Our title today is โOverlay Iframe Remembering Textarea Client Sharing Tutorialโ, a curiosity for some readers, am sure, being the word โClientโ. This is a deliberate word, not an accident, because we intend going as far as we can not involving a serverside language like PHP in the workings of our โOverlay Iframe Rememberingโ methodology โBackground Layer Wordingโ web application. Where it comes to โSharingโ, whatโs the big deal? Well, when you involve PHP serverside thoughts an email attachment can be coded and programmed for within your web application, but not with Javascript client work, only. So what can we do? We can provide a mechanism to allow the user the chance to โSelect Allโ and โCopyโ some image data that can then be โPasteโd into the body section of an Email Client email message, to form an email attachment on the occasion of that user clicking the Email Clientโs Send button.
So, further to yesterdayโs Overlay Iframe Remembering Textarea Quiz Tutorial โfirst variantโ quiz, the architecture of the underlying web application gets a โnew layer makeoverโ of HTML5 canvas element(s). Contributing parts to that canvas elementโs data come from a variety of textarea layers (remember the different font colurs and the โSwap Layerโ button), and so, it is easiest to get our head around compiling all this into โฆ
top.document.getElementById('canvasid')
โฆ as the (Javascript) DOM object reference to this โtopโ (and first) created canvas element with all this. See in the code also, codelines like โฆ
top.canvtext(parent.document.getElementById('tais').value);
โฆ which, no matter how far down into the textarea layers you are, will call on that first defined version of that Javascript function โcanvtextโ (with the parent textarea content as via parent.document.getElementById(โtaisโ).value), as per โฆ
function canvtext(intxt) {
var zero=0;
var loca=intxt.split(String.fromCharCode(10));
if (lines.length != 0 && loca.length != 0 && loca.length >= lines.length) {
if (lines[0] == loca[0]) { lines=[]; }
}
if (lines.length == 0) {
ty=14;
context.font = cf;
eval(clearcmd);
if (documentURL.indexOf(se) != -1) { // is original background layer
context.strokeStyle = "blue";
} else {
context.strokeStyle = "black";
}
lines=intxt.split(String.fromCharCode(10));
for (ilines=zero; ilines<lines.length; ilines++) {
if (lines[ilines] == "" && linesb.length > ilines) {
if (linesb[ilines] != '') {
if (documentURL.indexOf(se) != -1) { // is original background layer
context.strokeStyle = "black";
} else {
context.strokeStyle = "blue";
}
context.strokeText(linesb[ilines],tx,ty);
if (documentURL.indexOf(se) != -1) { // is original background layer
context.strokeStyle = "blue";
} else {
context.strokeStyle = "black";
}
}
} else {
context.strokeText(lines[ilines],tx,ty);
}
ty+=12;
}
} else {
zero=eval('' + lines.length);
for (var iloca=zero; iloca<loca.length; iloca++) {
lines.push(loca[iloca]);
}
for (ilines=zero; ilines<lines.length; ilines++) {
if (lines[ilines] == "" && linesb.length > ilines) {
if (linesb[ilines] != '') {
if (documentURL.indexOf(se) != -1) { // is original background layer
context.strokeStyle = "blue";
} else {
context.strokeStyle = "black";
}
context.strokeText(linesb[ilines],tx,ty);
if (documentURL.indexOf(se) != -1) { // is original background layer
context.strokeStyle = "black";
} else {
context.strokeStyle = "blue";
}
}
} else {
context.strokeText(lines[ilines],tx,ty);
}
ty+=12;
}
document.getElementById('icanvas').innerHTML='<img style="display:none;" onload="imgonl(this);" src="' + elem.toDataURL() + '" title="Canvas contents"></img>';
}
}
The big deal of this? Well, involving client code usage only, there is no way to create an email with multi-colour text, but you can here, because that multi-colour text from various textarea (text input and output) elements is compiled into that top canvas element and sent to a popup window content via a [canvas].toDataURL method data URI img element โsrcโ property assignment. Then it is optionally available to a user to use whatever operating system method is available to them to Select All/Copy this ready for a Paste operation somewhere else (and weโre suggesting Email, as an attachment, though there are a myriad of other ideas you could use this โcopy bufferโ for).
And so, again, thechanged third draft of add_background_layerhtm can be tried yourself at todayโs live
run link.
Previous relevant Overlay Iframe Remembering Textarea Quiz Tutorial is shown below.
