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Tag Archives: clone
Colouring In Drag and Drop Waterfall Reveal Tutorial
As far as the Reveal options go with our current Colouring In web application project’s … World Reveal game … and … Rivers Reveal game … and … Mountains Reveal game … today we’re presenting … Waterfalls Reveal game … … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, dblclick, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, mobile, mountain, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, oncontextmenu, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, polyline, processing, programming, proof of concept, proportional, px, question, quiz, range, redo, resolution, responsive design, revael, reveal, river, river.world, rivers, row, scroll, share, sharing, SMS, stop press, style, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, warerfall, width, Wikipedia, world, world map
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Colouring In Drag and Drop Reveal Right Click Tutorial
Yesterday’s Colouring In Drag and Drop Mountain Reveal Game Tutorial showed us … a whole new woooorrrrlllddd of event functionality … via … ondblclick … and today we have … a non-mobile new woooorrrrlllddd of event functionality … via … … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, dblclick, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, oncontextmenu, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, polyline, processing, programming, proof of concept, proportional, px, question, quiz, range, redo, resolution, responsive design, reveal, river, rivers, row, scroll, share, sharing, SMS, stop press, style, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, Wikipedia, world, world map
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Colouring In Drag and Drop Mountain Reveal Game Tutorial
Today’s blog posting has a “theme song” … highHi! Yes, onto yesterday’s Colouring In Drag and Drop World Reveal Sharing Tutorial‘s … World Reveal game … and … Rivers Reveal game … we use a lot of, what pans out … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, dblclick, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, polyline, processing, programming, proof of concept, proportional, px, question, quiz, range, redo, resolution, responsive design, reveal, river, rivers, row, scroll, share, sharing, SMS, stop press, style, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, Wikipedia, world, world map
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Colouring In Drag and Drop River Reveal Game Tutorial
Today’s blog posting has a “theme song” … deep. Yes, onto yesterday’s Colouring In Drag and Drop World Reveal Sharing Tutorial‘s … World Reveal game … we use a lot of it’s ideas to present … Rivers Reveal game … … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, left.width, location.hash, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, polyline, processing, programming, proof of concept, proportional, px, question, quiz, range, redo, resolution, responsive design, reveal, river, rivers, row, scroll, share, sharing, SMS, stop press, style, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, world, world map
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Find Number Game Clues Tutorial
Onto the “cloning start” yesterday’s Find Number Game Cloning Tutorial gave us to our Find the Number game, today, we improve on … its modes of play … adding to existant … find a computer decided upon number … with … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged argument, cell, click, clone, cloning, clue, clues, collaboration, connective, CSS, dictionary, dropdown, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, numbers, onclick, overlay, parameterization, player, programming, regional indicator, score, scoring, select, selection, selectionchange, share, sharing, SMS, styling, table, table cell, text shadow, textarea, timer, tutorial, user, word, word game
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Find Number Game Cloning Tutorial
Around here we seem to find more use, as far as cloning one web application into another goes, cloning a game into another form of that game, perhaps changing a single data concept or mode of use. Today’s cloning … … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged argument, cell, click, clone, cloning, clue, clues, collaboration, connective, CSS, dictionary, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, numbers, onclick, overlay, parameterization, programming, regional indicator, score, scoring, selection, selectionchange, share, sharing, SMS, styling, table, table cell, text shadow, textarea, timer, tutorial, word, word game
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Emoji Clothing Game Tutorial
While it’s fresh in the mind, and in line with that mathematical induction principle you … try the new idea for case 1 … “so yesterday” … try the new idea for case 2 … today’s work … and it … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged activity, child, clone, cloning, clothes, clothing, drag, drag and drop, drop, emoji, emojipedia, game, Google Translate, HTML, induction, internationalization, Javascript, language, mathematical induction, mathematics, noun, parent, PHP, programming, room, stop press, table, translate, translation, tutorial, type, url, word
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Emoji Sequence Game Primer Tutorial
It’s another layer of cloning happening today with our new “Emoji Sequence Game” on top of the cloning with yesterday’s Number Sequence Game Primer Tutorial, but there was a minor improvement to the “middleperson” clone before “Hello Dolly” appeared! We … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged $_GET, address bar, argument, arguments, atob, base64, btoa, button, card, cards, clientside, clone, collaboration, debug, decodeURIComponent, denomination, Did you know, DOM, email, emoji, encodeURIComponent, game, global variable, HTML, image, Javascript, link, mailto, number, sequence, share, sharing, SMS, url, variable, watch, web browser, web inspector
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