Belief systems can stick, perhaps to your detriment, on occasions. Until recently, somehow, we thought it was asking too much of Javascript DOM, that we can dynamically change an HTML element attribute …
id
name
… as if they were sacrosanct attributes, or something. This belief, regarding name is doubly naive, as name is used in form navigation, flagging the element values that will be passed on through to the destination webpage.
Recently we’ve been debunking such naivety, using methodology always available to you regarding the extremely flexible, and non-damaging, ways of Javascript and DOM, on the clientside of the webpage “client/server equation”. In other words …
If you don’t know if something will work, or not, using clientside Javascript, and it’s Document Object Model (ie. DOM) arrangements, just try it. What harm can it do, except to something in the webpage session you are in, or perhaps HTTP Cookies or perhaps window.localStorage, all of which can be repaired, and, for that matter examined, using a web inspector?
<?php
function captionsearchit() {
var ps=document.getElementsByTagName("p");
for (var i=0; i<ps.length; i++) {
if (('' + ps[i].className) == 'wp-caption-text') {
ps[i].innerHTML+=" <a onclick=\"document.getElementById('s').scrollIntoView();\" style=text-decoration:none;cursor:pointer; title=Search>🔍</a>";
}
}
}
?>
… which “did the job”, but on us mulling over it’s stinginess regarding where any Back 🔙 link would lob you back onto (ie. not showing up the top the blog posting’s full title nor it’s accompanying “header media” always), we thought an improvement could be made by …
prefixing an “a” to the caption emoji 🔍 link’s id attribute and …
assign what we used to have as this emoji link id attribute to the hosting element …
… which we’ll (more happily, and more contextually, and less stingily) lob back onto as per, the new header.php (PHP writing Javascript) snippet …
Regarding the composing of reasonably complex business emails, in our mind, we like to separate the Gmail (iOS mobile app, in today’s case) email composing of ones that will involve a photograph image attachment or two into two categories, in our mind …
we want to base the composition on the photos, and so use the Photos app here on this MacBook Air using macOS, or on the iPhone or iPad using iOS, and …
Select photos then use the Share method called Mail to fill out the rest
… which is our “majority methodology” if you will. But, we grant you, and many others will be in sympathy with this, that there are occasions where …
the blurb is by far the bigger priority and should be composed first, with the images interspersed amongst the text
And, using Gmail app here, performing the second, there is a bit of advice we’d like to share, for those people put off by not seeing their image attachment content as graphical content, before their eyes (and we’re guessing the majority of people are like that), as they are composing the Gmail email, and these images only exist on another device you Message over to the device you are working on.
At the Messages app, reading one of these incoming “image attached” SMS messages, use …
Save
… icons and links (and those “fleeting” little blue “Save” icons to the right of the images will do), not any of the “Copy” ones. Why? On an email we were composing recently, that caused a gobbledegook link, like …
… which might work (but looks wrong to me) by the time it gets to the recipient end of the whole thing, but can be a bit offputting at the Gmail email composer’s end.
What does this “Save” refer to? On macOS and iOS, it means “Saved” to your Photos app photo library, and once there selecting such a photo, it is okay, then, to dwell on the photo and pick a “Copy” icon or link. On being back at the email and dwelling on the spot to place the photo and picking a “Paste” icon or link, this photo’s content will be graphical, by nature, to both the composer of the email and the recipient of the email, whether that be as an image showing there and then or as a downloadable email attachment.
There is today’s animated GIF presentation to refer to here, or if you are still confused by what we are talking about, that animated GIF has us …
opening Gmail app on an iPad
filling out Subject and who to send the email to …
start writing “the blurb”, or text, into the body section of the email …
and get to a part where an attached photo would be good … but the image exists on another device … so …
on that other device organize to Message us that image …
open Messages app to view the incoming SMS with relevant image attached … so what we are advising here is either …
use either the small blue “Save” icon to right of image or dwell on the image and select “Save” (but, please, not “Copy”) …
in Photos app Select that latest photo and dwell on the image to select the Photos “Copy” icon or link …
back in Gmail app’s email body, position where you want the image to show, dwell there, and touch the “Paste” icon or link, to get a graphical rendition of that photo, in the email body
etcetera etcetera etcetera
Happy composing!
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We had occasion to revisit the PHP (Pear installed) Image_3D package (we last talked about with Image_3D PHP Package Sharing Tutorial) inhouse interfacing web application, in it’s new home on AlmaLinux. Yes, there were issues moving from a PHP environment on …
CentOS Apache PHP version starting with a 5 … to …
AlmaLinux Apache PHP version starting with an 8
… and found an alarming looking lot of errors, which panned out mainly the same few errors … so … don’t panic!
Most of this list involved deprecated calls to the PHP GD library fixed via …
… in the changedGd.php as the GD interfacing part to this great Image_3D package.
We noticed our changedindex.phpinhouse Image_3D interfacing web application was lacking a bit of “branding”, should we say?! So, in the existing table’s single row of cells, we add a new one with id=’tdright’ …
You guessed it. Taking off from where we left off with yesterday’s Image_3D PHP Package Overlay Tutorial “data-uri” promise, today we allow for some emailing with HTML attachments snapshotting the status of your Image_3D web application.
When you email (via our new form input type=button “Email” element (button)) an HTML attachment it becomes a file:// protocol controlled webpage after downloading and opening with a web browser. Worry about relative URL links as they are unlikely to work in this scenario. Absolute URLs might work. But as far as image data goes, the data-uri inherent in our HTML, as of yesterday, can be adjusted …
function emailit() {
emailee=prompt(\"Enter email recipient (and can change default subject 'Image_3D Graphics' via |[subject] suffix)\", emailee);
if (emailee == null) { emailee=''; }
if (emailee.indexOf('@') != -1) {
document.getElementById('emailto').value=emailee.split('|')[0];
if (emailee.indexOf('|') == -1) {
document.getElementById('subject').value='Image_3D Graphics';
} else {
document.getElementById('subject').value=emailee.split('|')[1];
}
var prehcontis='<!doctype html><html><head>' + document.head.innerHTML + '</head><body>';
var hcontis=document.body.innerHTML + '</body></html>';
var thdsh=hcontis.split('</td>');
//hcontis=hcontis.replace(thdsh[0], thdsh[0].replace(/ title\=/g, ' TITLE='));
var duris=hcontis.split(' title=\"data:');
for (var ij=1; ij<duris.length; ij++) {
if (ij == 1) {
hcontis=hcontis.replace(' title=\"data:' + duris[ij].split('\"')[0] + '\"', '');
} else {
hcontis=hcontis.replace(' title=\"data:' + duris[ij].split('\"')[0] + '\"', '><img src=\"data:' + duris[ij].split('\"')[0] + '\"></img');
}
}
var xh=hcontis.split('</table>');
var xhh=xh[0].replace(/\<iframe/g, '<!--iframe').replace(/\<\/iframe\>/g, '</iframe-->');
hcontis=hcontis.replace(xh[0], xhh);
document.getElementById('hcont').innerHTML=prehcontis + hcontis.replace(' action=\"//www.rjmprogramming.com.au', ' action=\"http://www.rjmprogramming.com.au');
document.getElementById('iemail').click();
}
}
… to use the “data-uri” in table cell CSS background scenarios, as required, to help the user.
On top of the progress with yesterday’s Image_3D PHP Package Parameterize Tutorial today we go one better than a three word slogan, and do a two word slogan, hoping that one day we can perfect the “Zero Word Slogan”, those words being …
data-URI (the minus sign saving us from embarrassment)
… to do with, respectively …
increased and more sophisticated functionality
data transportability and independence
More on data-URI tomorrow, but for today, what is the broad brush approach to overlay (of 3D graphic images) functionality today …
we add a form input type=button “Overlay” element (button) that …
performs the onclick logic Javascript function topoverlay snippet (like) …
if (document.getElementById('form_' + tdfs).method.toUpperCase() != 'GET') {
document.getElementById('form_' + tdfs).target='ifinv';
document.getElementById('form_' + tdfs).method='GET';
document.getElementById('submit_' + tdfs).click();
setTimeout(topoverlay, 5000);
}
… to change from form method=POST to method=GET (that knowledge used to reason if such a method=GET scenario has been the call, the invocation called just outputs an invisible HTML img with the user definitions, opening up the ability to have the image data be shared up through the webpage hierarchy) and click the input type=submit button to an invisible HTML iframe name=ifinv to re-execute this webpage as the creator of that user defined image whose data-URI is saved into the title property of this webpage’s parent table cell as well as to a new HTML img element starting to deploy some overlay favourites …
opacity 0.5 CSS property (which is also applied to the original img element as well)
Up to now with our PHP “Image_3D” package inspired web application of Pear Install of Image_3D PHP Package Tutorial we’ve “come to grips” with some of the concepts by following leads from that previous link and Paint 3-D images with PHP, as we need help to know where to look. Those 3D graphic shape examples used “hardcodings”, principally numbers, involved with suitable shape constructions and displays.
That’s all fine and good, but how else can you take some steps in keeping up the learning, and at the same time progressing the project? We find “parameterizing” a useful exercise, quite often, with regard to this. We define “parameterizing” in PHP (or in another language) as …
changing “hardcodings” (involving modes and colours and scales and offsets and rotations and detail and radii and lengths) into variables …
maintained in HTML form (method=POST) input fields and a shape select (dropdown) element … passed back to the same PHP where we …
check $_POST data to tailor the 3D graphical display … and at the same time …
update the HTML form input fields for those passed in values … that form of interest being in a …
table cell (within the one table row) labelled with the shape name is visible … whereas …
other table cells (within the one table row) labelled with other shape names are initially set display:none (ie. invisible)
… and a design feature we have with this web application, now, is to have a separate PHP $_GET[‘shape’] (or ?shape=[shapename]) arrangements allowing the change of dropdown shape to cause one of the invisible table cells to open up and contain an HTML iframe element showing that shape with good appropriate initial values on which to build, should the user choose to. That is up to them.
Yesterday’s Image_3D PHP Package Primer Tutorial introduced for this blog the very useful looking PHP “Image_3D” (3D graphics) package. But how did we reach this discovery? Well, it comes from “cPanelling” around, a faux verb an Apache web administrator will probably understand. The cPanel web server administrative suite of software has a vast number of features, and under …
Module Installers
… you’ll see there a pretty old installer, now, called Pear (the PHP Extension and Application Repository), which we’d never used, but were curious about, so we tried the link chain …
… which got us to thinking to deploy that to our PHP 7 (Image_3D needs PHP 5 or above) local MAMP web server system. To do this we needed to install Pear itself via …
Today, we’re starting out on a new 3d graphics idea, talking about a PHP package named “Image_3D” written by Arne Nordmann, Tobias Schlitt and Kore Nordmann. You may recall an alternative 3d graphics idea called WebGL talked about with the thread of blog postings down from WebGL Prism Canvas Email Tutorial.
We installed “Image_3D” via the Pear PHP installer, but we shall talk more about that tomorrow. For today, it is more “proof of concept” territory, taking leads from the excellent Paint 3-D images with PHP resource we thank profusely.
Today we’re revisiting our “Convex Polygon shape with an added dimension by displaying its 3D prism equivalent via the WebGL API scenario”, we last talked about with PHP and Javascript and CSS WebGL Prism Tutorial as shown below. We revisit with a view to …
make it more aesthetically pleasing, we hope
centre the main graphical elements of the web application when unsupervised and avoid our old “sinful” align=’center’ “habit” usage we talked about at W3C XHTML Nu Checker Validation Primer Tutorial going on, which we diligently changed to style=” width:100%;text-align:center; “ here today … when unsupervised, but …
left justify the main graphical elements of the web application when supervised, so this involved detecting “supervision” and Javascript DOM changes at …
window.onload = function init() { if (document.URL.indexOf('huh=') != -1 || parent.document.getElementById('glcanvas') != null || (document.referrer.indexOf('/HTMLCSS/ShapeDraw') != -1 && document.referrer.indexOf('.htm') == -1)) {
document.getElementById('myform').innerHTML+='<input type=hidden name=huh value=></input>';
document.getElementById('mydiv').style.position='absolute';
document.getElementById('mydiv').style.top='0px';
document.getElementById('mydiv').style.left='0px';
document.getElementById('mydiv').style.width='300px';
document.getElementById('mydiv').style.textAlign='left';
document.getElementById('mydiv').innerHTML='<canvas id="gl-canvas" width="300" height="300"></canvas>';
document.getElementById('mydiv2').style.position='absolute';
document.getElementById('mydiv2').style.top='310px';
document.getElementById('mydiv2').style.left='0px';
document.getElementById('mydiv2').style.textAlign='left';
document.getElementById('mydiv3').style.position='absolute';
document.getElementById('mydiv3').style.top='330px';
document.getElementById('mydiv3').style.left='0px';
document.getElementById('mydiv3').style.textAlign='left';
} else {
document.getElementById('mydiv').innerHTML='<canvas id="gl-canvas" width="400" height="400"></canvas>';
}
canvas = document.getElementById( "gl-canvas" );
// more follows ...
adding new Email functionality via mailto: tags linking to the user’s default Email client program, featuring the ability to …
have the body section of that email be able to have a clipboard image pasted into it, for which we can utilize HTML5 canvas element’s toDataURL() method, teamed up with a window.open popup window of the toDataURL image data, which can be selected and copied, optionally, by the user themselves, should they wish this to make their email more self explanatory … and that canvas element’s “meeting of minds” with WebGL changing as per …
… the help for which we got great ideas from this useful link, thanks, and which allows the canvas element content to be retained long enough to be available for the toDataURL() call of it
As we’ve said before about email, as a communication tool, its use can add a lot of accountability to your web applications, as well as being a great “sharing” method.
To infinity and beyond!! … well, at least to the 3rd dimension … yes, we’re rejoining our Geometry and Land Surveying theme today, rejoining the discussion of PHP and Javascript and CSS Shape Rotation Tutorial as shown below, but giving some additional functionality to show the Convex Polygon shape with an added dimension by displaying its 3D prism equivalent via the WebGL API, modelling the additional code via the public generosity and wonderful resources from the University of New Mexico … our heartfelt thanks.
If you have been a recent reader you’ll have seen that we have been discussing OpenGL. OpenGL has a OpenGL.org landing page which will talk about all the platforms supported, and let’s just remind you about the purpose, with a quote from the webpage …
The Industry’s Foundation for High Performance Graphics
from games to virtual reality, mobile phones to supercomputers
… well, today, we use some of that knowledge … some being the operative word, and we’ll talk more on this tomorrow, but … with the sequence of blog posts culminating in C++ OpenGL in Xcode Generic Regular Prism Drawing Tutorial we learnt some things about graphics software and the concepts of …
object vertices definition
object colour
lighting … direction, type, angle, numbers of sources etcetera
perspective … field of view, aspect ratio, Z position
… and the Land Surveying use of thinking about Survey Traverses as an idea to genericize the vertex definition phase, as this is the major difference between drawing a “cube” or a “hexagonal prism” or a “butterfly in Brazil” (just kidding … that’s for tomorrow (in Klingon time)).
So the wonderful code from the University of New Mexico (via StackOverflow) was to show a cube, and the use of buttons to display animation and rendering “smarts” … so am really really really keen for you to examine this additional HTML code of today you could call webgl_test.html … we change it to add some Land Surveying feeling to the creation of vertices for our Convex Polygon extended into a Prism arrangement as per the Javascript code …
WebGL API performs its graphics via the use of the HTML5 canvas element. We’ll be discussing more on this topic, no doubt, as time goes on.
Here is a link to Shape Draw live run (with Google Line Chart and HTML svg and WebGL 3D Prism drawing and University of New Mexico inspired animation functionality) here.
