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Tag Archives: external Javascript
Google Chart Geo Chart Image Chart Better Context Tutorial 
On top of yesterdayโs Google Chart Geo Chart Image Chart Context Tutorial efforts regarding Google Chart Geo Chart and Google Charts Image Chart Map Chart context we want to add layers of โฆ Geo Chart default โcountry shaded modeโ mode โฆ Continue reading โ
Posted in Ajax, Colour Matching, eLearning, Event-Driven Programming, Tutorials
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Tagged 404.php, Ajax, area, argument, arguments, beta, call, callback, called, caller, click, code, colour, colour matching, context, continent, country, country code, createElement, data, default, Did you know, DOM, dynamic, external Javascript, GD, geo chart, Google chart, hash, hashtag, HTML, image, image chart, image map, imagecolorat, integration, interface, interfacing, iOS, ISO, iso country code, ISO-3166, Javascript, map, map chart, marker, mobile, node, onclick, onmouseover, overlay, parent, pass, PHP, pin, pixel, plot, plotting, programming, programming.tutorial, prompt, region, regional, script, shading, small, software integration, view, Wikipedia, Wordpress, zoom
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SOS Game Cursor Tutorial 
In the online woooorrrrllllddd, non-mobile platforms have a whole โhoverโ woooorrrrllllddd forsaken by the mobile platforms. In that woooorrrrllllddd you can โdecorateโ or personalize your cursor, that โcharacterโ (or perhaps more if you involve SVG+XML protocol cursor customized definitions) which โฆ Continue reading โ
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged cursor, event, external Javascript, game, hover, HTML, Javascript, non-mobile, onmousemove, onmouseout, onmouseover, programming, sos, sos game, SVG, svg+xml, tutorial
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Angled Text Tool External Javascript Tutorial 
Today, further to yesterdayโs Angled Text Tool Clipboard Tutorial, we have our Angled Text Helper web application โtoolโ calling on a โtoolโs subtoolโ, giving new meaning to our web application being โon the toolsโ today, for more granular text element โฆ Continue reading โ
Posted in eLearning, Event-Driven Programming, Software, Tutorials
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Tagged angle, angled text, Apache, argument, call, calling, clipboard, code file, codebase, containing, context, copy, CSS, data attribute, Document Root, document.head, dropdown, emoji, external Javascript, font, getBoundingClientRect, global data attribute, hashtag, hashtagging, head, HTML, Javascript, justification, justify, navigation, nest, paste, programming, rotate, select, sidle, snug, span, StackOverflow, table, table cell, text, tool, transform, translate, tutorial, url, web server
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SVG Network Clock Start Local Time Favicon Tutorial 
Today weโre revisiting the SVG Network Clock we last talked about with SVG Network Clock Minimize Tutorial. Why? Well, we were re-researching the topic of Favicon (those images on the tabs of your web browser tabs) that we talked about โฆ Continue reading โ
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged clock, date, date object, datetime, documentElement, DOM, eLearning, Event-Driven Programming, external Javascript, favicon, focus, GUI, HTML, information, intl, Javascript, local time, minimize, Page Visibility API, PHP, programming, SVG, svg text, svg+xml, tab, text, time, timestamp, tutorial, Tutorials and tagged API, web browser
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Chess and Draughts Game Styling Tutorial 
Onto yesterdayโs Draughts Game Logic Tutorial we progress with โฆ mild styling makeovers for the Chess and Draughts Game looks โฆ structure of webpage, in a user experience sense, helping make enough room for the main point of the webpage, โฆ Continue reading โ
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, algorithm, annotation, Apache, argument, arguments, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, check, checkmate, chess, clicking, code, collaborate, collaboration, commentary, communication, conduit, contain, contenteditable, correspondence, correspondent, cover, CSS, data uri, data url, details, Did you know, dimensions, document, Document Root, DOM, draughts, ellipsis, email, email address, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, image, image file, iOS, IP address, Javascript, king, layout, line break, link, logic, mail server, mailto, message, mobile, move.moves, nowrap, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, prompt, recipient, reveal, rule, rules, Safari, scale, scaling, scenario, scene, scribble, security, send, sentence, setInterval, setTimeout, share, sharing, signature, size, sizing, smart device, SMS, sms number, strategy, style, styling, summary, temporary, toggle, touch, touchdown, tutorial, url, user experience, UX, web browser, web server, web share api, width, XMLHttpRequest
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Draughts Game Logic Tutorial 
Is โmutipurposing codeโ overrated? We asked the general populace. . . . . . . . . . . . . . . . . . . . . . . . . You know what? Weโll leave that topic โฆ Continue reading โ
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, algorithm, annotation, Apache, argument, arguments, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, check, checkmate, chess, clicking, code, collaborate, collaboration, commentary, communication, conduit, contain, contenteditable, correspondence, correspondent, cover, data uri, data url, Did you know, dimensions, document, Document Root, DOM, draughts, email, email address, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, image, image file, iOS, IP address, Javascript, king, layout, link, logic, mail server, mailto, message, mobile, move.moves, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, prompt, recipient, rule, rules, Safari, scale, scaling, scenario, scene, scribble, security, send, sentence, setInterval, setTimeout, share, sharing, signature, size, sizing, smart device, SMS, sms number, strategy, temporary, toggle, touch, touchdown, tutorial, url, web browser, web server, web share api, width, XMLHttpRequest
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Chess Game Check Logic Tutorial 
Finally, after the recent Chess Game Correspondence Tutorial, today, we tackle โฆ Chess check logic โฆ regarding โฆ castling knowing when your King is in check or somebody has put your King in check knowing when an illegal move has โฆ Continue reading โ
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, algorithm, annotation, Apache, argument, arguments, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, check, checkmate, chess, clicking, code, collaborate, collaboration, commentary, communication, conduit, contain, contenteditable, correspondence, correspondent, cover, data uri, data url, Did you know, dimensions, document, Document Root, DOM, email, email address, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, image, image file, iOS, IP address, Javascript, king, layout, link, logic, mail server, mailto, message, mobile, move.moves, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, prompt, recipient, rule, rules, Safari, scale, scaling, scenario, scene, scribble, security, send, sentence, setInterval, share, sharing, signature, size, sizing, smart device, SMS, sms number, strategy, temporary, toggle, touch, touchdown, tutorial, url, web browser, web server, web share api, width, XMLHttpRequest
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Mak-yek Game Tutorial


โ 
Adding to the recent Chess and Draughts Game Styling Tutorial we add โฆ a Mak-yek Game (as proposed today) โฆ has more in common with โฆ a Chess Game โฆ in the sense that the โฆ playing board is the โฆ Continue reading โ