Numbers Guessing Game
Your Numbers Game
Get
clueYour
answerYour
ScoreClue? Score 0/0
-
Recent Posts
-
Spliced Audio/Video YouTube Tutorial
-
Spliced Audio/Video Animated GIF Tutorial
-
Spliced Audio/Video Styling Tutorial
-
Spliced Audio/Video Browsing Data URL Tutorial
-
Spliced Audio/Video Data URL Tutorial
-
Audio Card Background Image Quality Tutorial
-
Audio Card Circular Wording Text Tutorial
-
Audio Card Primer Tutorial
-
Spliced Audio/Video YouTube Tutorial
Categories
- Ajax
- Android
- Animation
- Anything You Like
- Code::Blocks
- Coding
- Colour Matching
- Data Integration
- Database
- Delphi
- Eclipse
- eLearning
- ESL
- Event-Driven Programming
- Games
- GIMP
- GUI
- Hardware
- Installers
- iOS
- Land Surveying
- Moodle
- Music Poll
- NetBeans
- Networking
- News
- Not Categorised
- OOP
- Operating System
- Photography
- Projects
- Signage Poll
- Software
- SpectroPhotometer
- Tiki Wiki
- Trips
- Tutorials
- Uncategorized
- Visual Studio
- Xcode
Meta
Tags
Ajax animation background button canvas command line CSS Did you know div DOM dropdown email emoji event form game games Google Google chart HTML IFRAME image iOS iPad Javascript MAMP map mobile navigation onclick overlay PHP programming select share sharing SMS SVG table textarea tutorial url video web browser webpageYour Background Image
OnTopList
Tag Archives: evaluation
Javascript Lazy Evaluation In the Hour Game Daylight Saving Tutorial 
Regarding yesterdayโs Javascript Lazy Evaluation Country Game Hints Tutorial progress with the โIn the Hourโ mode of game play, we thought there would only be the rare annoyance regarding Daylight Saving alterations to the default timezone offsets to GMT time, โฆ Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged async, asynchronous, background, capital, capital city, client pre-emptive iframe, clue, code, code syntax, colour, colour code, context, country, country code, day of week, daylight saving, eager, emoji, emoji flag, equation, evaluation, flag, function, game, geo chart, geography, gmt, Google chart, hint, hover, IFRAME, image, integer, intl, ISO, iso 639-2, Javascript, lazy, lazy evaluation, link, map, mathematical sentence, mathematics, now, object, offset, onload, onmouseover, PATH, popup, programming, programming.tutorial, promise, promise object, reveal, sentence, setTimeout, stop press, SVG, svg path, syntax, time, timer, timezone, utl, variable, when, where, Wikipedia, window.open, world
Leave a comment
Javascript Lazy Evaluation Country Game Hints Tutorial 
Ideally, yesterdayโs Javascript Lazy Evaluation Country In the Hour Game Tutorial suits โฆ geography buffs โฆ all the way through to โฆ geography students โฆ alike. Or at least weโd like to help this be so, and in that respect โฆ Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged async, asynchronous, background, capital, capital city, client pre-emptive iframe, clue, code, code syntax, colour, context, country, country code, eager, emoji, emoji flag, equation, evaluation, flag, function, game, geo chart, geography, gmt, Google chart, hint, hover, IFRAME, image, integer, ISO, iso 639-2, Javascript, lazy, lazy evaluation, map, mathematical sentence, mathematics, now, object, onload, onmouseover, PATH, popup, programming, programming.tutorial, promise, promise object, reveal, sentence, setTimeout, stop press, SVG, svg path, syntax, time, timer, timezone, utl, variable, when, where, Wikipedia, window.open, world
Leave a comment
Javascript Lazy Evaluation Country In the Hour Game Tutorial 
The โgenericization driveโ regarding โcountry map iframe Geo Chart contentโ has passed us now, as last discussed in yesterdayโs Javascript Lazy Evaluation Country Capital Game Context Tutorial, about our โฆ Country Capital Game โฆ and today we start down the โฆ Continue reading
Posted in eLearning, Tutorials
