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Tag Archives: clue
Find Games Peer to Peer Tutorial
It wasn’t our initial intention, but on completion of the cloning aspects to … sporning from the Find the Words game basis … cloning to a … Finding the Numbers game … as two distinct entities, we could piece them … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged argument, cell, click, clone, cloning, clue, clues, collaboration, connective, CSS, dictionary, dropdown, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, navigation, numbers, onchange, onclick, option, overlay, parameterization, peer, peer to peer, player, programming, regional indicator, score, scoring, select, selection, selectionchange, share, sharing, SMS, styling, subelement, table, table cell, text shadow, textarea, timer, tutorial, user, webpage, word, word game
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Find Number Game Clues Tutorial
Onto the “cloning start” yesterday’s Find Number Game Cloning Tutorial gave us to our Find the Number game, today, we improve on … its modes of play … adding to existant … find a computer decided upon number … with … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged argument, cell, click, clone, cloning, clue, clues, collaboration, connective, CSS, dictionary, dropdown, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, numbers, onclick, overlay, parameterization, player, programming, regional indicator, score, scoring, select, selection, selectionchange, share, sharing, SMS, styling, table, table cell, text shadow, textarea, timer, tutorial, user, word, word game
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Find Number Game Cloning Tutorial
Around here we seem to find more use, as far as cloning one web application into another goes, cloning a game into another form of that game, perhaps changing a single data concept or mode of use. Today’s cloning … … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged argument, cell, click, clone, cloning, clue, clues, collaboration, connective, CSS, dictionary, email, emoji, English, event, first name, game, genericization, highlight, HTML, Javascript, Linux, listenerdictionary, mobile, mode, mode of use, name, numbers, onclick, overlay, parameterization, programming, regional indicator, score, scoring, selection, selectionchange, share, sharing, SMS, styling, table, table cell, text shadow, textarea, timer, tutorial, word, word game
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Javascript Lazy Evaluation Sun Angle Game Tutorial
In this world we all look up at the same … Sun Moon … as our “usual companions” of space. One is tempted to say G’Day but we’re too scared of misspelling it, so we’ll just say … Good Morning … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Land Surveying, Tutorials
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Tagged astronomer, astronomy, async, asynchronous, azimuth, background, bearing, capital, capital city, challenge, client pre-emptive iframe, clue, code, code syntax, collaborate, colour, colour code, context, country, country code, crow, date, datetime, day of week, daylight saving, Did you know, distance, dropdown, eager, email, emoji, emoji flag, equation, evaluation, fixed, flag, function, game, geo chart, geographicals, geography, gmt, Google chart, hint, hover, IFRAME, image, integer, internationalization, intl, ISO, iso 639-2, Javascript, kilometers, Land Surveying, language, latitude, lazy, lazy evaluation, link, locale, longitude, map, map chart, Math.floor, Math.random, mathematical sentence, mathematics, Mercator, moon, noon, now, object, offset, onload, onmouseover, PATH, popup, position, programming, programming.tutorial, projection, promise, promise object, random, reveal, scale, scrollIntoView, select, sentence, setTimeout, share, sharing, SMS, stop press, sun, sun angle, sunrise, sunset, survey traverse, SVG, svg path, syntax, theodoloite, time, timer, timestamp, timezone, traverse, tutorial, utl, variable, when, where, Wikipedia, window, window.open, world
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Javascript Lazy Evaluation Game Sharing Tutorial
In thinking about a sharing, via email or SMS, component on top of the progress of the recent Javascript Lazy Evaluation Bearing Game Tutorial, with our current … Javascript Lazy Evaluations themed … Drag and Drop themed … Geography Quiz … Continue reading →
