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Tag Archives: analogue clock
SVG and Gradient Fraction Game Operators Tutorial
Onto the SVG “cake” display functionality added with yesterday’s SVG and Gradient Fraction Game Tutorial into our Fractions Game web application, we’re adding … SVG circle “cakes” that can be rotated … but not in the SVG … rather in … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged analogue clock, background, background image, circle, clock, conic-gradient, CSS, device, dimension, dimensions, equation, fraction, fractions, fractions game, gradient, height, HTMLCSS, iPad, Javascript, linear gradient, lowest common denominator, mathematics, mobile, modulo, modulus, operator, percentage, power, programming, proprtional, px, radial gradient, rectangle, rotate, rotation, stop colour, SVG, transform, tutorial, unit, units, width
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SVG and Gradient Fraction Game Tutorial
To add onto yesterday’s Gradient Fraction Game Mobile Tutorial … exclusively gradient … conic linear radial … “cake” displays in our Fractions Game … and add in … SVG circle and rectangle alternative displays … it is not hard coding … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged analogue clock, background, background image, circle, clock, conic-gradient, CSS, device, dimension, dimensions, equation, fraction, fractions, fractions game, gradient, height, HTMLCSS, iPad, Javascript, linear gradient, lowest common denominator, mathematics, mobile, operator, percentage, programming, proprtional, px, radial gradient, rectangle, stop colour, SVG, tutorial, unit, units, width
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Gradient Fraction Game Mobile Tutorial
Many responsive web design purists will push the web developers out there to never … express HTML element dimensions in “static” “px” types of units … but rather … express HTML element dimensions in “%” or “vx” or “vh” proportional … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged analogue clock, background, clock, conic-gradient, CSS, device, dimension, dimensions, equation, fraction, fractions, fractions game, gradient, height, HTMLCSS, iPad, Javascript, linear gradient, lowest common denominator, mathematics, mobile, operator, percentage, programming, proprtional, px, radial gradient, tutorial, unit, units, width
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Gradient Fraction Game Equations Tutorial
There are three styles of CSS gradient … conic linear radial … and “different folks may learn via diff’rent CSS strokes”, so we incorporate a way for the user, when using the Fractions Game component of our latest web application, … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged analogue clock, background, clock, conic-gradient, CSS, equation, fraction, fractions, fractions game, gradient, HTMLCSS, Javascript, linear gradient, lowest common denominator, mathematics, operator, programming, radial gradient, tutorial
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Conic Gradient Fraction Game Equations Tutorial
We’re extending the functionality started with yesterday’s Dual Purpose Conic Gradient Primer Tutorial‘s second “dual purpose” … Fractions Game piece of functionality … Adding to its possibility the optional user job of solving operator … + – x / … … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged analogue clock, background, clock, conic-gradient, CSS, equation, fraction, fractions, fractions game, gradient, HTMLCSS, Javascript, mathematics, operator, programming, tutorial
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Dual Purpose Conic Gradient Primer Tutorial
Yes, today, we have a “proof of concept” circular_sectors.html … dual purpose … as a … local time analogue clock (also, below) … calling on a changed analogue_clock.html … or … Fractions Game ondblclick (double click) event … ondblclick=” viadb=true; … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged analogue clock, background, clock, conic-gradient, CSS, fraction, fractions, fractions game, gradient, HTMLCSS, Javascript, mathematics, programming, tutorial
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C++ X11 Analogue Clock Timezone Aesthetics Tutorial
Yesterday’s C++ X11 Analogue Clock Timezone Abbreviation Tutorial work has been progressed today with a number of “nice to haves” in the modification categories (around here) of … a little bit of aesthetics a little bit of user experience (UX) … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged absolute URL, aesthetics, analogue clock, animation, background, border, C++, clock, command line, details, focus, g++, gcc, GNU, integration, Mac, Mac OS X, macOS, preprocessor directive, programming, reveal, summary, Terminal, timezone, tutorial, url, user experience, UX, watermark, web browser, webpage, window, X11
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