)) + ':' + String.fromCodePoint(eval(spcps[kjn].split('/')[0]));
ysuffs[eval(-1 + eval(eval(ixc % nominal_numplayers) + 1))]+=' ' + eval(eval(ixc % nominal_numplayers) + 1) + '.' + Math.floor(eval(ixc + eval('' + nominal_numplayers)) / eval('' + nominal_numplayers)) + ':' + String.fromCodePoint(eval(spcps[kjn].split('/')[0])) + ',' + bowerworry(spcps[kjn].slice(-7).split('.')[0]);
}
}
}
} else if (bdl[eval(-1 + eval('' + bdl.length))].slice(-1) == trumpsare) {
//hands[ixc]=hands[ixc].replace(bdl[eval(-1 + eval('' + bdl.length))],'') + blanks.substring(0,13);
hands[ixc]=hands[ixc].replace(' ',blanks.substring(0,27));
// if (ixc == 0) { alert('hands[ixc]=' + hands[ixc] + ' trumpsare=' + trumpsare + ' 27'); }
if (eval(eval(ixc % nominal_numplayers) + 1) == curplayer || 1 == 1) {
for (kjn=0; kjn<spcps.length; kjn++) {
if (spcps[kjn].indexOf(bdl[eval(-1 + eval('' + bdl.length))]) != -1) {
zsuffs[eval(-1 + eval(eval(ixc % nominal_numplayers) + 1))]+=' ' + eval(eval(ixc % nominal_numplayers) + 1) + '.' + Math.floor(eval(ixc + eval('' + nominal_numplayers)) / eval('' + nominal_numplayers)) + ':' + String.fromCodePoint(eval(spcps[kjn].split('/')[0]));
ysuffs[eval(-1 + eval(eval(ixc % nominal_numplayers) + 1))]+=' ' + eval(eval(ixc % nominal_numplayers) + 1) + '.' + Math.floor(eval(ixc + eval('' + nominal_numplayers)) / eval('' + nominal_numplayers)) + ':' + String.fromCodePoint(eval(spcps[kjn].split('/')[0])) + ',' + bowerworry(spcps[kjn].slice(-7).split('.')[0]);
}
}
}
} else {
//hands[ixc]=hands[ixc].replace(bdl[eval(-1 + eval('' + bdl.length))],'');
hands[ixc]=hands[ixc];
// if (ixc == 0) { alert('hands[ixc]=' + hands[ixc] + ' trumpsare=' + trumpsare + ' 0'); }
if (eval(eval(ixc % nominal_numplayers) + 1) == curplayer || 1 == 1) {
for (kjn=0; kjn<spcps.length; kjn++) {
if (spcps[kjn].indexOf(bdl[eval(-1 + eval('' + bdl.length))]) != -1) {
zsuffs[eval(-1 + eval(eval(ixc % nominal_numplayers) + 1))]+=' ' + eval(eval(ixc % nominal_numplayers) + 1) + '.' + Math.floor(eval(ixc + eval('' + nominal_numplayers)) / eval('' + nominal_numplayers)) + ':' + String.fromCodePoint(eval(spcps[kjn].split('/')[0]));
ysuffs[eval(-1 + eval(eval(ixc % nominal_numplayers) + 1))]+=' ' + eval(eval(ixc % nominal_numplayers) + 1) + '.' + Math.floor(eval(ixc + eval('' + nominal_numplayers)) / eval('' + nominal_numplayers)) + ':' + String.fromCodePoint(eval(spcps[kjn].split('/')[0])) + ',' + bowerworry(spcps[kjn].slice(-7).split('.')[0]);
}
}
}
}
}
if (eval('' + emailsms.length) >= eval('' + curplayer)) {
//alert('7');
if (('' + emailsms[eval('' + curplayer)]).trim() != '') {
//alert('8');
remote=true;
retcom(msuffs[eval(-1 + bidplayer)], rsuffs[eval(-1 + bidplayer)]);
}
}
//alert('9');
if (1 == 1) {
if (!remote) { myalertmc('Player ' + curplayer + ' cards are ... ' + zsuffs[eval(-1 + curplayer)]); }
}
} else {
bidplayer++;
if (eval('' + bidplayer) > eval('' + nominal_numplayer)) { bidplayer=1; }
curplayer=eval('' + bidplayer);
if (eval('' + emailsms.length) >= eval('' + curplayer)) {
//alert('7');
if (('' + emailsms[eval('' + curplayer)]).trim() != '') {
//alert('8');
remote=true;
retcom(msuffs[eval(-1 + bidplayer)], rsuffs[eval(-1 + bidplayer)]);
}
}
//alert('9');
if (1 == 1) {
if (!remote) { myalertmc('Player ' + curplayer + ' cards are ... ' + zsuffs[eval(-1 + curplayer)]); }
}
}
} else {
passcnt=0;
var thisbidrank=-1;
for (var ibidis=0; ibidis<bids.length; ibidis++) {
if (ma.substring(0,3).toLowerCase() == (bids[ibidis] + ' ').substring(0,3).toLowerCase()) {
//alert('found bid ' + bids[ibidis]);
thisbidrank=ibidis;
if (eval('' + thisbidrank) > eval('' + cbidrank)) {
//alert('found relevant bid ' + bids[ibidis]);
cbid=bids[ibidis];
//alert('1');
cbidby=eval('' + bidplayer);
//alert('2');
cbidrank=ibidis;
//alert('3');
bidplayer++;
//alert('4');
nominal_numplayer=4;
if (eval('' + bidplayer) > eval('' + nominal_numplayer)) { bidplayer=1; }
//alert('5');
curplayer=eval('' + bidplayer);
//alert('sent bid=' + cbid + ' and onto bidplayer=' + curplayer);
}
// send next
//alert('6');
if (eval('' + emailsms.length) >= eval('' + curplayer)) {
//alert('7');
if (('' + emailsms[eval('' + curplayer)]).trim() != '') {
//alert('8');
remote=true;
retcom(msuffs[eval(-1 + bidplayer)], rsuffs[eval(-1 + bidplayer)]);
}
}
//alert('9');
if (1 == 1) {
if (!remote) { myalertmc('Player ' + curplayer + ' cards are ... ' + zsuffs[eval(-1 + curplayer)]); }
}
}
}
}
}
}
And so, again, join us on our โ500 card gameโ (getting towards) non-hybrid journey with ourchanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game Order Tutorial is shown below.
Many humans get comfort from โorderโ. โOrderโ means many things to many people. Our recent โcolour codingโ forays developing our current โ500 card gameโ are our expressions of โorderโ.
If you actually play 500 with cards dealt to four players (one of them you) in two teams of two it will be interesting to see how each player re-organizes, or not, the ten cards they are dealt. Personally, I break into suit groups and even within those groups I sort (curiously for bridge card game rules, quite often), and later I might try to put right bowers into appropriate rearranged suits depending on what trumps ends up being after the bidding finishes.
We want to do something similar (but no โwithin suit sortingโ), hoping that expression of โorderโ is a better presentation for our online players too?! The fact that the [playerNumer].[cardNumber]โs become disordered is the price (we have decided) to pay, but we think the users will see how these just represent an expression of a tailored โback of the cardโ look, and get used to this, but relax a bit with the game as โorderโ increases.