Here is a link to Shape Draw PHP source code ShapeDraw.php with changes from previous code as per this link.
Try it out, and get into web based 3D graphics via the WebGL API … you’ll be drawing prism animals before the sun goes down!
PHP and Javascript and CSS Shape Rotation Tutorial
We’re continuing on with our Geometry and Land Surveying theme today, following on from yesterday’s PHP and Javascript and CSS Shape Drawing Tutorial as shown below. When there are only small distances we talk about Plane Geometry because the curvature of the earth doesn’t come into the equation. When Earth curvature matters, over longer distances, in Land Surveying the term Geodetic Surveying is often used. Here, the equations used need to model the Earth as close as possible to known measurements.
If you read yesterday’s posting you’ll see that we added some popup window functionality to display the Convex Polygon created by the web application in a relative sense, and to do this we called on (where variable “opop” is global in scope) …
We’re here, today, to remind you, that that popup doesn’t have to be like a dead fish, just displaying information. It can be interactive itself, and is known to the “parent” window, so can have its own “hidden input” HTML element (for example) as per …
function takealook() {
var things;
if (opop != null) {
if (opop.document.getElementById('myunload').value.indexOf(",") != -1) {
things = opop.document.getElementById('myunload').value.split(",");
opop.close();
opop = null;
if (things.length >= 3) {
if (sipos != null) { clearInterval(sipos); sipos = null; }
var bis = 0.0;
bis += parseFloat(initialbearing);
bis += parseFloat(things[2]);
window.location = "./ShapeDraw.php?sides=" + things[1] + ",0&length=" + things[0] + "&bearing=" + posval(bis);
}
}
}
}
… to allow for some HTML “svg” element rotation functionality, if the button is pressed, that is. One last nicety is to use the Window Event “onunload” to clear the setInterval handler with a web browser close or a user closing the parent webpage as per …
Link to Shape Draw live run (with Google Line Chart and HTML svg functionality) here.
Link to Shape Draw PHP source code ShapeDraw.php with changes from code yesterday as per this link.
You may be interested in CSS3 ways to rotate HTML elements as well, so we’ll leave you with this link to point you in the direction of where we have discussed this previously.
It is no coincidence that Geometry and Land Surveying have a lot in common. When there are only small distances we talk about Plane Geometry because the curvature of the earth doesn’t come into the equation. When Earth curvature matters, over longer distances, in Land Surveying the term Geodetic Surveying is often used. Here, the equations used need to model the Earth as close as possible to known measurements.
So today, with our Plane Geometry web application, we start with our previous Survey Traverse web application, and add to its functionality with ability for it to fill out more for the user to describe a regular polygon of their choosing, defined by …
number of polygon sides
length of each polygon side
We also add to the Google Charts Line Graph of the Drawn Shape a popup window showing the polygon as an HTML svg element. Part of the reason for this is that the Google Chart Line Graph can exaggerate the x or y co-ordinate of its plots, but with the HTML svg element, you avoid this issue, as we are just showing you a “relative” view of the shape (ie. as distinct from an “absolute” view with distinct co-ordinates).
The thinking here started with a look at New Century Maths stages 5.2/5.3 “Exterior angle sum of a convex polygon”. Did you know?
The sum of the exterior angles of a convex polygon is 360°.
What we found to be the case, practically speaking, to imagine the drawing of a regular even-sided convex polygon (with “numsides” sides) was …
look north …
turn clockwise (360° / numsides) for first line to draw (NB. there is more symmetry if this number is then divided by 2) … then from then on …
off this previous line, turn clockwise (180° + (360° / numsides)) for subsequent lines
Link to Shape Draw live run (with Google Line Chart and HTML svg functionality) here.
Link to Shape Draw PHP source code ShapeDraw.php with changes from code below as per this link.
Hope you enjoy the geometry ideas, and will leave you with a very useful link that helped with the Convex Polygon method to calculate the Surface Area here.
HTML and Javascript and CSS Survey Traverse Tutorial
Here is a tutorial showing some client-side basics in HTML and Javascript and CSS all in the one HTML file, to simplify concepts. The tutorial subject matter is a webpage to perform Survey Traverse calculations. A Survey Traverse is:
Traverse is a method in the field of surveying to establish control networks.[1] It is also used in geodesy. Traverse networks involve placing survey stations along a line or path of travel, and then using the previously surveyed points as a base for observing the next point. Traverse networks have many advantages, including:
Less reconnaissance and organization needed;
While in other systems, which may require the survey to be performed along a rigid polygon shape, the traverse can change to any shape and thus can accommodate a great deal of different terrains;
Only a few observations need to be taken at each station, whereas in other survey networks a great deal of angular and linear observations need to be made and considered;
Traverse networks are free of the strength of figure considerations that happen in triangular systems;
Scale error does not add up as the traverse is performed. Azimuth swing errors can also be reduced by increasing the distance between stations.
The traverse is more accurate than triangulateration[2] (a combined function of the triangulation and trilateration practice).[3]
Let’s see some simple HTML in action in a tutorial …
Link to HTML “spiritual home” … at W3Schools has many tutorials.
Link to Survey Traverse live run … here.
Link to Survey Traverse live run (additional Google Line Chart functionality) here.
Link to Survey Traverse information … from Wikipedia from which quote above comes.
Link to some downloadable HTML code … rename to SurveyTraverse.html which packages up a lot of Javascript and a little bit of CSS … or JaCvasScriptS … not sure whether this would ever catch on.
Link to some downloadable PHP programming code (additional Google Line Chart functionality) … rename to SurveyTraverse.php
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A topic we hadn’t thought about then was the CSS box-shadow property we got encouraged to “take on” by CSS Box Shadow, thanks.
So we decided to pit these two element types up against each other, again, in an …
Everything you can do,
I can do better
… feeling scenario, where (don’t tell these two, but) really, there is this, as well as a “complementary” feeling about the interactions, especially regarding the HTML textarea faux “resizing talents” (we were gobsmacked to learn from this excellent “Textarea onresize Not Working” link could not be harnessed via an onresize event, but rather use onmouseup and onmousemove), the intelligence of which can pass onto resizing the HTML div element in a similar way.
As far as a document.body onload event Javascript function “amalgamating” approach to assimilate the two …
Textarea Pointing Local Font Canvas Overlay Deletes Tutorial
In life, as in programming, it’s the “what ifs?” about a job that can take a whole lot longer than you think, I suppose, as much as anything, if you’re an optimist like me, and want to get into projects at the start to see progress early (as to not assign a project to the “do later” basket), and so have left those “what ifs?” to tackle later. Or maybe, really, it’s just your simpler thinking types, like me, that work it this way. Anyway, whatevvvvveerrr, they often take more time, and in today’s case, we find it hard to envisage we should have made its functionality a “central tenet” to doing the project.
So what is this newly introduced functionality to our “Textarea Pointing” and “Local Fonts” projects? It’s the “textarea” keyboard functionality requirements in relation to “what if the user hits the …
Backspace or Delete
… keys?“. Our non central view of this issue panned out as an okay strategy, and maybe a few days back with the Textarea Pointing Local Font Event Usage Tutorial (shenanigans, that required a Stop Press) you were nodding your head (very sagely, no doubt?!) when we said …
Stop Press
New preference to use onkeypress is to do with its better interpretation (with respect to onkeyup) of those characters that share a keyboard button and are not letters nor numbers (eg. the comma). Thanks to this useful link and this Firefox good advice, thanks, for excellent information here.
… predicting we’d come to a pretty pass when we lifted our gaze to the “Backspace Delete dilemma” … da da da da. On that day we got confused by Firefox behaviour with characters like comma (“,”) and, we think now, co-ordinates that are real rather than integers, and we gave the onkeydown event a try for a few minutes (maybe you saw with an earlier version of the Stop Press). Well, now, we realize in hindsight, that the onkeypress event is not the place to trap Backspace, nor Delete keys, and in the …
onkeydown/onkeypress/onkeyup
… common ordering of web browser keyboard events it is actually good to compartmentalize the onkeypress event logic to handle the “non what if?” work and onkeydown event logic (new to our code today) to handle the “Backspace Delete … da da da da dilemma” … fortuitous, huh?!
What’s our approach? We store in a global Javascript …
var verboselastcharsare='';
… at “textarea” onclick events an initialized value of …
mousePositionX,mousePositionY,0
… and henceforward an updated semicolon delimited set of …
Today we also do a bit of pixel level tweaking of “phalanx of canvases on top of posse of textareas” positioning and sizing, to try to improve its look slightly, as well as turn off web browser “textarea” spell checking via the newly used attribute …
spellcheck="false"
Also, today, adding to the progress of the recent Textarea Pointing Local Font Canvas Overlays Tutorial, we allow users to override “local font” tutti frutti‘ness (how could you?) by, when asking the Javascript prompt window asking for a “local font” name you suffix your answer (not used) with …
:[colour]
The live run‘s textarea_pointing.htm HTML and Javascript (DOM) and CSS changed this way to continue for this progress, crablike as it may appear, down the “use of local fonts” (and “textarea pointing”) superishhighway.
… but for today’s progress, just canvas work in an HTML iframe channeling our Signature Signature Primer Tutorial‘s “Signature of Signature” (hard working “duck” web application) examined … you guessed it … via a “client pre-emptive iframe” determination of its existence. We limit the height and width of that HTML iframe to reflect the height and width of a font character, but bear with us if the size of this changes a bit over time. We’ll see. The iframe starts in “scribble” data capture mode, reflecting you creating your own unique font character versions, hence the “local font” concept.
… how we wanted to truly differentiate the functionalities of …
“Font Learning via Textarea“
“Font Learning via Both“
… and today’s the day for that differentiation to occur, so that, in our books … but not our pamphlettes …
“Font Learning via Textarea” … will, in the posse of “textareas” display, for “local fonts” linked to, will display those “local font” characters at the appropriate time within the “textarea” of focus, as the user types the (keyboard) character of interest, as the “linework” it is represented as in the “local font” data (in web storage “localStorage” … so local to the web browser the user is currently using), else for other (keyboard) characters the usual functionality of “textarea” display and data collection and input, apply … and will not show those “local font” mappings after clicking the “Canvas” button
“Font Learning via Both” … is as above but will show those “local font” mappings after clicking the “Canvas” button, as well
Given we are not mentioning “@font-face” (for online font methodologies) anywhere, how do we achieve the new functionality differentiation for those two options above? Canvases again, a whole “phalanx” of them, overlayed (via CSS position:absolute and z-index properties) on top of the “posse” of “textareas” at places where “local font” characters can be plucked out of storage and used in the displays.
Moving forward, today, we catered for the possibilities of a paste operation delivered into our “posse” of “textareas” … Clag salespeople perhaps? … on the scenario that we are using “local fonts”, and when you use “local fonts” we want you to have many keyboard “onkeypress” events try and keep up with what you are typing … so we looked up the web and got the code below, largely thanks to this useful link (thanks) helps us out with …
// Thanks to https://stackoverflow.com/questions/3368578/trigger-a-keypress-keydown-keyup-event-in-js-jquery
function triggerEvent(el, type, keyCode) {
if ('createEvent' in document) {
// modern browsers, IE9+
var e = document.createEvent('HTMLEvents');
e.keyCode = keyCode;
e.initEvent(type, false, true);
el.dispatchEvent(e);
} else {
// IE 8
var e = document.createEventObject();
e.keyCode = keyCode;
e.eventType = type;
el.fireEvent('on'+e.eventType, e);
}
}
function pasted(element) {
setTimeout(function(){
if (dynamiccanvas) {
for (var iii=0; iii<element.value.length; iii++) {
triggerEvent(document.getElementById(focusto), 'keypress', element.value.substring(iii,eval(1 + iii)).charCodeAt());
}
}
}, 4);
}
… for HTML “textarea” elements containing onpaste=”pasted(this);” within their attributes.
As far as dealing with non-monospaced fonts, we again got good advice from the “net” and used the code of this useful link (thanks) as below …
// Handy JavaScript to measure the size taken to render the supplied text;
// you can supply additional style information too if you have it.
// Thanks to https://stackoverflow.com/questions/118241/calculate-text-width-with-javascript
function measureText(pText, pFontFamily, pFontSize, pStyle) {
var lDiv = document.createElement('div');
var lResult = {
width: lDiv.clientWidth,
height: lDiv.clientHeight
};
lResult.width/=2;
//lResult.width*=1.2;
document.body.removeChild(lDiv);
lDiv = null;
return lResult;
}
… to be constantly updating our Javascript’s global var charwh = {width: 0, height: 0}; so that real rendered character widths are calculated to allow us, when in “local fonts” mode, more reliably draw “local font” linework and non-“local font” characters alike with a suitable width for that Font Family and Font Style and Font Size combination.
And thanks to the wonderful rainbow colours webpage helping us out with our (tutti frutti) “local fonts” execution example as shown in today’s tutorial picture.
Today we embark on our journey to incorporate the “local fonts” of yesterday’s Textarea Pointing Local Font Colour Tutorial, and earlier, in real scenarios. The first cab off the rank is this web application, “Textarea Pointing” we’ve been working on. We now allow you to (but need more refinement on the detail of) …
specify a font family which is a “local font” name (which the user can arrange at the Javascript prompt window asking for this “local font” name of use)
while you enter keyboard characters in the bank of “textarea” elements we trap the onkeyuponkeypress event to obtain the (keyboard) character that was pressed, while already existant was functionality at the “textarea” onclick event to have available to us that first “textarea” top left position (that we then offset our position from based on font size characteristics and the onkeyuponkeypress detection of ascii code 13 for carriage return (to create a new line within the “textarea”))
as necessary, if the keyboard character has been digitised into the “local font” record the “linework” of that character for that “local font”, else record the way that character would be placed as text, into the underlying HTML5 canvas element
as the user then next presses the “Canvas” button they see the results of this merging of default font with “local font” rendering
Stop Press
New preference to use onkeypress is to do with its better interpretation (with respect to onkeyup) of those characters that share a keyboard button and are not letters nor numbers (eg. the comma). Thanks to this useful link and this Firefox good advice, thanks, for excellent information here.
… but, as you can see from today’s tutorial picture tweaking all this correctly, is a work in progress. Of course, one issue is that most fonts are not monospaced fonts, as Courier New is, so letters such as “i” take up a much smaller width to characters like “m” and “w” … oh! happy days?! Making it more generic is a work in progress too, but we are encouraged by the early workings of the “proof of concept” parts to this “local font” usage.
The normal way we deal with fonts online is to define a …
font family
font style
font size
… or say nothing and let the defaults happen. That can then be modified by a …
font colour
… and the whole sets of characters you’ve defined these settings for will have those characteristics “mapped” onto them. However, with our “local fonts”, we are making the rules (and though we are not sure this thinking will “map” over to our work later, when we will try to have all this data capture amount to creating a real online font (we’ll at least look into it)), and we are free to rejoin yesterday’s Textarea Pointing Local Font Editing Tutorial‘s …
Did you notice how we differentiated the X co-ordinates as “Integers” (ie. counting numbers) and did not say that about the Y co-ordinates? That’s because we want some flexibility down the track to be able to add some business logic somewhere, but try not to break the basic delimitation rules of the design
… to take up the challenge of using an mantissa part to that Y co-ordinate consisting of (for the case of {startYCoord}) …
{startYCoord} is made up of {startIntegerYCoord}[.{Red3Digits}{Green3Digits}{Blue3Digits}]
… enabling what we like to call “tutti frutti” ideas with your font characters, in that they can have multiple colours in their makeup at the font creation level. The creator of the local font can control this by setting a colour and then clicking on a previously digitized font character, to modify it for this new colour setting imbued in its co-ordinate makeup. Cute, huh?