Today we construct our first โoverlay iframe rememberingโ variant on yesterdayโs Overlay Iframe Remembering Textarea Primer Tutorial โproof of conceptโ textarea web application. This variant is a โฆ
- Country Capital Quiz โฆ featuring โฆ
- a teletext feel โฆ to its presentation of the โฆ
- question โฆ whose โฆ
- answer can be a Capital City name or Country name โฆ all via โฆ
- English language
You answer in a textbox and because we are comparing to Capital City or Country place names whose characters may fall outside the English keyboard letters ascii range we donโt want to penalise users who donโt enter those UTF-8 non-ascii characters that may be involved. So, what to do?
- firstly, up in the โheadโ section (of this web applicationโs webpage) allow for the UTF-8 characters โฆ
<meta charset="utf-8"/> - secondly, define the data in a select element, the second option tag of which we exemplify below contains a non-ascii character example Capital City โฆ
<select style='display:none;' id=capitals>
...
<option value="China">Beijing</option>
<option value="Colombia">Bogotรก</option>
...
</select>
โฆ and then โฆ - populate two global arrays via โฆ
var capitals=[],countries=[];
if (capitals.length == 0) {
var optsare=document.getElementById('capitals').innerHTML.split('</option>');
for (var iopts=0; iopts<optsare.length; iopts++) {
if (optsare[iopts].trim() != '') {
capitals.push(optsare[iopts].split('>')[eval(-1 + optsare[iopts].split('>').length)].split(',')[0].split(' (')[0]);
countries.push(optsare[iopts].split(' value="')[1].split('"')[0]);
}
}
}
โฆ as the basis for โฆ - randomly picking a question and answer set that uses our โoft used techniqueโ (with a small twist) as per โฆ
choice=Math.floor(Math.random() * eval(2 * eval('' + capitals.length)));
โฆ that small twist helping us randomize the idea of whether the answer should be a Capital City or a Country place name โฆ the question of which we โฆ - display in that โteletextโ way via โฆ
function teletextit() {
if (eval('' + iq) < eval('' + question.length)) {
document.getElementById('tais').value+=question.substring(iq, eval(1 + iq));
}
iq++;
if (eval('' + iq) < eval('' + question.length)) {
setTimeout(teletextit, 200);
} else {
document.getElementById('tais').value+=String.fromCharCode(10) + String.fromCharCode(10);
}
}
โฆ and then over to the user interaction, and on checking that user answer provided โฆ - later, to test answer correctness we donโt use the โascii friendlyโ indexOf (as we so often use) but, instead, use โฆ
function oneintwo(aone, atwo) {
var ret=false, ijk=0, jkl=0, iij=0, jjj=0;
if (atwo != '' && aone != '' && atwo.length >= 3 && aone.length >= 3) {
ijk=atwo.indexOf(aone.substring(0,1));
if (ijk >= 0) {
iij=ijk;
ret=true;
for (jkl=ijk; jkl<eval(eval('' + ijk) + eval('' + aone.length)); jkl++) {
if (ret && atwo.substring(jkl, eval(1 + iij)) >= 'a' && atwo.substring(jkl, eval(1 + iij)) <= 'z') {
if (ret && aone.substring(jjj, eval(1 + jjj)) >= 'a' && aone.substring(jjj, eval(1 + jjj)) <= 'z') {
if (atwo.substring(iij).indexOf(aone.substring(jjj, eval(1 + jjj))) >= 0) {
iij+=atwo.substring(iij).indexOf(aone.substring(jjj, eval(1 + jjj)));
} else {
ret=false;
}
}
}
jjj++;
}
}
}
return ret;
}
โฆ which would return true for oneintwo(โBogotaโ, โBogotรกโ) as, in all fairness, it should
And so thechanged second draft of add_background_layerhtm can be tried yourself at todayโs live
run link.
Previous relevant Overlay Iframe Remembering Textarea Primer Tutorial is shown below.
The recent HTML5 Web Audio Overlay Tutorial introduced a new term for us โฆ
โฆ trying to give a name (or term) to the โoverlayโ idea of a โฆ
- parent webpage โฆ completely being overlayed (via the auspices of three of our favourite overlay suspects) โฆ
- position:absolute property
- z-index
- opacity
โฆ but being seen through a โฆ
- child โiframeโ webpage
โฆ as two webpages with sharable data.