And so onto yesterdayโs Just Javascript Five Hundred Card Game Smaller Deck Tutorial we add to a remote email users presentation the redisplay of data into an HTML table with four rows corresponding to the card suits the players cards fall into.
function tabord(indivhtml) {
var ilook=0, jlook=1;
var slookfor=[' data-suit=c', ' data-suit=d', ' data-suit=h', ' data-suit=s'];
var slooks=[];
var outdivhtml='<br><table border=2><thead></thead><tbody></tbody></table>'
for (ilook=0; ilook<slookfor.length; ilook++) {
slooks=(indivhtml + ' <input ').split(slookfor[ilook]);
twentythree=24;
outdivhtml=outdivhtml.replace('</tbody>', '<tr><td>' + slookfor[ilook].replace(' data-suit=','').replace('c','Club').replace('d','Diamond').replace('s','Spade').replace('h','Heart').replace('0','No Trump') + 's' + '</td></TR></tbody>');
twentythree--;
for (jlook=1; jlook<slooks.length; jlook++) {
outdivhtml=outdivhtml.replace('</TR>', '<td> <input' + slooks[jlook].split(' <input ')[0].replace('>:','><br>') + '</td></TR>');
twentythree--;
}
outdivhtml=outdivhtml.replace('</TR>', '<td colspan=' + twentythree + '></tr>');
}
//alert(outdivhtml);
return outdivhtml;
}
Again, join us on our โ500 card gameโ (getting towards) non-hybrid journey with ourchanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game Smaller Deck Tutorial is shown below.
โIn betweenโ, as a phrase, resonates with me regarding computer programming. To me, programming sits between โฆ
- the complexity of human communication and reaction (at the impossible side of the ledger) โฆ and โฆ
- static model (at the โnot enough ambitionโ side of the ledger) of a human scenario you are writing a program (or tool) for
To do better than that โstatic modelโ above might rely on user acceptance testing by groups of real humans, hopefully with as much diversity as possible. Perhaps, open feedback, is an alternative way there.
Our โhybridโ โ500 card gameโ functionality has been gradually climbing up the scale above, but to jump to a non-hybrid โ500 card gameโ involving โฆ
- not all cards of deck used
- bidding (but further up the scale would add โbettingโ (which we will not do, though who knows what is possible with the email and SMS functionalities))
- kitty
- bidding winner leading, rather than Player 1 (nesessarily)
- two opposite hands Vs other two opposite hands
- more nuanced scoring
- misรจre scenarios (where non-participating player cards might be shown to the rest)
- finesse (during play)
โฆ is quite a big job, and today (after yesterdayโs Just Javascript Five Hundred Card Game Follow Suit Colour Coding Tutorial) we creep onto the big job from that โdisplay affectingโ โnot all cards of deck usedโ small job. How first to allow the host specify thet the โ500 card gameโ is non-hybrid โฆ
var nominal_numplayers = (document.URL.replace('?','&').indexOf('&card') != -1) ? prompt('How many players are playing your ' + document.URL.replace('?','&').split('&card')[1].split('&')[0].split('#')[0].split('=')[0].replace(/\_/g,' ').trim().substring(0,1).toUpperCase() + document.URL.replace('?','&').split('&card')[1].split('&')[0].split('#')[0].split('=')[0].replace(/\_/g,' ').trim().substring(1).toLowerCase() + ' card game (if Zebra (ie. Memories with cross colour match limitation) prefix answer by + and if Any Colour (ie. Memories with a same colour lack of limitation) prefix answer by -) and suffix by .0 for hybrid 500 card game (or use 04.0 to play 4 players in two teams with bidding version and optionally comma delimit by a list of email/SMS addresses/numbers, else we can show you cards via "turn away" popup windows, and if you want players not to have to follow suit involve a space character somewhere)?', '2') : null;
The smaller deck coding biggest step? Redefining the โspcpsโ and โcardsโ arrays, when we detect a โ04.0โ scenario above, cutting out 2โs and 3โs and red 4โs, is the start you then code around with a โsuck it and seeโ (approach) aided by a web browser web inspector, is how we approached the start of our long journey.
Please join us on our โ500 card gameโ non-hybrid journey with ourchanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game Follow Suit Colour Coding Tutorial is shown below.
Onto yesterdayโs Just Javascript Five Hundred Card Game Follow Suit Tutorial as far as remote email players of the hybrid โ500 card gameโ go we come at improving the user experience, today, from two different colour coding ideas โฆ
- within the inline HTML email sent to remote โ500 card gameโ players start colouring heart and diamond card emojis red via โฆ
<font color=red>&#[heartOrDiamondEmojiCodePoint];</font> - within the inline HTML email sent to remote โ500 card gameโ players start colour coding the buttons preceding the card emojis into five categories as per โฆ
- lightgreen background if the same suit as the current trickโs lead card
- lightgreen background with yellow border if the same suit as the trick lead card, and is trumps
- yellow background if card suit is trumps
- normal background for otherwise clickable cards dealt out to current user
- missing card emoji if that card already played in this โ500 card gameโ incarnation
โฆ encouraging the following of suit for such remote users, and adding that clarity to help avoid some confusion playing the game (as a remote user sees none of the context the host or dealer of the โ500 card gameโ sees), and keeping it flowing without the host and dealer doling out any โdid not follow suitโ return email warnings that hold up the game.
All this colour coding is appearing within the (inline HTML) body section of the email. The subject section relies on the inherent colour of the emoji card, and that, up to this point of time, even for hearts and diamonds, is black.
So, yet again, to see these nuances in action try hosting a (hybrid) โ500 card gameโ of your own with ourchanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game Follow Suit Tutorial is shown below.
For todayโs work progressing yesterdayโs Just Javascript Five Hundred Card Game Host Aesthetics Tutorial we had as an email to oneself โฆ
Fwd: Click away wider, documenttitle global variable, Know when 500 game ends, and add hybrid 500 card game in document.title
โฆ the incidentals for today on top of the planned โenforcing follow suitโ work from a few days ago.
Writing โchoresโ down ahead of a day is, of course, highly recommended, as the brain can mull over it with sleep. Not always possible, of course, but good.
The โdocumenttitle global variableโ may amuse or look kludgy to you, but we like the idea of fundamental DOM members such as โฆ
- document.URL
- document.title
- location.href
โฆ that deserve coding for more than one incarnation โmeaningโ (perhaps only discovered as a project matures) can be accommodated well (via โfunction documenttitleeqโ below) working the logic using Javascript global variables as per โฆ
- we went around globally substituting any โdocument.title=[blah];โ code with โdocumenttitleeq([blah];โ code then globally substituted any remaining โdocument.titleโ with โdocumenttitleโ then fixed up any โdocumenttitleeq([blah];โ code with โdocumenttitleeq([blah]);โ code โฆ then โฆ
-
var documenttitle=document.title; // up the top as the global variable initialization
function documenttitleeq(indt) {
documenttitle=indt;
if (card_game == '500ish') {
document.title='500 (hybrid) card game ... ' + scoresuffix;
if (eval('' + nominal_numplayers + ' * (' + scoresuffix.replace(/\,/g, ' + ') + ')') >= Math.abs(eval('' + totcpp))) {
if (eval('' + totcpp) > 0) {
totcpp=-totcpp;
if (confirm('Thanks for playing the 500 (hybrid) card game ... ' + scoresuffix + ' ... OK to play again?')) {
location.href=document.URL;
}
}
}
} else {
document.title=documenttitle;
}
}
As you see, this helps us with this (hybrid) โ500 card gameโ that somebody not in the game going to look at the host or dealer Player 1โs webpage now has a mechanism to discover what they are playing without having to interfere with that game (designed as a โJust Javascriptโ (ie. โNo Body Definitionโ) project).