In order to achieve that idea, we again needed to set up more “interplay” between …
Today’s live run‘s textarea_pointing.htm HTML and Javascript (DOM) and CSS changed this way to allow for these new “colourful” local “Font Creation” canvas editing functionalities … supervising …
Called HTML and Javascript and CSS (with the canvas element) signature_signature.htmlchanged this way sharing canvas co-ordinates when a parent web application is interested in “rasterizations”, sometimes colourful
A basic design, as presented in the first of the “Local Font” thread of blog postings called Textarea Pointing Local Font Tutorial yesterday provided a blueprint to move forward on this project. We think we can work with its architecture. Did you notice how we differentiated the X co-ordinates as “Integers” (ie. counting numbers) and did not say that about the Y co-ordinates? That’s because we want some flexibility down the track to be able to add some business logic somewhere, but try not to break the basic delimitation rules of the design, but more on that idea later.
Today, we want to set about improving on aspects to the user experience (UX) of a user maintaining a “local font”. How would it be if I said to you to use this piece of functionality you had to repeat a set of actions 128 (-34 nonprintable inapplicables) times to complete a font set, and could not come back in just to edit one of those 128 (-34 nonprintable inapplicables) characters. I’d imagine you’d be pretty unimpressed. By the end of today though …
yes, you still should complete, once, those 128 (-34 nonprintable inapplicables) font characters, to complete a “local font” character set (of data captures) … but …
as we say, “just the once” … and …
a set that has only one character defined can still be worked with (and yes, we’ll be getting to that in future tutorials), before you visit all/some of those 128 (-34 nonprintable inapplicables) characters … this blog post is hereby dedicated to Alice’s Restaurant …
any one font character edit (out of those 128 (-34 nonprintable inapplicables)) can have old attempts “Retained” (where you see that old attempt, and add your new “scribble” data to that old attempt, as required) or “Cleared” (in order to start again) … as new HTML a tags added into our new “local font” menu table
the user (has a mechanism now whereby they) can choose to now wipe the slate clean for a whole “local font” name of their choosing, and start again with it, as required
In order to achieve that second last idea, we needed to set up more “interplay” (such as making the nocookies= URL argument be able to contain the pen up/pen down instructions for an old attempt at the font character in question, as needed, and if not, signal a “Cleared” scenario) among …
Today’s live run‘s textarea_pointing.htm HTML and Javascript (DOM) and CSS changed this way to allow for these new local “Font Creation” canvas editing functionalities … supervising …
Called HTML and Javascript and CSS (with the canvas element) signature_signature.htmlchanged this way sharing canvas co-ordinates when a parent web application is interested in “rasterizations” … and calling …
External Javascript called signature_signature.jschanged this way regarding stopping localStorage and HTTP Cookie logic within its usual logic (collecting people’s signatures, that is, and more had to change regarding its workings for “local font” work)
Hopefully this improves the web application, as far as the user using it goes. This may all sound pretty obvious, but often it is not easy to arrange to improve these aspects to your applications. It tends to matter (or not) on a case by case basis.
A large part of the design of a web application relates to the agreed message formats. Yesterday’s Textarea Pointing Rasterise Tutorial started us down the road of a new message format whose delimitation highlights goes like an encodeURIComponent() version of …
… where in general terms “,” is “pen down” and “;” is “pen up” (and “:” separates a {header} from “the rest”), and in yesterday’s thoughts …
{header} consists of {dataLength}.{numberOfPixelsInOneRowWidth}
… and because of this, these message types stand alone (important when designing a message format) in that any one {startIntegerCoord} or any of {nonStartIntegerCoords} could get an (x,y) co-ordinate set be defined via (for the case of {startIntegerCoord}) …
x = ({startIntegerCoord} % {numberOfPixelsInOneRowWidth})
y = (({startIntegerCoord} - x) / {numberOfPixelsInOneRowWidth})
But we’ve digressed a little from today’s “Textarea Pointing Local Font Tutorial” topic haven’t we? Well, not entirely, because the messages used to define our “local fonts” (yes, we are setting about a system of defining fonts local to other web applications on the same domain using [canvasContext].strokeText() or [canvasContext].fillText() (if we are interested), the storage means being as a few tutorials ago …
… hence the encodeURIComponent() bit to the blurb above) … will base themselves on the same delimitation rules, but it’s just that, with “local font” messaging …
{header} is {nameOfYourLocalFont}
… and that will not start with a number … now will it, “compliant user”? … so the logic should be able to categorize logic for those via …
… but for today’s progress, just canvas work in an HTML iframe channeling our Signature Signature Primer Tutorial‘s “Signature of Signature” (hard working “duck” web application) examined … you guessed it … via a “client pre-emptive iframe” determination of its existence. We limit the height and width of that HTML iframe to reflect the height and width of a font character, but bear with us if the size of this changes a bit over time. We’ll see. The iframe starts in “scribble” data capture mode, reflecting you creating your own unique font character versions, hence the “local font” concept.
In summary, codewise …
Today’s live run‘s textarea_pointing.htm HTML and Javascript (DOM) and CSS changed this way to allow for these new local “Font Creation” (initially via canvas) logics available as (non default) options off an HTML select element dropdown (hived off the web application H1 title) … supervising, newly …
Called HTML and Javascript and CSS (with the canvas element) signature_signature.htmlchanged this way sharing canvas co-ordinates when a parent web application is interested in “rasterizations” … and calling …
External Javascript called signature_signature.jschanged this way regarding stopping localStorage and HTTP Cookie logic within its usual logic (collecting people’s signatures, that is)
[canvasContext].getImageData() … to derive pixel information via canvas … and (it’s what you do in the middle here that is the most impactive … we do inversing colours and grayscale manipulations via pixel changes here, in between) …
[canvasContext].putImageData() … to place pixel information into canvas
… and you’ve also got the more geometrically based …
… do what they say, to create new image conversions for our (central) canvas element.
But of more interest, today, at least for us, is us starting down that “reverse route” of scanning (post “blobbing”). Even though two days ago we said …
This is all great, but that’s it, unless you want to run that image data back through an intelligent scanning process to try to regain the “character data”? Some scanners do this, but do you really think you are going to continue getting a good result that way forever? We say, hang on to data in rawer forms and resolutions until the very last minute, and only go to these very well programmed for “graphical” forms (of final reporting) for your final reporting, or if you know that only that “blobby” “graphical” form is all that’s required anyway. If so, think about using HTML canvas from the start. It’s data capture capabilities, as we at this blog have been at pains to point out for a long time now, are also excellent.
… we couldn’t resist while we had the opportunity in code in between …
[canvasContext].getImageData() … to derive pixel information via canvas … and …
[canvasContext].putImageData() … to place pixel information into canvas
… to read canvas pixels and we “Re-stringify” or (we label it) “Rasterise” the data to create the slightly shaky (but we may be able to improve it) first goes at re-scanning already “blobbed” out “graphics” data … just to see how far all this is feasible?! We need more work retaining non black and white colours, and we’ll let you know more about that as time goes on, but in the meantime …
We add some “accountability” to where we stopped off at yesterday with Textarea Pointing Canvas Tutorial today. We define “accountability” in this context, and with our rules, short of bothering with …
Porridge is served! How to make this decision? To us, it goes by “permanence factor” (database really good) and “data size requirements” (and today we store the whole innerHTML of the HTML form that encompasses all our “textarea posse” and this is far too much for HTTP Cookies … so HTML5 localStorage is our decision).
There are these aspects to doing this …
in the menu section of the webpage have one select element id=ssaveas (dropdown) (with an initial option element labelled “Fill in Save As or choose”) and one input type=text element
at document.body onload event look through localStorage … as per the Javascript …
if (window.localStorage) {
for (var iq in window.localStorage) {
val = localStorage.getItem(iq);
if (val) {
if (iq.substring(0,3) == 'tp_') {
document.getElementById('ssaveas').innerHTML+='<option value="' + iq.substring(3) + '">Recall "' + iq.substring(3) + '"</option>';
}
}
}
}
… to further populate, as necessary, the dropdown, that has …
onchange event for select element dropdown reads localStorage … as per Javascript (for variable newo being that webpage snapshot’s name) … as entered by user …
if (localStorage) {
if (localStorage.getItem('tp_' + newo)) {
var bih=decodeURIComponent(localStorage.getItem('tp_' + newo));
document.getElementById('myform').innerHTML=bih;
}
}
at onblur event of the input type=text element … Javascript (for variable newo being that webpage snapshot’s name and variable hcont is the HTML code for a “New Window” scenario) as per …
if (newo != '') {
if (localStorage) {
if (localStorage.getItem('tp_' + newo)) {
localStorage.removeItem('tp_' + newo);
}
var bbit='m' + hcont.split('<f' + 'orm')[1].split('>')[0] + '>';
localStorage.setItem('tp_' + newo, encodeURIComponent(hcont.split('<fo' + 'r')[1].replace(bbit,'').split('</f' + 'orm>')[0]));
document.getElementById('ssaveas').innerHTML+='<option value="' + newo + '">Recall "' + newo + '"</option>';
}
}
… not for “nga, nga, nga nga, nga” reasons, but because we want to show that the starting out with “textarea character data” sets is a useful layer of information that can sit on top and easily pass onto these (last two above in particular) functionalities above in optional reporting modes of use, but still keep that “textual context” in place as well. Win, win, we’d say.
However, on non-mobile web browsers in particular, you’ve got to appreciate how the modern browsers interface to canvas elements and image data (which can be derived from that canvas element by the oft mentioned [canvasElement].toDataURL() method) with a myriad of right click (Windows or two finger gesture on Mac OS X) options, our favourites of which are …
image – Open Image in New Tab (or Window)
image – Save Image to Desktop
image – Save Image As…
image – Copy Image
image – Share Mail (to client email (ie. your own email address is “From” email address) as image attachment)
image – Share Message
canvas – Save Page as Web Archive
canvas – Print Page… Open PDF in PDF Reader
canvas – Print Page… Save As PDF
canvas – Print Page… Save As PostScript
canvas – Print Page… Mail PDF (to client email (ie. your own email address is “From” email address) with a PDF attachment)
… so much so that we just want all this clientside (no PHP serverside “anything” today) to wash over you with your mind “swimming” with possibilities, perhaps?!
Take a look at today’s live run‘s textarea_pointing.htm HTML and Javascript (DOM) and CSS code changed this way as all that needed to change to involve canvas and image data and data URIs in our Textarea Pointing project.
If there is no serverside “anything” going on, what is the “glue” that holds all this clientside interfacing together? These days, more and more, it is the use of data URI portable data that can be used in, just with today’s work …
HTML img element src attribute
HTML img element style attribute background URL(data URI)
This is all great, but that’s it, unless you want to run that image data back through an intelligent scanning process to try to regain the “character data”? Some scanners do this, but do you really think you are going to continue getting a good result that way forever? We say, hang on to data in rawer forms and resolutions until the very last minute, and only go to these very well programmed for “graphical” forms (of final reporting) for your final reporting, or if you know that only that “blobby” “graphical” form is all that’s required anyway. If so, think about using HTML canvas from the start. It’s data capture capabilities, as we at this blog have been at pains to point out for a long time now, are also excellent.
Yesterday’s Textarea Pointing Email Tutorial was a start to our “sharing” functionality “push” with our new Textarea Pointing project. That work involved …
(new window) with menu
(new window) without menu
email with HTML attachment … and today we add to that …
… to be more applicable to programming like for the way vinyl records work with their stylus, in other words, at a given …
HTML textarea element (x,y) position … we gather …
HTML textarea element font information stored in the alt attribute … to place text …
to be able to … $outputpdf->SetFont($fontFamily, $fontStyle, $fontSize);
$outputpdf->SetTextColor($fontColR, $fontColG, $fontColB);
$outputpdf->Text($x, $y, $line_of_text);
… as the “work of the code” needed to transition from our “user capture with character data” (in the “textarea”s) to a graphical system (or “widget”, you might like to think of this as). It just so happens that the first (graphical) “widget” design of interest is the creation of PDF, as it is a good conduit between “character data” and a “graphical look”. A “widget” feeling thing being what it is though, expect more integrations to come, as time goes on!
Yesterday’s Textarea Pointing Primer Tutorial was a little too localised in its application in our books. Not if a web application is not of generic use, but this one could be of generic use, in our pamphlettes books.
Our favourite “sharing” idea is email, by far, as today, as far as that goes, we are going to offer email “services” via a “client pre-emptive iframe” determination of whether where you have placed today’s live run‘s textarea_pointing.htm code (changed this way) has, relative to it, an existant ../PHP/Geographicals/prediff.php PHP code source (that we left to go on our Textarea Pointing project) of Linux diff PDF Tutorial (live run‘s prediff.php PHP code’s last changes were used to cater for the Textarea Pointing HTML email attachment requirement).
We like to use a “client pre-emptive iframe” technique initial check for whether the HTML finds prediff.php because the email functionality is optional after all. If prediff.php is not found, then the Email button is never shown, simple as that. But the other two displays of the HTML in new popup windows …
with menu
without menu … as well as …
email with HTML attachment
… complete the scope of the new “Sharing” functionalities today, and this year, on this!
Completely new idea today, so hoping this does not put some of you “episodic” users off. We’ll get back to incomplete recent “threads” at a later date. This is because we had pause for thought, due to yesterday’s PDF textual data positioning work, regarding one of our favourite HTML fundamental element types of interest (that we are always comparing) …
It’s crucial for getting HTML or non-caretted Text (that is internally turned into HTML behind the scenes) … via those wonderfultabs … off the user and onto the MySql database, and then out to the client user as part of a webpage. Out at that webpage, though, we’ve no doubt this content is embedded in an HTML div element, the other “talent” here.
But their strengths and weaknesses go like this, at least to us, in the limited HTML text view of things …
Text Functionality Issue
HTML Element Type
Strength
Weakness (where a “Yes” is like … “Oh No!”)
Display Monocolour Text
Textarea
Yes
Div
Yes
Display Editable Text
Textarea
Yes
Div
Yes
Display Multicolour Text
Textarea
Yes
Div
Yes
Nothing there above gives much encouragement about the HTML textarea‘s “positioning” talents. But what if we were to create a “posse”, or perhaps a “phalanx”, of “textarea”s to bank up with “bits and pieces” of the positioning “issue” (under the auspices of an HTML form element, for later accountability)?
What do we mean by “issue” here? Well, something like a letter, as with the end product of a scanning process involving a hardcopy letter, is that much more useful if what we end up with is the “characters” that go to make up that letter (or report, or essay), not some graphic (or totally visual) encapsulation of it, which can be what happens when you involve as your HTML “capture” element the “canvas” element. No, we want that “posse” of “textarea”s be that “character” source, which later, we can present as an overall graphic at a later date, for sharing purposes for instance, and maintain the “letter” (or report or essay) data continuously as the user edits.
How to do? We click/touch with a base “textarea” and that is enough to arrange for an “overlay” “textarea” (via CSS position:absolute and z-index properties, some background-color:transparent styling, along with div id=dscript (innerHTML) appended dynamic CSS styling making use of CSS calc‘ing <style> .mboard2 { width: calc(85% – 56px); } </style> type syntax (where the 56px would have been derived via the onclick event logic, the 85% is to allow for a 15% width menu at the right, and the 2 in mboard2 refers to the second textarea in question)) to follow (ironically an HTML div element is by far the best “container” in a (Javascript DOM controlled) linked list fashion for this, rather than appending to the HTML form element’s innerHTML (which seems to wipe out previous textarea values)), like a linked list of “textarea”s. Along the way we allow for font information to be collected and kept as well (for now, via the textarea‘s alt attribute), to add to the chances for variety with our overall “letter” (or report or essay) reporting end product.
Which leaves us to talk about the “textarea pointing” live run‘s underlying HTML and Javascript and CSS textarea_pointing.html code for your perusal.
