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Tag Archives: game
Colouring In Drag and Drop Keyboard Events Tutorial
Despite us having precedents to turn to regarding … establishing a layer of keyboard onkeydown event logic for a non-textbox HTML element … we’ve had to look up so many websites for advice, thanks, that it must have been that … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged background, background image, border, browse, cell, clip art, collaboration, column, device, Did you know, dimensions, doodle, doodling, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, focus, game, games, genericize, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, Javascript, keyboard, location.hash, mailto, mobile, mouse, mouse wheel, navigation, nickname, number, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, programming, proof of concept, proportional, px, redo, resolution, responsive design, row, scroll, share, sharing, SMS, stop press, table, table cell, television, tutorial, undo, units, url, user experience, UX, value add, width
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Colouring In Drag and Drop Mixed Platform Collaboration Tutorial
The urging within a lot of Responsive Web Design online advice is to use “proportional” units such as … % vw and vh … as much as possible, and all that is true. But the “px” unit is still relevant … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged background, background image, border, browse, cell, clip art, collaboration, column, device, Did you know, dimensions, doodle, doodling, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, game, games, genericize, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, Javascript, location.hash, mailto, mobile, navigation, nickname, number, ondragover, overlay, palette, percentage, PHP, pixel, pixels, platform, programming, proof of concept, proportional, px, redo, resolution, responsive design, row, share, sharing, SMS, stop press, table, table cell, television, tutorial, undo, units, url, user experience, UX, value add, width
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Colouring In Drag and Drop Undo and Redo Tutorial
We all make mistakes. Especially with any colouring in of a Clip Art background image, which might be happening for users of our Colouring In web application we last talked about with yesterday’s Colouring In Drag and Drop Background Image … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged background, background image, border, browse, cell, clip art, collaboration, column, Did you know, dimensions, doodle, doodling, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, game, games, genericize, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, Javascript, location.hash, mailto, mobile, navigation, nickname, number, ondragover, palette, PHP, pixel, pixels, programming, proof of concept, proportional, redo, resolution, row, share, sharing, SMS, stop press, table, table cell, television, tutorial, undo, units, url, value add, width
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Colouring In Drag and Drop Background Image Tutorial
So far it might have been hard for some users to visualize “colouring in” a blank canvas. As such, today, onto yesterday’s Colouring In Drag and Drop Mobile Tutorial we’re now offering … ability to define a tabular background image … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged background, background image, border, browse, cell, collaboration, column, Did you know, dimensions, doodle, doodling, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, game, games, genericize, grid, guess, hashtag, hashtagging, height, html entity, image, image URL, Javascript, location.hash, mailto, mobile, navigation, nickname, number, ondragover, palette, PHP, pixel, programming, proof of concept, proportional, row, share, sharing, SMS, stop press, table, table cell, television, tutorial, units, url, value add, width
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Colouring In Drag and Drop Mobile Tutorial
Yesterday’s Colouring In Drag and Drop Sharing Tutorial sharing and collaboration code for our latest Colouring In web application was tested on our MacBook Air laptop only. As you can imagine, that can mean that code working there is not … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged border, cell, collaboration, column, Did you know, dimensions, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, game, games, genericize, grid, guess, hashtag, hashtagging, height, html entity, Javascript, location.hash, mailto, mobile, navigation, nickname, number, ondragover, palette, PHP, pixel, programming, proof of concept, proportional, row, share, sharing, SMS, stop press, table, table cell, television, tutorial, units, value add, width
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Colouring In Drag and Drop Sharing Tutorial
We’re hoping yesterday’s Colouring In Drag and Drop Settings Tutorial new Colouring In web application is seen as a creative’s tool. As such, you’re going to want to share and collaborate … some of you, that is?! You’re going to … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged border, cell, collaboration, column, Did you know, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, game, games, genericize, grid, guess, hashtag, hashtagging, html entity, Javascript, location.hash, mailto, navigation, nickname, number, ondragover, palette, PHP, pixel, programming, proof of concept, share, sharing, SMS, stop press, table, table cell, television, tutorial, value add
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Colouring In Drag and Drop Settings Tutorial
Onto the start for our Colouring In web application via yesterday’s Colouring In Canvas Clone of Numbers Guessing Game Tutorial we’re starting to enhance, on top of that “clone level” functionality, via two new settings with two approaches to the … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged argument, arguments, border, cell, column, Did you know, drag, drag and drop, dragover, drop, emoji, entity, game, games, genericize, get, grid, guess, hashtag, hashtagging, html entity, Javascript, location.hash, navigation, number, ondragover, palette, PHP, programming, proof of concept, stop press, table, table cell, tutorial, value add
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Colouring In Canvas Clone of Numbers Guessing Game Tutorial
As the blog posting title suggests, cloned from yesterday’s Numbers Guessing Game Dragover Tutorial … Numbers Guessing Game dragover “value add” proof of concept work … comes … Colouring In Canvas drag and (faux) drop web application … where a … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged border, cell, column, drag, drag and drop, dragover, drop, emoji, entity, game, games, genericize, grid, guess, html entity, Javascript, number, ondragover, palette, PHP, programming, proof of concept, stop press, table, table cell, tutorial, value add
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