Numbers Guessing Game
Your Numbers Game
Get
clueYour
answerYour
ScoreClue? Score 0/0
-
Recent Posts
- Podcasts via macOS Primer Tutorial
- Ffmpeg Voiceover AlmaLinux Tutorial
- Ball Game Canvas Animation Primer Tutorial
- Google Chart Geo Chart Quiz Time Tutorial
- Google Chart Geo Chart Quiz Overlay Tutorial
- Country Quizzes Beep Tutorial
- Google Chart Geo Chart Quiz Beep Tutorial
- PHP Tokeniser Primer Tutorial
Categories
- Ajax
- Android
- Animation
- Anything You Like
- Code::Blocks
- Coding
- Colour Matching
- Data Integration
- Database
- Delphi
- Eclipse
- eLearning
- ESL
- Event-Driven Programming
- Games
- GIMP
- GUI
- Hardware
- Installers
- iOS
- Land Surveying
- Moodle
- Music Poll
- NetBeans
- Networking
- News
- Not Categorised
- OOP
- Operating System
- Photography
- Projects
- Signage Poll
- Software
- SpectroPhotometer
- Tiki Wiki
- Trips
- Tutorials
- Uncategorized
- Visual Studio
- Xcode
Meta
Tags
Ajax animation background button canvas command line CSS Did you know div DOM dropdown email emoji event form game games Google Google chart HTML IFRAME image iOS iPad Javascript MAMP map mobile navigation onclick overlay PHP programming select share sharing SMS SVG table textarea tutorial url video web browser webpageYour Background Image
OnTopList
Tag Archives: focus
WordPress Hosted Iframe Jitteriness Primer Tutorial
We came across it again the other day re-reading Colour Wheel Canvas Analogue Clock Background Blend Mode Tutorial. We’re sure we’ve remedied it, in various ways on various occasions. What’s it? Glad you asked. Information technology (IT) is a set … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged above the fold, blog, CMS, code, content, Content Management System, eyeline, focus, fold, hoster, hosting, IFRAME, Javascript, jitteriness, jittery, onload, positioning, programming, scroll, scrolling, tutorial, webpage, Wordpress, wordpress blog
|
Leave a comment
PHP Image GraphViz via Pear on AlmaLinux Focus Tutorial
It reared it’s ugly head with the Animated GIF Creator here at RJM Programming (helped out by the great Jeroen van Wissen open source work, thanks). And with yesterday’s PHP Image GraphViz via Pear on AlmaLinux Recallable Tutorial it reared … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged AlmaLinux, arrow, bookmark, clientside, cluster, collaboration, contenteditable, Context Menu, cPanel, download, dropdown, edge, ellipse, email, emoji, emoji link, focus, graph, graphics, GraphViz, hashtag, hashtagged, hover, HTML, HTTP cookies, IFRAME, image, ingredients, installer, intersession, intrasession, link, linked list, Linux, localStorage, module, node, onblur, ondblclick, operating systen, pear, personalization, personalized, PHP, presentation, recall, recallable, recipe, right click, Safari, Save Iframe As, serverside, session, share, sharing, SMS, soft link, speech bubble, SVG, textarea, textbox, title, tutorial, url, user, web browser, window.localStorage
|
Leave a comment
Earth Scanner Initial Placename Popup Window Tutorial
With the Earth Bearing Distance Missing Two Hashtagged Mailto Sharing Tutorial it was the same Earth Scanner web application involved as talked about in Earth Scanner Placements Tutorial where it talked about the URL … https://www.rjmprogramming.com.au/HTMLCSS/earth_scanner.html?nontz=Alice_Springs%7C133.8807%7C_23.6980%7CAU#Alice_Springs … or equivalent in … Continue reading →
Posted in eLearning, Event-Driven Programming, Not Categorised, Tutorials
|
Tagged absolute URL, address bar, Ajax, animation, annotate, annotating, annotation, antarctic circle, API, arctic circle, array, audio, autoplay, background image, background-position, base64, blog post, browse, browsing, clip-path, code, collaboration, collage, comma, comma separated list, CSS, curl, decode, delimitation, delimiter, delimiters, detail, device, Did you know, document.title, DOM, Earth, email, emoji, emoji flag, equator, external CSS, external Javascript, file, FileReader, filereader api, focus, geodata, geographicals, geography, geojson, Google, Google Chrome, Google Directions, greenwich meridian, hash, hashtag, hashtagging, horizontal rule, hotlink, HTML, IFRAME, image, img, interactive map, intranet, itinerary, Javascript, karaoke, keyframes, kinear-gradient, kludge, land, landscape, latitude, leg, legs, lengthy, line, linear gradient, lines, link, local web server, localStorage, longitude, making of, MAMP, mantissa, map, Mapping, margin, margin-left, margin-top, media, Mercator, meridian, microphone, mixed content, mobile, navigator.canShare, North Pole, onclick, one image website, operating system, order, orientation, overlay, Page Visibility API, Patsy Gallant, place, placement, placename, play, plot, pole, popup, portrait, programming, realtime, reference, Safari, screen height, screen width, screen.orientation, script, scroll, scrolling, sea, share, sharing, SMS, south pole, speech, speech to text, stop press, style, styling, syntax, tab, terrestrial, textarea, timestamp, timezone, timing, trip, trip leg, trip planning, trips, tropic of cancer, tropic of capricorn, tutorial, url, video, web browser, web browser tab.title, web share api, Web Speech, Web Speech API, when, where, Wikipedia, window, window.atob, window.open, wrapper, YouTube
|
Leave a comment
Other Side of the World Reworked Onkeydown Tutorial
What’s onkeydown? Well, it’s only our favourite keyboard event (of all time), facilitating web application “hotkey” logics that get given that “autocomplete” modern day moniker. The “hotkey” thinking is that at every keyboard character pressed logic follows, regarding an HTML … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged API, autocompletion, code, country, country code, dropdown, dropdowns, emoji, emoji flag, flag, focus, geodata, geographicals, hotkey, HTML, IFRAME, input, ISO, iso code, ISO-3166, Javascript, keyboard, latitude, longitude, lookup, lookups, onblur, onkeydown, place, placename, programming, select, textbox, timezone, tutorial, Wikipedia, world
