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Tag Archives: game
Dice Games Peer to Peer Emoji Tutorial 
The recent Knockout Dice Game Emoji Tutorial got us a little peeved. We do like fairness, even for your humble web application, and when The Knockout Dice Game got an โemoji makeoverโ a few days ago โฆ well โฆ weโre โฆ Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged checkbox, clone, cloning, codepoint, CSS, decimal entity, DejaVu sans, dice, dropdown, emoji, emojipedia, entity, fileformat, fileformat.info, font, font family, game, getComputedStyle, header, HTML, html decimal entity, internationalization, Javascript, justify, passivity, peer, peer to peer, percentage, probability, programming, responsive design, right to left, score, scoring, select, stop press, String.fromCodePoint, table, tabular, tutorial, units, W3C
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Knockout Dice Game Emoji Tutorial 
To our mind, the invention of emojis has been a really positive part of the online world. Maybe weโre that extra bit fond of them because it can go somewhere on the way to โฆ
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged checkbox, codepoint, CSS, decimal entity, DejaVu sans, dice, dropdown, emoji, emojipedia, entity, fileformat, fileformat.info, font, font family, game, header, HTML, html decimal entity, internationalization, Javascript, passivity, percentage, probability, programming, responsive design, score, scoring, String.fromCodePoint, table, tabular, tutorial, units, W3C
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Knockout Dice Game Checkbox Tutorial 
Around here, weโre often moving on in a project via โฆ the changing of hardcodings into โdropdownโ select elements (especially within h1 header elements) โฆ but today, to move on, we arrange for โฆ the nested insertion of a checkbox โฆ Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged checkbox, dice, dropdown, game, header, passivity, percentage, probability, programming, responsive design, score, scoring, table, tabular, tutorial, units
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HTML/Javascript Binary to Hexadecimal Base Game Tutorial 
Remember being pointed out, at school, in mathematics, how you could have numerical counting systems that werenโt base 10, and it blowing my tiny little mind! Then, in high school, imaginary numbers โฆ wow! Still donโt know what theyโre useful โฆ Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged base, binary, blank, counting number, decimal, Did you know, dimension, DOM, dropdown, game, hexadecimal, HTML, innerHTML, Javascript, mathematics, maths, number, octal, programming, quiz, select, tutorial, value
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Ball Game Canvas Animation Primer Tutorial 
In the 70โs (ie. 1970โs), around and in Australian squash court complexes, people would get excited by the squash, and the โcoffee tableโ style computer games based on balls and bats and walls. Well, today, we were reminded of those โฆ Continue reading
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
Tagged animation, ball, bounce, canvas, event, game, onclick, onmousemove, onmouseout, programming, proof of concept, requestAnimationFrame, tutorial, wall, window
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AlmaLinux Word Dictionary Primer Tutorial 
The joys of โplonkingโ (as referenced in Mac OS X Desktop Application Deployment Primer Tutorial) are in the air. Yes, there were days when to solve a problem via some sort of install procedure, just involved โplonkingโ (ie. copying files, โฆ Continue reading
Posted in eLearning, ESL, Games, Installers, Tutorials
Tagged AlmaLinux, dictionary, English, ESL, game, PHP, plonking, programming, tutorial, Web Application, word game
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Dots and Boxes Game Tweaking Tutorial 
Unlike the recent SOS Game Cursor Tutorial โrevisit tweakingโ via CSS, today weโre back to our more usual tweaking conduit, Javascript DOM with a smidge of CSS, improving on the Dots and Boxes Game work of Dots and Boxes Game โฆ Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged border, boxes, dots, font size, game, games, hotkey, huddling, Javascript, keyboard, programming, stop press, tutorial, twaek, tweak, tweaking
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