Tag Archives: click

Textbox Div Contenteditable Primer Tutorial

We have an idea for use for the following componentry … div contenteditable=true … only hosting … input type=text value=” placeholder=[Some Instructive Blurb] readonly … initially like … <div onblur=docss(this.innerText); data-style=’border: 1px solid blue;’ id=mydiv contenteditable=true onclick=”if (this,innerText.length == 0) … Continue reading

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Presenting a Procedural Button Click Tutorial

We’ve long struggled with a presentation approach towards depicting … … in the slide of a procedural click or tap taking place, we have trouble specifying what was clicked to arrive at the results slide which follows … … though, … Continue reading

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One Image Website iOS Radio Music One Less Tutorial

Yesterday’s One Image Website iOS Radio Music Tutorial “Stop Press” promised … For tomorrow, we offer an optional “one less click”, “one less window” methodology improvement on the work above, as we transition the other “One Image Websites” over to … Continue reading

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HTML Link Contenteditable URL Primer Tutorial

Around here we’re keen on the contenteditable=true HTML global attribute, but had never applied it to any HTML “a” links until we did it when we presented Image and Text PDF Primer Tutorial … Specifically, here, with an “a” link … Continue reading

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Dots and Boxes Game Parameterization Tutorial

We quite like … substitutional approaches to coding interpretive approaches to coding take a hardcoded string and either … parameterize it repurpose it … and with the “Dots and Boxes Game” web application of yesterday’s Dots and Boxes Game Primer … Continue reading

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Dots and Boxes Game Primer Tutorial

Today, do you fancy … Morphing a clone … or should that be … Cloning a morph … onto yesterday’s SOS Game Primer Tutorial with our new “Dots and Boxes” game? Yes, that’s it for us today, simply because the … Continue reading

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SOS Game Primer Tutorial

Even though it took too long to get to yesterday’s Word Find Game Viewport Tutorial‘s Word Find Game’s level of satisfaction, for us, it was always going to be worth it, because when you overengineer it can mean cloning off … Continue reading

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