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Tag Archives: bone
Skeletal System Game Reveal Tutorial
Continuing on from yesterday’s Skeletal System Game Primer Tutorial that started us on a “reveal” and “overlay” and “map element” Skeletal System Game we’re developing, let’s, today, “drill down” a bit into that “reveal” concept. After all, there are so … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged anatomy, area, bone, CSS, div, DOM, fade, game, HTML, Javascript, map, opacity, overlay, physiology, polygon, programming, reveal, shrink, skeleton, transparency, tutorial
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