Youโll also know, if you are a regular at this blog, how we like, and โare suckersโ for the use of the HTML textarea element โฆ giggle at your peril โฆ โrevenge of the textareaโ is coming. In this context, why donโt we combine the concepts above? Before you โBah, humbug!โ weโre ready with the <strike></strike> to โcounter any Bah, humbug! with the idea that two textareas can represent two voices and so represent a conversation, albeit, today, only with somebody close byโ. We donโt venture that far ourselves with this separation today, being a bit bamboozled by the complexity of the logic โฆ only โฆ
- changing the font colours โฆ and โฆ
- allowing for textarea โfocusโ swaps โฆ and โฆ
- allowing for contributions to the background textarea from the foreground
โฆ but that doesnโt preclude you from downloading todayโs first draft of add_background_layerhtml and/or trying it for yourself at todayโs live
run link, and adding your own ideas onto this HTML and Javascript โproof of conceptโ start.
Previous relevant HTML5 Web Audio Overlay Tutorial is shown below.
Again, in building on yesterdayโs HTML5 Web Audio Duration Tutorial two pronged approach, we have another one today, those approaches involving โฆ
- first allow for clientside HTML to do what serverside PHP usually does for us โฆ handle large amounts of data as PHP can do using its $_POST[] approach โฆ weโre going to call โOverlay Iframe Rememberingโ โฆ whereby the
- navigational form gets a new id=waform onsubmit=โreturn takealook(this);โ โฆ
function takealook(fo) {
var noneed=true;
var nsuffix='';
if (document.getElementById('url1').value.length > 500) { noneed=false; }
if (document.getElementById('url2').value.length > 500) { noneed=false; }
if (document.getElementById('url3').value.length > 500) { noneed=false; }
if (document.getElementById('url4').value.length > 500) { noneed=false; }
if (document.getElementById('durationget').value.length > 0) { nsuffix='ยฌoka=secret'; noneed=false; }
if (source_valid()) {
if (noneed) { return true; }
document.getElementById('divbody').style.opacity='0.2';
document.getElementById('diframe').innerHTML="<iframe style='position:absolute;top:0px;left:0px;z-index:" + eval(1 + eval('0' + zi)) + ";width:100%;height:100vh;' src='" + document.URL.split('#')[0].split('?')[0] + "?zi=" + eval(1 + eval('0' + zi)) + nsuffix + "'></iframe>";
} else {
if (notoka.trim().toLowerCase() == 'secret') { noneed=false; }
if (noneed) { return true; }
document.getElementById('divbody').style.opacity='0.2';
document.getElementById('diframe').innerHTML="<iframe style='position:absolute;top:0px;left:0px;z-index:" + eval(1 + eval('0' + zi)) + ";width:100%;height:100vh;' src='" + document.URL.split('#')[0].split('?')[0] + "?zi=" + eval(1 + eval('0' + zi)) + "ยฌoka=" + encodeURIComponent(notoka.trim()) + "'></iframe>";
}
return false;
}
โฆ where if noneed ends up as false we perform some overlay favourites โฆ building on โฆ - textbox HTML design changes from โฆ
<input style='display:inline-block;background-color:#f0f0f0;' type=text name=url2 title='Audio URL 2' value='./one_to_fiftynine.m4a'></input>
โฆ to โฆ
<input data-id=url2 onblur="document.getElementById(this.getAttribute('data-id')).value=this.value;" style='display:inline-block;background-color:#f0f0f0;' type=text name=url2 title='Audio URL 2' value='./one_to_fiftynine.m4a'></input>
<div id=dform style='display:none;'></div>
<div id=diframe></div>
โฆ that makes the document.body onload logic below be useful for the context of that onsubmit form logic above โฆ -
document.getElementById('dform').innerHTML=document.getElementById('waform').innerHTML.replace(/\ data\-id=/g, ' id=').replace(/\ onblur=/g, ' data-onblur=');
โฆ as per theseinterim changes โฆ then in the context of those large amounts of data possibly coming from โฆ
- navigational form gets a new id=waform onsubmit=โreturn takealook(this);โ โฆ
- like with the recent Video via Canvas File API Tutorial โฆ
โฆ we see for web applications, two primary source โpartitionsโ, those being โฆ
- around the โnetโ (in the server wooooooorrrrrlllllld, in the public areas of the Internet, which are not in โthe dark webโ, that is) via an absolute URL (to the same domain or beyond) and/or relative URL (in relation to the URL โhomeโ place on the web server of the same domain as where you launched it โฆ which we catered for yesterday, though quietly weโd have allowed absolute URLs too, itโs just that cross-domain restrictions make us shy about publicizing that) โฆ versus โฆ
- on the client computer (or device)
โฆ and, yes, for all those who guessed weโd try to cater for image and/or video data coming from this client source, you are correct โฆ
โฆ media file browsing, via the wonderful File API, additional functionality as per thesechanges to web_audio
htm
Did you get from the code snippets how this โOverlay Iframe Rememberingโ works by storing the large amounts of data in an overlayed โlayerโ of webpage, both webpage layers โclientsideโ by nature and available datawise to each other in a parent/child (layer1WebpageParent/layer2OverlayedIframeWebpageChild) arrangement? Perhaps it is easier to see it in action at thislive run link.
