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Google Chart Image Chart Map Chart GeoJson Onclick Tutorial
Still on the “reconstituting” trajectory yesterday’s Google Chart Image Chart Map Chart GeoJson Iframe Tutorial had, continuing on with regarding our interfacing to the Google Charts Image Chart Map Chart hosting of GeoJson functionality, today, we “reconstitute” some “onclick” event … Continue reading →
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Tagged argument, array, background-size, blog, client, client pre-emptive iframe, co-ordinates, code, colour, colour code, colour coding, compartment, contain, context, country, country code, cover, CSS, CSS property, DOM, dropdown, element, emoji, emoji flag, event, fallback, filter, flag, geojson, Google Translate, header.php, helper, hint, hints, HTML, IFRAME, image, image chart, inline CSS, interim, internationalization, iOS, iPad, ISO 3166-2, Javascript, language, language translation, list, logic, map, mobile, multiple, nest, nesting, onclick, onload, overflow, overflow-x, overlay, page source, PHP, popup, post, posting, programming, property, quiz, reconstituted, region code, scale, scroll, scrolling, size, sizing, style, styling, SVG, table, table cell, timezone, title, touch, transform, translation, tutorial, TwentyTen, TwentyTen theme, user experience, UX, view page source, web browser, webpage, Wikipedia, Wordpress, zoom
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Google Chart Image Chart Map Chart GeoJson Iframe Tutorial
If you are a regular reader of this blog, you’ll know that when in the title of a blog posting the word “Iframe” appears somewhere, that what we are concerned with here is … nesting data within a “compartmentalized” part … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged argument, array, background-size, blog, client, client pre-emptive iframe, co-ordinates, code, colour, colour code, colour coding, compartment, contain, context, country, country code, cover, CSS, CSS property, DOM, dropdown, element, emoji, emoji flag, fallback, filter, flag, geojson, Google Translate, header.php, helper, hint, hints, HTML, IFRAME, image, image chart, inline CSS, interim, internationalization, iOS, iPad, ISO 3166-2, Javascript, language, language translation, list, logic, map, mobile, multiple, nest, nesting, onload, overflow, overflow-x, overlay, page source, PHP, post, posting, programming, property, quiz, reconstituted, region code, scale, scroll, scrolling, size, sizing, style, styling, SVG, table, table cell, timezone, title, touch, transform, translation, tutorial, TwentyTen, TwentyTen theme, view page source, web browser, webpage, Wikipedia, Wordpress, zoom
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Google Chart Image Chart Map Chart GeoJson Sizing Tutorial
To go from yesterday’s Google Chart Image Chart Map Chart Reconstituted GeoJson Tutorial‘s … … we hit it out of the wee park … … to … … we hit it out of the a wee bit bigger than wee … Continue reading →
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Tagged argument, array, background-size, blog, client, code, colour, colour code, colour coding, contain, context, country, country code, cover, CSS, CSS property, DOM, dropdown, element, emoji, emoji flag, fallback, filter, flag, geojson, Google Translate, header.php, helper, hint, hints, HTML, image, image chart, inline CSS, interim, internationalization, iOS, iPad, ISO 3166-2, Javascript, language, language translation, list, logic, map, mobile, multiple, nest, overflow, overflow-x, overlay, page source, PHP, post, posting, programming, property, quiz, reconstituted, region code, scale, scroll, scrolling, size, sizing, style, styling, SVG, table, table cell, timezone, title, touch, translation, tutorial, TwentyTen, TwentyTen theme, view page source, web browser, Wikipedia, Wordpress
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Chess and Draughts Game Styling Tutorial
Onto yesterday’s Draughts Game Logic Tutorial we progress with … mild styling makeovers for the Chess and Draughts Game looks … structure of webpage, in a user experience sense, helping make enough room for the main point of the webpage, … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, algorithm, annotation, Apache, argument, arguments, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, check, checkmate, chess, clicking, code, collaborate, collaboration, commentary, communication, conduit, contain, contenteditable, correspondence, correspondent, cover, CSS, data uri, data url, details, Did you know, dimensions, document, Document Root, DOM, draughts, ellipsis, email, email address, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, image, image file, iOS, IP address, Javascript, king, layout, line break, link, logic, mail server, mailto, message, mobile, move.moves, nowrap, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, prompt, recipient, reveal, rule, rules, Safari, scale, scaling, scenario, scene, scribble, security, send, sentence, setInterval, setTimeout, share, sharing, signature, size, sizing, smart device, SMS, sms number, strategy, style, styling, summary, temporary, toggle, touch, touchdown, tutorial, url, user experience, UX, web browser, web server, web share api, width, XMLHttpRequest
