Numbers Guessing Game
Your Numbers Game
Get
clueYour
answerYour
ScoreClue? Score 0/0
-
Recent Posts
- Regional Text Google Chart Text Configurations Tutorial
- Regional Text Google Chart Data via Country Code Tutorial
- Regional Text Google Chart Iframe via Country Code Tutorial
- Regional Text Google Chart Map Charts via Country Code Tutorial
- Regional Text Google Chart Geo Charts via Country Code Tutorial
- Regional Text Google Chart Geo Charts on AlmaLinux Tutorial
- WordPress Link URL Remapping Tutorial
- Textarea Content Masking Pattern Genericization Tutorial
Categories
- Ajax
- Android
- Animation
- Anything You Like
- Code::Blocks
- Coding
- Colour Matching
- Data Integration
- Database
- Delphi
- Eclipse
- eLearning
- ESL
- Event-Driven Programming
- Games
- GIMP
- GUI
- Hardware
- Installers
- iOS
- Land Surveying
- Moodle
- Music Poll
- NetBeans
- Networking
- News
- Not Categorised
- OOP
- Operating System
- Photography
- Projects
- Signage Poll
- Software
- SpectroPhotometer
- Tiki Wiki
- Trips
- Tutorials
- Uncategorized
- Visual Studio
- Xcode
Meta
Tags
Ajax animation background button canvas command line CSS Did you know div DOM dropdown email emoji event form game games Google Google chart HTML IFRAME image iOS iPad Javascript MAMP map mobile navigation onclick overlay PHP programming select share sharing SMS SVG table textarea tutorial url video web browser webpageYour Background Image
OnTopList
Search Results for: underlay
Google Charts Geo Chart Region Picker Shading Tutorial
We have a few major improvements onto yesterday’s Google Charts Geo Chart Region Picker Nesting Tutorial‘s work … shading of country in the Google Charts Geo Chart … addition of event logic for the “overlay/underlay/arriba” Google Charts Geo Chart incarnation … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged absolute, clash, clashing, clashing text, colour, dimensions, div, DOM, event, events, geo chart, Google Charts, height, HTML, IFRAME, interface, Javascript, map, nest, onclick, oncontextmenu, opacity, overlay, PHP, position, programming, region, right click, shade, shading, SVG, tool, transparency, transparent, tutorial, underlay, url, width, Wikipedia, z-index
|
Leave a comment
Colouring In Drag and Drop Postcard Tutorial
You might recall that some time before yesterday’s Colouring In Drag and Drop Waterfall Reveal Tutorial‘s “Reveal Quiz” work, with Colouring In Drag and Drop Undo and Redo Tutorial, when we outlined potential uses … a scribbling or doodling mechanism … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, class, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, dblclick, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, mobile, mountain, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, oncontextmenu, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, polyline, popup, postcard, processing, programming, proof of concept, proportional, px, question, quiz, range, redo, resolution, responsive design, revael, reveal, river, river.world, rivers, row, scroll, share, sharing, SMS, stop press, style, stylesheet, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, warerfall, width, Wikipedia, world, world map
|
Leave a comment
Colouring In Drag and Drop Waterfall Reveal Tutorial
As far as the Reveal options go with our current Colouring In web application project’s … World Reveal game … and … Rivers Reveal game … and … Mountains Reveal game … today we’re presenting … Waterfalls Reveal game … … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, dblclick, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, mobile, mountain, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, oncontextmenu, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, polyline, processing, programming, proof of concept, proportional, px, question, quiz, range, redo, resolution, responsive design, revael, reveal, river, river.world, rivers, row, scroll, share, sharing, SMS, stop press, style, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, warerfall, width, Wikipedia, world, world map
|
Leave a comment
Colouring In Drag and Drop Reveal Right Click Tutorial
Yesterday’s Colouring In Drag and Drop Mountain Reveal Game Tutorial showed us … a whole new woooorrrrlllddd of event functionality … via … ondblclick … and today we have … a non-mobile new woooorrrrlllddd of event functionality … via … … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, dblclick, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, oncontextmenu, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, polyline, processing, programming, proof of concept, proportional, px, question, quiz, range, redo, resolution, responsive design, reveal, river, rivers, row, scroll, share, sharing, SMS, stop press, style, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, Wikipedia, world, world map
|
Leave a comment
Colouring In Drag and Drop Mountain Reveal Game Tutorial
Today’s blog posting has a “theme song” … highHi! Yes, onto yesterday’s Colouring In Drag and Drop World Reveal Sharing Tutorial‘s … World Reveal game … and … Rivers Reveal game … we use a lot of, what pans out … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, dblclick, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, polyline, processing, programming, proof of concept, proportional, px, question, quiz, range, redo, resolution, responsive design, reveal, river, rivers, row, scroll, share, sharing, SMS, stop press, style, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, Wikipedia, world, world map
|
Leave a comment
Colouring In Drag and Drop River Reveal Game Tutorial
Today’s blog posting has a “theme song” … deep. Yes, onto yesterday’s Colouring In Drag and Drop World Reveal Sharing Tutorial‘s … World Reveal game … we use a lot of it’s ideas to present … Rivers Reveal game … … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, left.width, location.hash, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, polyline, processing, programming, proof of concept, proportional, px, question, quiz, range, redo, resolution, responsive design, reveal, river, rivers, row, scroll, share, sharing, SMS, stop press, style, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, world, world map
|
Leave a comment
Colouring In Drag and Drop World Reveal Sharing Tutorial
When a lot of us think of games or quizzes, we think “level playing field”, at least at the start of a game. In other words, the way the game starts the players are faced with the same or similar … Continue reading →
Posted in Not Categorised
|
Tagged animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, collaborate, collaboration, column, country, CSS, dataset, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, location.hash, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, processing, programming, proof of concept, proportional, px, question, quiz, redo, resolution, responsive design, reveal, row, scroll, share, sharing, SMS, stop press, style, styling, table, table cell, television, text, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, world, world map
|
Leave a comment
Colouring In Drag and Drop World Reveal Geography Tutorial
Yesterday’s Colouring In Drag and Drop World Reveal Game Tutorial‘s Colouring In web application’s … World Reveal subsection of functionality … could do with … more education … less computer labour dependence … that last one we determined as necessary, … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged animation, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, collaboration, column, country, CSS, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, focus, game, games, genericize, geography, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, Javascript, keyboard, location.hash, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, processing, programming, proof of concept, proportional, px, quiz, redo, resolution, responsive design, reveal, row, scroll, share, sharing, SMS, stop press, style, styling, table, table cell, television, text, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, world, world map
|
Leave a comment