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Tag Archives: drag and drop
Photos iOS Stills Reorder Tutorial
Sometimes order matters. It depends a bit on context, in that with the order of constituent stills in an animated GIF the correct order is probably not as vital as with a video because the whole presentation will come around … Continue reading →
Posted in eLearning, iOS, Photography, Tutorials
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Tagged album, animated gif, app, convert, drag, drag and drop, image, iOS, iPad, mobile, mobile app, order, photo, photograph, photography, photos, presenation, slideshow, stills, tutorial, video
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Drag and Drop Iframe Mobile Tutorial
Yesterday’s Drag and Drop Iframe Primer Tutorial‘s “Drag Around” (HTML iframe element(s)) web application based itself on W3Schools‘s How To Create a Draggable HTML Element non-mobile drag and drop logic. But, can we amend that logic for touch mobile platform … Continue reading →
Posted in Android, eLearning, Event-Driven Programming, iOS, Tutorials
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Tagged absolute, Android, DOM, drag, drag and drop, element, gesture, getBoundingClientRect, HTML, IFRAME, iOS, iPad, Javascript, left, mobile, move, onmousemove, ontouchmove, ontouchstart, opacity, overlay, position, programming, proof of concept, relative, top, touch, tutorial, webpage
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Drag and Drop Iframe Primer Tutorial
We were “really taken” by the possibilities trying out How To Create a Draggable HTML Element (by W3Schools), to drag and drop elements on non-mobile webpages. So much so, we wrote a “proof of concept” dragger and dropper of up … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute, DOM, drag, drag and drop, element, getBoundingClientRect, HTML, IFRAME, Javascript, left, move, opacity, overlay, position, programming, proof of concept, relative, top, tutorial, webpage
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Video to Amended Animated GIF Mobile Slide Swap Tutorial
The “drag” about yesterday’s Video to Amended Animated GIF Drag Slide Swap Tutorial‘s slide swapping functionality was that mobile platforms were left out. Sometimes there is no alternative modus operandi to offer a mobile user, but here, we did not … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged align, alignment, animated gif, background image, click, delay, DOM, drag, drag and drop, float, getBoundingClientRect, hover, image, Javascript, justify, long hover, margin-right, onclick, onmouseout, onmouseover, PHP, Preview, programming, setTimeout, slide, swap, text-decoration, textbox, tutorial
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Video to Amended Animated GIF Drag Slide Swap Tutorial
Today’s work improving on yesterday’s Video to Amended Animated GIF Alignment Tutorial, has, yet again, alas, only a non-mobile platform applicability, that being … Drag and Drop … methodologies to allow for Animated GIF slide swaps with an adjoining slide … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged align, alignment, animated gif, background image, delay, DOM, drag, drag and drop, float, getBoundingClientRect, hover, image, Javascript, justify, long hover, margin-right, onmouseout, onmouseover, PHP, Preview, programming, setTimeout, slide, swap, textbox, tutorial
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Just Javascript Card Game Mid-UX Tutorial
Apropos yesterday’s Just Javascript Card Game SVG Background Data URL Tutorial dive into aesthetics and non-essentials, we venture into some “mid-ux” work today … Mid-UX? What’s that? To our mind it’s that Clayton UX (user experience) improvement push you do … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged alert, arabic, arguments, array, audio, background, background image, background-position, background-repeat, background-size, bid, bidding, body, bookmarklet, bridge, button, card game, cards, cell, click, codepoint, collaboration, colour, colour coding, comma, command line, comment, console.log, content, content management, copy, createElement, CSS, CSS3, cursor, data uri, database, DDL, deal, defence, delay, delimit, delimiter, design, document.createElement, document.querySelectorAll, document.URL, double click, drag, drag and drop, dropdwon, email, emailee, emoji, entity, error, event, exec, fallback, filter, focus, font, form, FormData, game, games, global, global variable, Google, Google Translate, head, hebrew, HTML, html entity, internationalization, ISO, iso 639, ISO 639-1, iso 639-2, iso 639-3, Javascript, joker, JSON, JSON.parse, json_decode, keyframes, kitty, label, language, language code, list, localStorage, logic, macOS, Mail, mailto, MAMP, Mapping, mclick, Memories, MyMemory, name, names, naming, navigation, onions, order, paste, PHP, player, popup, preventDefault, programming, progress, progress bar, prompt, quiz, render, rendering, right to left, row, say, score, scoring, screenLeft, screenTop, select, selector, sessionStorage, setTimeout, share, sharing, SMS, sort, SQL, String.fromCodePoint, style, styling, subject, submit, suit, SVG, table, tabular, tbody, text to audio, Text to Speech, thead, timing, token, touch, translation, trick, tutorial, user experience, UX, validate, variable, web browser, web inspector, webpage, window.opener
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Just Javascript Card Game SVG Background Data URL Tutorial
We turn back to styling and aesthetics with our 500 and bridge and memories card game “Just Javascript” (ie. no body definition on parent window) web application onto the audio and language work of yesterday’s Just Javascript Card Game Say … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged alert, arabic, arguments, array, audio, background, background image, background-position, background-repeat, background-size, bid, bidding, body, bookmarklet, bridge, button, card game, cards, cell, click, codepoint, collaboration, colour, colour coding, comma, command line, comment, console.log, content, content management, copy, createElement, CSS, CSS3, cursor, data uri, database, DDL, deal, defence, delay, delimit, delimiter, design, document.createElement, document.querySelectorAll, document.URL, double click, drag, drag and drop, dropdwon, email, emailee, emoji, entity, error, event, exec, fallback, filter, focus, font, form, FormData, game, games, global, global variable, Google, Google Translate, head, hebrew, HTML, html entity, internationalization, ISO, iso 639, ISO 639-1, iso 639-2, iso 639-3, Javascript, joker, JSON, JSON.parse, json_decode, keyframes, kitty, label, language, language code, list, localStorage, logic, macOS, Mail, mailto, MAMP, Mapping, mclick, Memories, MyMemory, name, names, naming, navigation, onions, order, paste, PHP, player, popup, preventDefault, programming, progress, progress bar, prompt, quiz, render, rendering, right to left, row, say, score, scoring, screenLeft, screenTop, select, selector, sessionStorage, setTimeout, share, sharing, SMS, sort, SQL, String.fromCodePoint, style, styling, subject, submit, suit, SVG, table, tabular, tbody, text to audio, Text to Speech, thead, timing, token, touch, translation, trick, tutorial, user experience, UX, validate, variable, web browser, web inspector, webpage, window.opener
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Just Javascript Card Game Cursor Tutorial
Today we grew the complexity of the logic for non-mobile cursor users of our 500 or bridge card game web application, after yesterday’s Just Javascript Card Game Mid-UX Tutorial. The logic took a while and the presentation took a while … Continue reading →