Regarding the enforcement of โfollowing of suitโ, sure, itโs an important part of a real game of 500 where four players play and they are in teams of two, but weโre not doing that, yet, with our hybrid 500 card game, and so allow this โhybridโ at least have some variety on this front, as per โฆ
var nominal_numplayers = (document.URL.replace('?','&').indexOf('&card') != -1) ? prompt('How many players are playing your ' + document.URL.replace('?','&').split('&card')[1].split('&')[0].split('#')[0].split('=')[0].replace(/\_/g,' ').trim().substring(0,1).toUpperCase() + document.URL.replace('?','&').split('&card')[1].split('&')[0].split('#')[0].split('=')[0].replace(/\_/g,' ').trim().substring(1).toLowerCase() + ' card game (if Zebra (ie. Memories with cross colour match limitation) prefix answer by + and if Any Colour (ie. Memories with a same colour lack of limitation) prefix answer by -) and suffix by .0 for hybrid 500 card game (optionally comma delimited by a list of email/SMS addresses/numbers, else we can show you cards via "turn away" popup windows, and if you want players not to have to follow suit involve a space character somewhere)?', '2') : null;
Again, to see these nuances in action try hosting a (hybrid) โ500 card gameโ of your own with ourchanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game Host Aesthetics Tutorial is shown below.
On top of the progress of yesterdayโs Just Javascript Five Hundred Card Game Email Buttons Tutorial, today, weโve been trying to improve โฆ
- aesthetics of the host (hybrid) โ500 card gameโ โฆ and in so doing โฆ
- improve the โuser experienceโ playing that โ500 card gameโ
We worked on the SVG content to the background images so as to make the cards be โฆ
- more legible (via increased size and appropriate repositioning and change to Verdana font family)
- colour coded โฆ hearts and diamonds red (via โstroke:red;โ) and clubs and spades black (via โfill:black;โ)
To see this in action try hosting a (hybrid) โ500 card gameโ of your own with ourchanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game Email Buttons Tutorial is shown below.
Yesterdayโs Just Javascript Five Hundred Card Game By Correspondence Tutorial โ500 card gameโ communication options felt โฆ
- more like โsharingโ โฆ and only mildly โฆ
- anything like โcollaborationโ
โฆ and we think that by allowing (submit) button presses with the โemail via PHP mailโ conduit to affect the โ500 card gameโ display seen by the dealer and hoster (ie. Player 1) is more your โcollaborationโ integration, wouldnโt you say?
Well, itโs possible in two senses โฆ
- inline HTML email allows forms with multiple โsubmitโ buttons allowed โฆ as well as โฆ
- PHP helper integration to control the existence or not of some web server file(s) โฆ as our research into postMessage ideas got us to realize its brilliance is not enough for what we are after
Still โJust Javascriptโ (ie. โNo Body Definedโ) back at the parent (here with all this), though it constructs emails that can contain a body element in order to navigate via an inline HTML form to โbe a playerโ remotely.
Behind the scenes our new PHP cards_usefocusphp helps out ourchanged cards_usefocus
html code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players (who can affect the game remotely via email)!
Previous relevant Just Javascript Five Hundred Card Game By Correspondence Tutorial is shown below.
Yesterdayโs Just Javascript Five Hundred Card Game Joker Tutorial left us with the โto-do listโ โฆ
- enforce the following of suits
- aesthetics
- โuser experienceโ
- sharing
โฆ and today, weโve jumped straight to โsharingโ for a few reasons โฆ
- collaboration and sharing โฆ yes โฆ but also โฆ
- allow โ500 card gameโ players to not be huddled around the one computer โฆ and โฆ
- on that one computer used, (now) have a (better) mechanism for player cards be hidden (easier) from the other players in the game, our hybrid being โevery player for their ownโ
โฆ allowing for three modes of communication โฆ
- email via PHP mail โฆ our preferred method, because we can do this in the background via our favourite โmidairโ email communication conduit, Ajax/FormData โฆ
var xhr=null;
var form=null;
function inhouse(inhref) {
var ine=inhref.split('mailto:')[1].split('?')[0];
if (ine.toLowerCase() == ine) {
form = new FormData();
xhr = new XMLHttpRequest();
form.append('to', ine);
form.append('inline', 'y');
form.append('subject', decodeURIComponent(inhref.split('subject=')[1].split('&')[0].split('#')[0]));
form.append('body', '<html><body><p style=font-size:36px;>' + decodeURIComponent(inhref.split('body=')[1].split('&')[0].split('#')[0]) + '</p></body></html>');
//alert(decodeURIComponent(inhref.split('body=')[1].split('&')[0].split('#')[0]));
xhr.open('post', '//www.rjmprogramming.com.au/HTMLCSS/emailhtml.php', true);
xhr.send(form);
return '';
}
return inhref;
} - email via โmailto:โ โaโ link (we do not advertise, but a mixed case email address will use this technique)
- SMS via โsms:โ โaโ link
โฆ still all โJust Javascriptโ (ie. โNo Body Definitionโ) in ourchanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game, and optionally wait or immediately append a comma separated email/SMS address/number list for your โ500 card gameโ players!
Previous relevant Just Javascript Five Hundred Card Game Joker Tutorial is shown below.
Yesterdayโs lack of a Joker in the โ500โ card game established yesterday with Just Javascript Five Hundred Card Game Tutorial has been remedied.
And we forgot the logic that allows a lead up player to still win (that trick) with a paltry non-trump card if the other users also play cards that are not trumps nor a larger card of that same leading suit, nor the Joker.
Thereโs still a bit more logic to go about the play (ie. enforce the following of suits), then aesthetics and then โuser experienceโ and finally sharing, perhaps.
But see how you go with thechanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). Try adding โ.0โ to number of card players to play (our hybrid) โ500โ card game!
Previous relevant Just Javascript Five Hundred Card Game Tutorial is shown below.
Onto yesterdayโs Just Javascript Memories SVG Emoji CSS Animation Tutorial, today, we add on โฆ
- a pared down version of the card game โ500โ โฆ featuring โฆ
- no bidding โฆ
- no Jokers (yet) โฆ
- left and right bowers (Jack trumps, Jack other same colour) as the top two cards โฆ
- for 2 to 25 players โฆ
- Player 1 leads off first
โฆ the cards dealt out in turn to users and the next card turned over to determine trumps.
Itโs early days for thechanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows). As such, we anticipate improvements to this first venture into card games that โturn on the winning of tricksโ.
Previous relevant Just Javascript Memories SVG Emoji CSS Animation Tutorial is shown below.
There are lots of styles of animation that do not suit a โJust Javascriptโ (ie. โNo Body Definitionโ) style of web application as for Just Javascript Memories SVG Emoji Background Tutorialโs work, but there is one left that can really help add some excitement and colour to the whole project, that being the use of CSS @keyframes Animation techniques.
Youโd be amazed how widespread it is regarding the CSS property animation availability we found at Animatable CSS properties, thanks, from colour through aesthetics to positioning and sizing of webpage content.
We decided the way weโd apply some animation was to, between the first and second selection of cards in the Memories game, for any user, weโd add a bit of tension by some mild animated movement applied to the multiple background images. Yes, animations can happen for multiple background images, even variable amounts of change for each single background image part, if you like, but we applied the same movement to every part of the background image components.
