Tag Archives: correspondence

Mak-yek Game Tutorial
โœ‚๐Ÿƒ๐Ÿพโ€โ™€๏ธ๐Ÿƒ๐Ÿผโ€โ™‚๏ธ
๐Ÿ“–

Adding to the recent Chess and Draughts Game Styling Tutorial we add โ€ฆ a Mak-yek Game (as proposed today) โ€ฆ has more in common with โ€ฆ a Chess Game โ€ฆ in the sense that the โ€ฆ playing board is the โ€ฆ Continue reading โ†’

Posted in eLearning, Event-Driven Programming, Games, Tutorials | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

Chess and Draughts Game Styling Tutorial
โœ‚๐Ÿƒ๐Ÿพโ€โ™€๏ธ๐Ÿƒ๐Ÿผโ€โ™‚๏ธ
๐Ÿ“–

Onto yesterdayโ€™s Draughts Game Logic Tutorial we progress with โ€ฆ mild styling makeovers for the Chess and Draughts Game looks โ€ฆ structure of webpage, in a user experience sense, helping make enough room for the main point of the webpage, โ€ฆ Continue reading โ†’

Posted in eLearning, Event-Driven Programming, Games, Tutorials | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

Draughts Game Logic Tutorial
โœ‚๐Ÿƒ๐Ÿพโ€โ™€๏ธ๐Ÿƒ๐Ÿผโ€โ™‚๏ธ
๐Ÿ“–

Is โ€œmutipurposing codeโ€ overrated? We asked the general populace. . . . . . . . . . . . . . . . . . . . . . . . . You know what? Weโ€™ll leave that topic โ€ฆ Continue reading โ†’

Posted in eLearning, Event-Driven Programming, Games, Tutorials | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

Chess Game Check Logic Tutorial
โœ‚๐Ÿƒ๐Ÿพโ€โ™€๏ธ๐Ÿƒ๐Ÿผโ€โ™‚๏ธ
๐Ÿ“–

Finally, after the recent Chess Game Correspondence Tutorial, today, we tackle โ€ฆ Chess check logic โ€ฆ regarding โ€ฆ castling knowing when your King is in check or somebody has put your King in check knowing when an illegal move has โ€ฆ Continue reading โ†’

Posted in eLearning, Event-Driven Programming, Games, Tutorials | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

Chess Game Correspondence Tutorial
โœ‚๐Ÿƒ๐Ÿพโ€โ™€๏ธ๐Ÿƒ๐Ÿผโ€โ™‚๏ธ
๐Ÿ“–

Yesterdayโ€™s Chess Game Midway Scenario Layout Tutorial โ€œMidway Layout Scenarioโ€ for our Chess Game Practice was a conduit to another idea. Any ideas what? Anyone? Anyone? Yes, Con Nike, we can send off a snapshot of the Chess Game at โ€ฆ Continue reading โ†’

Posted in eLearning, Event-Driven Programming, Games, Tutorials | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment

Javascript Object Oriented Programming Constructor Correspondence Tutorial
โœ‚๐Ÿƒ๐Ÿพโ€โ™€๏ธ๐Ÿƒ๐Ÿผโ€โ™‚๏ธ
๐Ÿ“–

By โ€œcorrespondenceโ€, today, weโ€™re adding functionality to allow for a player who โ€œcorrespondsโ€ via โ€ฆ email SMS โ€ฆ adding to the Big Number Date Game of the recent Javascript Object Oriented Programming Constructor Calculator Tutorial. And if your underlying operating โ€ฆ Continue reading โ†’

Posted in eLearning, Event-Driven Programming, Games, Operating System, Tutorials | Tagged , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Leave a comment