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For a programmer, there’s limited scope for change, if you can’t reach the innards of the coding for the product you want to improve, or develop from scratch. There might be configuration files set aside, and though it can be rewarding to adjust these successfully for your purposes, it’s not the same feeling as with Open Source code software available to you, that you can …
understand … in getting to this, perhaps …
dynamically seeing in action via a web inspector or IDE mechanism to debug … and thereby know where to intervene, or write from scratch, to …
recode
… to improve its functionality, or perhaps fix an issue, perhaps caused by a changing environment around that software, or, heaven forbid … a bug.
Supposing an issue to software is caused by a changing environment and your software is not Open Source by nature. Well, there are reinstalls and updates and patches to software going on all the time, and probably it will work, but am sure many programmers out there who are capable of understanding Open Source code would rather debug that code rather that relying on a third party upgrade of software constantly. Well, at least with our WordPress.org Blog’s TwentyTen theme, we get a kick out of having the (codex) PHP source, especially “the in” so often, for us, being adjustments to header.php (codex) PHP (as with AlmaLinux WordPress Permalink URL Mapping Tutorial) responsible for the bulk of the look of the HTML and Javascript and even the CSS going towards constructing the blog webpages you are reading now.
Maybe you find it hard to believe a theme dating back to 2010 is not “past it”? It’s debatable we guess, but the Open Source qualities whereby it is open to us to change with our own ideas on top of the excellent start WordPress.org gave us keeps us interested and motivated.
Even so, after all these adjustments, we’re startled that today’s idea had not occurred to us before today. We were reading this blog on an iPhone via a link from the RJM Programming Landing Page, so scrollwise that way …
the webpage briefly shows the blog title and heading image and associated menus … before it quickly …
scrolls down to the heading of the first blog posting
… which all sounds like what somebody reading might want a lot of the time. But then, something immediately in that “above the fold” content got us to want to search for a string among all the blog posting content sets. This would be easy on devices larger than this iPhone, as even with an iPad, that search textbox would also be “above the fold” within eyesight, in this scenario. But not on an iPhone. That search textbox, for devices of the width of an iPhone, or narrower, place the search textbox, for the WordPress.org blog TwentyTen theme, that is, way down the bottom of the webpage. This is a time consuming scroll operation to get there. So frustrating!
We let this annoyance stew, and wondered whether we’d write some “iPhone device width or less” code to help out, when it occurred to us …
this is not a good idea regarding its specificity … and besides …
what if the thought occurs to an iPhone reader further down the page … and then we figured …
what if the thought occurs to any reader further down the page … and then we figured …
there is room to the right of the caption class=”wp-caption-text” p element(s) for an emoji 🔍 “link” … an a element with no “href” act-u-ally …
<?php
function captionsearchit() {
var ps=document.getElementsByTagName("p");
for (var i=0; i<ps.length; i++) {
if (('' + ps[i].className) == 'wp-caption-text') {
ps[i].innerHTML+=" <a onclick=\"document.getElementById('s').scrollIntoView();\" style=text-decoration:none;cursor:pointer; title=Search>🔍</a>";
}
}
}
?>
… called at document.body “onload” event … via …
<?php
<body onload=" setTimeout(captionsearchit, 1000); ... etcetera etcetera etcetera ... ">
?>
… and …
there is the advantage that this solution is so simple … becoming relatively simple after we realized we wanted a mechanism to possibly navigate “Back to reading” at the search textbox as per …
<?php
function postcaptionsearchit() {
if (document.getElementById('searchform')) {
document.getElementById('searchform').innerHTML+='<span id=spanback style=display:none;><a title="Back to reading ..." id=aback href="#psi0" style=text-decoration:none;cursor:pointer;>🔙</a></span>';
} else {
setTimeout(postcaptionsearchit, 5000);
}
}
function captionsearchit() {
var fone=-1, was_ih='';
var ps=document.getElementsByTagName("p");
for (var i=0; i<ps.length; i++) {
if (('' + ps[i].className) == 'wp-caption-text') {
if (fone < 0) { fone=i; }
was_ih=ps[i].innerHTML;
ps[i].innerHTML+=" <a title='Search ...' data-title='" + was_ih + "' id=psi" + i + " onclick=\"if (document.getElementById('spanback')) { document.getElementById('spanback').style.display='inline-block'; document.getElementById('aback').title='Back to reading ' + this.getAttribute('data-title') + ' ...'; this.title=this.getAttribute('data-title'); document.getElementById('aback').href='#' + this.id; } document.getElementById('s').scrollIntoView();\" style=text-decoration:none;cursor:pointer; title=Search>🔍</a>";
}
}
postcaptionsearchit();
}
?>
there is the advantage that this solution is referencing a codex recognized class name …
there is the advantage that such captions occur pretty regularly on the webpage “above the fold” (hopefully) as well as “below the fold” and “way above the fold” …
hopefully adding to a reduction in scrolling frustration for iPhone, and other, readers of this blog, who make use of the search functionality, on a regular basis
Did you know?
Of course, all programmers doing coding over time will have regrets about past practices. In years past we might have expressed setTimeout(captionsearchit, 1000); as captionsearchit(); but am sure a lot of readers see that if we’re chaining a whole lot of document.body “onload” event jobs together, more than one can “get on with it” at a time by using that way of making them “independent” expressing it as the scheduled setTimeout(captionsearchit, 1000); timer based Javascript call we have.
On this WordPress blog (now on AlmaLinux rather than CentOS) you are reading we have this permalink arrangement whereby URLs to blog postings have within them a representation of the blog posting title. We might be dreaming, but we think the arrangements for this “mapping of URLs” might have changed with the migration environment change. This would not be surprising. We think the way a “/” (forward slash) character that appears in a blog posting title might now “map” to a “-” (minus) character rather than to nothing that my CentOS dreams never forewarned me of, regarding … tut, tut!
To remedy this, we started fiddling around with good ol’ TwentyTen theme’s good ol’ headergood ol’.php code where we have many places where we simulate what must go on behind the scenes in WordPress.org based permalink code thinking. And then, we remembered twin good ol’ 404twin good ol’.php methodologies for URLs that are not found, and though many will see this as a klunky solution … god knows Luna and Nala find it pretty amusing … we kind of like …
… shows the content as an HTML webpage, whereas we’re used to seeing this display the HTML code contained within that file.
Our code difference reporting system worked that way, ideally. Other extensions like *.php* based ones act the same way between CentOS and AlmaLinux, but we’ve decided to live with this “new woooorrrrllldddd order”, and turn it, in a mild way, to our advantage, offering code difference report readers of *.html* code the chance now to …
see the content as the HTML text within … now that we intervene with PHP code such as …
It took us a long time, but we now feel we’re better across, writing web applications, and dealing with URLs, that …
not mentioning protocols http: nor https: specifically is preferable …
As time goes on, more and more we see the benefits of URLs that start with “/” (but not HTTP:// nor HTTPS:// absolute URL designations), especially when it comes to pointing at a “tool” (eg. external Javascript). It has
the benefits of …
is programmer controlled, so they can place the tool in Document Root folder (in the case of an Apache web server) … and, in so doing …
it’s irrelevant where the “parent” (calling) web application is placed … and …
mixed content issues are avoided by not using an absolute URL, though it kind of, is!
… both ideals above related to Mixed Content (ie. involving “competing protocols” within a webpage).
… and we suspect either of these two URLs might have caused this upper and lower HTML iframes issue up until today. How did we approach the remedy? We could have …
detected the Mixed Content potential of the incoming URL and in the PHP reissued the address bar call, effectively, via a header(‘Location: [newUrlFixedForNiMixedContent]’); style of recall … or, what we ended up doing, being (some readers may find the following “a little bit kludgy , this kludgy inside 🎵, am not one of those, who easily 🎶 kludgifies (at least in public)“) …
stayed on the same PHP execution call via …
<?php
if (isset($_GET['one'])) { // && !isset($_GET['two'])) {
if (strpos(('' .$_SERVER['SERVER_PORT']), '443') !== false && strpos(strtoupper($_GET['one']), 'HTTP') !== false && strpos(strtoupper($_GET['one']), 'HTTPS') === false) {
$_GET['one']='HTTPS' . substr($_GET['one'], 4);
} else if (strpos(('' .$_SERVER['SERVER_PORT']), '443') === false && strpos(strtoupper($_GET['one']), 'HTTPS') !== false) {
$_GET['one']='HTTP' . substr($_GET['one'], 5);
}
if (isset($_GET['two'])) {
if (strpos(('' .$_SERVER['SERVER_PORT']), '443') !== false && strpos(strtoupper($_GET['two']), 'HTTP') !== false && strpos(strtoupper($_GET['two']), 'HTTPS') === false) {
$_GET['two']='HTTPS' . substr($_GET['two'], 4);
} else if (strpos(('' .$_SERVER['SERVER_PORT']), '443') === false && strpos(strtoupper($_GET['two']), 'HTTPS') !== false) {
$_GET['two']='HTTP' . substr($_GET['two'], 5);
}
}
// more PHP
}
?>
… to not mix any of the apples with any of the pears!
Code Difference Highlighting User Interface Tutorial
Unless a piece of your web application functionality is categorized as “internal use only” you, as a programmer, will want to offer functionality that does not ask the user to remember some arcane URL (GET ? and &) arrangement at the address bar of a web browser. And so, onto yesterday’s Code Difference Highlighting Tutorial, talking about our inhouse PHP Code Difference Reporting functionality, we wanted to offer …
The PHP diff.php code got changed so that a user entered comma separated list will be scrutinised for whether it represents a single string to find, or if highlighting should happen for each list member in the comma separated list.
also useful, here, could be a highlighting functionality making use of the HTML mark element, that we gave a sneak peek to regarding, yesterday, with Ants Up a Wall Game Mobile Tutorial if you were one of those readers to click the …
It meant, in that scenario yesterday, when a single variable usage “tells a story” in the code, this code difference highlighting might be more effective at explaining the issues rather than showing the code in a code element (even with inhouse colour coding), because there is also the “before” and “after” scenarios there on the screen for the reader to contextualize. See the newly changed PHP diff.php code or try it yourself here.
the server side file and database and operating system smarts of the great serverside language PHP is … all while …
PHP writing out HTML (with its CSS and Javascript) has a web application able to access all that clientside intelligence
… and with this in mind, we allow for saved CSS styling user settings, as of today, with our Difference Report web application arrangements.
Don’t we need a database for this? Well, that is possible, and with serverside PHP, could be done, but we opt for clientside window.localStorage usage to …
Save user CSS styling settings
Recall user CSS styling settings
… so that a user might opt to “set and forget” their preferred set of …
New additional
Changed single line
New block of lines
Deleted lines
Changed multiple lines
… (CSS Selector) sensitive “categories” of Difference Report data type settings.
<?php
$style="<style> font { text-shadow: -1px 1px 1px #ff2d95; } </style>";
$legend="";
$mx="";
$onecommand=" function nocaret(invx) { var outvx=decodeURIComponent(invx); while (outvx.indexOf('<') > outvx.indexOf('>')) { outvx=outvx.replace('>' + outvx.split('>')[1].split('<')[0] + '<',''); } return encodeURIComponent(outvx); } function onb(event) { var othis=event.target, cih=''; if (('' + othis.id + ' ').substring(0,1) == 'f') { cih=('' + window.localStorage.getItem('diff_' + othis.id)).replace(/^undefined$/g,''.replace(/^null$/g,'')); if (('' + othis.innerHTML.replace(/\ \;/g,' ') + '~~').indexOf(' ~~') != -1) { if (cih == '') { window.localStorage.setItem('diff_' + othis.id, encodeURIComponent('14 >' + othis.innerText + '<')); } else { window.localStorage.removeItem('diff_' + othis.id); window.localStorage.setItem('diff_' + othis.id, nocaret(cih) + encodeURIComponent(' >' + othis.innerText + '<')); } } } } function blurize(othis) { if (1 == 2) { othis.onblur=function(event) { onb(event); }; } return othis; } function perhapsih(insg,ofo) { if (insg.indexOf('<') > insg.indexOf('<') && insg.indexOf('<') != -1) { ofo.innerHTML=insg.split('>')[1].split('>')[0]; ofo.setAttribute('data-ih', insg.split('>')[1].split('>')[0]); return insg.replace('>' + insg.split('>')[1].split('>')[0] + '<', ''); } } function givef(idn,cssis) { if (('' + document.getElementById('f' + idn).title).indexOf(' ' + decodeURIComponent(cssis) + ' ') == -1) { document.getElementById('f' + idn).title=document.getElementById('lspan').title + ' You have user CSS styling friendly one off setting of ' + decodeURIComponent(cssis) + ' for this category of Difference Reporting'; } } function getmaybe(foin,defis) { var mgs=document.URL.split(foin.id + '='); thatget=('' + window.localStorage.getItem('diff_' + foin.id)).replace(/^undefined$/g,'').replace(/^null$/g,''); if (thatget != '') { if (eval('' + mgs.length) == 1) { return decodeURIComponent(thatget); } else if (mgs[1].split('&')[0].split('#')[0] == '') { return decodeURIComponent(thatget); } } if (eval('' + mgs.length) > 1) { if (mgs[1].split('&')[0].split('#')[0] != '') { return decodeURIComponent(mgs[1].split('&')[0].split('#')[0]); } } return defis; } function getany() { var mgs=[],addget='',thisget=''; if (document.URL.replace('?','&').indexOf('&f') == -1 || 1 == 1) { for (var iig=0; iig<=6; iig++) { mgs=document.URL.split('f' + iig + '='); thisget=('' + window.localStorage.getItem('diff_f' + iig)).replace(/^undefined$/g,'').replace(/^null$/g,''); if (thisget != '') { document.getElementById('f' + iig).title=document.getElementById('lspan').title + ' You have user CSS styling friendly setting of ' + decodeURIComponent(thisget) + ' for this category of Difference Reporting'; } if (eval('' + mgs.length) > 1) { if (mgs[1].split('&')[0].split('#')[0] != '') { document.getElementById('f' + iig).title=document.getElementById('lspan').title + ' You have user CSS styling friendly setting of ' + decodeURIComponent(mgs[1].split('&')[0].split('#')[0]) + ' for this category of Difference Reporting'; } } if (document.URL.replace('?','&').indexOf('&f' + iig + '=') == -1) { addget+='&f' + iig + '=' + thisget; } } } if (addget != '') { location.href=(document.URL.split('#')[0] + addget).replace('.php&','.php?'); } } setTimeout(getany,2000); function removeany(newfo) { window.localStorage.removeItem('diff_' + newfo.id); } function addany(newishfo,newwhat) { removeany(newishfo); window.localStorage.setItem('diff_' + newishfo.id, newwhat); } function askabout(fo) { var defd='14', ccol='black', ccols=fo.outerHTML.split(' color=' + String.fromCharCode(34)), psizes=fo.outerHTML.split('px'); if (eval('' + ccols.length) > 1) { ccol=ccols[1].split(String.fromCharCode(34))[0]; } if (eval('' + psizes.length) > 1) { defd=psizes[0].split(':')[eval(-1 + psizes[0].split(':').length)].trim(); } var numis=prompt('How many px (ie. pixels) do you want for the font size of these ' + fo.innerHTML + ' parts of report? Optionally append after a space a colour that is not the default colour ' + ccol + ' for this category of difference report. Optionally append after a space any other styling you want ( eg. text-shadow: -1px 1px 1px #ff2d95; ). Append spaces to save for other Coding Difference Report sessions into the future. Prefix with minus ( ie. - ) to forget any remembered setting. An entry can be > followed by a new wording for this category followed by <', getmaybe(fo,defd)); if (numis != null) { if ((perhapsih(numis,fo) + 'x').trim().substring(0,1) == '-') { removeany(fo); numis=numis.replace('-',''); } if (('' + numis).trim() != '') { if (numis.replace(/\ $/g,'') != numis) { addany(fo,encodeURIComponent(numis.trim())); } location.href=(document.URL.split('#')[0] + '&' + fo.id + '=' + encodeURIComponent(numis.trim())).replace('.php&','.php?'); } } } ";
if (isset($_GET['f0']) || isset($_GET['f1']) || isset($_GET['f2']) || isset($_GET['f3']) || isset($_GET['f4']) || isset($_GET['f5']) || isset($_GET['f6'])) {
$onecommand.=" function sizefonts() { } setTimeout(sizefonts, 3000); ";
for ($ij=0; $ij<=6; $ij++) {
if (isset($_GET['f' . $ij])) {
$ihbit="";
$words=str_replace('+',' ',urldecode($_GET['f' . $ij]));
if (strpos($words, '<') !== false && strpos($words, '>') !== false) {
if (strpos($words, '<') > strpos($words, '>')) {
$ihbit=" document.getElementById('f" . $ij . "').innerHTML='" . str_replace("'", "' + String.fromCharCode(39) + '", explode('<',explode('>',$words)[1])[0]) . "'; ";
}
}
if (trim($words) != '') { $onecommand=str_replace("} ", " givef(" . $ij . ",'" . $_GET['f' . $ij] . "'); } ", $onecommand); }
$wordsa=explode(' ', trim($words));
if (sizeof($wordsa) > 1) {
$words=substr($words,(1 + strlen($wordsa[0])));
for ($ijj=1; $ijj<sizeof($wordsa); $ijj++) {
if (strpos($wordsa[$ijj], ':') === false && $ijj == 1) {
$words=trim(substr($words,(0 + strlen($wordsa[$ijj]))));
$style.='<style> .f' . $ij . " { font-color: " . trim($wordsa[$ijj]) . '; } </style>';
$onecommand=str_replace("} ", " document.getElementById('f" . $ij . "').color='' + '" . trim($wordsa[$ijj]) . "'; document.getElementById('f" . $ij . "').style.fontColor='' + '" . trim($wordsa[$ijj]) . "'; } ", $onecommand);
}
}
if (trim($words) != '') {
if (strpos($words, "{") !== false && strpos($words, "}") !== false) {
$style.='<style> ' . $words . ' </style>';
$onecommand=str_replace("} ", " document.getElementById('dstyle').innerHTML+='<style> ' + '" . $words . " </style>'; } ", $onecommand);
} else {
$style.='<style> .f' . $ij . " { " . $words . ' } </style>';
$onecommand=str_replace("} ", " document.getElementById('dstyle').innerHTML+='<style> .f" . $ij . " { ' + '" . $words . " } </style>'; } ", $onecommand);
}
}
}
$onecommand=str_replace("} ", $ihbit . " document.getElementById('f" . $ij . "').style.fontSize='' + '" . trim($wordsa[0]) . "px'; } ", $onecommand);
$style.='<style> .f' . $ij . " { font-size: " . trim($wordsa[0]) . 'px; } </style>';
}
}
}
?>
… to start making this happen (including being able to change our “inhouse category” names, if you like) in our changeddiff.php‘s more colourful Code Differences helper.
