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Tag Archives: background image
Dots and Boxes Game Parameterization Tutorial
We quite like … substitutional approaches to coding interpretive approaches to coding take a hardcoded string and either … parameterize it repurpose it … and with the “Dots and Boxes Game” web application of yesterday’s Dots and Boxes Game Primer … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, device width, dimension, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, hardcode, hardcoding, highlight, hover, HTML, image, instance, interpretive, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, parameter, parameterization, paste, player, players, position, programming, say, score, select, selection, selection api, size, sizing, spread, spreading, status, style, styling, substitution, substitutional, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Dots and Boxes Game Primer Tutorial
Today, do you fancy … Morphing a clone … or should that be … Cloning a morph … onto yesterday’s SOS Game Primer Tutorial with our new “Dots and Boxes” game? Yes, that’s it for us today, simply because the … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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SOS Game Primer Tutorial
Even though it took too long to get to yesterday’s Word Find Game Viewport Tutorial‘s Word Find Game’s level of satisfaction, for us, it was always going to be worth it, because when you overengineer it can mean cloning off … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Word Find Game Viewport Tutorial
Do you remember the last time at this blog that we simulated the Android “toast” mobile app temporary message box with Ants Up a Wall Game Toast Tutorial? It forms part of our solution regarding … mobile device use … … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Word Find Game Aesthetics Tutorial
CSS styling keeps getting better for webpages, with extended functionality, as proven when CSS3 came to being. Two styling features we find quite impactive are … CSS animation … and … CSS linear gradients … we use, respectively, regarding … … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Operating System, Tutorials
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Tagged aesthetics, animation, background, background image, border, click, clipboard api, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, game, games, glow, highlight, HTML, image, Javascript, keyframes, linear gradient, Mac OS X, macOS, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, programming, say, select, selection, selection api, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, tutorial, underlay.opacity, webpage, word, word game, z-index
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Landing Page Linked Background Images Long Hover Hashtag Tutorial
Maybe you remember … Landing Page Linked Background Images Long Hover Tutorial … and … WordPress Blog Hashtag Navigation Return Onmouseover Tutorial ? Ideas from each, combine, today, to add some “hashtag navigational smarts” to our recently added “multiple background … Continue reading →
Posted in eLearning, Tutorials
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Tagged background, background image, background-position, CSS, delay, event, fixed, hashtag, hashtagging, hover, HTML, IFRAME, image, Javascript, linear gradient, link, long hover, navigation, onclick, onmouseout, onmouseover, programming, setTimeout, thumbnail, tutorial
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Colour Wheel Prompt Override Tutorial
In yesterday’s Colour Wheel Size and Spoke Colour Tutorial discussion around the Javascript alert popup ideas we never actually call the “alert” (that references the window.alert) method in what we are doing. We just are using an “alert” box look … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged alert, alert popup box, analogue, array, background image, child, clock, colour, cursor, date, datetime, daylight saving, Did you know, digital, DOM, eval, geo chart, Google chart, grandparent, hashtag, hashtagging, HTML, IFRAME, image, integration, interface, interfacing, Javascript, link, map, map chart, modal, navigate, oncontextmenu, overlay, override, parent, PHP, programming, prompt, radius, right click, size, software integration, SVG, svg+xml, synchronization, synchronize, time, timezone, tutorial, two finger gesture, user, Wikipedia, window.open, window.opener, XML
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Colour Wheel Size and Spoke Colour Tutorial
Thinking about the “Child” Colour Wheel of yesterday’s SVG Network Clock Map Right Click Hashtagging Tutorial we wanted to add some user controllable … way for the user to change the Colour Wheel radius … in other words, its size … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged alert, alert popup box, analogue, array, background image, child, clock, colour, cursor, date, datetime, daylight saving, Did you know, digital, DOM, eval, geo chart, Google chart, grandparent, hashtag, hashtagging, HTML, IFRAME, image, integration, interface, interfacing, Javascript, link, map, map chart, navigate, oncontextmenu, overlay, parent, PHP, programming, prompt, radius, right click, size, software integration, SVG, svg+xml, synchronization, synchronize, time, timezone, tutorial, two finger gesture, user, Wikipedia, window.open, window.opener, XML
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