We also animated some aesthetics via some CSS filter application, as per โฆ
if (nominal_numplayers) {
defstyle=defstyle.replace('} </style>', ' animation: animatedBackground 10s linear infinite; } @keyframes animatedBackground { from { filter: contrast(175%) brightness(120%) saturate(70%); } to { filter: contrast(95%) brightness(90%) saturate(150%); } } </style>');
}
โฆ that can be built upon by a possible second layer of animation (and plain straight background colour randomness) via the document.head.innerHTML+=bpmore(defstyle); use of โฆ
function bpmore(incss) {
var cgcols=['lime','maroon','lightblue','purple','navy','teal','fuchsia','olive','red','lightgreen','darkorange','pink','orange','yellow'];
var icg=eval(0 + Math.floor(Math.random() * cgcols.length));
var mvt=eval(10 + Math.floor(Math.random() * 40));
var kf=" @keyframes animatedBpos { from { background-position: bp1; } to { background-position: bp2; } } ";
var inkf="", jnkf="", jnkfd="", nn=0;
var inks=[];
if (incss.indexOf('} </style>') != -1) {
if (incss.indexOf('background-position:') != -1) {
inkf=incss.split('background-position:')[1].split(';')[0].trim();
inks=inkf.split(',');
for (nn=0; nn<inks.length; nn++) {
if (('' + inks[nn]).indexOf(' ') != -1) {
if (('' + inks[nn]).indexOf('px') != -1) {
jnkf+=jnkfd + eval(mvt + eval('' + inks[nn].replace(/px/g,'').replace(/\%/g,'').split(' ')[0])) + 'px ' + eval(30 + eval('' + inks[nn].replace(/px/g,'').replace(/\%/g,'').split(' ')[1])) + 'px';
} else {
jnkf+=jnkfd + eval(mvt + eval('' + inks[nn].replace(/px/g,'').replace(/\%/g,'').split(' ')[0])) + '% ' + eval(30 + eval('' + inks[nn].replace(/px/g,'').replace(/\%/g,'').split(' ')[1])) + '%';
}
} else {
jnkf+=jnkfd + inks[nn];
}
jnkfd=',';
}
if (incss.indexOf('} @keyframes ') != -1) {
return incss.replace('yellow',cgcols[icg]).replace('} @keyframes ', ' animation: animatedBpos 10s linear infinite; }' + kf.replace('bp1', inkf).replace('bp2', jnkf) + ' @keyframes ');
} else {
return incss.replace('yellow',cgcols[icg]).replace('} </style>', ' animation: animatedBpos 10s linear infinite; }' + kf.replace('bp1', inkf).replace('bp2', jnkf) + ' } </style>');
}
}
}
return incss;
}
For more colour and pizazz try this in thechanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows).
Previous relevant Just Javascript Memories SVG Emoji Background Tutorial is shown below.
Yesterdayโs Just Javascript Memories SVG Emoji Cursor Tutorial had good and bad news related to SVG Emoji Cursors?
- the bad news is that this CSS cursor concept does not work on mobile platforms for similar reasons to why onmouseover does not work โฆ to hover over the mobile device screen means nothing to event logic โฆ while โฆ
- the good news is that the same type of data-uri of SVG content can work for a (mobile CSS) background image as it can work for (non-mobile CSS) cursor
โฆ and so we can show, ahead of time, via a background image, news about the Memories game on mobile platforms (that are missing that CSS cursor methodology of showing similar information) โฆ as per โฆ
var dhi='';
if (navigator.userAgent.match(/Android|BlackBerry|iPhone|iPad|iPod|Opera Mini|IEMobile/i)) {
covercover=',80px 60px,80px 60px';
prevsb=String.fromCodePoint(10067,10068) + csuff;
dhi='<style> html { cursor: url("data:image/svg+xml;utf8,<svg xmlns=' + "'" + '//www.w3.org/2000/svg' + "'" + ' width=' + "'" + '96' + "'" + ' height=' + "'" + '48' + "'" + ' viewport=' + "'" + '0 0 100 100' + "'" + ' style=' + "'" + 'border-radius:60px;background-color:rgba(255,0,0,0.1);fill:black;font-size:24px;' + "'" + '><text y=' + "'" + '50%' + "'" + '>' + String.fromCodePoint(10067,10068) + csuff + '</text></svg>") 16 0, pointer; } </style>';
document.head.innerHTML+=dhi;
} else {
document.head.innerHTML+='<style> html { cursor: url("data:image/svg+xml;utf8,<svg xmlns=' + "'" + '//www.w3.org/2000/svg' + "'" + ' width=' + "'" + '96' + "'" + ' height=' + "'" + '48' + "'" + ' viewport=' + "'" + '0 0 100 100' + "'" + ' style=' + "'" + 'border-radius:60px;background-color:rgba(255,0,0,0.1);fill:black;font-size:24px;' + "'" + '><text y=' + "'" + '50%' + "'" + '>' + String.fromCodePoint(10067,10068) + csuff + '</text></svg>") 16 0, pointer; } </style>';
}
โฆ used as per code exemplified by โฆ
if ((nominal_numplayers && navigator.userAgent.match(/Android|BlackBerry|iPhone|iPad|iPod|Opera Mini|IEMobile/i)) && ocp) {
defstyle=defstyle.replace(';background-size:', ',repeat,repeat' + ';background-size:');
} else if ((nominal_numplayers && navigator.userAgent.match(/Android|BlackBerry|iPhone|iPad|iPod|Opera Mini|IEMobile/i)) && dhi != '') {
defstyle=defstyle.replace(';background-size:', ',repeat,repeat' + ';background-size:');
} else {
defstyle=defstyle.replace(';background-size:', ',no-repeat,no-repeat' + ';background-size:');
}
if ((nominal_numplayers && navigator.userAgent.match(/Android|BlackBerry|iPhone|iPad|iPod|Opera Mini|IEMobile/i)) && ocp) {
defstyle=defstyle.replace('; } </style>', ',linear-gradient(rgba(255,255,255,0.4),rgba(255,255,255,0.4)),url(' + opc.style.cursor.split('url(')[1].split(') ')[0] + '); } </style>'); // + ' ' + owidth + ' ' + oheight
} else if ((nominal_numplayers && navigator.userAgent.match(/Android|BlackBerry|iPhone|iPad|iPod|Opera Mini|IEMobile/i)) && dhi != '') {
defstyle=defstyle.replace('; } </style>', ',linear-gradient(rgba(255,255,255,0.4),rgba(255,255,255,0.4)),url(' + dhi.split('url(')[1].split(') ')[0] + '); } </style>'); // + ' ' + owidth + ' ' + oheight
} else {
defstyle=defstyle.replace('; } </style>', ',linear-gradient(rgba(255,255,255,0.4),rgba(255,255,255,0.4)),url(//www.rjmprogramming.com.au' + backi + '); } </style>'); // + ' ' + owidth + ' ' + oheight
}
So yet again, feel free to try this in thechanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows).
Previous relevant Just Javascript Memories SVG Emoji Cursor Tutorial is shown below.
The โMemoriesโ functionality introduced in yesterdayโs Just Javascript Memories Card Game Tutorial is a game component, and it is good to remember the โgameโ side to that. If a web application is a game and the player is not being timed, they may feel that freedom to be multitasking, go and do something else, and then come back โto work the gameโ. In that scenario, it would be quite friendly to offer a mechanism by which to remind the player(s) of the status of the game as they left it.
Even though we are in โJust Javascriptโ (ie. โNo Body Definitionโ) mode of use here, we still have CSS to offer a solution here, and weโve chosen in the CSS woooooorrrrrllllllddd to research a curiosity weโve had โfor just about everโ. Can we tailor the webpage โcursorโ to be โemoji text contentโ. Weโve looked this up in the past, and did not succeed on that occasion with the โurl([SVGcontent])โ we thought might be the go. It was tweaking onto this great link that gave examples for us to succeed this time, thanks, using code such as โฆ
csuff='';
var hjg='' + curplayer;
for (var ipl=0; ipl<hjg.length; ipl++) {
csuff+=String.fromCodePoint(eval(8320 + eval(eval('' + hjg.substring(ipl,eval(1 + eval('' + ipl))).charCodeAt(0)) - 48)));
}
if (ocp) { ocp.style.cursor='url("data:image/svg+xml;utf8,<svg xmlns=' + "'" + 'HTTP://www.w3.org/2000/svg' + "'" + ' width=' + "'" + '96' + "'" + ' height=' + "'" + '48' + "'" + ' viewport=' + "'" + '0 0 100 100' + "'" + ' style=' + "'" + 'border-radius:60px;background-color:rgba(255,0,0,0.1);fill:black;font-size:24px;' + "'" + '><text y=' + "'" + '50%' + "'" + '>' + String.fromCodePoint(10067,10068) + csuff + '</text></svg>") 16 0, pointer'; }
โฆ that โocpโ being the โevt.targetโ of the โonlickโ event logics previously talked about. Notice the fallback to those set cursors of โthe cursor wooooorrrrrlllllldddโ.
