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Tag Archives: dice
Dice Games Peer to Peer Emoji Tutorial
The recent Knockout Dice Game Emoji Tutorial got us a little peeved. We do like fairness, even for your humble web application, and when The Knockout Dice Game got an “emoji makeover” a few days ago … well … we’re … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged checkbox, clone, cloning, codepoint, CSS, decimal entity, DejaVu sans, dice, dropdown, emoji, emojipedia, entity, fileformat, fileformat.info, font, font family, game, getComputedStyle, header, HTML, html decimal entity, internationalization, Javascript, justify, passivity, peer, peer to peer, percentage, probability, programming, responsive design, right to left, score, scoring, select, stop press, String.fromCodePoint, table, tabular, tutorial, units, W3C
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Knockout Dice Game Emoji Tutorial
To our mind, the invention of emojis has been a really positive part of the online world. Maybe we’re that extra bit fond of them because it can go somewhere on the way to …
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged checkbox, codepoint, CSS, decimal entity, DejaVu sans, dice, dropdown, emoji, emojipedia, entity, fileformat, fileformat.info, font, font family, game, header, HTML, html decimal entity, internationalization, Javascript, passivity, percentage, probability, programming, responsive design, score, scoring, String.fromCodePoint, table, tabular, tutorial, units, W3C
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Knockout Dice Game Checkbox Tutorial
Around here, we’re often moving on in a project via … the changing of hardcodings into “dropdown” select elements (especially within h1 header elements) … but today, to move on, we arrange for … the nested insertion of a checkbox … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged checkbox, dice, dropdown, game, header, passivity, percentage, probability, programming, responsive design, score, scoring, table, tabular, tutorial, units
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Run for It Dice Game Primer Tutorial
We hope that you can see by reading the rules of the Dice Game … “Run for It” Dice Game … compared to (yesterday’s inspirational) … “Three or More” Dice Game … you can see our thought patterns in thinking … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged array, clone, contenteditable, CSS, dice, div, game, games, HTML, HTML entities, Javascript, mathematics, probability, programming, punctuation, setTimeout, synergy, tutorial
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Three or More Dice Game Primer Tutorial
Yesterday’s Knockout Dice Game Primer Tutorial involved a Dice Game for 2 or more players like today’s “Three or More Dice Game”, and that was enough of a synergy to start with that code of yesterday to create today’s game. … Continue reading
Posted in eLearning, Games, Not Categorised, Tutorials
Tagged array, contenteditable, CSS, dice, div, game, games, HTML, HTML entities, Javascript, mathematics, probability, programming, punctuation, setTimeout, tutorial
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Knockout Dice Game Primer Tutorial
Further to the previous Dice Guessing Game Primer Tutorial, today, we have for you another Dice Game, this time … a dice game for 2 to 9 players … which you should establish, as necessary, straight up … then rename … Continue reading
Posted in eLearning, Games, Tutorials
Tagged array, contenteditable, CSS, dice, div, game, games, HTML, HTML entities, Javascript, mathematics, probability, programming, punctuation, tutorial
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Dice Guessing Game Primer Tutorial
There are many HTML Entities based around punctuation that can add to the means by which you communicate ideas with your web applications. In today’s new (up to two player) Dice Game, we use some of these to represent the … Continue reading
Posted in eLearning, Games, Tutorials
Tagged array, contenteditable, CSS, dice, div, game, games, HTML, HTML entities, Javascript, mathematics, probability, programming, punctuation, tutorial
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