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Tag Archives: class
Colouring In Drag and Drop Postcard Tutorial
You might recall that some time before yesterday’s Colouring In Drag and Drop Waterfall Reveal Tutorial‘s “Reveal Quiz” work, with Colouring In Drag and Drop Undo and Redo Tutorial, when we outlined potential uses … a scribbling or doodling mechanism … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, class, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, dblclick, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, mobile, mountain, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, oncontextmenu, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, polyline, popup, postcard, processing, programming, proof of concept, proportional, px, question, quiz, range, redo, resolution, responsive design, revael, reveal, river, river.world, rivers, row, scroll, share, sharing, SMS, stop press, style, stylesheet, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, warerfall, width, Wikipedia, world, world map
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Circular Text Around Media Animated QR Code Tutorial
The arrangements of yesterday’s Circular Text Around Media QR Code Tutorial‘s QR Codes, being as they … are given onclick logic for both non-mobile and mobile platforms … can be given the opportunity to be … animated via two slides … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animated gif, animation, astronomy, audio, background, background image, bar chart, base64, button, camera, chemistry, circle, circular, class, className, compound, CSS, data uri, data url, day, distance, DOM, dropdown, element, equation, formula, geometry, Google, Google Charts, Google Page Insights, Google Page Speed, Google PageSpeed, height, HTML, IFRAME, interactive entry, Javascript, justification, justify, keyframes, mathematics, media, mimetype, mobile, molecule, navigate, nest, nesting, onclick, orbit, periodic table, perspective, planet, play, play button, programming, prompt, QR Code, quiz, radius, scale, science, search engine, select, size, smart phone, solar system, statistics, styling, sun, SVG, svg+xml, text justification, tool, user, utf-8, video, watermark, width, window.prompt, year
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Card Sequence Game Multicoloured Dropdown and Mobile Tutorial
We’ve spent a day, onto the progress to yesterday’s Card Sequence Game Sharing Tutorial, with our Card Sequence game web application, improving on the card suit hearts and diamonds suit emojis, fundamentally black, but CSS achievable as red (as we … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged button, card, cards, class, collaboration, colour, CSS, denomination, DOM, dropdown, email, emoji, game, hover, HTML, image, Javascript, link, list, mailto, mobile, onmouseover, overlay, pseudo class, pseudo selector, select, sequence, share, sharing, size, SMS, suit, tooltip, unordered list
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Dots and Boxes Game Parameterization Tutorial
We quite like … substitutional approaches to coding interpretive approaches to coding take a hardcoded string and either … parameterize it repurpose it … and with the “Dots and Boxes Game” web application of yesterday’s Dots and Boxes Game Primer … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, device width, dimension, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, hardcode, hardcoding, highlight, hover, HTML, image, instance, interpretive, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, parameter, parameterization, paste, player, players, position, programming, say, score, select, selection, selection api, size, sizing, spread, spreading, status, style, styling, substitution, substitutional, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Dots and Boxes Game Primer Tutorial
Today, do you fancy … Morphing a clone … or should that be … Cloning a morph … onto yesterday’s SOS Game Primer Tutorial with our new “Dots and Boxes” game? Yes, that’s it for us today, simply because the … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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SOS Game Primer Tutorial
Even though it took too long to get to yesterday’s Word Find Game Viewport Tutorial‘s Word Find Game’s level of satisfaction, for us, it was always going to be worth it, because when you overengineer it can mean cloning off … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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