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Tag Archives: games
Mobile Onmouseover Event Alternative Tutorial
Yesterday’s Smooth Spinner Game Tutorial … Yes, non-mobile players will score better than mobile device players, because of the existence of an onmouseover (ie. hover) event. This same lament for mobile devices is a similar lament regarding a lot of … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged arithmetic, button, cell, div, dropdown, event, game, games, global variable, HTML, Javascript, keyboard, mathematics, maths, mobile, onclick, onkeypress, onmouseout, onmouseover, ontouchend, ontouchmove, ontouchstart, option, programming, select, table, tutorial, user, variable
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Smooth Spinner Game Tutorial
Adding onto the recent Onmouseover and Onmouseout Event Monitoring Tutorial … Simple Maths Timer Game Onmouseover and Onmouseout Monitor … we add, today, a new … Smooth Spinner Game … test of a user’s control, nerve and patience, where they … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged arithmetic, button, cell, div, dropdown, event, game, games, HTML, Javascript, keyboard, mathematics, maths, onclick, onkeypress, onmouseout, onmouseover, option, programming, select, table, tutorial, user
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Onmouseover and Onmouseout Event Monitoring Tutorial
Perhaps you were reading yesterday’s Maths Ouija Board Quiz Primer Tutorial and wondering “what gives with the ‘mo_me_rt_t.htm’ name of the web application”? Well, the original inspiration at “Moving the mouse: mouseover/out, mouseenter/leave”, thanks, was for an Onmouseover and Onmouseout … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged arithmetic, button, cell, div, event, game, games, HTML, Javascript, keyboard, mathematics, maths, onclick, onkeypress, onmouseout, onmouseover, programming, table, tutorial
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Maths Ouija Board Quiz Primer Tutorial
We’re not really using a ouija board with today’s Maths Quiz web application, but if you use the mouse or trackpad means by which to answer the Maths arithmetic, it can feel like an ouija board in play. We’ve arranged … Continue reading
Posted in eLearning, Games, Tutorials
Tagged arithmetic, button, event, game, games, HTML, Javascript, keyboard, mathematics, maths, onclick, onkeypress, onmouseover, programming, tutorial
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Workplace Concepts Game Horizontal Rule Reveal Tutorial
Today we want to add a “reveal” feel to the previous Workplace Concepts Game Horizontal Rule Cell Tutorial. Our favourite “reveal” element combination is the team of details tag and its nested summary tag partner. The great thing about these … Continue reading
Posted in eLearning, Games, Tutorials
Tagged categorize, category, cell, concept, CSS, details, game, games, horizontal rule, HTML, Javascript, margin, non-breaking space, padding, position, programming, reveal, row, summary, table, tutorial, video, workplace, YouTube, YouTube API
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Workplace Concepts Game Horizontal Rule Cell Tutorial
Yesterday’s Workplace Concepts Game Primer Tutorial used … an HTML table … with … one static row of 4 column “header cells” … and … one static Next button row … and … one dynamic row of 4 column “data … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged categorize, category, cell, concept, CSS, game, games, horizontal rule, HTML, Javascript, margin, non-breaking space, padding, position, programming, row, table, tutorial, workplace
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Workplace Concepts Game Primer Tutorial
Here’s a new web application project. Content wise we take … a workplace concept … link that concept to one or more categories namely “rights”, “responsibilities”, “ethical”, “unethical” … organized into a single dimension array with semicolon and plus sign … Continue reading
Posted in eLearning, Tutorials
Tagged categorize, category, cell, concept, game, games, horizontal rule, HTML, Javascript, programming, table, tutorial, workplace
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