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Tag Archives: context
Javascript Lazy Evaluation In the Hour Game Daylight Saving Tutorial
Regarding yesterday’s Javascript Lazy Evaluation Country Game Hints Tutorial progress with the “In the Hour” mode of game play, we thought there would only be the rare annoyance regarding Daylight Saving alterations to the default timezone offsets to GMT time, … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged async, asynchronous, background, capital, capital city, client pre-emptive iframe, clue, code, code syntax, colour, colour code, context, country, country code, day of week, daylight saving, eager, emoji, emoji flag, equation, evaluation, flag, function, game, geo chart, geography, gmt, Google chart, hint, hover, IFRAME, image, integer, intl, ISO, iso 639-2, Javascript, lazy, lazy evaluation, link, map, mathematical sentence, mathematics, now, object, offset, onload, onmouseover, PATH, popup, programming, programming.tutorial, promise, promise object, reveal, sentence, setTimeout, stop press, SVG, svg path, syntax, time, timer, timezone, utl, variable, when, where, Wikipedia, window.open, world
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Javascript Lazy Evaluation Country Game Hints Tutorial
Ideally, yesterday’s Javascript Lazy Evaluation Country In the Hour Game Tutorial suits … geography buffs … all the way through to … geography students … alike. Or at least we’d like to help this be so, and in that respect … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged async, asynchronous, background, capital, capital city, client pre-emptive iframe, clue, code, code syntax, colour, context, country, country code, eager, emoji, emoji flag, equation, evaluation, flag, function, game, geo chart, geography, gmt, Google chart, hint, hover, IFRAME, image, integer, ISO, iso 639-2, Javascript, lazy, lazy evaluation, map, mathematical sentence, mathematics, now, object, onload, onmouseover, PATH, popup, programming, programming.tutorial, promise, promise object, reveal, sentence, setTimeout, stop press, SVG, svg path, syntax, time, timer, timezone, utl, variable, when, where, Wikipedia, window.open, world
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Javascript Lazy Evaluation Country In the Hour Game Tutorial
The “genericization drive” regarding “country map iframe Geo Chart content” has passed us now, as last discussed in yesterday’s Javascript Lazy Evaluation Country Capital Game Context Tutorial, about our … Country Capital Game … and today we start down the … Continue reading
Posted in eLearning, Tutorials
Tagged async, asynchronous, capital, capital city, client pre-emptive iframe, code, code syntax, colour, context, country, country code, eager, equation, evaluation, function, game, geo chart, geography, gmt, Google chart, hover, IFRAME, integer, Javascript, lazy, lazy evaluation, map, mathematical sentence, mathematics, now, object, onload, onmouseover, PATH, popup, programming, programming.tutorial, promise, promise object, reveal, sentence, setTimeout, stop press, SVG, svg path, syntax, time, timer, timezone, utl, variable, when, where, Wikipedia, window.open, world
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Javascript Lazy Evaluation Country Capital Game Context Tutorial
The improvements, today, onto yesterday’s Javascript Lazy Evaluation Country Capital Game Tutorial‘s “Country Capital Game” web application revolve around “context” … there’s the “context” between land masses and sea … as well as … there’s the “context” between country and … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged async, asynchronous, capital, capital city, client pre-emptive iframe, code, code syntax, colour, context, country, country code, eager, equation, evaluation, function, game, geo chart, geography, Google chart, hover, IFRAME, integer, Javascript, lazy, lazy evaluation, map, mathematical sentence, mathematics, object, onload, onmouseover, PATH, popup, programming, programming.tutorial, promise, promise object, reveal, sentence, setTimeout, SVG, svg path, syntax, timer, variable, window.open, world
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CSS Grid Column Context History Tutorial
With web applications, two words are often intertwined … context … and … history … because the state of a webpage can sometimes only be fully appreciated by how it got to be like that, or its “history” in “context”. … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged animation, cell, checkbox, colspan, column, commutative, context, CSS, div, grid-column, history, HTML, keyframes, order, programming, property, responsive, responsive design, row, rowspan, style, styling, table, tutorial, user experience, UX
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HTML Online Validation Tidy Errors Tutorial
Recently the DOMDocument integrations into our (originally just PHP “tidy”) Online HTML Validator web application of HTML Online Validation Above the Fold Tutorial had taken precedence, but today it is time to improve on the “tidy” functionality, by fleshing out … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged above the fold, Apache, array, context, Document Root, DOM, DOMDocument, download, encodeURIComponent, error, error log, HTML, MAMP, module, onclick, PHP, programming, render, rendering, scroll, scrolling, sub, sup, table, textarea, tidy, tutorial, validate, validation, warning
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HTML Online Validation Above the Fold Tutorial
The “above the fold” reference in today’s blog posting title harkens back to the part of the (what was initially a newspaper, but more often these days a screen) content immediately viewable by the reader without any other action from … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged above the fold, Apache, array, context, Document Root, DOM, DOMDocument, download, encodeURIComponent, error, error log, HTML, MAMP, module, onclick, PHP, programming, render, rendering, scroll, scrolling, sub, sup, textarea, tidy, tutorial, validate, validation
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