Yesterday’s Code Difference Privacy Tutorial represented too much of an echo chamber for our liking. Where possible, we prefer functionality that the users out there can tweak themselves.
In thinking about this, those 5 categories (involving 2 subcategories) …
New additional
Changed single line
New block of lines
Deleted lines
Changed multiple lines
… were what occurred to us could be the CSS Selector basis for us to improve the Code Difference reporting via CSS styling functionality.
Up to today the deployment of that CSS selector logic would have had to be more complex than necessary, but today’s …
giving new id and class attributes to the “legend” span id=lspan elements … and …
equivalent class attribute to report matching element data
… makes the deployment of CSS selector logic really easy, in PHP, as per …
<?php
$style="<style> font { text-shadow: -1px 1px 1px #ff2d95; } </style>";
$legend="";
$mx="";
$onecommand=" function askabout(fo) { var defd='14', ccol='black', ccols=fo.outerHTML.split(' color=' + String.fromCharCode(34)), psizes=fo.outerHTML.split('px'); if (eval('' + ccols.length) > 1) { ccol=ccols[1].split(String.fromCharCode(34))[0]; } if (eval('' + psizes.length) > 1) { defd=psizes[0].split(':')[eval(-1 + psizes[0].split(':').length)].trim(); } var numis=prompt('How many px (ie. pixels) do you want for the font size of these ' + fo.innerHTML + ' parts of report? Optionally append after a space a colour that is not the default colour ' + ccol + ' for this category of difference report. Optionally append after a space any other styling you want ( eg. text-shadow: -1px 1px 1px #ff2d95; )', defd); if (numis != null) { if (('' + numis).trim() != '') { location.href=(document.URL.split('#')[0] + '&' + fo.id + '=' + encodeURIComponent(numis.trim())).replace('.php&','.php?'); } } } ";
if (isset($_GET['f0']) || isset($_GET['f1']) || isset($_GET['f2']) || isset($_GET['f3']) || isset($_GET['f4']) || isset($_GET['f5']) || isset($_GET['f6'])) {
$onecommand.=" function sizefonts() { } setTimeout(sizefonts, 3000); ";
for ($ij=0; $ij<=6; $ij++) {
if (isset($_GET['f' . $ij])) {
$words=str_replace('+',' ',urldecode($_GET['f' . $ij]));
$wordsa=explode(' ', trim($words));
if (sizeof($wordsa) > 1) {
$words=substr($words,(1 + strlen($wordsa[0])));
for ($ijj=1; $ijj<sizeof($wordsa); $ijj++) {
if (strpos($wordsa[$ijj], ':') === false && $ijj == 1) {
$words=trim(substr($words,(0 + strlen($wordsa[$ijj]))));
$style.='<style> .f' . $ij . " { font-color: " . trim($wordsa[$ijj]) . '; } </style>';
$onecommand=str_replace("} ", " document.getElementById('f" . $ij . "').color='' + '" . trim($wordsa[$ijj]) . "'; document.getElementById('f" . $ij . "').style.fontColor='' + '" . trim($wordsa[$ijj]) . "'; } ", $onecommand);
}
}
if (trim($words) != '') {
if (strpos($words, "{") !== false && strpos($words, "}") !== false) {
$style.='<style> ' . $words . ' </style>';
$onecommand=str_replace("} ", " document.getElementById('dstyle').innerHTML+='<style> ' + '" . $words . " </style>'; } ", $onecommand);
} else {
$style.='<style> .f' . $ij . " { " . $words . ' } </style>';
$onecommand=str_replace("} ", " document.getElementById('dstyle').innerHTML+='<style> .f" . $ij . " { ' + '" . $words . " } </style>'; } ", $onecommand);
}
}
}
$onecommand=str_replace("} ", " document.getElementById('f" . $ij . "').style.fontSize='' + '" . trim($wordsa[0]) . "px'; } ", $onecommand);
$style.='<style> .f' . $ij . " { font-size: " . trim($wordsa[0]) . 'px; } </style>';
}
}
}
it was possible, but unlikely, for users to see other user generated reports, if they happened to be asking for reports at exactly the same time … because …
we had not catered for busy traffic here … but, today …
we cater, better, for busy online traffic … and at the same time …
improve the privacy of the reporting on an IP address basis
The downside, at least for us managing this, is that we do not want a build up of files belonging to difference reports long gone. We arrange it, then, that as soon as the report is created, a window.open scenario is coded for …
It’s coming up to a few years now, since we looked at the code differences reporting we offer the reader, as a way to scrutinize code changes, around here, when we presented Code Download Table Difference Functional Hover Tutorial. Well, we thought we might try some colour coding to perhaps lift the fog on the cryptic nature of Linux diff (difference) command based reports. They can be cryptic because they can feed into the automation feeding of the report into other Linux commands to facilitate ongoing editing endeavours, but we do not want to go into that here, at least today.
But on examining the reports we came up with the following difference report “categories” if you will …
New additional
Changed single line
New block of lines
Deleted lines
Changed multiple lines
… the header (of a block of interest) the dead give away, depending on the existence of “a” or “c” or “d” and/or “,” for a common sense reinterpretation by us not visiting “man diff” ourselves, yet, regarding this work.
Is it worth adding “onmouseover” event logic onto yesterday’s Code Download Table Difference Functional Linking Tutorial? You bet it is! Just because “onmouseover” has no relevance to mobile platforms, so, obversely, developing software with version control systems is irrelevant to mobile platforms.
… we figure. But this is of relevance to the programmer. Sometimes, rather than cater for all the platforms, settling on a subset (of those platforms) can be apt because …
one of mobile or non-mobile subsets of platforms is irrelevant to the scenario … as for today … or …
you try to reinvent the wheel on the pretext that you are waiting for a particular web browser or platform to allow the functionality in, into the future … you could be waiting a while, with the complexity of app arrangements going on around the net these days
Anyway, back to the “onmouseover” event on non-mobile platforms … it was the case that this event was a favourite for the conduit towards Ajax (client) functionality. And thinking on what we do today to nuance our Code Differences PHP web application, we were thinking …
What would Ajax (like to) do?
… and we decided Ajax would really like to …
populate a “div” style=display:inline-block; element adjacent to the functional detail to inform about … but this was not possible … so, instead, we …
populate a popup window near to the functional detail to inform about
… for a non-mobile “hover” (ie. “onmouseover”) event.
Along the way we add some more hashtag navigations and set up more colour coding to the output of (the optional) “functional links” Code Difference reporting.
So take a look at our changeddiff.php Code Differences helper applied to itself below …
“Report” button shows to its right …
function domrows() {
document.getElementById('dawrc').innerHTML='<input style=inline-block; type=button onclick=treportdo(); value=Report></input>';
var trsis=document.getElementsByTagName('tr');
for (var itrsis=0; itrsis<trsis.length; itrsis++) {
trsis[itrsis].onclick = function(e) { if (e.target.innerHTML != '') { var trs=document.getElementsByTagName('tr'); for (var itrs=0; itrs<trs.length; itrs++) { if (trs[itrs].outerHTML.indexOf(e.target.innerHTML) != -1) { trs[itrs].style.border='2px dotted red'; } } } };
}
}
… and table row onclick logic is dynamically applied to those “tr” elements
User clicks somewhere within rows they are interested in seeing be included in a report (which is a snippet of the whole Code Download Table, perhaps to do with a project of interest, or a learning topic of interest)
User optionally clicks the “Report” button …
function treportdo() {
var trsis=document.getElementsByTagName('tr');
webc='<html><head><script type="text/javascript"> function emailto(eto) { window.opener.parentemailto(eto); } function xemailto(eto) { if (eto.indexOf("@") != -1) { var zhr=new XMLHttpRequest(); var zform=new FormData(); zform.append("inline",""); zform.append("to",eto); zform.append("subj","Code Download Table part"); zform.append("body",document.getElementById("mytable").outerHTML); zhr.open("post", "//www.rjmprogramming.com.au/HTMLCSS/emailhtml.php", true); zhr.send(zform); alert("Email sent to " + eto); } } </script></head><body><table id=mytable></table><br><br><br><input onblur=emailto(this.value); placeholder="Email to" type=email></input></body></html>';
for (var itrsis=0; itrsis<trsis.length; itrsis++) {
if (itrsis == 0) {
webc=webc.replace('</table>', trsis[itrsis].outerHTML + '</table>');
}
if (trsis[itrsis].outerHTML.indexOf('>') > trsis[itrsis].outerHTML.indexOf('border:')) {
if (trsis[itrsis].outerHTML.indexOf('dotted') > trsis[itrsis].outerHTML.indexOf('border:')) {
webc=webc.replace('</table>', trsis[itrsis].outerHTML + '</table>');
}
}
}
var woois=window.open('','_blank','top=20,left=20,width=600,height=600');
woois.document.write(webc);
}
… which causes a …
New popup window opens showing the relevant snippet of Code Download Table of interest to the user … including …
Textbox for an optional emailee entry that can be filled in … to …
Set off Ajax/FormData methodology means …
function parentemailto(eto) {
if (eto.indexOf("@") != -1) {
var zhr=new XMLHttpRequest();
var zform=new FormData();
zform.append("inline","");
zform.append("to",eto);
zform.append("subj","RJM Programming Code Download Table part");
zform.append("body", reltoabs('<table' + webc.split('</table>')[0].split('<table')[1] + '</table>'));
zhr.open("post", "//www.rjmprogramming.com.au/HTMLCSS/emailhtml.php", true);
zhr.send(zform);
alert("Email sent to " + eto);
}
}
… to send off an Inline HTML Email report to the emailee … including …
Links of email can be clicked to get back to source code and other links back at the RJM Programming domain web server
… and … lo and behold … we saw a good use for the idea of …
download from “the net” to a Downloads folder on your computer or device … and more often than not …
you, the user, copies or renames this data to another location on your computer or device with command line or with operating system GUI
… and allowing for that second step above be programmatical with the most apt functionality that had ever passed our cotton pickin’ mind … our Code Download Table … wi’ all tho’ GETME’s!
But we don’t want to interfere too much with the Code Download Table “flow” here, so create up the top left 20 seconds worth of time (extendable by their actions) available to the user to create “download” attributes on all …
“a” links … with …
“href” attribute containing “GETME” …
but not “diff.php” … and …
“download” attribute (the attribute necessary to “download” rather than our default displaying of source code in a new webpage)
… plus no href attribute containing “?s=” either, for today’s purposes with a changedgetmelist.js external Javascript code file (that you can try out for yourself at this live run link) … via its new …
var dnprefix=decodeURIComponent(('' + localStorage.getItem('download_copy_to_folder')).replace(/^null$/g,'')); //.replace(/\+/g,' ').replace(/\\\\/g, '_').replace(/\//g, '_').replace(/\:/g, '_');
var delaymore=0;
var prefixask='<div id=firstask style="position:absolute;top:0px;left:0px;"> Download GETME? <input id=dpccb style=inline-block; type=checkbox onchange="dogetmes(document.getElementById(' + "'" + 'dpcis' + "'" + ').value);"></input> <input style=inline-block;width:300px; onclick="delaymore+=20000;" onblur="if (document.getElementById(' + "'" + 'dpccb' + "'" + ').checked) { dogetmes(document.getElementById(this.value); }" type=text id=dpcis placeholder="Optional Download Folder Later Copy to Place via Listener" value="' + dnprefix + '"></input></div>';
function dogetmes(dpprefix) {
delaymore+=20000;
var asis=document.getElementsByTagName('a');
if (dpprefix != dnprefix && 1 == 7) {
localStorage.setItem('download_copy_to_folder', dpprefix);
}
for (var iasis=0; iasis<asis.length; iasis++) {
if (asis[iasis].href.indexOf('diff.php') == -1 && asis[iasis].href.indexOf('?s=') == -1 && asis[iasis].href.indexOf('GETME') != -1) {
asis[iasis].download=dpprefix.replace(/\//g,'_').replace(/\\\\/g,'_').replace(/\:/g,'_') + asis[iasis].href.split('/')[eval(-1 + asis[iasis].href.split('/').length)];
}
}
}
function nomorepa() {
if (eval('' + delaymore) == 0) {
if (document.getElementById('firstask')) {
document.getElementById('firstask').innerHTML='';
}
} else {
setTimeout(nomorepa, eval('' + delaymore));
delaymore=0;
}
}
function lastdivpop() {
var wasih='';
if (document.getElementById('lastdiv')) {
if (document.getElementById('lastdiv').innerHTML == '') {
wasih=wasih;
setTimeout(lastdivpop, 3000);
} else if (document.getElementById('lastdiv').innerHTML.indexOf('firstask') == -1) {
wasih=document.getElementById('lastdiv').innerHTML;
document.getElementById('lastdiv').innerHTML=prefixask + wasih;
prefixask='';
setTimeout(nomorepa, 20000);
} else {
setTimeout(lastdivpop, 3000);
}
}
}
… and we’ve just “tweaked” (albeit, very importantly, in our books (… but the pamphlettes are still not playing ball)) to ensure no “file clobbering” takes place so that the Korn Shell now does …
suf=""
isuf=-1
while [ -f "${dpath}/${brest}${suf}" ]; do
((isuf=isuf+1))
suf="_${isuf}"
done
if [ ! -z "$suf" ]; then
echo "mv ${dpath}/${brest} ${dpath}/${brest}${suf} # `date`" >> download_to_place.out
mv ${dpath}/${brest} ${dpath}/${brest}${suf} >> download_to_place.out 2>> download_to_place.err
fi
But today is mainly about filling in the missing bits on the “server” side. This (need for a) “conduit” we referred to yesterday is because we accept no folder paths can be mentioned at the “server” end. Suppose, though, that the “non-pathed” filename we supply to an “a” link’s “download” attribute can be prefixed by a mildly mashed up version of that path we copy to from the Downloads folder of your “client” computer or device, as you perform a “download” via the clicking of an “a” link.
