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Tag Archives: game
Dice Games Peer to Peer Emoji Tutorial
The recent Knockout Dice Game Emoji Tutorial got us a little peeved. We do like fairness, even for your humble web application, and when The Knockout Dice Game got an “emoji makeover” a few days ago … well … we’re … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged checkbox, clone, cloning, codepoint, CSS, decimal entity, DejaVu sans, dice, dropdown, emoji, emojipedia, entity, fileformat, fileformat.info, font, font family, game, getComputedStyle, header, HTML, html decimal entity, internationalization, Javascript, justify, passivity, peer, peer to peer, percentage, probability, programming, responsive design, right to left, score, scoring, select, stop press, String.fromCodePoint, table, tabular, tutorial, units, W3C
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Knockout Dice Game Emoji Tutorial
To our mind, the invention of emojis has been a really positive part of the online world. Maybe we’re that extra bit fond of them because it can go somewhere on the way to …
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged checkbox, codepoint, CSS, decimal entity, DejaVu sans, dice, dropdown, emoji, emojipedia, entity, fileformat, fileformat.info, font, font family, game, header, HTML, html decimal entity, internationalization, Javascript, passivity, percentage, probability, programming, responsive design, score, scoring, String.fromCodePoint, table, tabular, tutorial, units, W3C
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Knockout Dice Game Checkbox Tutorial
Around here, we’re often moving on in a project via … the changing of hardcodings into “dropdown” select elements (especially within h1 header elements) … but today, to move on, we arrange for … the nested insertion of a checkbox … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged checkbox, dice, dropdown, game, header, passivity, percentage, probability, programming, responsive design, score, scoring, table, tabular, tutorial, units
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HTML/Javascript Binary to Hexadecimal Base Game Tutorial
Remember being pointed out, at school, in mathematics, how you could have numerical counting systems that weren’t base 10, and it blowing my tiny little mind! Then, in high school, imaginary numbers … wow! Still don’t know what they’re useful … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged base, binary, blank, counting number, decimal, Did you know, dimension, DOM, dropdown, game, hexadecimal, HTML, innerHTML, Javascript, mathematics, maths, number, octal, programming, quiz, select, tutorial, value
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Ball Game Canvas Animation Primer Tutorial
In the 70’s (ie. 1970’s), around and in Australian squash court complexes, people would get excited by the squash, and the “coffee table” style computer games based on balls and bats and walls. Well, today, we were reminded of those … Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged animation, ball, bounce, canvas, event, game, onclick, onmousemove, onmouseout, programming, proof of concept, requestAnimationFrame, tutorial, wall, window
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AlmaLinux Word Dictionary Primer Tutorial
The joys of “plonking” (as referenced in Mac OS X Desktop Application Deployment Primer Tutorial) are in the air. Yes, there were days when to solve a problem via some sort of install procedure, just involved “plonking” (ie. copying files, … Continue reading
Posted in eLearning, ESL, Games, Installers, Tutorials
Tagged AlmaLinux, dictionary, English, ESL, game, PHP, plonking, programming, tutorial, Web Application, word game
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Dots and Boxes Game Tweaking Tutorial
Unlike the recent SOS Game Cursor Tutorial “revisit tweaking” via CSS, today we’re back to our more usual tweaking conduit, Javascript DOM with a smidge of CSS, improving on the Dots and Boxes Game work of Dots and Boxes Game … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged border, boxes, dots, font size, game, games, hotkey, huddling, Javascript, keyboard, programming, stop press, tutorial, twaek, tweak, tweaking
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