Tag Archives: games

Colouring In Drag and Drop Mobile Tutorial

Yesterday’s Colouring In Drag and Drop Sharing Tutorial sharing and collaboration code for our latest Colouring In web application was tested on our MacBook Air laptop only. As you can imagine, that can mean that code working there is not … Continue reading

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Colouring In Drag and Drop Sharing Tutorial

We’re hoping yesterday’s Colouring In Drag and Drop Settings Tutorial new Colouring In web application is seen as a creative’s tool. As such, you’re going to want to share and collaborate … some of you, that is?! You’re going to … Continue reading

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Colouring In Drag and Drop Settings Tutorial

Onto the start for our Colouring In web application via yesterday’s Colouring In Canvas Clone of Numbers Guessing Game Tutorial we’re starting to enhance, on top of that “clone level” functionality, via two new settings with two approaches to the … Continue reading

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Colouring In Canvas Clone of Numbers Guessing Game Tutorial

As the blog posting title suggests, cloned from yesterday’s Numbers Guessing Game Dragover Tutorial … Numbers Guessing Game dragover “value add” proof of concept work … comes … Colouring In Canvas drag and (faux) drop web application … where a … Continue reading

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Numbers Guessing Game Dragover Tutorial

Today we’re honing in on … drag and drop methodology … dragover event … value adding where … drop element(s) are cells of an HTML table element (also a drop element) … as our interest. We scouted around for the … Continue reading

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Sentence Shuffle Game Tutorial

More genericization onto yesterday’s Numbers Guessing Game Tutorial‘s … allow for the number of table cells to be other than 9 (with Animal Mineral Vegetable Game Tutorial where it is 3 in total) … and today … allow the number … Continue reading

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Numbers Guessing Game Tutorial

We’ve been working on aspects to the genericity of the table that is … The Drop Zone … do do … do do … do do … do do … do do do do do do do do do do … Continue reading

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Animal Mineral Vegetable Game Tutorial

We’re going back to the experimental Drag and Drop methodology basis of the recent Planet Moon Game Tutorial, today, genericizing that basis, in terms of … allowing the Drop Zone table not be restricted to a 3×3 table cell grid … Continue reading

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