Along the way we offer variations to the playing rules of Memories, too, to add some variety for the user(s).
Yet again, feel free to try this in thechanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows).
Previous relevant Just Javascript Memories Card Game Tutorial is shown below.
Up until yesterdayโs Just Javascript Card Order Game One Window Tutorial every mode of execution of our web application involved the Javascript prompt (popup) window method of getting information off the user.
Today, though, adding a Memories Card Game new functionality part uses a hybrid Javascript prompt window arrangement โฆ
- a first usage is to use the default Javascript prompt window arrangement you glean from the user the number of players in the Memories Card Game to follow โฆ
- and then from then on โฆ
var lasttogglenumber='';
var lastec='', notyet=false;
var backi="/rjmquiz_plus.jpg";
var fiftytwo=52;
var message='';
var lastcard='';
var lasttto='';
var gamescoreprefix='';
var gamescores=[0];
var lasttmid='';
var lasttfrom='';
var lasttoggleto='';
var lasttogglefrom='';
var curplayer=1, card_of_play=0;
var card_game='memories';
var nominal_implication='';
var nominal_numplayers = (document.URL.replace('?','&').indexOf('&card') != -1) ? prompt('How many players are playing your ' + document.URL.replace('?','&').split('&card')[1].split('&')[0].split('#')[0].split('=')[0].replace(/\_/g,' ').trim().substring(0,1).toUpperCase() + document.URL.replace('?','&').split('&card')[1].split('&')[0].split('#')[0].split('=')[0].replace(/\_/g,' ').trim().substring(1).toLowerCase() + ' card game?', '2') : null;
if (nominal_numplayers) {
if (('' + nominal_numplayers).replace('0','').trim() != '' && ('' + nominal_numplayers).replace('0','').trim().indexOf('-') == -1) {
var prompt = function(zwords, defwords){ return null; };
nominal_implication=" var prompt = function(zwords, defwords){ return null; }; ";
fiftytwo=-1;
backi="/Games/Memories/Memories.jpg";
} else {
nominal_numplayers=null;
}
}
โฆ โpromptโ is overridden as above. That, and overriding the scoring mechanisms, and this same codeset is nearly there towards accommodating our new quite different requirement.
But with โNo Body Definitionโ/โJust Javascriptโ how can we show and implement this new Memories Card Game usage? Itโs a two way integration, the easier one being โฆ
- offer a place for click/touch on the default background imagery โฆ and with that webpage reminder โฆ
- what is an independent โadd onโ event methodology available to us, so as not to interfere with event logic that has preceded? โฆ spoiler alert โฆ double click โฆ
ele.addEventListener('dblclick', function(evt) {
location.href=document.URL.split('?')[0].split('#')[0] + '?card_memories=y';
});
โฆ (or two clicks quickly in a row) โฆ as per โฆ
var lastec='', notyet=false;
function antilastec() {
lastec='';
}
function antinotyet() {
notyet=true;
}
ele.addEventListener('click', function(evt) {
if (evt.touches) {
if (evt.touches[0].pageX) {
iourx = evt.touches[0].pageX;
ioury = evt.touches[0].pageY;
} else {
iourx = evt.touches[0].clientX;
ioury = evt.touches[0].clientY;
}
//alert('' + iourx);
} else if (evt.clientX) {
iourx = evt.clientX; // - elemLeft;
ioury = evt.clientY; // - elemLeft;
} else if (!evt.touches) {
iourx = evt.pageX; // - elemLeft;
ioury = evt.pageX; // - elemLeft;
}
if (('' + iourx + ',' + ioury) == lastec && lastec != '' && notyet) {
location.href=document.URL.split('?')[0].split('#')[0] + '?card_memories=y';
} else if (lastec == '') {
setTimeout(antilastec, 2000);
setTimeout(antinotyet, 200);
notyet=false;
lastec='' + iourx + ',' + ioury;
} else {
setTimeout(antilastec, 2000);
setTimeout(antinotyet, 200);
notyet=false;
lastec='' + iourx + ',' + ioury;
}
clickedmaybe();
});
Again, feel free to try this in thechanged cards_usefocushtml code behind the โJust Javascriptโ Memories
Card Game or live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows).
Previous relevant Just Javascript Card Order Game One Window Tutorial is shown below.
The โone windowโ rather than (52 + 1) = 53 windows scenario set up as a possibility with yesterdayโs Just Javascript Card Order Game Mobile Tutorial had us wondering โฆ
โฆ a one window solution that saves the day for mobile and we see as a good candidate for โdefault-nessโ for non-mobile โฆ weโll let that one sink in for a day or so?!
โฆ and tomorrow is today. Weโve decided not to make the one window scenario the default for non-mobile platforms, but serve as a fallback for some of the scenarios mentioned below โฆ
- the user gets blocked from using the popup windows on their non-mobile platform web browser โฆ big possibility!
- the user clicks half way through the popup window incarnation the parent window โฆ all the child popups disappear behind โฆ annoying โฆ so โฆ
var flexible=false;
function secsu() {
var ewd;
if (secs == 0) {
if (document.URL.indexOf('onewindow=') != -1 || navigator.userAgent.match(/Android|BlackBerry|iPhone|iPad|iPod|Opera Mini|IEMobile/i)) {
flexible=false;
} else {
flexible=true;
console.log('Flexible=T');
}
setTimeout(blater, 2500);
}
if (eval('' + overallgoes) < 52) {
secs++;
} else if (document.title.indexOf('Congratulations') == -1) {
document.title+=' ... Congratulations! End of Game! Refresh webpage to try again.';
}
var decs=document.title.split('.');
if (eval('' + decs.length) >= 3) {
document.title=document.title.replace('.' + decs[2].split(' ')[0] + ' ', '.' + secs + ' ');
} else {
ps=document.title.split('/')[0].trim();
pg=document.title.split('/')[1].split(' ')[0];
if (ps.indexOf('.') == -1 || pg.indexOf('.') == -1) {
ps=eval('' + overallscore + '.' + psecs); //eval(document.title.split('/')[0].trim());
pg=eval('' + overallgoes + '.' + secs);
document.title=document.title.replace(document.title.split(' ')[0], '' + overallscore + '.' + psecs + '/' + '' + overallgoes + '.' + secs);
//console.log('document.title becomes ' + document.title);
} else {
ps=eval(ps);
pg=eval(pg);
}
}
if (flexible) {
if (document.hasFocus()) {
flexible=false;
console.log('Flexible=F');
lastzkq='';
lastzkl='';
owidth=oowidth;
oheight=ooheight;
for (var igh=0; igh<oplist.length; igh++) {
opltlistl[igh]=oopltlistl[igh];
opltlistt[igh]=oopltlistt[igh];
if (oplist[igh]) {
console.log('Flexible=F' + igh);
if (!oplist[igh].closed) {
try {
oplist[igh].close();
oplist[igh]=null;
} catch(ewd) {
}
} else {
oplist[igh]=null;
}
}
}
}
}
}
โฆ document.hasFocus() to the rescue again โฆ the multiple background images of yesterdayโs work being a default part of any incarnation, and whether the click event logic of yesterday becomes relevant depends on โฆ
- if user is a mobile platform user, always relevant
- user enters URL with argument like ?onewindow=y then is always relevant โฆ else โฆ
- a scenario as above means that from that point on, the multiple background image one window click on cards modus operandi becomes relevant
We improve the web browser conditions too, if a non-mobile user โclicks half way through the popup window incarnation the parent windowโ in that we programmatically close any open child popup windows! Phew!
