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Tag Archives: arguments
Just Javascript Card Game Popup Alert Tutorial
If you’ve “lasted the distance” in this “Just Javascript” blog posting thread right back to the days of the Memories card game, you’ll know we started this “no body definition” (in the parent window) way back then adding “card intelligence” … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged alert, arguments, array, background, background image, background-position, background-repeat, background-size, bid, bidding, body, bookmarklet, bridge, button, card game, cards, cell, click, codepoint, collaboration, colour, colour coding, comma, console.log, content, content management, copy, createElement, CSS, CSS3, cursor, data uri, deal, defence, delay, delimit, delimiter, design, document.createElement, document.querySelectorAll, document.URL, double click, drag, drag and drop, dropdwon, email, emailee, emoji, entity, event, fallback, filter, focus, font, form, FormData, game, games, global, global variable, head, HTML, html entity, internationalization, Javascript, joker, keyframes, kitty, label, list, localStorage, logic, macOS, Mail, mailto, Mapping, mclick, Memories, name, names, naming, navigation, onions, order, paste, player, popup, preventDefault, programming, progress, progress bar, prompt, quiz, render, rendering, row, score, scoring, screenLeft, screenTop, select, selector, sessionStorage, setTimeout, share, sharing, SMS, sort, String.fromCodePoint, style, styling, subject, submit, suit, SVG, table, tabular, tbody, thead, timing, touch, trick, tutorial, user experience, UX, variable, web browser, web inspector, webpage, window.opener
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Just Javascript Card Game Suit Sort Tutorial
Onto yesterday’s Just Javascript Bridge Card Game Redouble Tutorial we have two improvements to show today, they being … for 500 and bridge card games we now add to the sorting of cards into suits, the sorting of cards within … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged arguments, array, background, background image, background-position, background-repeat, background-size, bid, bidding, body, bookmarklet, bridge, button, card game, cards, cell, click, codepoint, collaboration, colour, colour coding, comma, console.log, content, content management, copy, createElement, CSS, CSS3, cursor, data uri, deal, defence, delay, delimit, delimiter, design, document.createElement, document.querySelectorAll, document.URL, double click, drag, drag and drop, dropdwon, email, emailee, emoji, entity, event, fallback, filter, focus, font, form, FormData, game, games, global, global variable, head, HTML, html entity, internationalization, Javascript, joker, keyframes, kitty, label, list, localStorage, logic, macOS, Mail, mailto, Mapping, mclick, Memories, name, names, naming, navigation, onions, order, paste, player, popup, preventDefault, programming, progress, progress bar, prompt, quiz, render, rendering, row, score, scoring, screenLeft, screenTop, select, selector, sessionStorage, setTimeout, share, sharing, SMS, sort, String.fromCodePoint, style, styling, subject, submit, suit, SVG, table, tabular, tbody, thead, timing, touch, trick, tutorial, user experience, UX, variable, web browser, web inspector, webpage, window.opener
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Just Javascript Bridge Card Game Redouble Tutorial
Onto yesterday’s Just Javascript Bridge Card Game Primer Tutorial, as a “difference”, we add some Bridge card game scoring logic that does not happen with the 500 card game … double and redouble (pseudo) bids (affecting scoring) … representing the … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged arguments, array, background, background image, background-position, background-repeat, background-size, bid, bidding, body, bookmarklet, bridge, button, card game, cards, cell, click, codepoint, collaboration, colour, colour coding, comma, console.log, content, content management, createElement, CSS, CSS3, cursor, data uri, deal, defence, delay, delimit, delimiter, design, document.createElement, document.querySelectorAll, document.URL, double click, drag, drag and drop, dropdwon, email, emailee, emoji, entity, event, fallback, filter, focus, font, form, FormData, game, games, global, global variable, head, HTML, html entity, internationalization, Javascript, joker, keyframes, kitty, label, list, localStorage, logic, macOS, Mail, mailto, Mapping, mclick, Memories, name, names, naming, navigation, onions, order, player, popup, preventDefault, programming, progress, progress bar, prompt, quiz, render, rendering, row, score, scoring, screenLeft, screenTop, select, selector, sessionStorage, setTimeout, share, sharing, SMS, sort, String.fromCodePoint, style, styling, subject, submit, suit, SVG, table, tabular, tbody, thead, timing, touch, trick, tutorial, user experience, UX, variable, web browser, web inspector, webpage, window.opener
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Just Javascript Bridge Card Game Primer Tutorial