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Tagged async, asynchronous, background, bearing, capital, capital city, challenge, client pre-emptive iframe, clue, code, code syntax, collaborate, colour, colour code, context, country, country code, crow, date, datetime, day of week, daylight saving, distance, dropdown, eager, email, emoji, emoji flag, equation, evaluation, fixed, flag, function, game, geo chart, geographicals, geography, gmt, Google chart, hint, hover, IFRAME, image, integer, internationalization, intl, ISO, iso 639-2, Javascript, kilometers, language, latitude, lazy, lazy evaluation, link, locale, longitude, map, map chart, Math.floor, Math.random, mathematical sentence, mathematics, Mercator, now, object, offset, onload, onmouseover, PATH, popup, position, programming, programming.tutorial, projection, promise, promise object, random, reveal, scale, scrollIntoView, select, sentence, setTimeout, share, sharing, SMS, stop press, SVG, svg path, syntax, time, timer, timestamp, timezone, tutorial, utl, variable, when, where, Wikipedia, window, window.open, world
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Javascript Lazy Evaluation Bearing Game Tutorial
Let’s just suppose you’ve got a “hardy crow” (like those in Javascript Lazy Evaluation Crow Fly Game Tutorial) and it doesn’t mind “a bit of chill” on occasions. To minimize the distance it flies to get to a given destination … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged async, asynchronous, background, bearing, capital, capital city, client pre-emptive iframe, clue, code, code syntax, colour, colour code, context, country, country code, crow, date, datetime, day of week, daylight saving, distance, dropdown, eager, emoji, emoji flag, equation, evaluation, fixed, flag, function, game, geo chart, geographicals, geography, gmt, Google chart, hint, hover, IFRAME, image, integer, internationalization, intl, ISO, iso 639-2, Javascript, kilometers, language, latitude, lazy, lazy evaluation, link, locale, longitude, map, map chart, mathematical sentence, mathematics, Mercator, now, object, offset, onload, onmouseover, PATH, popup, position, programming, programming.tutorial, projection, promise, promise object, reveal, scale, scrollIntoView, select, sentence, setTimeout, stop press, SVG, svg path, syntax, time, timer, timestamp, timezone, tutorial, utl, variable, when, where, Wikipedia, window, window.open, world
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Javascript Lazy Evaluation Crow Fly Game Tutorial
To be a crow on the Mercator Projection is to be the “moron” in oxymoron. Yes, have a read of Why is the ‘straight line’ path across continent so curved? Or do they have a “shot of Mercator” and move … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged async, asynchronous, background, capital, capital city, client pre-emptive iframe, clue, code, code syntax, colour, colour code, context, country, country code, crow, date, datetime, day of week, daylight saving, distance, dropdown, eager, emoji, emoji flag, equation, evaluation, fixed, flag, function, game, geo chart, geographicals, geography, gmt, Google chart, hint, hover, IFRAME, image, integer, internationalization, intl, ISO, iso 639-2, Javascript, kilometers, language, latitude, lazy, lazy evaluation, link, locale, longitude, map, map chart, mathematical sentence, mathematics, Mercator, now, object, offset, onload, onmouseover, PATH, popup, position, programming, programming.tutorial, projection, promise, promise object, reveal, scale, scrollIntoView, select, sentence, setTimeout, stop press, SVG, svg path, syntax, time, timer, timestamp, timezone, tutorial, utl, variable, when, where, Wikipedia, window, window.open, world
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Javascript Lazy Evaluation Geographicals Game Tutorial
Today, we’ve arrived back at our … Javascript Lazy Evaluations themed … Drag and Drop themed … Geography Quiz themed … … blog posting thread we last visited with the recent Javascript Lazy Evaluation Timestamp Game Tutorial. Why? Well, there … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged async, asynchronous, background, capital, capital city, client pre-emptive iframe, clue, code, code syntax, colour, colour code, context, country, country code, date, datetime, day of week, daylight saving, dropdown, eager, emoji, emoji flag, equation, evaluation, fixed, flag, function, game, geo chart, geographicals, geography, gmt, Google chart, hint, hover, IFRAME, image, integer, internationalization, intl, ISO, iso 639-2, Javascript, language, latitude, lazy, lazy evaluation, link, locale, longitude, map, map chart, mathematical sentence, mathematics, now, object, offset, onload, onmouseover, PATH, popup, position, programming, programming.tutorial, promise, promise object, reveal, scale, scrollIntoView, select, sentence, setTimeout, stop press, SVG, svg path, syntax, time, timer, timestamp, timezone, tutorial, utl, variable, when, where, Wikipedia, window, window.open, world
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