Well, at this blog we’d already started functionality to toggle the use or not of …
“a” links … with …
“href” attribute containing “GETME” …
but not “diff.php” … and …
“download” attribute (the attribute necessary to “download” rather than our default displaying of source code in a new webpage)
displaying of source code in a new webpage for GETME “a” links … versus …
use the changed PHPtoggle_download.php in conjunction with a changed good ‘ol TwentyTen Theme header.php as below …
<?php
if (outs == null) {
var dnprefix=decodeURIComponent(('' + localStorage.getItem('download_copy_to_folder')).replace(/^null$/g,'')).replace(/\+/g,' ').replace(/\\\\/g, '_').replace(/\//g, '_').replace(/\:/g, '_');
for (idmjk=0; idmjk<admjk.length; idmjk++) {
if (admjk[idmjk].href.indexOf('GETME') != -1 && admjk[idmjk].href.indexOf('diff.php') == -1) {
big = '----------------------GETME';
stuffs = newaspare.split('/');
if (dnprefix != '') {
admjk[idmjk].download = dnprefix + prestuffs[stuffs.length - 1];
} else {
admjk[idmjk].download = dnprefix + stuffs[stuffs.length - 1];
}
admjk[idmjk].title = "(Really download) " + admjk[idmjk].title + ' ... welcome to the long hover functionality that shows allows for a Download Mode for the blog that can be toggled';
admjk[idmjk].onmouseover = " getDownloadMode(); ";
admjk[idmjk].onmouseout = " yehBut(); ";
admjk[idmjk].ontouchstart = " getDownloadMode(); ";
admjk[idmjk].ontouchend = " yehBut(); ";
}
} else if (admjk[idmjk].href.indexOf('GETME') != -1 && origcafd < 0) { //!cafd) {
xp=admjk[idmjk].href.split("GETME");
prexp=xp[0].split("/");
postprexp=prexp[-1 + prexp.length].split(".");
extis = postprexp[-1 + postprexp.length].replace(/_/g,"").replace(/-/g,"").replace(/GETME/g,"");
outs="//www.rjmprogramming.com.au/getmelist.htm?topoff=150&tsp=" + (Math.floor(Math.random() * 1999900) + 100) + "#" + postprexp[0] + "." + postprexp[-1 + postprexp.length].replace(extis,"").replace(extis,"").replace(extis,"") + "GETME" + extis;
aorig=admjk[idmjk].innerHTML;
selbitis=allthecombos((admjk[idmjk].href + '=').split('=')[1].split('&')[0]);
admjk[idmjk].innerHTML=admjk[idmjk].innerHTML.replace(".","<span data-alt='" + outs + "' id='spn" + cafd + "' title=\" + Code Download Table\" onclick=\"if (cafd == cafd) { cafd=" + cafd + "; changeasfordownload(); } else { window.open('" + outs + "','_blank','top=100,left=100,width=500,height=500'); } return false; \"><select onchange=\" if (this.value.length > 0) { window.open(this.value,'_blank'); } return false; \" style='margin-bottom:0px;width:40px;' id='sel" + cafd + "'><option value=>⚫</option>" + selbitis + "</select></span>");
if (aorig == admjk[idmjk].innerHTML && admjk[idmjk].innerHTML.indexOf('er posts') == -1) admjk[idmjk].innerHTML=admjk[idmjk].innerHTML.replace(" ","<span data-alt='" + outs + "' id='spn" + cafd + "' title=\" + Code Download Table\" onclick=\"if (cafd == cafd) { cafd=" + cafd + "; changeasfordownload(); } else { window.open('" + outs + "','_blank','top=100,left=100,width=500,height=500'); } return false; \"><select onchange=\" if (this.value.length > 0) { window.open(this.value,'_blank'); } return false; \" style='margin-bottom:0px;width:40px;' id='sel" + cafd + "'><option value=>⚪</option>" + selbitis + "</select></span>");
cafd++;
} else if ((admjk[idmjk].innerHTML.indexOf('live run') != -1 || admjk[idmjk].title.toLowerCase().indexOf('click picture') != -1) && origcafd < 0) { //!cafd) {
outs="//www.rjmprogramming.com.au/slideshow.html#tuts";
admjk[idmjk].innerHTML=admjk[idmjk].innerHTML.replace(" ","<span data-alt='" + outs + "' id='spn" + cafd + "' title=\" + Cut to the Chase ... see the blog post list related to live runs and slideshows ... ie. the main point of the blog posting\" onclick=\"if (cafd == cafd) { cafd=" + cafd + "; changeasfordownload(); } else { window.open('" + outs + "','_blank','top=100,left=100,width=650,height=100'); } return false; \">✂</span>");
cafd++;
}
}
}
?>
… to, depending on whether the user specifies in the “All Posts” toggling’s Javascript prompt window presented, specifies a new comma separated “client folder of interest to copy to” place (stored in window.localStorage), will …
download with the GETME to the Downloads folder and copy off to the specified folder of interest (backing up as necessary) … versus …
the default download mode downloads to the Downloads folder without the GETME parts
See these changes in action below, contextualizing “server” and “client” codes in the full picture of assisted Downloads (copied on to a folder of the user’s interest) …
Downloading from “the net” (“server land”) to your computer or device (“client land”) is a big part of the online experience and the sharing of data over the world wide web. But have you ever wondered about the two step design of …
download from “the net” to a Downloads folder on your computer or device … and more often than not …
you, the user, copies or renames this data to another location on your computer or device with command line or with operating system GUI
… ? Why not allow the “server” side define where it can download to on the “client”? Well, that would be a security nightmare, allowing a highjacking of mission critical files on your computer or device. So, I get it, that is a “no no”. But could we have a controlled “arrangement” between …
… ? We think that sounds reasonable and so, today, we start our (two parts or more) mini-project (making step 2 above be considered to be programmatically handled, sometimes) designing a Korn Shell (“client” side) listener to suit our macOS “client” computer, executed as a background process via …
But what is the conduit, if the “server” web applications/pages cannot define a destination folder other than the macOS Downloads folder for the user involved? Well, that is where we need either …
Korn Shell interactive input (via read command) … or …
… to define a “client land” folder to copy to (from the user’s Download folder (receiving the downloaded data).
That first Korn Shell read command interactive input was interesting to us for a command backgrounded via the “&” command suffix. But if stdin and stdout are not mentioned in the command you can answer this interactive input and then the processing the Korn Shell performs proceeds in the background. Exactly what we were hoping for, but weren’t sure that this was the case!
The picture is filled in better tomorrow as we discuss the conduit in more detail tomorrow.
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HTML5 Web Audio Piano Keyboard Highlighting Tutorial
The “difference word” in today’s blog posting title is “highlighting”. Whether it be …
the highlighting of text … perhaps ahead of a Copy operation with modern GUIs … or …
the highlighting of some HTML element
… a lot of the time, we tend to think of it as on “overlay” operation. Something that takes place on top ofin addition to something that has already occurred. We see this so often we have these twin concepts going regarding “the getting towards coding innards of” web design. We pare lots of the issues down to being one of …
“reveal” … and for “reveal”, ever since the advent of the HTML5 details/summary “dynamic duo” … well … what else do you need?!
But with “overlay” one there are such a myriad of uses and ways to go about it, we’ve forgotten to say the word “overlay”, often, for the manner in which we solve clientside issues. Think “CSS meets Javascript DOM” ideas of …
position: absolute;
left: [x]px; top: [y]px;
opacity: [0 to 1 see throughness];
z-index: [coming out of the page towards you factor];
… and these can all/some be part of an “overlay” solution of some sort. Today’s uses all but the opacity option above to add some colourful Piano Key Animation goings on, optionally (as much as anything because it can slow the piano down too much with its extra processing, at times) user chosen for our revisited Piano Playing web application, best used with the Web Audio clientside API, which, we’re hoping, improves on the version we had with HTML5 Web Audio Piano Keyboard Tutorial some time ago now.
To get this going, we wrote some (document.body onload event called) Javascript to overlay (underlay, arriba) inhouse HTML div elements, initially directly under ( ie. z-index: -1; ), imagemap HTML area element counterparts via …
… and then intervene in two places in the Javascript “play” function to use dynamic Javascript DOM ways to change the relevant [newDivElement].style.zIndex=’12’ ( for a little less than a second before reverting back to -1 ) in code like …
The user interface allows the user to choose an (optional to change) “overlay colour” via a colour picker tool, and, we’re not sure why, but somehow, we get a kick out of occasionally revisiting a means by which, in Javascript, you can create “opposing colours”, as per …
function recolour(tothiscol) {
var cthings='01234567890abcdef';
var ivorycol=tothiscol.toLowerCase();
var ebonycol='', ij;
for (var ii=0; ii<ivorycol.length; ii++) {
if (ivorycol.substring(ii).substring(0,1) == '#') {
ebonycol+=ivorycol.substring(ii).substring(0,1);
} else {
ij=eval(eval(eval('' + cthings.split(ivorycol.substring(ii).substring(0,1))[0].length) + 8) % 16);
ebonycol+=cthings.substring(ij).substring(0,1);
}
}
var dvs=document.getElementsByTagName('div');
for (var ijkh=0; ijkh<dvs.length; ijkh++) {
if (('' + dvs[ijkh].className) == 'ivory') {
dvs[ijkh].style.backgroundColor='' + ivorycol;
} else if (('' + dvs[ijkh].className) == 'ebony') {
dvs[ijkh].style.backgroundColor='' + ebonycol;
}
}
}
… web application to, for our non-mobile platform users, introduce a keyboard set of ways to play chords on the fly based on the chromatic scale idea that …
an octave up is represented by “12” (in our (base36 ie. 0-9,a-z) interfacing, “c”) …
an octave down is represented by ctrl/control key “12” (in our interfacing, ctrl/control key “c”)
var areas=[];
var KEYDN_space = false;
var KEYDN_shift = false;
var KEYDN_ctrl = false;
var notediff=[0];
var inoted=0;
var stsarr=[];
var istsarr=0;
var cist='';
var whatx='';
Setting up the “onkeydown” event and readying “onload” event logic change …
The changedpiano.htm‘s live run link can be used to try this out, albeit the changes only work for non-mobile and not on all the web browsers out there, but stay tuned for some alternative ideas in this line of thinking, in days to come.
Next stop “Work out a Protocol to Compose Chords”, maybe, into the future …
… we’re back to the future (tee hee) today. And in the spirit of “I never promised you a Rose Garden” we had to settle for “near to music chords” with today’s endeavours. But look at it this way … you may have dodged a rose thorn bullet here!?
It is a personal favourite programming choice of ours to look for cute “delimitation” solutions, an example being PHP Geo Map Google Chart Offset Tutorial. And one of our favourites is to add complexity by turning what used to be an integer data “type” into a float (ie. real number with decimal (fractional) parts called the “mantissa”) data “type” (eg. starting with 60 as Middle C, and turning that into 60.048 for Middle C and an Octave C lower, or 60.048072 for Middle C and an Octave C lower and higher). Extra joy comes if that resultant “number” (covering both of those data types in scope) when “rounded” would result in the original “integer” number anyway. Today we have such joy (because the highest note number of our piano is only 108 … much less than 499 even) as we allow the user to, within their textarea “composing pallette” now say that a …
normal number is a note (and mantissa sets of 3 characters (zero left padded) play notes close behind, like chords)
In order to make this happen we intervene where a composition takes Javascript variable form and encase that into a Javascript function return value “mapping” as per …
function insong(sheetmusic) { // assumes comma separators
if (sheetmusic != "") {
// add a suffix of + if two hands are playing together
// normal word is a speed descriptor
// normal number is a note (and mantissa sets of 3 characters (zero left padded) play notes close behind, like chords)
// -1 is crotchet, -2 is minum, -0.5 is quaver, -0.25 is semi-quaver etcetera
// 0 (alone) is for a rest of the duration above
// 0127 is normal loudness, etcetera
var done="", offset=0.0, offset2=0.0, planbit="", isrest=false, delaydelim='', notedelim='', curnote=-1, curvelocity=127, curdelay=-1, jk, ijk, prevvelocity=-1, prefix="", curval=1, kji=0, allhhh, bitshhbefore, notes, curnotes="", delays, curdelays="";
var plan=" MIDI.loadPlugin({ \n";
// etcetera etcetera etcetera
for non-mobile platforms (where the keyboard is that independent thaing, whereas on mobile, it interferes with web application workflows) … because it facilitates …
the chance to play multiple notes (almost) at the same time … as per a musical chord
… for all practical purposes, an important thing you’d want to be able to do with a piano playing web application (sadly only for non-mobile platforms).
And so, we’re using characters from the Ascii table …
the numbers 1 through to 7 … and …
the letters A through to W uppercase … and …
the letters a through to w lowercase … for the piano ivory (white) keys …
ahead of corresponding key above for an associated sharp click the Ctrl or Control key … for the piano ebony (black) keys
… to cover the needs for a keyboard method of reaching all 87 piano keys of interest on our (online digital) piano, as per …
var kqueue=[], ikqueue=-1;
var eioisaltKey=false;
var eioisctrlKey=false;
var okn='';
HTML5 Web Audio Mudcube Piano Integration Mobile Debug Tutorial
Yesterday’s HTML5 Web Audio Mudcube Piano Integration Tutorial was tested on non-mobile platforms, but with mobile (iOS) work we sometimes reach different parts of the Javascript client code, the reason being that the non-mobile platforms do not require that “button touch event” intervention, and they can just go ahead and load any Web Audio functionality parts during the webpage onload period, and use it or not, at leisure. We noticed yesterday, “no go” for an iPad, which almost certainly means “no go” for iPhone as well. What to do? Similar to HTML5 Web Audio Piano Mobile Safari Web Inspector Debug Tutorial as per …
Did you notice the use of … anyone, anyone? … yes, Augusta Ada King … console.log([message]) calls all over the place. Could it be that “alert” calls would be too disruptive? That’s right. Do you remember, perhaps, in science at school, how we learnt that looking at a photon was difficult because we would be interfering in how that photon would be in nature, and so we can not conclude anything categorically because of our interference. Well, “timing issues” are a bit the same, but console.log([message]) calls will not interfere and yet pass on information to … anyone, anyone? … yes, Grace Brewster Murray Hopper … a web inspector. Like Safari’s we think, given we’re working with …
an iPhone to test on
a MacBook Pro to facilitate the testing … connected via …
(the ubiquitous Apple white) lead … hardware wise … and …
the Safari web browser (on both devices, running our “piano web application” on the iPhone Safari web browser) … software wise … and within that browser’s …
Developer menu can get us to (the iPhone incarnation of the) Web Inspector … within which the …
Console tab can show us errors and warnings and information (which we can augment ourselves via our console.log[message]) Javascript DOM calls in the HTML/Javascript/CSS code of our “piano web application” and its “web audio interfacing” friend
… but if you’ve not done this in the past … yes we have thanks …
… except, today, “an iPhone and iPad to test on”. We found a few problems that the fixes for, allowed the Web Audio option for the piano web application to start working on the iPad and iPhone, for the “composing” parts as well.