|
Leave a comment
Colouring In Drag and Drop Reveal Wikipedia Images Tutorial
At first, today, we thought we’d apply new “show Wikipedia image” ideas via … Ajax methodologies … but then saw that … iframe … <iframe onload=ouriaj(this); id=”ourifaj” src=” style=display:none;></iframe> … calls … better fitted in with our functionalities, but the … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged absolute, Ajax, alert, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, browsing, button, Camer, canvas, cell, class, clip art, clone, co-ordinates, collaborate, collaboration, column, confirm, country, CSS, dataset, dblclick, device, Did you know, dimensions, DOM, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, end tag, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, HTML, html entity, HTML5, IFRAME, image, image search, image URL, imagery, images, innerHTML, iOS, iPad, iPhone, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, minesweeper, mobile, mountain, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, oncontextmenu, ondblclick, ondragover, onkeydown, onload, overlay, palette, percentage, photo, photograph, PHP, pixel, pixels, platform, polyline, popup, popup window, postcard, processing, programming, proof of concept, proportional, pseudo class, pseudo element, pseudo selector, px, question, quiz, range, redo, resolution, responsive design, revael, reveal, river, river.world, rivers, row, scroll, share, sharing, size, SMS, stop press, style, stylesheet, styling, SVG, table, table cell, tag, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, warerfall, width, Wikipedia, world, world map
|
Leave a comment
Colouring In Drag and Drop Mobile Journey Game Tutorial
We needed to considerably change yesterday’s Colouring In Drag and Drop Pseudo Element Content Tutorial “Journey Game” logic to work with mobile platforms, to do with … for “easy” Journey Game options we change size of “mytable” table and hide … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, iOS, Tutorials
|
Tagged absolute, alert, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, browsing, button, Camer, canvas, cell, class, clip art, clone, co-ordinates, collaborate, collaboration, column, confirm, country, CSS, dataset, dblclick, device, Did you know, dimensions, DOM, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, end tag, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, HTML, html entity, HTML5, image, image search, image URL, innerHTML, iOS, iPad, iPhone, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, minesweeper, mobile, mountain, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, oncontextmenu, ondblclick, ondragover, onkeydown, overlay, palette, percentage, photo, photograph, PHP, pixel, pixels, platform, polyline, popup, popup window, postcard, processing, programming, proof of concept, proportional, pseudo class, pseudo element, pseudo selector, px, question, quiz, range, redo, resolution, responsive design, revael, reveal, river, river.world, rivers, row, scroll, share, sharing, size, SMS, stop press, style, stylesheet, styling, SVG, table, table cell, tag, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, warerfall, width, Wikipedia, world, world map
|
Leave a comment
Colouring In Drag and Drop Pseudo Element Content Tutorial
Our current Colouring In web application project has relied a lot on HTML table, then tbody, then tr (row), then td (table cell) elements, believe it or not, up to today, not requiring any … traditional content (in Javascript DOM, … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, browsing, button, Camer, canvas, cell, class, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, dblclick, device, Did you know, dimensions, DOM, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, end tag, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, HTML, html entity, HTML5, image, image search, image URL, innerHTML, iOS, iPad, iPhone, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, minesweeper, mobile, mountain, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, oncontextmenu, ondblclick, ondragover, onkeydown, overlay, palette, percentage, photo, photograph, PHP, pixel, pixels, platform, polyline, popup, postcard, processing, programming, proof of concept, proportional, pseudo class, pseudo element, pseudo selector, px, question, quiz, range, redo, resolution, responsive design, revael, reveal, river, river.world, rivers, row, scroll, share, sharing, size, SMS, stop press, style, stylesheet, styling, SVG, table, table cell, tag, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, warerfall, width, Wikipedia, world, world map
|
Leave a comment
Colouring In Drag and Drop Hazardous Journey Game Tutorial
Back to thinking about Drag and Drop, a lot of the way it works, favours web application game development. You don’t even have to involve the “drop” part of the concept. Just using the “drag” part, and the “ondragover” event, … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, browsing, button, Camer, canvas, cell, class, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, dblclick, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, HTML, html entity, HTML5, image, image search, image URL, iOS, iPad, iPhone, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, minesweeper, mobile, mountain, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, oncontextmenu, ondblclick, ondragover, onkeydown, overlay, palette, percentage, photo, photograph, PHP, pixel, pixels, platform, polyline, popup, postcard, processing, programming, proof of concept, proportional, pseudo class, pseudo selector, px, question, quiz, range, redo, resolution, responsive design, revael, reveal, river, river.world, rivers, row, scroll, share, sharing, size, SMS, stop press, style, stylesheet, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, warerfall, width, Wikipedia, world, world map
|
Leave a comment