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Draughts Game Logic Tutorial
Is “mutipurposing code” overrated? We asked the general populace. . . . . . . . . . . . . . . . . . . . . . . . . You know what? We’ll leave that topic … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, algorithm, annotation, Apache, argument, arguments, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, check, checkmate, chess, clicking, code, collaborate, collaboration, commentary, communication, conduit, contain, contenteditable, correspondence, correspondent, cover, data uri, data url, Did you know, dimensions, document, Document Root, DOM, draughts, email, email address, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, image, image file, iOS, IP address, Javascript, king, layout, link, logic, mail server, mailto, message, mobile, move.moves, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, prompt, recipient, rule, rules, Safari, scale, scaling, scenario, scene, scribble, security, send, sentence, setInterval, setTimeout, share, sharing, signature, size, sizing, smart device, SMS, sms number, strategy, temporary, toggle, touch, touchdown, tutorial, url, web browser, web server, web share api, width, XMLHttpRequest
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Chess Game Check Logic Tutorial
Finally, after the recent Chess Game Correspondence Tutorial, today, we tackle … Chess check logic … regarding … castling knowing when your King is in check or somebody has put your King in check knowing when an illegal move has … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, algorithm, annotation, Apache, argument, arguments, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, check, checkmate, chess, clicking, code, collaborate, collaboration, commentary, communication, conduit, contain, contenteditable, correspondence, correspondent, cover, data uri, data url, Did you know, dimensions, document, Document Root, DOM, email, email address, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, image, image file, iOS, IP address, Javascript, king, layout, link, logic, mail server, mailto, message, mobile, move.moves, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, prompt, recipient, rule, rules, Safari, scale, scaling, scenario, scene, scribble, security, send, sentence, setInterval, share, sharing, signature, size, sizing, smart device, SMS, sms number, strategy, temporary, toggle, touch, touchdown, tutorial, url, web browser, web server, web share api, width, XMLHttpRequest
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Chess Game Correspondence Tutorial
Yesterday’s Chess Game Midway Scenario Layout Tutorial “Midway Layout Scenario” for our Chess Game Practice was a conduit to another idea. Any ideas what? Anyone? Anyone? Yes, Con Nike, we can send off a snapshot of the Chess Game at … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, annotation, Apache, argument, arguments, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, chess, clicking, collaborate, collaboration, commentary, communication, conduit, contain, contenteditable, correspondence, correspondent, cover, data uri, data url, Did you know, dimensions, document, Document Root, DOM, email, email address, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, huddling, image, image file, iOS, IP address, Javascript, layout, link, logic, mail server, mailto, message, mobile, move.moves, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, prompt, recipient, rule, rules, Safari, scale, scaling, scenario, scene, scribble, security, send, sentence, setInterval, share, sharing, signature, size, sizing, smart device, SMS, sms number, strategy, temporary, toggle, touch, touchdown, tutorial, url, web browser, web server, web share api, width, XMLHttpRequest
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Mak-yek Game Tutorial
Adding to the recent Chess and Draughts Game Styling Tutorial we add … a Mak-yek Game (as proposed today) … has more in common with … a Chess Game … in the sense that the … playing board is the … Continue reading →