… basis. But this integration to an older “piano application” incarnation, that used MIDI interfacing, has additional “composing” functionality we’re keen to “lassoo” into the integrations, because the integration of Web Audio will mean we can compose music on mobile platforms (we hope by tomorrow), if that’s your preference. On this front, do you remember us working out the haunting and beautiful theme to the music to Merry Christmas, Mr Lawrence when we presented HTML/Javascript/PHP Compose Music Makeover Tutorial … as per …
? Well, we’ve used that tune to test run our integration, where it wasn’t just the case of plugging in the same logic of the integration of HTML5 Web Audio Piano Mobile Safari Web Inspector Debug Tutorial, alas. The MIDI plugin of the mudcube incarnation does some clever client “sleeping” to do its thaing, so we have to work out quite a bit of setTimeout (timer) rearranging to simulate those “smarts”.
… for transcribed music or brand new compositions like …
… with which we hope you might now be able to work music compositions (at least on non-mobile for today), via the Web Audio API that came in with HTML5.
HTML5 Web Audio Piano Mobile Safari Web Inspector Debug Tutorial
There were problems peculiar to mobile platforms involved in the work of yesterday’s HTML5 Web Audio Piano Mobile Tutorial. But just how did we arrive at a solution? We can tell you now a placement of Javascript “alert” popup windows is inadequate for such an involved issue that cannot be simulated on our usual MacBook Pro laptop “home base” computer. So what to do?
There’s a big clue in the difference reports of yesterday …
Did you notice the use of … anyone, anyone? … yes, Augusta Ada King … console.log([message]) calls all over the place. Could it be that “alert” calls would be too disruptive? That’s right. Do you remember, perhaps, in science at school, how we learnt that looking at a photon was difficult because we would be interfering in how that photon would be in nature, and so we can not conclude anything categorically because of our interference. Well, “timing issues” are a bit the same, but console.log([message]) calls will not interfere and yet pass on information to … anyone, anyone? … yes, Grace Brewster Murray Hopper … a web inspector. Like Safari’s we think, given we’re working with …
an iPhone to test on
a MacBook Pro to facilitate the testing … connected via …
(the ubiquitous Apple white) lead … hardware wise … and …
the Safari web browser (on both devices, running our “piano web application” on the iPhone Safari web browser) … software wise … and within that browser’s …
Developer menu can get us to (the iPhone incarnation of the) Web Inspector … within which the …
Console tab can show us errors and warnings and information (which we can augment ourselves via our console.log[message]) Javascript DOM calls in the HTML/Javascript/CSS code of our “piano web application” and its “web audio interfacing” friend
… but if you’ve not done this in the past, there is a fair bit to do to get up and running doing this. In setting this up, we were stuck for a while with connections but blank console tab screens. Why? Well, you need both iPhone and MacBook Pro to have any outstanding operating system updates attended to. Then, given that, we’d recommend following the excellent advice of How to Activate the iPhone Debug Console, thanks …
On the iPhone (setting up wise) …
Tap the Settings icon on the iPhone Home screen.
Scroll down until you reach Safari and tap on it to open the screen that contains everything related to the Safari web browser on your iPhone, iPad, or iPod touch.
Scroll to the bottom of the screen and tap Advanced menu.
Toggle the slider next to Web Inspector to the On position.
On the MacBook Pro (setting up wise) …
Click Safari in the menu bar and choose Preferences.
Click the Advanced tab
Select the box next to Show Develop menu in menu bar.
Exit the settings window.
Click Develop in the Safari menu bar and select Show Web Inspector.
… and we’ve got for you some screenshots of our “goings on” sorting out our “piano web application” problems on mobile (at least iOS) platforms with today’s PDF “stream of consciousness” presentation. We hope it helps you out, or gets you down the road of digging into an issue you have with an HTML web application on an iOS device.
You guessed it! The software integrations of yesterday’s HTML5 Web Audio Piano Tutorial had issues with the mobile platforms. Do fish swim? Do axolotl have two L’s and two O’s? Yes, yes and yes.
With our iPad and iPhone testing (and we’ll go more into that tomorrow) we found timing issues as to when exactly to call that window onload init function. Which beggars the question, being that window and document are two different objects of a webpage “is window onload the same as document body onload?” We’d always assumed so, and trying “not to be in that bubble of our own existence”, did read at least the first link of that previous Google search to feel appeased. It seems so … but we digress.
Why is this timing important? As we’ve said many times, Apple‘s iOS (mobile operating system) and audio are super sensitive to trying to eradicate “sounds on (webpage) load”, we take it, and want to only allow for audio easily via a “touch” event off a button (made by a human … and, we hope, all axolotls), that’s why. Get the timing wrong, and we weren’t, on mobile platforms, creating the buttons needed to touch in order to make the 87 different notes on our piano.
… in these early days, before we give up on the mobile platform issue compromises we have so far, is no exception.
In broad brush terms we …
call from the changedpiano.htm‘s piano web applicationthe changedweb_audio.htm (Web Audio API interfacer) in an iframe as per (the HTML) …
<iframe class=ask title='versus Audio Web' frameborder=0 scrolling='no' style='overflow:hidden;background-color:orange;display:inline-block;width:500px;height:28px;max-height:28px;' width=500 height=28 src='web_audio.htm?vscaseyrule=y'></iframe>
Expecting a sound tonality difference between the methods? No, a computer creates the sound the same way via the same sound frequency, and if the response time is reasonable we couldn’t hear big rhythm changes that you might expect with the parent/child “chatter” required for all this.
Feel free to try your piano playing scales and arpeggios and chords with today’s more integrated live run link.
There is another two pronged improvement approach again today building on HTML5 Web Audio Overlay Tutorial‘s two pronged approach to the previous two pronged approach … which makes for a great fork for spaghetti but we digress … the prongs today being …
first, and like yesterday, allow for clientside HTML to do what serverside PHP usually does for us … handle large amounts of data as PHP can do using its $_POST[] approach … we’re still calling “Overlay Iframe Remembering” … and add to …
child iframe src= mode of use … but also with, new to today …
… because (am not absolutely sure why as yet but) it solves the problem with …
… non-mobile/Safari/fill in “Audio Content” form/including a Duration/click “Web Audio Run” button …
… didn’t automatically start any audio, though other non-mobile web browsers do …
… and as you may imagine this needs some delimitation explanations that show below …
function takealook(fo) {
var noneed=true;
var htmlis='';
var nsuffix='';
if (document.getElementById('url1').value.length > 500) { noneed=false; }
if (document.getElementById('url2').value.length > 500) { noneed=false; }
if (document.getElementById('url3').value.length > 500) { noneed=false; }
if (document.getElementById('url4').value.length > 500) { noneed=false; }
if (document.getElementById('durationget').value.length > 0) { nsuffix='¬oka=secret'; noneed=false; } else { isrc=' src='; }
if (source_valid()) {
if (noneed) { return true; }
if (isrc == ' srcdoc=') {
if (navigator.userAgent.match(/Android|BlackBerry|iPhone|iPad|iPod|Opera Mini|IEMobile/i)) {
document.getElementById('huhb').style.display='inline-block';
document.getElementById('diframe').innerHTML="<iframe id=myi style='opacity:1.0;position:absolute;top:0px;left:0px;z-index:-" + eval(1 + eval('0' + zi)) + ";width:100%;height:100vh;' srcdoc=></iframe>";
} else {
document.getElementById('diframe').innerHTML="<iframe id=myi style='opacity:1.0;position:absolute;top:0px;left:0px;z-index:-" + eval(1 + eval('0' + zi)) + ";width:100%;height:100vh;' srcdoc=></iframe>";
}
if (documentURL.indexOf('#') == -1) { document.getElementById('divbody').style.opacity='1.0'; } document.getElementById('myi').srcdoc='<!doctype html><html><head>' + document.head.innerHTML.replace(/document\.URL/g,"'" + documentURL.split('#')[0].split('?')[0] + "?zi=" + eval(1 + eval('0' + zi)) + nsuffix + "¬oka=" + encodeURIComponent(notoka.trim()) + "'").replace(/\'0\.2\'/g,"'1.0'") + '</head><body>' + document.body.innerHTML.replace(/document\.URL/g,"'" + documentURL.split('#')[0].split('?')[0] + "?zi=" + eval(1 + eval('0' + zi)) + nsuffix + "¬oka=" + encodeURIComponent(notoka.trim()) + "'").replace(/\'0\.2\'/g,"'1.0'") + '</body></html>';
} else {
if (documentURL.indexOf('#') == -1) { document.getElementById('divbody').style.opacity='0.2'; }
document.getElementById('diframe').innerHTML="<iframe style='position:absolute;top:0px;left:0px;z-index:" + eval(1 + eval('0' + zi)) + ";width:100%;height:100vh;' src='" + documentURL.split('#')[0].split('?')[0] + "?zi=" + eval(1 + eval('0' + zi)) + nsuffix + "'></iframe>";
}
} else {
if (notoka.trim().toLowerCase() == 'secret') { noneed=false; }
if (noneed) { return true; }
if (isrc == ' srcdoc=') {
if (navigator.userAgent.match(/Android|BlackBerry|iPhone|iPad|iPod|Opera Mini|IEMobile/i)) {
document.getElementById('huhb').style.display='inline-block';
document.getElementById('diframe').innerHTML="<iframe id=myi style='opacity:1.0;position:absolute;top:0px;left:0px;z-index:-" + eval(1 + eval('0' + zi)) + ";width:100%;height:100vh;' srcdoc=></iframe>";
} else {
document.getElementById('diframe').innerHTML="<iframe id=myi style='opacity:1.0;position:absolute;top:0px;left:0px;z-index:-" + eval(1 + eval('0' + zi)) + ";width:100%;height:100vh;' srcdoc=></iframe>";
}
if (documentURL.indexOf('#') == -1) { document.getElementById('divbody').style.opacity='1.0'; } document.getElementById('myi').srcdoc='<!doctype html><html><head>' + document.head.innerHTML.replace(/document\.URL/g,"'" + documentURL.split('#')[0].split('?')[0] + "?zi=" + eval(1 + eval('0' + zi)) + "¬oka=" + encodeURIComponent(notoka.trim()) + "'").replace(/\'0\.2\'/g,"'1.0'") + '</head><body>' + document.body.innerHTML.replace(/document\.URL/g,"'" + documentURL.split('#')[0].split('?')[0] + "?zi=" + eval(1 + eval('0' + zi)) + "¬oka=" + encodeURIComponent(notoka.trim()) + "'").replace(/\'0\.2\'/g,"'1.0'") + '</body></html>';
} else {
if (documentURL.indexOf('#') == -1) { document.getElementById('divbody').style.opacity='0.2'; }
document.getElementById('diframe').innerHTML="<iframe style='position:absolute;top:0px;left:0px;z-index:" + eval(1 + eval('0' + zi)) + ";width:100%;height:100vh;' src='" + documentURL.split('#')[0].split('?')[0] + "?zi=" + eval(1 + eval('0' + zi)) + "¬oka=" + encodeURIComponent(notoka.trim()) + "'></iframe>";
}
}
return false;
}
… adding another option to “Overlay Iframe Remembering” types of solutions, we figure … cute in the sense that all this is clientside HTML/Javascript/CSS
mobile platform considerations (in our tests of iOS iPad and iPhone) …
allowing for a button press “touch” event (“touchstart” for us, but read somewhere that they liked “touchend”) to trigger the AudioContext setup
taking away the “capture” property of our browser buttons so that the mobile platform user can browse for an existant media file or capture that media
we try to allow video media to be played in that video element should the user choose a video media file as their audio media choice which tends to be the way for the “capture” property of a mobile user input type=file browser button
Did you get from the code snippets how this “Overlay Iframe Remembering” works by storing the large amounts of data in an overlayed “layer” of webpage, both webpage layers “clientside” by nature and available datawise to each other in a parent/child (layer1WebpageParent/layer2OverlayedIframeWebpageChild) arrangement, that iframe being populated via a src= scenario getting the “overlay” to populate itself or help that “overlay” along (perhaps it’s that period after lunch digesting the caviar?!) by supplying its content via srcdoc= usage? Again, perhaps it is easier to see it in action at this live run link.
Again, in building on yesterday’s HTML5 Web Audio Duration Tutorial two pronged approach, we have another one today, those approaches involving …
first allow for clientside HTML to do what serverside PHP usually does for us … handle large amounts of data as PHP can do using its $_POST[] approach … we’re going to call “Overlay Iframe Remembering” … whereby the
navigational form gets a new id=waform onsubmit=’return takealook(this);’ …
function takealook(fo) {
var noneed=true;
var nsuffix='';
if (document.getElementById('url1').value.length > 500) { noneed=false; }
if (document.getElementById('url2').value.length > 500) { noneed=false; }
if (document.getElementById('url3').value.length > 500) { noneed=false; }
if (document.getElementById('url4').value.length > 500) { noneed=false; }
if (document.getElementById('durationget').value.length > 0) { nsuffix='¬oka=secret'; noneed=false; }
if (source_valid()) {
if (noneed) { return true; }
document.getElementById('divbody').style.opacity='0.2';
document.getElementById('diframe').innerHTML="<iframe style='position:absolute;top:0px;left:0px;z-index:" + eval(1 + eval('0' + zi)) + ";width:100%;height:100vh;' src='" + document.URL.split('#')[0].split('?')[0] + "?zi=" + eval(1 + eval('0' + zi)) + nsuffix + "'></iframe>";
} else {
if (notoka.trim().toLowerCase() == 'secret') { noneed=false; }
if (noneed) { return true; }
document.getElementById('divbody').style.opacity='0.2';
document.getElementById('diframe').innerHTML="<iframe style='position:absolute;top:0px;left:0px;z-index:" + eval(1 + eval('0' + zi)) + ";width:100%;height:100vh;' src='" + document.URL.split('#')[0].split('?')[0] + "?zi=" + eval(1 + eval('0' + zi)) + "¬oka=" + encodeURIComponent(notoka.trim()) + "'></iframe>";
}
return false;
}
… where if noneed ends up as false we perform some overlay favourites … building on …
textbox HTML design changes from …
<input style='display:inline-block;background-color:#f0f0f0;' type=text name=url2 title='Audio URL 2' value='./one_to_fiftynine.m4a'></input>
… we see for web applications, two primary source “partitions”, those being …
around the “net” (in the server wooooooorrrrrlllllld, in the public areas of the Internet, which are not in “the dark web”, that is) via an absolute URL (to the same domain or beyond) and/or relative URL (in relation to the URL “home” place on the web server of the same domain as where you launched it … which we catered for yesterday, though quietly we’d have allowed absolute URLs too, it’s just that cross-domain restrictions make us shy about publicizing that) … versus …
on the client computer (or device)
… and, yes, for all those who guessed we’d try to cater for image and/or video data coming from this client source, you are correct …
Did you get from the code snippets how this “Overlay Iframe Remembering” works by storing the large amounts of data in an overlayed “layer” of webpage, both webpage layers “clientside” by nature and available datawise to each other in a parent/child (layer1WebpageParent/layer2OverlayedIframeWebpageChild) arrangement? Perhaps it is easier to see it in action at this live run link.
