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Tag Archives: cell
CSS3 Object Fit Resizing Tutorial
Our CSS3 lesson today combines … yesterday’s CSS3 Object Fit Primer Tutorial CSS3 object-fit property … combined with … CSS3 resizing functionality When you think of the modern GUIs you no doubt think dynamism and flexibility. But what if we … Continue reading
Posted in eLearning, GUI, Tutorials
Tagged cell, CSS, CSS3, div, getComputedStyle, GUI, height, HTML, image, img, Javascript, object-fit, onresize, programming, resize, setTimeout, table, textarea, tutorial, video, width, window.getComputedStyle
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CSS3 Object Fit Primer Tutorial
The recent CSS3 Background Size Contain and Cover Primer Tutorial was an epiphany for us regarding two very useful … The contain keyword scales the background image to be as large as possible (but both its width and its height … Continue reading
Posted in eLearning, Tutorials
Tagged cell, CSS, CSS3, getComputedStyle, height, HTML, image, img, object-fit, programming, table, tutorial, video, width, window.getComputedStyle
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Textarea Width and Height Control Primer Tutorial
Continuing on the theme of HTML5 new elements (and features), HTML input types in today’s case, as for the previous Colour Discernment Game Primer Tutorial‘s case (of the new HTML5 type=color HTML input type) we draw parallels with … the … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged cell, CSS, DOM, event, form, getComputedStyle, height, HTML, HTML5, Javascript, meter, onchange, onload, onresize, percentage, programming, progress, range, rotation, screen, setTimeout, table, textarea, transform, tutorial, width
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Table Cell like Button Primer Tutorial
Today we have a mix of CSS makeover and common sense UX design themes. We recently revisited our PHP Target Word Game Mobile Friendly Tutorial, playing it via the Safari web browser on an iPhone, and noticed two annoying things … Continue reading
Posted in eLearning, Games, GUI, Tutorials
Tagged above, button, cell, CSS, game, games, PHP, programming, table, table cell, tutorial, user experience, UX, word game
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