Previous relevant HTML5 Web Audio Duration Tutorial is shown below.
In building on yesterdayโs HTML5 Web Audio Primer Tutorial we adopted a two pronged approach, that being โฆ
- first allow for the reduction of use of Javascript eval involving statements that assign values (ie. eval statement contains an โ=โ sign) (but will continue on with it helping out with some mathematics) โฆ in favour of using arrays instead โฆ
var source=[];
var sourcep=[];
var notoka=location.search.split('notoka=')[1] ? (" " + decodeURIComponent(location.search.split('notoka=')[1]).split('&')[0]) : "";
if (notoka == "") {
for (var iii=1; iii<=4; iii++) {
source.push(null);
sourcep.push(false);
}
}
for (var ii=5; ii<500; ii++) {
if (source_valid()) { //if (typeof source !== 'undefined') {
source.push(null);
if (sourcep_valid()) { //if (typeof sourcep !== 'undefined') {
sourcep.push(false);
}
} else {
eval("var source" + ii + " = null;"); //context.createBufferSource();
}
}
function source_valid() {
if (typeof source !== 'undefined') {
if (source.length >= 4) { return true; }
}
return false;
}
function sourcep_valid() {
if (typeof sourcep !== 'undefined') {
if (sourcep.length >= 4) { return true; }
}
return false;
}
โฆ as per theseinterim changes โฆ then go on to โฆ - other changes as per โฆ
- add duration as a very useful third parameter โฆ
Seconds โฆ optionally follow by ; sets of ButtonNumber1to4:StartingAt=[0]:StartingIn=[0]:Loop=[false]:Duration=[0]
โฆ to Web Audio class โstartโ method โฆ the use of which is the final piece in a puzzle that allows us to โฆ
- schedule an execution run of button presses to play Audio ahead of time โฆ because with a duration we can piggy back the audios (so be able to synchronize our efforts better) โฆ and we also โฆ
- open the Audio content up to the โserverโ woooorrrrlllld (via the โrevealโ friendly HTML details/summary element combination) by allowing the user to specify their own 4 audio URLs (and one synchronized video one) along with 4 button labels presented in an HTML form method=GET to renavigate with this user supplied content back to the body onload scenario
โฆ to arrive at this finallychanged web_audio
html
- add duration as a very useful third parameter โฆ
โฆ that we welcome you to try at this liverun link.
Previous relevant HTML5 Web Audio Primer Tutorial is shown below.
As an audio/video synchronization alternative to the techniques used in Mac OS X Text to English Speech Primer Tutorial, today, we involve the great Web Audio API functionality introduced with HTML5 and โstarringโ in HTML5 Rocksโs Getting Started with Web Audio API great advice on this subject.
We start down this long road, we suspect, being able to โฆ
- set up the audio playing of four separate audio sources (some featuring in Spliced Audio Number Genericization Tutorial) โฆ where โฆ
- one, with its default configuration, synchronizes with an apt video media play
- allow looping
- allow for โstart atโ seconds
- allow for โstart inโ seconds
โฆ on a first draft HTML and Javascript and CSS web_audiohtml live
run link.
We hope you hang around on our road trip with this topic.
Previous relevant Spliced Audio Number Genericization Tutorial is shown below.