first allow for the reduction of use of Javascript eval involving statements that assign values (ie. eval statement contains an “=” sign) (but will continue on with it helping out with some mathematics) … in favour of using arrays instead …
var source=[];
var sourcep=[];
var notoka=location.search.split('notoka=')[1] ? (" " + decodeURIComponent(location.search.split('notoka=')[1]).split('&')[0]) : "";
if (notoka == "") {
for (var iii=1; iii<=4; iii++) {
source.push(null);
sourcep.push(false);
}
}
schedule an execution run of button presses to play Audio ahead of time … because with a duration we can piggy back the audios (so be able to synchronize our efforts better) … and we also …
open the Audio content up to the “server” woooorrrrlllld (via the “reveal” friendly HTML details/summary element combination) by allowing the user to specify their own 4 audio URLs (and one synchronized video one) along with 4 button labels presented in an HTML form method=GET to renavigate with this user supplied content back to the body onload scenario
If you’ve completed a successful “proof of concept” stage to a project, it can be tempting at this early stage, even before applying it to the specific intended software integration target, to consider ways to “genericize” that application, and so it is for us, here, with yesterday’s Spliced Audio Number Announcements Tutorial, as shown below, that we feel this could come along to be applied for other purposes. We have no doubt the exercise of doing this serves at least three good purposes …
slow it down a bit before rushing to “software integrate”, as patience can be good here
learn more about what’s possible, and what isn’t, to do with the scope of your planning and thinking
other application may, too, benefit from this “early days” “genericization” of a potential plugin component piece of HTML and Javascript code
In this early stage of “genericization” thoughts, we think that with our project we want to keep intact these ideas …
there’ll be up to 3 “columns” of ideas to piece together an audio message from its constituent parts, like with those Sydney train platform announcements we’ve talked about before
there’ll be 3 soundfiles mapped to most of the usage regarding these 3 “columns”
there’ll be the possibility for silence to be an option in each “column”
there’ll be the mechanism by which the user can define their own “Title” and “Subtitle” and 3 “column” headings themselves
there’ll be 2 leftmost “columns” that define counting numbers whose ranges can be defined by the user, where, for now, the timing of sounds goes that sounds start at [number].4 seconds and plays for 1.5 seconds
there’ll be minimum and maximum special case entries available for user definition in the leftmost “column” that calls on the fourth soundfile, where, for now, the timing of sounds goes that sounds start at 0 seconds and 2 seconds respectively and plays for 2 seconds
there’ll be a minimum special case entry available for user definition in the middle “column” that calls on a sound from the third soundfile, where, for now, the timing of sounds goes that sounds start at 3.1 seconds and plays for 1.8 seconds
there’ll be 1 rightmost “column” that can have three entries defined
And that is as far as we go with “genericizations”, at this stage, with our project.
In our experience, what Javascript function is a big friend of “genericization”? We’d say Javascript eval function is our favourite here.
It’s funny to think that our HTML and Javascript and CSS audio_1_59.htm, vastly changed from yesterday as per this link, functions exactly the same in its default form, and you can continue to enjoy its accompanying default live run link, but it can, through the use of complex URLs (only, just at this early stage) be made to look quite different, with the same code, as you can see with this complex live run.
So, in summary, this leaves us with many more “live run” options, those being …
We’ve got a “proof of concept” tutorial for you today, because we’ve got an idea for something, as we said some time back at Splicing Audio Primer Tutorial …
The first was a simulation of those Sydney train public announcements where the timbre of the voice differs a bit between when they say “Platform” and the “6” (or whatever platform it is) that follows. This is pretty obviously computer audio “bits” strung together … and wanted to get somewhere towards that capability.
… that will probably be blimmin’ obvious to you should you be a regular recent reader at this blog.
… because you can work Cortana without the voice recognition part, if you like, or if you have the urge to run for the nearest cupboard before being caught talking into a computer (microphone)
? Well, today, we’d like you to be patient about the lack of audio quality with our home made audio (see excuse 2 above) bit we are mainly interested in “proof of concept” issues (see excuse 1 above).
… we do again today. On doing this we realized the recordings were not loud enough, so started down the road of R&D on this and got to the very useful Increase Audio Volume website tool that helped a little, and this manifests itself if/when you run our live run today, that if you pick “minute” numbers less than or equal to “30” they are a better better in volume than others, with the “Trial Version” of this software helping you out with “half file” enhancements. “Proof of concept”, remember? And so the aspects you’d change for your own purposes, are …
the content (and more than likely, names) of audio files mentioned below …
arrays of audio files …
var audiomedia=["one_to_fiftynine.m4a","past_quarterto.m4a","am_pm.m4a"];
var midmedia=["midnight_midday.m4a"];
… and it should be noted here, that a separate file for each unique sound, could be a good alternative design, and would stop failures to do with the slow loading speed of the home web server causing audio misfiring … and would mean, below, that “astart” is always “0” and “delay” should be set to the audio object’s duration parameter
variables “astart” and “delay” as per example …
} else if (thingis.toLowerCase().indexOf('clock') != -1) {
oaudio.src=audiomedia[i]; astart=eval("3.1");
delay=1.8;
… where “astart” reflects a start of play value and “delay” represents a length of play scenario in seconds, as we got going in the past when we presented Spliced Audio/Video Overlay Position Tutorial as shown below, where you can read more about the HTML5 Audio objects we used with this “proof of concept” project
Please note with the recording of “one_to_fiftynine.m4a”, that records numbers from 1 to 59, via QuickTime Player, we relied on the recording timer, to time our number recording with a second of duration to make the HTML and Javascript coding a lot easier!
So, as you can see, this is “proof of concept” preparation, and of you want to try it yourself, perhaps you’d like to start with a skeleton of today’s HTML and Javascript audio_1_59.html as a starting point?!
Today we’ve written a third draft of an HTML and Javascript web application that splices up to nine bits of audio or video or image input together, building on the previous Spliced Audio/Video/Image Overlay Tutorial as shown below, here, and that can take any of the forms …
audio file … and less user friendly is …
text that gets turned into speech via Google Translate (and user induced Text to Speech functionality), but needs your button presses
video
image … and background image for webpage
… for either of the modes of use, that being …
discrete … or “Optional”
synchronized … or “Overlay”
… all like yesterday, but this time we allow you to “seek” or position yourself within the audio and/or video media. We still all “fit” this into GET parameter usage. Are you thinking we are a tad lazy with this approach? Well, perhaps a little, but it also means you can do this job just using clientside HTML and Javascript, without having to involve any serverside code like PHP, and in this day and age, people are much keener on this “just clientside” or “just client looking, plus, perhaps, Javascript serverside code” (ala Node.js) or perhaps “Javascript clientside client code, plus Ajax methodologies”. In any case, it does simplify design to not have to involve a serverside language like PHP … but please don’t think we do not encourage you to learn a serverside language like PHP.
While we are at it here, we continue to think about the mobile device unfriendliness with our current web application, it being, these days, that the setting of the autoplay property for a media object is frowned upon regarding these mobile devices … for reasons of “runaway” unknown charge issues as you can read at this useful link … thanks … and where they quote from Apple …
“Apple has made the decision to disable the automatic playing of video on iOS devices, through both script and attribute implementations.
In Safari, on iOS (for all devices, including iPad), where the user may be on a cellular network and be charged per data unit, preload and auto-play are disabled. No data is loaded until the user initiates it.” – Apple documentation.
A link we’d like to thank regarding the new “seek” or media positioning functionality is this one … thanks.
Also, today, for that sense of symmetry, we start to create the Audio objects from now on using …
document.createElement("AUDIO");
… as this acts the same as new Audio() to the best of our testing.
For your own testing purposes, if you know of some media URLs to try, please feel free to try the “overlay” of media ideas inherent in today’s splice_audio.htmlive run. For today’s cake “prepared before the program” we’ve again channelled the GoToMeeting Primer Tutorial which had separate audio (albeit very short … sorry … but you get the gist) and video … well, below, you can click on the image to hear the presentation with audio and video synchronized, but only seconds 23 through to 47 of the video should play, and the presentation ending with the image below …
We think, though, that we will be back regarding this interesting topic, and hope we can improve mobile device functionality.
Today we’ve written a second draft of an HTML and Javascript web application that splices up to nine bits of audio or video or image input together, building on the previous Splicing Audio Primer Tutorial as shown below, here, and that can take any of the forms …
audio file … and less user friendly is …
text that gets turned into speech via Google Translate (and user induced Text to Speech functionality), but needs your button presses
video
image … and background image for webpage
… for either of the modes of use, that being …
discrete … or “Optional”
synchronized … or “Overlay”
The major new change here, apart from the ability to play two media files at once in our synchronized (or “overlayed”) way, is the additional functionality for Video, and we proceeded thinking there’d be an Javascript DOM OOPy method like … var xv = new Video(); … to allow for this, but found out from this useful link … thanks … that an alternative approach for Video object creation, on the fly, is …
var xv = document.createElement("VIDEO");
… curiously. And it took us a while to tweak to the idea that to have a “display home” for the video on the webpage we needed to …
document.body.appendChild(xv);
… which means you need to take care of any HTML form data already filled in, that isn’t that form’s default, when you effectively “refresh” the webpage like this. Essentially though, media on the fly is a modern approach possible fairly easily with just clientside code. Cute, huh?!
Of course, what we still miss here, is the upload from a local place onto the web server, here at RJM Programming, capability, which we may consider in future, and that some of those other synchronization of media themed blog postings of the past, which you may want to read more, for this type of approach.
In the meantime, if you know of some media URLs to try, please feel free to try the “overlay” of media ideas inherent in today’s splice_audio.htmlive run. We’ve thought of this one. Do you remember how the GoToMeeting Primer Tutorial had separate audio (albeit very short … sorry … but you get the gist) and video … well, below, you can click on the image to hear the presentation with audio and video synchronized, and the presentation ending with the image below …
We think, though, that we will be back regarding this interesting topic.
Today we’ve written a first draft of an HTML and Javascript web application that splices up to nine bits of audio input together that can take either of the forms …
audio file … and less user friendly is …
text that gets turned into speech via Google Translate (and user induced Text to Speech functionality), but needs your button presses
Do you remember, perhaps, when we did a series of blog posts regarding the YouTube API, that finished, so far, with YouTube API Iframe Synchronicity Resizing Tutorial? Well, a lot of what we do today is doing similar sorts of functionalities but just for Audio objects in HTML5. For help on this we’d like to thank this great link. So rather than have HTML audio elements in our HTML, as we first shaped to do, we’ve taken the great advice from this link, and gone all Javascript DOM OOPy on the task, to splice audio media together.
There were three thought patterns going on here for me.
The first was a simulation of those Sydney train public announcements where the timbre of the voice differs a bit between when they say “Platform” and the “6” (or whatever platform it is) that follows. This is pretty obviously computer audio “bits” strung together … and wanted to get somewhere towards that capability.
The second one relates to presentation ideas following up on that “onmouseover” Siri audio enhanced presentation we did at Apple iOS Siri Audio Commentary Tutorial. Well, we think we can do something related to that here, and we’ve prepared this cake audio presentation here, for us, in advance … really, there’s no need for thanks.
The third concerns our eternal media file synchronization quests here at this blog that you may find of interest we hope, here.
Also of interest over time has been the Google Translate Text to Speech functionality that used to be very open, and we now only use around here in an interactive “user clicks” way … but we still use it, because it is very useful, so, thanks. But trying to get this method working for “Platform” and “6” without a yawning gap in between ruins the spontaneity and fun somehow, but there’s nothing stopping you making your own audio files yourself as we did in that Siri tutorial called Apple iOS Siri Audio Commentary Tutorial and take the HTML and Javascript code you could call splice_audio.html from today, and go and make your own web application? Now, is there? Huh?
Another day, another use for (in our case Google Chrome web browser) web inspector functionality. Yes, even if the source of the issue is PHP (which we moved on from a CentOS starting with 5 version to an AlmaLinux version starting with an 8) we’re yet to see an issue that could not be resolved with the help of a clientside web inspector debugging arrangement. Of course, the simpler the PHP the more likely this is to happen, but we can’t emphasise enough how useful these web inspectors are.
Today’s case in point revisits the use_time.htm clientside web application we talked about at HTML5 Time Tag Timeline Tutorial. Moving to AlmaLinux, and revisiting it on trying …
examining Apache Status log every now and then … via (now AlmaLinux cPanel but used to also be on CentOS cPanel) Apache Status report we talked about at CentOS Web Server cPanel Apache Status Tutorial
… as a “what the users are trying” resource available for AlmaLinux (cPanel using) web masters to keep in touch with goings on … was fun.
The fix, again, was to do with our “assumptive” PHP5 associative array logics … will Nala ever learn?!
The recent HTML5 Time Tag Primer Tutorial introduced the time tag, an HTML5 initiative, into our frame of reference here at this blog. As soon as date and/or time come into the picture the “when” of life comes into focus, and the use of the fourth dimension. As such, this HTML time tag can be the launching pad for interfacing to other “when” based web applications we’ve developed here.
take the opportunity, while the HTML is so separated from the Javascript (and CSS) in this project to move the Javascript to an external Javascript use_time.js (causing the HTML and CSS to shrink in this way)
With changes like this it can be important to leave the door open for people to not access this new Timeline (in an HTML iframe element), in terms of backward compatibility “friendliness”, and we allow for that via either/both bold (part of) ways below …
HTML and CSS parent use_time.htm calling supervised Javascript use_time.js via …
<script type='text/javascript' src='use_time.js?notimeline=y'></script>
But we are of the view that interfacing to other web applications with synergies is generally a good thing to do, and can inspire other ideas to develop regarding improvements to functionality.
You might be forgiven reading this webpage about the time tag introduced with HTML5 that it is not of much use, because it doesn’t show any distinguishing feature yet, in any of the web browsers.
But you can tailor the use of it yourself, and to show this we took the HTML lacking a <head></head> section and not change this HTML at all, but add our own CSS and Javascript (DOM) <head></head> section to embellish its functionality considerably.
document.body.innerHTML+=styles; // Javascript where styles variable contains dynamically constructed <body></body> section CSS <style></style> (an important thing to remember you can do (at a document.body onload event Javascript function, for example)) … and for this we used …
dynamically classed HTML time elements and moving on the onclick event (for mobile device use) as per …
times[iw].onclick = function() { };
times[iw].className+=' atime' + iw; // the times array which is derived via
var times=document.getElementsByTagName('time');
to be able to dynamically populate that styles variable as per codelines like …
styles=styles.replace("</style>"," .atime" + iw + ":hover::after { content: ' is " + sin(yyyy2,4) + "/" + sin(mm2,2) + "/" + sin(dd2,2) + " " + sin(hh2,2) + ":" + sin(minm2,2) + ":" + sin(ss2,2) + "'; } </style>");
Here is a link to some downloadable HTML programming source code which you may want to rename to use_time.html for this live run link.
Stop Press
If you were an “early bird” reading the early editions of this blog post, sorry, but you will have missed this, perhaps, and then again, maybe I am wasting my time pointing this out, but, since those early editions we’ve added a couple of iw links that harness some new functionality we have in our “highlighting” armoury (shall we say) making use of the new HTML5 mark tag, which we’ll be detailing more about in tomorrow’s blog posting. Clicking these links effectively does a web browser “View Page Source” type of functionality, but also highlights and positions (to first find), in situations like the “iw” one, where it is just a counter, but is unexplained, so we leave it up to curious users to find out something about its context.
If this was interesting you may be interested in this too.
If this was interesting you may be interested in this too.
If this was interesting you may be interested in this too.