“Commonalities and differences” is a strategy for code development. A good enough guinea pig and you can shape it into something “similar, but different”. The 500 card game of recent times has code to shape into a Bridge card game … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged arguments, array, background, background image, background-position, background-repeat, background-size, bid, bidding, body, bookmarklet, bridge, button, card game, cards, cell, click, codepoint, collaboration, colour, colour coding, comma, console.log, content, content management, createElement, CSS, CSS3, cursor, data uri, deal, defence, delay, delimit, delimiter, design, document.createElement, document.querySelectorAll, document.URL, double click, drag, drag and drop, dropdwon, email, emailee, emoji, entity, event, fallback, filter, focus, font, form, FormData, game, games, global, global variable, head, HTML, html entity, internationalization, Javascript, joker, keyframes, kitty, label, list, localStorage, logic, macOS, Mail, mailto, Mapping, mclick, Memories, name, names, naming, navigation, onions, order, player, popup, preventDefault, programming, progress, progress bar, prompt, quiz, render, rendering, row, score, scoring, screenLeft, screenTop, select, selector, sessionStorage, setTimeout, share, sharing, SMS, sort, String.fromCodePoint, style, styling, subject, submit, suit, SVG, table, tabular, tbody, thead, timing, touch, trick, tutorial, user experience, UX, variable, web browser, web inspector, webpage, window.opener, wording
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Just Javascript Five Hundred Card Game Early Complete Exit Tutorial
Yesterday’s Just Javascript Five Hundred Card Game Early Exit Tutorial talked of … “Early Exit” from a “round” of 500 card game play that contributes to, depending on how competitive you make these things, scoring towards that 500 (or -500 … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, Ajax, alert, animation, arguments, array, background, background image, background-position, background-repeat, background-size, bid, bidding, body, bookmarklet, button, card game, cards, cell, click, codepoint, collaboration, colour, colour coding, comma, console.log, content, content management, createElement, CSS, CSS3, cursor, data uri, deal, defence, delay, delimit, delimiter, design, document.createElement, document.querySelectorAll, document.URL, double click, drag, drag and drop, dropdwon, email, emailee, emoji, entity, event, fallback, filter, focus, font, form, FormData, game, games, global, global variable, head, HTML, html entity, internationalization, Javascript, joker, keyframes, kitty, label, list, localStorage, logic, macOS, Mail, mailto, Mapping, mclick, Memories, name, names, naming, navigation, onions, order, player, popup, preventDefault, programming, progress, progress bar, prompt, quiz, render, rendering, row, score, scoring, screenLeft, screenTop, select, selector, sessionStorage, setTimeout, share, sharing, SMS, sort, String.fromCodePoint, style, styling, subject, submit, suit, SVG, table, tabular, tbody, thead, timing, touch, trick, tutorial, user experience, UX, variable, web browser, web inspector, webpage, window.opener, wording
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PHP Anagram Language Tutorial
Another mode of improvement on top of yesterday’s PHP Anagram Levels Tutorial, as flagged, is to add a new select (ie. dropdown) element with language codes, in order to facilitate … still pick an English word at the level of … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged anagram, arguments, dictionary, difficulty, English, file_get_contents, game, language, letter, Linux, operating system, PHP, programming, tutorial, unicode, word, word game
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PHP Anagram Levels Tutorial
We improve yesterday’s PHP Anagrams Tutorial with a level of difficulty extension of functionality today. We control difficulty via the length of selected anagram words, assuming shorter words will be easier to solve. With those shorter anagrams, and for longer … Continue reading →
Posted in eLearning, Tutorials
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Tagged anagram, arguments, dictionary, difficulty, English, file_get_contents, game, letter, Linux, operating system, PHP, programming, tutorial, word, word game
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Javascript Convex Polygon Analyze Arguments Tutorial
The recent Javascript Convex Polygon Analyze Tutorial lacked some straightforward means by which the user could control (via ? and & address bar URL argument manipulations) … newly instigated “glow” CSS as per … var dglowc=”; if (document.URL.indexOf(‘glow=’) != -1) … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute, adjacent, argument, arguments, colour, convex polygon, div, geographic information system, geometry, getBoundingClientRect, HTML colour name, innerHTML, intersect, Mapping, mathematics, michelangelo, overlay, polygon, position, rectangle, rotate, rotation, separate, SVG, title, within
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