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Tag Archives: canvas
Colouring In Drag and Drop Browse Button CSS Tutorial
Some HTML features that interface to the underlying operating system, you may have noticed yourself, are more restricted regarding how you can style them, than the usual HTML element catalogue. One which is always coming up, in this regard, for … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, browsing, button, Camer, canvas, cell, class, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, dblclick, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, HTML, html entity, HTML5, image, image search, image URL, iOS, iPad, iPhone, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, mobile, mountain, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, oncontextmenu, ondblclick, ondragover, onkeydown, overlay, palette, percentage, photo, photograph, PHP, pixel, pixels, platform, polyline, popup, postcard, processing, programming, proof of concept, proportional, pseudo class, pseudo element, pseudo selector, px, question, quiz, range, redo, resolution, responsive design, revael, reveal, river, river.world, rivers, row, scroll, share, sharing, size, SMS, stop press, style, stylesheet, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, warerfall, width, Wikipedia, world, world map
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Colouring In Drag and Drop Mobile Postcard Tutorial
Yesterday’s Colouring In Drag and Drop Postcard Tutorial mentioned two issues with its Postcard creation functionalities that needed further attention … We have more work to do regarding data limits (even with hashtagging) using mobile platforms and the Take Photo … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, iOS, Photography, Tutorials
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Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, Camer, canvas, cell, class, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, dblclick, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, HTML, html entity, HTML5, image, image search, image URL, iOS, iPad, iPhone, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, mobile, mountain, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, oncontextmenu, ondblclick, ondragover, onkeydown, overlay, palette, percentage, photo, photograph, PHP, pixel, pixels, platform, polyline, popup, postcard, processing, programming, proof of concept, proportional, px, question, quiz, range, redo, resolution, responsive design, revael, reveal, river, river.world, rivers, row, scroll, share, sharing, size, SMS, stop press, style, stylesheet, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, warerfall, width, Wikipedia, world, world map
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Canvas Sharing via Email Hashtagging Mobile Tutorial
On mobile platforms, quite rightly, be wary of “programmed only click logic”. Along with controlling media playing, this mobile platform idea of needing a real user click to perform some Javascript logic, may be a reason something you have works … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged annotate, annotating, annotation, canvas, collaboration, communication, conduit, digital signature, discrete click, drawImage, email, external Javascript, graphics, hashtag, hashtagging, HTML, image, Javascript, mailto, mobile, PHP, programming, scribble, share, sharing, signature, SMS, target, toDataURL, tutorial, url
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Canvas Drag and Drop Positively Practical Tutorial
We all know “there’s practical” and “there’s practical”, and with yesterday’s Canvas Drag and Drop Positively Robust Tutorial all the new Drag and Drop functionality is getting there, but what if … user starts scribbling on the canvas … allow … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, GUI, Tutorials
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Tagged access key, animated gif, animation, annotation, background, button, canvas, click, collaboration, communication, data uri, data url, div, drag, drag and drop, drop, email, emailee, emoji, emoji button, event, file, graphics, GUI, hashtag, hashtagging, hotkey, HTML, HTML5, Javascript, key, keyboard, keydown, link, mailto, media, media file, onclick, ondragover, ondragstart, ondrop, onkeydown, onload, output, popup, popup window, presentation, programming, prompt, proof of concept, recipient, share, sharing, slide, stop press, text, textarea, tutorial, webpage, window
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Canvas Drag and Drop Positively Robust Tutorial
The recent Canvas Drag and Drop Even Less Ephemeral Tutorial progress allowed for … animated GIF (and other incarnation) media file creation logic for the emailer … and today we add in … animated GIF (and other incarnation) media file … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animated gif, animation, annotation, background, button, canvas, click, collaboration, communication, data uri, data url, div, drag, drag and drop, drop, email, emailee, emoji, emoji button, file, graphics, hashtag, hashtagging, HTML, HTML5, Javascript, link, mailto, media, media file, onclick, ondragover, ondragstart, ondrop, output, popup, popup window, presentation, programming, prompt, proof of concept, recipient, share, sharing, slide, stop press, text, textarea, tutorial, webpage, window
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Canvas Drag and Drop Even Less Ephemeral Tutorial
In yesterday’s Canvas Drag and Drop Less Ephemeral Tutorial … image slides … could go into … data URI list … could be hashtagged … along with a … delay argument … then, via user button click, sent via “a” … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animated gif, animation, annotation, background, button, canvas, click, collaboration, communication, data uri, data url, div, drag, drag and drop, drop, email, emoji, emoji button, file, graphics, hashtag, hashtagging, HTML, HTML5, Javascript, link, mailto, media, media file, onclick, ondragover, ondragstart, ondrop, output, popup, popup window, presentation, programming, prompt, proof of concept, share, sharing, slide, stop press, text, textarea, tutorial, webpage, window
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Canvas Drag and Drop Less Ephemeral Tutorial
We’re bucking the trend, today, “offering less” but “producing more”, we’re hoping, on top of the progress of yesterday’s Canvas Drag and Drop Ephemeral Tutorial …. adding totaking from an “internal use only” level of ephemeralness which only offered an … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animated gif, animation, annotation, background, button, canvas, click, collaboration, communication, data uri, data url, div, drag, drag and drop, drop, email, emoji, emoji button, graphics, hashtag, hashtagging, HTML, HTML5, Javascript, link, mailto, onclick, ondragover, ondragstart, ondrop, popup, popup window, presentation, programming, prompt, proof of concept, share, sharing, slide, stop press, text, textarea, tutorial, webpage, window
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Canvas Drag and Drop Ephemeral Tutorial
Onto yesterday’s Canvas Drag and Drop Primer Tutorial‘s … proof of concept feel to being able to drag and drop via the canvas element … today we have … proof of concept ideas regarding future sharing and collaboration aspects to … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animation, annotation, background, button, canvas, div, drag, drag and drop, drop, graphics, HTML, HTML5, Javascript, onclick, ondragover, ondragstart, ondrop, popup, popup window, programming, proof of concept, slide, stop press, text, textarea, tutorial, webpage, window
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