Feel free to try this in thechanged cards_usefocushtml code behind the โJust Javascriptโ live
run with single window (good for mobile) or default
live run (for your platform, and if non-mobile it will try child popup windows).
Previous relevant Just Javascript Card Order Game Mobile Tutorial is shown below.
Yesterdayโs Just Javascript Card Order Game Tutorial mobile usage scenario was impractical, in that mobile platforms can not work popup windows in front of a parent window. Can we convert those non-mobile popup windows into โฆ well โฆ what exactly?
Well, in order to keep to our โJust Javascriptโ (ie. โNo Body Definitionโ) pledge with this project, we needed to simulate those popups as background image parts, in the sense that you can have multiple background images these days with your HTML. Even with html as your CSS styling selector โฆ it pans out โฆ we needed to prove that today.
Also, today, for the first time, we achieved via โฆ
- comma separated background-repeat: no-repeat; list
- comma separated background-size list (set popup width height list until last one bigger (based on screen.width screen.height) for the parent background image (no-repeat))
- comma separated background-position list (as per what window.open in non-mobile was using for left top until last oneโs 0px 0px)
- comma separated background-image list (as per what window.open in non-mobile was using for URL([imageURL]) until last oneโs linear-gradient(rgba(255,255,255,0.4),rgba(255,255,255,0.4)), url(//www.rjmprogramming.com.au/rjmquiz_plus.jpg))
โฆ as per (the previous โwindow.openโ becomes โwindowopenโ) โฆ
function windowopen(one, two, three) {
if (document.URL.indexOf('onewindow=') != -1 || navigator.userAgent.match(/Android|BlackBerry|iPhone|iPad|iPod|Opera Mini|IEMobile/i)) {
console.log('Here ' + kq);
opltlistl.push((three.split('left=')[1].split(',')[0].split(')')[0].split('.')[0] + '.' + one.split('spcp=')[1].split('&')[0]));
opltlistt.push((three.split('top=')[1].split(',')[0].split(')')[0].split('.')[0] + '.' + kq));
owidth=eval(three.split('width=')[1].split(',')[0].split(')')[0].split('.')[0]);
oheight=eval(three.split('width=')[1].split(',')[0].split(')')[0].split('.')[0]);
if (defstyle.indexOf('background: URL(') != -1) {
defstyle=defstyle.split('background: URL(')[0] + 'background-repeat:no-repeat;background-size:' + owidth + 'px ' + oheight + 'px;background-position:' + ('' + opltlistl[eval(-1 + opltlistl.length)]).split('.')[0] + 'px ' + ('' + opltlistt[eval(-1 + opltlistt.length)]).split('.')[0] + '' + 'px' + ';background-image: url(' + cards[eval('' + donelist[eval(-1 + donelist.length)])] + ') ' + (' ' + ('' + opltlistl[eval(-1 + opltlistl.length)]).split('.')[0] + 'px ' + ('' + opltlistt[eval(-1 + opltlistt.length)]).split('.')[0] + '' + 'px').substring(0,1) + '; } </style>'; // + ' ' + owidth + ' ' + oheight
} else {
defstyle=defstyle.replace(';background-image:', (',' + opltlistl[eval(-1 + opltlistl.length)]).split('.')[0] + 'px ' + ('' + opltlistt[eval(-1 + opltlistt.length)]).split('.')[0] + '' + 'px' + ';background-image:');
defstyle=defstyle.replace('no-repeat','no-repeat,no-repeat');
defstyle=defstyle.replace('background-size:' + owidth + 'px ' + oheight + 'px','background-size:' + owidth + 'px ' + oheight + 'px,' + owidth + 'px ' + oheight + 'px');
defstyle=defstyle.replace('; } </style>', ',url(' + cards[eval('' + donelist[eval(0 + ijk)])] + ') ' + (' ' + ('' + opltlistl[eval(-1 + opltlistl.length)]).split('.')[0] + 'px ' + ('' + opltlistt[eval(-1 + opltlistt.length)]).split('.')[0] + '' + 'px').substring(0,1) + '; } </style>'); // + ' ' + owidth + ' ' + oheight
}
return null;
}
return window.open(one, two, three);
}
โฆ a one window solution that saves the day for mobile and we see as a good candidate for โdefault-nessโ for non-mobile โฆ weโll let that one sink in for a day or so?!
We needed to add event logic we were not sure would work at the start of the day, and saw it working by the end, with โฆ
var iourx=-1, ioury=-1;
function blater() {
if (1 == 2 && navigator.userAgent.match(/Android|BlackBerry|iPhone|iPad|iPod|Opera Mini|IEMobile/i)) {
window.addEventListener('touchstart', function(evt) {
evt.preventDefault();
var touches = evt.changedTouches;
//if (evt.touches) {
if (touches[0].pageX) {
iourx = touches[0].pageX;
ioury = touches[0].pageY;
} else if (touches[0].clientX) {
iourx = touches[0].clientX;
ioury = touches[0].clientY;
}
//alert('x:' + iourx);
//}
clickedmaybe();
}, false);
} else {
eles = document.querySelectorAll("*")
for (var ele of eles) {
console.log('yes well');
if (navigator.userAgent.match(/Android|BlackBerry|iPhone|iPad|iPod|Opera Mini|IEMobile/i)) {
ele.addEventListener('touchstart', function(evt) {
evt.preventDefault();
var touches = evt.changedTouches;
//if (evt.touches) {
if (touches[0].pageX) {
iourx = touches[0].pageX;
ioury = touches[0].pageY;
} else if (touches[0].clientX) {
iourx = touches[0].clientX;
ioury = touches[0].clientY;
}
//alert('x:' + iourx);
//}
clickedmaybe();
}, false);
ele.addEventListener('touchmove', function(evt) {
evt.preventDefault();
var touches = evt.changedTouches;
//if (evt.touches) {
if (touches[0].pageX) {
iourx = touches[0].pageX;
ioury = touches[0].pageY;
} else if (touches[0].clientX) {
iourx = touches[0].clientX;
ioury = touches[0].clientY;
}
//alert('x:' + iourx);
//}
clickedmaybe();
}, false);
ele.addEventListener('click', function(evt) {
evt.preventDefault();
var touches = evt.changedTouches;
//if (evt.touches) {
if (touches[0].pageX) {
iourx = touches[0].pageX;
ioury = touches[0].pageY;
} else if (touches[0].clientX) {
iourx = touches[0].clientX;
ioury = touches[0].clientY;
}
//alert('x:' + iourx);
//}
clickedmaybe();
}, false);
} else {
ele.addEventListener('click', function(evt) {
if (evt.touches) {
if (evt.touches[0].pageX) {
iourx = evt.touches[0].pageX;
ioury = evt.touches[0].pageY;
} else {
iourx = evt.touches[0].clientX;
ioury = evt.touches[0].clientY;
}
//alert('' + iourx);
} else if (evt.clientX) {
iourx = evt.clientX; // - elemLeft;
ioury = evt.clientY; // - elemLeft;
} else if (!evt.touches) {
iourx = evt.pageX; // - elemLeft;
ioury = evt.pageX; // - elemLeft;
}
clickedmaybe();
//alert('here');
});
}
}
}
}
See this in thechanged cards_usefocushtml code behind the โJust Javascriptโ live
run with single window (good for mobile) or default
live run (for your platform) we, again, welcome you to try for yourself.