If youโve completed a successful โproof of conceptโ stage to a project, it can be tempting at this early stage, even before applying it to the specific intended software integration target, to consider ways to โgenericizeโ that application, and so it is for us, here, with yesterdayโs Spliced Audio Number Announcements Tutorial, as shown below, that we feel this could come along to be applied for other purposes. We have no doubt the exercise of doing this serves at least three good purposes โฆ
- slow it down a bit before rushing to โsoftware integrateโ, as patience can be good here
- learn more about whatโs possible, and what isnโt, to do with the scope of your planning and thinking
- other application may, too, benefit from this โearly daysโ โgenericizationโ of a potential plugin component piece of HTML and Javascript code
In this early stage of โgenericizationโ thoughts, we think that with our project we want to keep intact these ideas โฆ
- thereโll be up to 3 โcolumnsโ of ideas to piece together an audio message from its constituent parts, like with those Sydney train platform announcements weโve talked about before
- thereโll be 3 soundfiles mapped to most of the usage regarding these 3 โcolumnsโ
- thereโll be the possibility for silence to be an option in each โcolumnโ
- thereโll be the mechanism by which the user can define their own โTitleโ and โSubtitleโ and 3 โcolumnโ headings themselves
- thereโll be 2 leftmost โcolumnsโ that define counting numbers whose ranges can be defined by the user, where, for now, the timing of sounds goes that sounds start at [number].4 seconds and plays for 1.5 seconds
- thereโll be minimum and maximum special case entries available for user definition in the leftmost โcolumnโ that calls on the fourth soundfile, where, for now, the timing of sounds goes that sounds start at 0 seconds and 2 seconds respectively and plays for 2 seconds
- thereโll be a minimum special case entry available for user definition in the middle โcolumnโ that calls on a sound from the third soundfile, where, for now, the timing of sounds goes that sounds start at 3.1 seconds and plays for 1.8 seconds
- thereโll be 1 rightmost โcolumnโ that can have three entries defined
And that is as far as we go with โgenericizationsโ, at this stage, with our project.
In our experience, what Javascript function is a big friend of โgenericizationโ? Weโd say Javascript eval function is our favourite here.
Itโs funny to think that our HTML and Javascript and CSS audio_1_59htm, vastly changed from yesterday as per thislink, functions exactly the same in its default form, and you can continue to enjoy its accompanying default
live run link, but it can, through the use of complex URLs (only, just at this early stage) be made to look quite different, with the same code, as you can see with this complex
live run.
So, in summary, this leaves us with many more โlive runโ options, those being โฆ
- Default
live run
- Default
live run with form
- Different run scenario Counting Numbers to 100
- Different run scenario Counting Numbers to 100 with form
Previous relevant Spliced Audio Number Announcements Tutorial is shown below.
Weโve got a โproof of conceptโ tutorial for you today, because weโve got an idea for something, as we said some time back at Splicing Audio Primer Tutorial โฆ
The first was a simulation of those Sydney train public announcements where the timbre of the voice differs a bit between when they say โPlatformโ and the โ6โ (or whatever platform it is) that follows. This is pretty obviously computer audio โbitsโ strung together โฆ and wanted to get somewhere towards that capability.
โฆ that will probably be blimminโ obvious to you should you be a regular recent reader at this blog.
Do you remember what we, here, see as a characteristic of โproof of conceptโ at WordPress Is Mentioned By Navigation Primer Tutorial โฆ
To us, a โproof of conceptโ is not much use if it is as involved as what it is trying to prove
โฆ and do you remember how we observed at Windows 10 Cortana Primer Tutorial โฆ
โฆ because you can work Cortana without the voice recognition part, if you like, or if you have the urge to run for the nearest cupboard before being caught talking into a computer (microphone)
? Well, today, weโd like you to be patient about the lack of audio quality with our home made audio (see excuse 2 above) bit we are mainly interested in โproof of conceptโ issues (see excuse 1 above).
