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Tag Archives: cell
HTML/Javascript Sudoku Personalized Game Tutorial
Yesterday’s HTML/Javascript Sudoku Game Primer Tutorial gave us a “first draft” look at the Sudoku game which featured … an inflexible “Easy” and “Hard” mode of use, using a set pattern of revealed squares … var easyarr=’,3,4,7,10,12,14,15,19,20,27,28,29,30,32,34,39,41,44,45,49,51,52,55,57,59,61,67,68,70,71,74,75,76,80,’; var hardarr=’,1,5,8,9,13,19,21,28,33,36,37,39,43,49,52,54,61,62,63,67,69,70,72,80,’; … … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged cell, dropdown, game, grid, HTML, Javascript, localStorage, mathematics, maths, mode, personalization, programming, recall, select, sudoku, table, tutorial
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HTML/Javascript Sudoku Game Primer Tutorial
Today we’ve got an inhouse version of a well known mathematical (but you don’t have to be a mathematician to play) game called Sudoku which you regularly find in the puzzles section of the newspaper, like the KenKen game of … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged cell, dropdown, game, grid, HTML, Javascript, mathematics, maths, programming, select, sudoku, table, tutorial
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Ajax PHP Game Makeover Tutorial
We have a CSS SVG theme with today’s work improving on yesterday’s Ajax PHP National Capitals Game Flags Tutorial‘s progress. As with CSS and SVG XML Primer Tutorial from a few days ago, our CSS SVG “makeover ideas” include all … Continue reading
Posted in Ajax, Animation, eLearning, Event-Driven Programming, Games, Tutorials
Tagged absolue, absolute URL, Ajax, animation, architecture, autocomplete, autocompletion, background, background image, backward compatibility, border image, capital, cell, client, country, country code, CSS, cursor, data scraping, default, delimitation, delimiter, design, dropdown, emoji, emoji flag, event, flag, game, grep, hardcoding, HTML, IFRAME, image, input, interactive input, ISO, Javascript, linear gradient, localStorage, name, onkeyup, personalization, PHP, programming, recall, regex, regexp, regular expression, relative URL, select, server, strings, SVG, table, textbox, tutorial, url, w3schools, Wikipedia
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Ajax PHP National Capitals Game Flags Tutorial
Further to yesterday’s Ajax PHP Game Wikipedia Images Wait Tutorial … capitals are connected to countries … countries are connected to iso two letter country codes … iso two letter country codes are connected to emoji flags Yes, all the … Continue reading
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
Tagged absolue, absolute URL, Ajax, animation, architecture, autocomplete, autocompletion, background, background image, backward compatibility, capital, cell, client, country, country code, data scraping, default, delimitation, delimiter, design, dropdown, emoji, emoji flag, event, flag, game, grep, hardcoding, HTML, IFRAME, image, input, interactive input, ISO, Javascript, linear gradient, localStorage, name, onkeyup, personalization, PHP, programming, recall, regex, regexp, regular expression, relative URL, select, server, strings, table, textbox, tutorial, url, w3schools, Wikipedia
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Ajax PHP Game Wikipedia Images Wait Tutorial
Today we talk about a first for us. We’re using a … linear gradient animation … to help a user “wait” for their Wikipedia images to arrive in “the pink area”. Our non-mobile users may wonder “Why the need?”. Well, … Continue reading
Posted in Ajax, Animation, eLearning, Event-Driven Programming, Tutorials
Tagged absolue, absolute URL, Ajax, animation, architecture, autocomplete, autocompletion, background, background image, backward compatibility, cell, client, data scraping, default, delimitation, delimiter, design, dropdown, event, game, grep, hardcoding, HTML, IFRAME, image, input, interactive input, Javascript, linear gradient, localStorage, name, onkeyup, personalization, PHP, programming, recall, regex, regexp, regular expression, relative URL, select, server, strings, table, textbox, tutorial, url, w3schools, Wikipedia
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Ajax PHP Game Wikipedia Images Tutorial
Today we’re combining … the progress in the day before yesterday’s Ajax PHP RegEx Entry Games Tutorial … and … the integration reminders of how “every picture is worth a thousand words” from yesterday’s Worldwide Country Quiz Game Wikipedia Images … Continue reading
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
Tagged absolue, absolute URL, Ajax, architecture, autocomplete, autocompletion, background, background image, backward compatibility, cell, client, data scraping, default, delimitation, delimiter, design, dropdown, event, game, grep, hardcoding, HTML, IFRAME, image, input, interactive input, Javascript, localStorage, name, onkeyup, personalization, PHP, programming, recall, regex, regexp, regular expression, relative URL, select, server, strings, table, textbox, tutorial, url, w3schools, Wikipedia
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CSS Grid Column Context History Tutorial
With web applications, two words are often intertwined … context … and … history … because the state of a webpage can sometimes only be fully appreciated by how it got to be like that, or its “history” in “context”. … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged animation, cell, checkbox, colspan, column, commutative, context, CSS, div, grid-column, history, HTML, keyframes, order, programming, property, responsive, responsive design, row, rowspan, style, styling, table, tutorial, user experience, UX
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Multiple addEventListener Logics for HTML Elements Ondblclick Tutorial
In yesterday’s Multiple addEventListener Logics for HTML Elements Primer Tutorial‘s “function ael_more” you may have noticed the codeline … document.getElementById(iois.id.replace(‘i’,’td’)).addEventListener(“click”, window[“ev” + fnum + ”]); … we use to set up the [element].addEventListener means by which we add “onclick” event … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged addeventlistener, animation, background colour, cell, createElement, document.createElement, DOM, element, eval, event, function, HTML, Javascript, logic, method, onclick, ondblclick, programming, tutorial, window
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