Previous relevant Just Javascript Card Order Game Tutorial is shown below.
Today weโve made the web application of yesterdayโs Just Javascript Quiz Drag Tutorial โdual purposeโ โฆ
- quiz โฆ as for yesterday, and before โฆ and as of today, making more use of the card organizational side to the popup windows we introduce โฆ
- card order game
This card order game asks you to force the focus of the correct popup window (to score in the Card Order Game) in the order as designated by the background image part we have added today, and supported by the following Javascript โmappingโ code โฆ
var dragorder=[], curdrag=0;
var cards=["//www.rjmprogramming.com.au/images/01s.gif?n=7",
"//www.rjmprogramming.com.au/images/02s.gif?n=16",
"//www.rjmprogramming.com.au/images/03s.gif?n=33",
"//www.rjmprogramming.com.au/images/04s.gif?n=29",
"//www.rjmprogramming.com.au/images/05s.gif?n=8",
"//www.rjmprogramming.com.au/images/06s.gif?n=35",
"//www.rjmprogramming.com.au/images/07s.gif?n=52",
"//www.rjmprogramming.com.au/images/08s.gif?n=51",
"//www.rjmprogramming.com.au/images/09s.gif?n=12",
"//www.rjmprogramming.com.au/images/10s.gif?n=30",
"//www.rjmprogramming.com.au/images/11s.gif?n=1",
"//www.rjmprogramming.com.au/images/12s.gif?n=36",
"//www.rjmprogramming.com.au/images/13s.gif?n=22",
"//www.rjmprogramming.com.au/images/01h.gif?n=32",
"//www.rjmprogramming.com.au/images/02h.gif?n=23",
"//www.rjmprogramming.com.au/images/03h.gif?n=3",
"//www.rjmprogramming.com.au/images/04h.gif?n=18",
"//www.rjmprogramming.com.au/images/05h.gif?n=28",
"//www.rjmprogramming.com.au/images/06h.gif?n=39",
"//www.rjmprogramming.com.au/images/07h.gif?n=45",
"//www.rjmprogramming.com.au/images/08h.gif?n=48",
"//www.rjmprogramming.com.au/images/09h.gif?n=50",
"//www.rjmprogramming.com.au/images/10h.gif?n=44",
"//www.rjmprogramming.com.au/images/11h.gif?n=4",
"//www.rjmprogramming.com.au/images/12h.gif?n=9",
"//www.rjmprogramming.com.au/images/13h.gif?n=5",
"//www.rjmprogramming.com.au/images/01d.gif?n=27",
"//www.rjmprogramming.com.au/images/02d.gif?n=41",
"//www.rjmprogramming.com.au/images/03d.gif?n=20",
"//www.rjmprogramming.com.au/images/04d.gif?n=11",
"//www.rjmprogramming.com.au/images/05d.gif?n=37",
"//www.rjmprogramming.com.au/images/06d.gif?n=49",
"//www.rjmprogramming.com.au/images/07d.gif?n=42",
"//www.rjmprogramming.com.au/images/08d.gif?n=6",
"//www.rjmprogramming.com.au/images/09d.gif?n=21",
"//www.rjmprogramming.com.au/images/10d.gif?n=31",
"//www.rjmprogramming.com.au/images/11d.gif?n=40",
"//www.rjmprogramming.com.au/images/12d.gif?n=43",
"//www.rjmprogramming.com.au/images/13d.gif?n=17",
"//www.rjmprogramming.com.au/images/01c.gif?n=46",
"//www.rjmprogramming.com.au/images/02c.gif?n=19",
"//www.rjmprogramming.com.au/images/03c.gif?n=47",
"//www.rjmprogramming.com.au/images/04c.gif?n=25",
"//www.rjmprogramming.com.au/images/05c.gif?n=10",
"//www.rjmprogramming.com.au/images/06c.gif?n=15",
"//www.rjmprogramming.com.au/images/07c.gif?n=13",
"//www.rjmprogramming.com.au/images/08c.gif?n=26",
"//www.rjmprogramming.com.au/images/09c.gif?n=38",
"//www.rjmprogramming.com.au/images/10c.gif?n=34",
"//www.rjmprogramming.com.au/images/11c.gif?n=2",
"//www.rjmprogramming.com.au/images/12c.gif?n=14",
"//www.rjmprogramming.com.au/images/13c.gif?n=24"];
for (var ic=1; ic<=cards.length; ic++) {
found=false;
for (var jc=1; jc<=cards.length; jc++) {
if ((cards[eval(-1 + jc)] + '~').indexOf('?n=' + ic + '~') != -1) {
dragorder.push(eval(-1 + jc));
cards[eval(-1 + jc)]=cards[eval(-1 + jc)].replace('?n=' + ic, '');
firstbit+=String.fromCodePoint(eval('' + spcps[eval(-1 + jc)].split('/')[0])) + ' ';
found=true;
}
}
}
โฆ and โmaking use ofโ this and the new codeline as popups are created โฆ oplist[eval(-1 + oplist.length)].document.name=โ + kl; we have โฆ
function ourprompt(tw, blb, bdef) {
var kijk;
if (oplist[eval('' + tw)].document.name == ('' + dragorder[eval('' + curdrag)]) && eval('' + curdrag) == eval('' + overallgoes)) {
console.log('Dragorder[' + curdrag + ']=' + dragorder[eval('' + curdrag)] + ' vs tw=' + tw + ' and overall;goes=' + overallgoes);
var decs=document.title.split('.');
curdrag++;
overallgoes++;
if (eval('' + decs.length) >= 3) {
document.title=document.title.replace('.' + decs[1] + '.', '.' + curdrag + '/' + overallgoes + '.');
}
oplist[eval('' + tw)].close();
return null;
}
// Quiz only code follows
}
โฆ code.
It must be in the correct order (and not interrupted by quiz answer completions) to score, and you are timed, so you can try improving over time, using a document.title score presentation as per โฆ
[QuizScore].[CardOrderGameScore]/[QuizAnswerAttemptCount].[SecondsElapsed] [MultiPlayerQuizScoreGoesBreakdown] is User: Score/Goes - RJM Programming - April, 2021
โฆ so that both usages for the web application can be accommodated for in thechanged cards_usefocushtml code behind the โJust Javascriptโ live
run we welcome you to try for yourself.
Previous relevant Just Javascript Quiz Drag Tutorial is shown below.
Adding to yesterdayโs Just Javascript Quiz CSS Styling Tutorial we have added some โฆ
- non-mobile platform, only โฆ
- drag and drop functionality โฆ for โฆ
- the child popup windows
โฆ achieved through the comparison of โฆ
- original [popupWindow].screenLeft and [popupWindow].screenTop โฆ initially, to โฆ
- [popupWindow].screenLeft and [popupWindow].screenTop over time
โฆ and if one popup is dragged to overlay another it is closed, or you, as the user, can just drag and drop for clarity, leaving the popup window of the next quiz question out in the open, perhaps.