So what โingredientsโ went into this โAudio Numbersโ web application? As we did in Apple iOS Siri Audio Commentary Tutorial โฆ
HTML audio elements that allow for an audio commentary of the 9 โsubimagesโ โฆ the content for which is derived on a Mac OS X by QuickTime Playerโs Audio Recording functionality, which we last talked about at this blog with QuickTime Player Video Flickr Share Primer Tutorial
โฆ we do again today. On doing this we realized the recordings were not loud enough, so started down the road of R&D on this and got to the very useful Increase Audio Volume website tool that helped a little, and this manifests itself if/when you run our liverun today, that if you pick โminuteโ numbers less than or equal to โ30โ they are a better better in volume than others, with the โTrial Versionโ of this software helping you out with โhalf fileโ enhancements. โProof of conceptโ, remember? And so the aspects youโd change for your own purposes, are โฆ
- the content (and more than likely, names) of audio files mentioned below โฆ
- arrays of audio files โฆ
var audiomedia=["one_to_fiftynine.m4a","past_quarterto.m4a","am_pm.m4a"];
var midmedia=["midnight_midday.m4a"];
โฆ and it should be noted here, that a separate file for each unique sound, could be a good alternative design, and would stop failures to do with the slow loading speed of the home web server causing audio misfiring โฆ and would mean, below, that โastartโ is always โ0โ and โdelayโ should be set to the audio objectโs duration parameter - variables โastartโ and โdelayโ as per example โฆ
} else if (thingis.toLowerCase().indexOf('clock') != -1) {
oaudio.src=audiomedia[i];
astart=eval("3.1");
delay=1.8;
โฆ where โastartโ reflects a start of play value and โdelayโ represents a length of play scenario in seconds, as we got going in the past when we presented Spliced Audio/Video Overlay Position Tutorial as shown below, where you can read more about the HTML5 Audio objects we used with this โproof of conceptโ project
Please note with the recording of โone_to_fiftynine.m4aโ, that records numbers from 1 to 59, via QuickTime Player, we relied on the recording timer, to time our number recording with a second of duration to make the HTML and Javascript coding a lot easier!
So, as you can see, this is โproof of conceptโ preparation, and of you want to try it yourself, perhaps youโd like to start with a skeleton of todayโs HTML and Javascript audio_1_59html as a starting point?!
Previous relevant Spliced Audio/Video Overlay Position Tutorial is shown below.
Today weโve written a third draft of an HTML and Javascript web application that splices up to nine bits of audio or video or image input together, building on the previous Spliced Audio/Video/Image Overlay Tutorial as shown below, here, and that can take any of the forms โฆ
- audio file โฆ and less user friendly is โฆ
- text that gets turned into speech via Google Translate (and user induced Text to Speech functionality), but needs your button presses
- video
- image โฆ and background image for webpage
โฆ for either of the modes of use, that being โฆ
- discrete โฆ or โOptionalโ
- synchronized โฆ or โOverlayโ
โฆ all like yesterday, but this time we allow you to โseekโ or position yourself within the audio and/or video media. We still all โfitโ this into GET parameter usage. Are you thinking we are a tad lazy with this approach? Well, perhaps a little, but it also means you can do this job just using clientside HTML and Javascript, without having to involve any serverside code like PHP, and in this day and age, people are much keener on this โjust clientsideโ or โjust client looking, plus, perhaps, Javascript serverside codeโ (ala Node.js) or perhaps โJavascript clientside client code, plus Ajax methodologiesโ. In any case, it does simplify design to not have to involve a serverside language like PHP โฆ but please donโt think we do not encourage you to learn a serverside language like PHP.
While we are at it here, we continue to think about the mobile device unfriendliness with our current web application, it being, these days, that the setting of the autoplay property for a media object is frowned upon regarding these mobile devices โฆ for reasons of โrunawayโ unknown charge issues as you can read at this useful link โฆ thanks โฆ and where they quote from Apple โฆ
โApple has made the decision to disable the automatic playing of video on iOS devices, through both script and attribute implementations.
In Safari, on iOS (for all devices, including iPad), where the user may be on a cellular network and be charged per data unit, preload and auto-play are disabled. No data is loaded until the user initiates it.โ โ Apple documentation.
A link weโd like to thank regarding the new โseekโ or media positioning functionality is this one โฆ thanks.
Also, today, for that sense of symmetry, we start to create the Audio objects from now on using โฆ
document.createElement("AUDIO");
โฆ as this acts the same as new Audio() to the best of our testing.
For your own testing purposes, if you know of some media URLs to try, please feel free to try the โoverlayโ of media ideas inherent in todayโs splice_audiohtm live
run. For todayโs cake โprepared before the programโ weโve again channelled the GoToMeeting Primer Tutorial which had separate audio (albeit very short โฆ sorry โฆ but you get the gist) and video โฆ well, below, you can click on the image to hear the presentation with audio and video synchronized, but only seconds 23 through to 47 of the video should play, and the presentation ending with the image below โฆ
We think, though, that we will be back regarding this interesting topic, and hope we can improve mobile device functionality.
