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Tag Archives: eval
HTML Square Horizontal Rule Tracing iOS Mobile App Tutorial
The design of our recent “HTML Square Horizontal Rule Tracing” suite of functionalities, with their navigational arrangements using … web browser (address bar) URL involving ? and & arguments … and … hashtags (using #) … all possible, because the … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, iOS, Tutorials
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Tagged array, Bezier curves, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, innerHTML, iOS, iPad, ispell, Javascript, line, linear gradient, location.hash, match, mobile, mobile app, multiple hashtag, onchange, overlay, parent, position, programming, proof of concept, propogation, putImageData, QuickTime Player, rotate, share, square, table, transform, translate, tutorial, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Tracing SOS Game Tutorial
The new development today on top of yesterday’s HTML Square Horizontal Rule Tracing Maths Grid Paper Tutorial is the coding for a game we used to play at school called the SOS Game. If the grid is filled up and … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged array, Bezier curves, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, horizontal rule, HTML, IFRAME, innerHTML, ispell, Javascript, line, linear gradient, location.hash, match, multiple hashtag, onchange, overlay, parent, position, programming, proof of concept, propogation, putImageData, rotate, share, square, table, transform, translate, tutorial, word, word game, z-index
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HTML Square Horizontal Rule Tracing Maths Grid Paper Tutorial
Yesterday’s HTML Square Horizontal Rule Tracing Hangman Game Tutorial set us up for today’s Maths Grid Paper web application part that involves … Hangman Game background is the look we want, as we want the vertices as guides for today’s … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Software, Tutorials
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Tagged array, Bezier curves, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, horizontal rule, HTML, IFRAME, ispell, Javascript, line, location.hash, match, multiple hashtag, overlay, parent, position, programming, proof of concept, propogation, putImageData, rotate, share, square, table, transform, translate, tutorial, word, word game, z-index
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HTML Square Horizontal Rule Tracing Hangman Game Tutorial
Our new Hangman Game extension to functionality (on top of HTML Square Horizontal Rule Tracing Propogation Tutorial) makes use of both … HTML Square Horizontal Rule Tracing … and … Emoji overlay … two of our usual suspect … position:absolute … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged array, Bezier curves, cell, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, graphics, grid, hangman, hash, hashtag, horizontal rule, HTML, ispell, Javascript, line, location.hash, match, overlay, position, programming, proof of concept, propogation, rotate, square, table, transform, translate, tutorial, word, word game, z-index
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Gimp Guillotine Follow Up Memory Tutorial
It’s a bit arrogant to say a sizeable piece of code you’ve written is “bug free”, especially if it involves user entered data, but it is a good aspiration, like marking at the 50 metre line, on the boundary, for … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, GIMP, Tutorials
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Tagged animation, array, attachment, background, backgroundImage, backgroundPosition, blur, border, brightness, bug, canvas, catch, class, command line, contrast, convert, CSS, CSS3, desktop, details, display, div, DOM, drop shadow, editor, email, emboss, error, error handling, eval, exception, exec, ffmpeg, file specification, file_get_contents, filter, gaussian blur, GD, GIMP, glob, grayscale, guides, guillotine, HTML, hue, image, image map, ImageMagick, input, invert, Javascript, keyframes, MAMP, margin, matrix, memory, multiple, onions, opacity, output, overlay, pattern, PDF, PHP, processing, push, responsive design, reveal, rotate, rotation, scale, selection, selector, sepia, setTimeout, sharing, skew, slice, slideshow, summary, table, transform, transformation, transitions, translate, try, tutorial, visibility, web design, webpage, whitespace, window, zip
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Gimp Guillotine Follow Up Zip Tutorial
We’re entering the Goldilocks Zone today as far as “onions of the 4th dimension” thoughts go with the recent GIMP Guillotine Follow Up web application we’ve been developing. it’s too hot thinking we’ll find any “onions of the 4th dimension” … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, GIMP, Tutorials
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Tagged animation, array, attachment, background, backgroundImage, backgroundPosition, blur, border, brightness, canvas, class, command line, contrast, convert, CSS, CSS3, desktop, details, display, div, DOM, drop shadow, editor, email, emboss, eval, exec, ffmpeg, file specification, file_get_contents, filter, gaussian blur, GD, GIMP, glob, grayscale, guides, guillotine, HTML, hue, image, image map, ImageMagick, input, invert, Javascript, keyframes, MAMP, margin, matrix, multiple, onions, opacity, output, overlay, pattern, PDF, PHP, processing, push, responsive design, reveal, rotate, rotation, scale, selection, selector, sepia, setTimeout, sharing, skew, slice, slideshow, summary, table, transform, transformation, transitions, translate, tutorial, visibility, web design, webpage, whitespace, window, zip
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Gimp Guillotine Follow Up GD Filter Tutorial
With regard to today’s (PHP) GD Filter functionality (additions to the GIMP Guillotine Follow Up web application) we ask you to please not get bored with another angle, or view, of image filtering, here. The more intervention points you can … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, GIMP, Tutorials
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Tagged animation, array, attachment, background, backgroundImage, backgroundPosition, blur, border, brightness, canvas, class, command line, contrast, convert, CSS, CSS3, desktop, details, display, div, DOM, drop shadow, editor, email, emboss, eval, exec, ffmpeg, file specification, filter, gaussian blur, GD, GIMP, grayscale, guides, guillotine, HTML, hue, image, image map, ImageMagick, invert, Javascript, keyframes, MAMP, margin, matrix, multiple, opacity, overlay, pattern, PDF, PHP, push, responsive design, reveal, rotate, rotation, scale, selection, selector, sepia, setTimeout, sharing, skew, slice, slideshow, summary, table, transform, transformation, transitions, translate, tutorial, visibility, web design, webpage, whitespace, window
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Gimp Guillotine Follow Up SVG Animate Tutorial
Continuing on with the SVG ideas within our GIMP Follow Up (image manipulation and display, all with data URL) that we left off yesterday with Gimp Guillotine Follow Up SVG Filter Tutorial, not only can SVG elements involve … filter … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, GIMP, Tutorials
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Tagged animation, array, attachment, background, backgroundImage, backgroundPosition, blur, border, brightness, canvas, command line, contrast, convert, CSS, CSS3, desktop, details, display, div, DOM, drop shadow, editor, email, eval, exec, ffmpeg, file specification, filter, gaussian blur, GIMP, grayscale, guides, guillotine, HTML, hue, image, image map, ImageMagick, invert, Javascript, keyframes, MAMP, margin, matrix, multiple, opacity, overlay, pattern, PDF, PHP, push, responsive design, reveal, rotate, rotation, scale, selection, selector, sepia, setTimeout, sharing, skew, slice, slideshow, summary, table, transform, transformation, transitions, translate, tutorial, visibility, web design, webpage, whitespace, window
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