In order to achieve this, and keep backward compatibility we needed to delay the quiz question prompt window via โฆ
- document.hasFocus() is true โฆ then if โฆ
- inhouse dragging checks clear it of overlaying another popup (in which case that popup is programmatically closed, allowing another popup to become the โfocus windowโ) โฆ then โฆ
- delay (by 8 seconds) the prompt window (and in that time the user can be dragging popups (but no popups were harmed in the making of this tutorial)) โฆ via โฆ
setTimeout(function() { hj=prompt(dp + window.opener.blurb(), def); if (hj == null) { hj=''; } else { hj=window.opener.assess(hj); } if (hj.replace(def,'') != '') { checka(hj); } else { setTimeout(pa,10000); } aminmiddle=false; }, 8000);
โฆ you can see in amongst thechanged cards_usefocushtml code behind the โJust Javascriptโ live
run you are welcome to try for yourself โฆ best on non-mobile.
Still โNo Body Definitionโ, โJust Javascriptโ!
Previous relevant Just Javascript Quiz CSS Styling Tutorial is shown below.
Our โJust Javascriptโ adage used throughout this blog posting thread, up until today, headed by yesterdayโs Just Javascript Quiz Content Management Tutorial needs more explanation. Really what we are trying to do might better be described as โNo Body Definitionโ (ie. no defined document.body) but have โฆ
- an HTML webpage (ie. within <html> and </html>) โฆ has โฆ
- <head> and </head> (ie. document.head) content which can be made up of (at least) title, style, script, link, meta tags
To assert โJust Javascriptโ is just to allow script content above, but what we should really say is โJust Head Contentโ but that is not nearly so marketable, is it now?!
The thing is, though, we can dynamically add title, style, link, meta tag content within the script content, and we do this more than statically define it, to feel better about our ethics saying โJust Javascriptโ.
Dynamically adding style CSS styling either โฆ
- using Javascript DOM (not available to us for document.getElementById([elementID] and nor can we use inline CSS via style=โ[CSSstyling]โ statically within HTML element code for that same reason) ideas today though โฆ remember โNo Body Definitionโ โฆ but โฆ
- we can append to <head> and </head> (for todayโs scenario) as per โฆ
document.head.innerHTML+="<style> html { background-color: yellow; font-size: 36px; background: URL('//www.rjmprogramming.com.au/rjmquiz.jpg'); background-size: cover; } </style>";
โฆ allowing (into the scope of our work CSS styling of) background (image(s)) and other background styling ideas that can get us past the anonymous feel the web application had before today. We tailored the background image above to suit our Quiz and help it be a bit more self explanatory โฆ thanks CSS styling! We add onto the child โcardโ popup windows, their own background image colour and pizazz, to cheer things up in CSSstyling enhanced cards_usefocushtml code behind the โJust Javascriptโ live
run.
You may well ask โฆ
What can we hang our hat on with CSS style selectors without a body element?
Well, we had to step out of our usual comfort zone of CSS styling thinking, and realize, even without that body element we can still use the html selector to โpoint atโ the entirety of your webpage of interest.
Previous relevant Just Javascript Quiz Content Management Tutorial is shown below.
It feels like an โonions of the 4th dimensionโ idea to allow the user to control the questions and answers behind the workings of yesterdayโs Just Javascript Quiz Multiple Users Tutorialโs web application, featuring โJust Javascriptโ.
Itโs not โJust Javascriptโ weโre keeping, itโs โJust HTMLโ client work rather than involving any serverside anything (eg.PHP) and yet this question and answer data could be quite sizeable. What can we use, given no PHP serverside, and given weโve decided not to navigate via Ajax/FormData techniques? How about โthe better than HTTP Cookiesโ twins โฆ
- sessionStorage โฆ and โฆ
- localStorage
Yep, set up a means by which these two can store and restore questions and answers entered by the user, using these storage methods above.
function reassess() {
var retv='', ewq;
var retcols=[];
var ir=0;
if (window.localStorage) {
try {
retv=('' + window.localStorage.getItem('cards_usefocus_local')).replace(/^null$/g,'');
if (retv != '') {
//alert('0:' + retv);
retcols=decodeURIComponent(retv).split('~');
sq=[];
asq=[];
for (ir=0; ir<retcols.length; ir++) {
sq.push(retcols[ir].split('?!')[0] + '?');
asq.push(retcols[ir].split('?!')[1]);
nomap=false;
given='';
}
return;
}
} catch(ewq) {
}
}
if (window.sessionStorage) {
try {
retv=('' + window.sessionStorage.getItem('cards_usefocus_session')).replace(/^null$/g,'');
if (retv != '') {
//alert('1:' + retv);
retcols=decodeURIComponent(retv).split('~');
sq=[];
asq=[];
for (ir=0; ir<retcols.length; ir++) {
sq.push(retcols[ir].split('?')[0] + '?');
asq.push(retcols[ir].split('?')[1]);
nomap=false;
given='';
}
return;
}
} catch(ewq) {
}
}
}
function assess(what) {
var ewq, retv='';
if (what.toLowerCase() == '?x') {
sslistq=[];
sslista=[];
if (window.sessionStorage) {
try {
window.sessionStorage.removeItem('cards_usefocus_session');
} catch(ewq) {
}
location.href=document.URL.split('#')[0].split('?')[0] + '?rand=' + Math.floor(Math.random() * 198765897);
return '';
}
return '';
} else if (what.toLowerCase() == '?!x') {
lslistq=[];
lslista=[];
if (window.localStorage) {
try {
window.localStorage.removeItem('cards_usefocus_local');
} catch(ewq) {
}
location.href=document.URL.split('#')[0].split('?')[0] + '?rand=' + Math.floor(Math.random() * 198765897);
return '';
}
return '';
} else if (what.toLowerCase().indexOf('?!') != -1) {
if (what.toLowerCase() == '?!') {
location.href=document.URL.split('#')[0].split('?')[0] + '?rand=' + Math.floor(Math.random() * 198765897);
return '';
}
if (window.localStorage) {
if (lslistq.length == 0) {
lslistq.push(what.split('?!')[0]);
lslista.push(what.split('?!')[1]);
window.localStorage.setItem('cards_usefocus_local', encodeURIComponent(what));
} else {
lslistq.push(what.split('?!')[0]);
lslista.push(what.split('?!')[1]);
window.localStorage.setItem('cards_usefocus_local', window.localStorage.getItem('cards_usefocus_local') + encodeURIComponent('~' + what));
}
}
return '';
} else if (what.toLowerCase().indexOf('?') != -1) {
if (what.toLowerCase() == '?') {
location.href=document.URL.split('#')[0].split('?')[0] + '?rand=' + Math.floor(Math.random() * 198765897);
return '';
}
if (window.sessionStorage) {
if (sslistq.length == 0) {
sslistq.push(what.split('?')[0]);
sslista.push(what.split('?')[1]);
window.sessionStorage.setItem('cards_usefocus_session', encodeURIComponent(what));
} else {
sslistq.push(what.split('?')[0]);
sslista.push(what.split('?')[1]);
window.sessionStorage.setItem('cards_usefocus_session', window.sessionStorage.getItem('cards_usefocus_session') + encodeURIComponent('~' + what));
}
}
return '';
} else {
firstbit='';
if (window.localStorage) {
try {
retv=('' + window.localStorage.getItem('cards_usefocus_local')).replace(/^null$/g,'');
if (retv != '' && nomap) { location.href=document.URL.split('#')[0].split('?')[0] + '?rand=' + Math.floor(Math.random() * 198765897); }
} catch(ewq) {
}
}
if (window.sessionStorage) {
try {
retv=('' + window.sessionStorage.getItem('cards_usefocus_session')).replace(/^null$/g,'');
if (retv != '' && nomap) { location.href=document.URL.split('#')[0].split('?')[0] + '?rand=' + Math.floor(Math.random() * 198765897); }
} catch(ewq) {
}
}
}
return what;
}
Thefairly significantly changed cards_usefocushtml code behind the โJust Javascriptโ live
run is worth a look, we figure, for up to 52 players who play in turn.
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