Previous relevant Spliced Audio/Video/Image Overlay Tutorial is shown below.
Today weโve written a second draft of an HTML and Javascript web application that splices up to nine bits of audio or video or image input together, building on the previous Splicing Audio Primer Tutorial as shown below, here, and that can take any of the forms โฆ
- audio file โฆ and less user friendly is โฆ
- text that gets turned into speech via Google Translate (and user induced Text to Speech functionality), but needs your button presses
- video
- image โฆ and background image for webpage
โฆ for either of the modes of use, that being โฆ
- discrete โฆ or โOptionalโ
- synchronized โฆ or โOverlayโ
The major new change here, apart from the ability to play two media files at once in our synchronized (or โoverlayedโ) way, is the additional functionality for Video, and we proceeded thinking thereโd be an Javascript DOM OOPy method like โฆ var xv = new Video(); โฆ to allow for this, but found out from this useful link โฆ thanks โฆ that an alternative approach for Video object creation, on the fly, is โฆ
var xv = document.createElement("VIDEO");
โฆ curiously. And it took us a while to tweak to the idea that to have a โdisplay homeโ for the video on the webpage we needed to โฆ
document.body.appendChild(xv);
โฆ which means you need to take care of any HTML form data already filled in, that isnโt that formโs default, when you effectively โrefreshโ the webpage like this. Essentially though, media on the fly is a modern approach possible fairly easily with just clientside code. Cute, huh?!
Of course, what we still miss here, is the upload from a local place onto the web server, here at RJM Programming, capability, which we may consider in future, and that some of those other synchronization of media themed blog postings of the past, which you may want to read more, for this type of approach.
In the meantime, if you know of some media URLs to try, please feel free to try the โoverlayโ of media ideas inherent in todayโs splice_audiohtm live
run. Weโve thought of this one. Do you remember how the GoToMeeting Primer Tutorial had separate audio (albeit very short โฆ sorry โฆ but you get the gist) and video โฆ well, below, you can click on the image to hear the presentation with audio and video synchronized, and the presentation ending with the image below โฆ
We think, though, that we will be back regarding this interesting topic.
Previous relevant Splicing Audio Primer Tutorial is shown below.
Today weโve written a first draft of an HTML and Javascript web application that splices up to nine bits of audio input together that can take either of the forms โฆ
- audio file โฆ and less user friendly is โฆ
- text that gets turned into speech via Google Translate (and user induced Text to Speech functionality), but needs your button presses
Do you remember, perhaps, when we did a series of blog posts regarding the YouTube API, that finished, so far, with YouTube API Iframe Synchronicity Resizing Tutorial? Well, a lot of what we do today is doing similar sorts of functionalities but just for Audio objects in HTML5. For help on this weโd like to thank this great link. So rather than have HTML audio elements in our HTML, as we first shaped to do, weโve taken the great advice from this link, and gone all Javascript DOM OOPy on the task, to splice audio media together.
There were three thought patterns going on here for me.
- The first was a simulation of those Sydney train public announcements where the timbre of the voice differs a bit between when they say โPlatformโ and the โ6โ (or whatever platform it is) that follows. This is pretty obviously computer audio โbitsโ strung together โฆ and wanted to get somewhere towards that capability.
- The second one relates to presentation ideas following up on that โonmouseoverโ Siri audio enhanced presentation we did at Apple iOS Siri Audio Commentary Tutorial. Well, we think we can do something related to that here, and weโve prepared this
cakeaudio presentation here, for us, in advance โฆ really, thereโs no need for thanks. - The third concerns our eternal media file synchronization quests here at this blog that you may find of interest we hope, here.
Also of interest over time has been the Google Translate Text to Speech functionality that used to be very open, and we now only use around here in an interactive โuser clicksโ way โฆ but we still use it, because it is very useful, so, thanks. But trying to get this method working for โPlatformโ and โ6โ without a yawning gap in between ruins the spontaneity and fun somehow, but thereโs nothing stopping you making your own audio files yourself as we did in that Siri tutorial called Apple iOS Siri Audio Commentary Tutorial and take the HTML and Javascript code you could call splice_audiohtml from today, and go and make your own web application? Now, is there? Huh?
Try a liverun or perhaps some more Siri cakes?!
- Audio with Background then Form for another, perhaps
- Audio with Background and Form showing the whole time
- Audio with no Background then Form for another, perhaps
- Just Audio
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