Tagged async, asynchronous, capital, capital city, client pre-emptive iframe, code, code syntax, colour, context, country, country code, eager, equation, evaluation, function, game, geo chart, geography, gmt, Google chart, hover, IFRAME, integer, Javascript, lazy, lazy evaluation, map, mathematical sentence, mathematics, now, object, onload, onmouseover, PATH, popup, programming, programming.tutorial, promise, promise object, reveal, sentence, setTimeout, stop press, SVG, svg path, syntax, time, timer, timezone, utl, variable, when, where, Wikipedia, window.open, world
Leave a comment
Javascript Lazy Evaluation Country Capital Game Context Tutorial 
The improvements, today, onto yesterdayโs Javascript Lazy Evaluation Country Capital Game Tutorialโs โCountry Capital Gameโ web application revolve around โcontextโ โฆ thereโs the โcontextโ between land masses and sea โฆ as well as โฆ thereโs the โcontextโ between country and โฆ Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged async, asynchronous, capital, capital city, client pre-emptive iframe, code, code syntax, colour, context, country, country code, eager, equation, evaluation, function, game, geo chart, geography, Google chart, hover, IFRAME, integer, Javascript, lazy, lazy evaluation, map, mathematical sentence, mathematics, object, onload, onmouseover, PATH, popup, programming, programming.tutorial, promise, promise object, reveal, sentence, setTimeout, SVG, svg path, syntax, timer, variable, window.open, world
Leave a comment
Javascript Lazy Evaluation Country Capital Game Tutorial 
Just like with yesterdayโs Javascript Lazy Evaluation Game Involvement Tutorial โฆ we have a game โฆ again โฆ using Drag and Drop modus operandi โฆ and โฆ using Lazy Evaluation and async and await and Promise and setTimeout Javascript logic โฆ Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged async, asynchronous, capital, capital city, code, code syntax, country, country code, eager, equation, evaluation, function, game, geo chart, geography, Google chart, IFRAME, integer, Javascript, lazy, lazy evaluation, map, mathematical sentence, mathematics, object, programming, programming.tutorial, promise, promise object, reveal, sentence, setTimeout, syntax, timer, variable, world
Leave a comment
Javascript Lazy Evaluation Game Involvement Tutorial 
Yes, weโve decided to involve the Lazy Evaluation and async and await and Promise and setTimeout Javascript logic of yesterdayโs Javascript Lazy Evaluation Promise Tutorial into a Drag and Drop mathematics game for Small Integers from 1 to 9. Can โฆ Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged async, asynchronous, code, code syntax, eager, equation, evaluation, function, game, integer, Javascript, lazy, lazy evaluation, mathematical sentence, mathematics, object, programming, programming.tutorial, promise, promise object, sentence, setTimeout, syntax, timer, variable
Leave a comment
Javascript Lazy Evaluation Promise Tutorial 
Working on yesterdayโs Javascript Lazy Evaluation Follow Up Tutorial subject matter further today, weโd like to introduce a glossary of terms for beginners here โฆ async function The async function declaration creates a binding of a new async function to โฆ Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged async, asynchronous, code, code syntax, eager, evaluation, function, Javascript, lazy, lazy evaluation, object, programming, programming.tutorial, promise, promise object, setTimeout, syntax, timer, variable
Leave a comment
Javascript Lazy Evaluation Follow Up Tutorial 
Further to yesterdayโs Javascript Lazy Evaluation Primer Tutorialโs subject matter regarding Lazy Evaluations and Javascript async functions, weโve stumbled upon another great resource, thanks, from which we can base, to develop a web application, weโre hoping. Within this โproof of โฆ Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged async, asynchronous, code, code syntax, eager, evaluation, function, Javascript, lazy, lazy evaluation, object, programming, programming.tutorial, promise, promise object, setTimeout, syntax, timer, variable
Leave a comment