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Search Results for: macos_say_record.php
Perl CGI Spreadsheet Download Detector Tutorial
The Intranet Audio functionality within yesterday’s Perl CGI Intranet Audio and Translations Tutorial‘s hello_get HTML and Perl web application relied on all of … macOS … underlying operating system, hosting … MAMP local Apache/PHP/MySql web server on port 8888 … … Continue reading →
Posted in Ajax, eLearning, Operating System, Tutorials
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Tagged absolute, action, Apache, audio, CGI, cgi-bin, client, column, command, command line, connect, content, crontab, data, database, database table, date, datetime, DBD, DBI, details, download, downloading, email, Excel, executable, field, form, Google Translate, HTML, html entity, hyperlink, IFRAME, interactive, intranet, Korn, korn shell, language, language code, LibreOffice, listener, macOS, method, module, MySql, navigation, Perl, permissions, port, post, programming, relative, reveal, row, say, scheduled, server, sort, sorting, split, spreadsheet, srcdoc, summary, text to audio, timestamp, timezone, tutorial, url, webpage
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Perl CGI Intranet Audio and Translations Tutorial
Yesterday’s Perl CGI Intranet Audio Tutorial gave us “an in” to audio functionality, but if you get into the innards of the macOS say command you’ll see how an audio voice is our connection with a translation language code. And … Continue reading →
Posted in Ajax, eLearning, Operating System, Tutorials
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Tagged absolute, action, Apache, audio, CGI, cgi-bin, client, column, connect, content, data, database, database table, date, datetime, DBD, DBI, details, download, downloading, Excel, executable, field, form, Google Translate, HTML, html entity, hyperlink, IFRAME, intranet, language, language code, LibreOffice, macOS, method, module, MySql, navigation, Perl, permissions, post, programming, relative, reveal, row, say, server, sort, sorting, split, spreadsheet, srcdoc, summary, text to audio, timestamp, timezone, tutorial, url, webpage
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Perl CGI Intranet Audio Tutorial
We’ve got a couple of changes onto yesterday’s Perl CGI URL Content Tutorial‘s progress regarding our Perl CGI Modules explorations … base the navigation to Perl as HTML form method=POST rather than method=GET … allowing for larger data sets … … Continue reading →
Posted in eLearning, Operating System, Tutorials
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Tagged absolute, action, Apache, audio, CGI, cgi-bin, client, column, connect, content, data, database, database table, date, datetime, DBD, DBI, details, download, downloading, Excel, executable, field, form, HTML, html entity, IFRAME, intranet, LibreOffice, macOS, method, module, MySql, navigation, Perl, permissions, post, programming, relative, reveal, row, say, server, sort, sorting, split, spreadsheet, srcdoc, summary, text to audio, timestamp, timezone, tutorial, url, webpage
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File API File and Reader Objects Video First Frame Tutorial
Yesterday’s File API File and Reader Objects Mimetype Tutorial‘s “Client Browsing” web application gets enhanced today using the knowledge from two days ago, when we presented Video File Browse Preview Tutorial, and started gleaning a “first frame” image given an … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged audio, blob, browse, browsing, client, details, extension, file, file API, file extension, FileReader, first frame, frame, HTML, image, img, Javascript, media, mime, mimetype, operating system, programming, summary, thumbnail, tutorial, video
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Dots and Boxes Game Parameterization Tutorial
We quite like … substitutional approaches to coding interpretive approaches to coding take a hardcoded string and either … parameterize it repurpose it … and with the “Dots and Boxes Game” web application of yesterday’s Dots and Boxes Game Primer … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, device width, dimension, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, hardcode, hardcoding, highlight, hover, HTML, image, instance, interpretive, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, parameter, parameterization, paste, player, players, position, programming, say, score, select, selection, selection api, size, sizing, spread, spreading, status, style, styling, substitution, substitutional, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Dots and Boxes Game Primer Tutorial
Today, do you fancy … Morphing a clone … or should that be … Cloning a morph … onto yesterday’s SOS Game Primer Tutorial with our new “Dots and Boxes” game? Yes, that’s it for us today, simply because the … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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SOS Game Primer Tutorial
Even though it took too long to get to yesterday’s Word Find Game Viewport Tutorial‘s Word Find Game’s level of satisfaction, for us, it was always going to be worth it, because when you overengineer it can mean cloning off … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Word Find Game Viewport Tutorial
Do you remember the last time at this blog that we simulated the Android “toast” mobile app temporary message box with Ants Up a Wall Game Toast Tutorial? It forms part of our solution regarding … mobile device use … … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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