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Tag Archives: games
PHP Calls Windows and macOS URL Recaller Local Storage Tutorial
It occurred to us, with the progress up to yesterday’s PHP Calls Windows and macOS Nimh Game Integration Tutorial, with our “PHP Calls Windows (DOS Batch) and macOS (Apple Script) URL Recall” tool, that if there could be a way, … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged action, aesthetics, Ajax, Apache, apple script, argument, arguments, batch, blog, call, called, caller, client application, command, command line, CSS, curl, data, desktop, display, DOS, download, email, emoji, emoji button, exec, execute, external Javascript, form, gam, games, genericization, genericize, get, Google Charts, HTTP Error, induction, integration, intranet, Javascript, length, local web server, localStorage, look, macOS, MAMP, method, MS-DOS, navigation, open, passthru, PHP, PHP_OS, pie chart, post, programming, script, SMS, software integration, style, styling, terminla, tutorial, Web Application, web server, Windows, Wordpress
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PHP Calls Windows and macOS Nimh Game Integration Tutorial
On top of yesterday’s PHP Calls Windows and macOS Gimp Guillotine Follow Up Tutorial‘s progress with our “PHP Calls Windows (DOS Batch) and macOS (Apple Script) URL Recall” tool integrations, today … improving a filename length issue integrating with our … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Operating System, Tutorials
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Tagged action, aesthetics, Ajax, Apache, apple script, argument, arguments, batch, blog, call, called, caller, client application, command, command line, CSS, curl, data, desktop, display, DOS, download, email, emoji, emoji button, exec, execute, external Javascript, form, gam, games, genericization, genericize, get, Google Charts, HTTP Error, induction, integration, intranet, Javascript, length, local web server, look, macOS, MAMP, method, MS-DOS, navigation, open, passthru, PHP, PHP_OS, pie chart, post, programming, script, SMS, software integration, style, styling, terminla, tutorial, Web Application, Windows, Wordpress
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Emoji in Sector Game Resize Tutorial
We find the “onresize” event one of the most interesting to code for with web applications. It can be a minor tweak right through to scenarios where it is just too hard not to … location.href=document.URL; // the onresize coward’s … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged button, emoji, event, fixed, game, games, grid, HTML, Javascript, keyboard, onresize, overlay, position, programming, reactions, tutorial
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Emoji in Sector Game Primer Tutorial
We’re continuing on with the “style=position:fixed” theme of recent times. We’ve got for you a first draft of a “reactions game” called “Emojis in Section” where up to 5 players are presented with … a 5×5 grid of interest for … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged button, emoji, fixed, game, games, grid, HTML, Javascript, keyboard, overlay, position, programming, reactions, tutorial
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HTML/Javascript Binary/Octal/Hexadecimal Game Buttons Tutorial
When you think about a makeover to a web application involving user interactive input, you could do a lot worse than concentrating on additional HTML (for us, input type=) button elements. Just about everybody understands the concept of a “button … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged button, buttons, decimal, emoji, game, games, hexidecimal, number game, octal, onclick, programming, tutorial
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Just Javascript Card Game Mid-UX Tutorial
Apropos yesterday’s Just Javascript Card Game SVG Background Data URL Tutorial dive into aesthetics and non-essentials, we venture into some “mid-ux” work today … Mid-UX? What’s that? To our mind it’s that Clayton UX (user experience) improvement push you do … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged alert, arabic, arguments, array, audio, background, background image, background-position, background-repeat, background-size, bid, bidding, body, bookmarklet, bridge, button, card game, cards, cell, click, codepoint, collaboration, colour, colour coding, comma, command line, comment, console.log, content, content management, copy, createElement, CSS, CSS3, cursor, data uri, database, DDL, deal, defence, delay, delimit, delimiter, design, document.createElement, document.querySelectorAll, document.URL, double click, drag, drag and drop, dropdwon, email, emailee, emoji, entity, error, event, exec, fallback, filter, focus, font, form, FormData, game, games, global, global variable, Google, Google Translate, head, hebrew, HTML, html entity, internationalization, ISO, iso 639, ISO 639-1, iso 639-2, iso 639-3, Javascript, joker, JSON, JSON.parse, json_decode, keyframes, kitty, label, language, language code, list, localStorage, logic, macOS, Mail, mailto, MAMP, Mapping, mclick, Memories, MyMemory, name, names, naming, navigation, onions, order, paste, PHP, player, popup, preventDefault, programming, progress, progress bar, prompt, quiz, render, rendering, right to left, row, say, score, scoring, screenLeft, screenTop, select, selector, sessionStorage, setTimeout, share, sharing, SMS, sort, SQL, String.fromCodePoint, style, styling, subject, submit, suit, SVG, table, tabular, tbody, text to audio, Text to Speech, thead, timing, token, touch, translation, trick, tutorial, user experience, UX, validate, variable, web browser, web inspector, webpage, window.opener
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Just Javascript Card Game SVG Background Data URL Tutorial
We turn back to styling and aesthetics with our 500 and bridge and memories card game “Just Javascript” (ie. no body definition on parent window) web application onto the audio and language work of yesterday’s Just Javascript Card Game Say … Continue reading →
Posted in Ajax, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged alert, arabic, arguments, array, audio, background, background image, background-position, background-repeat, background-size, bid, bidding, body, bookmarklet, bridge, button, card game, cards, cell, click, codepoint, collaboration, colour, colour coding, comma, command line, comment, console.log, content, content management, copy, createElement, CSS, CSS3, cursor, data uri, database, DDL, deal, defence, delay, delimit, delimiter, design, document.createElement, document.querySelectorAll, document.URL, double click, drag, drag and drop, dropdwon, email, emailee, emoji, entity, error, event, exec, fallback, filter, focus, font, form, FormData, game, games, global, global variable, Google, Google Translate, head, hebrew, HTML, html entity, internationalization, ISO, iso 639, ISO 639-1, iso 639-2, iso 639-3, Javascript, joker, JSON, JSON.parse, json_decode, keyframes, kitty, label, language, language code, list, localStorage, logic, macOS, Mail, mailto, MAMP, Mapping, mclick, Memories, MyMemory, name, names, naming, navigation, onions, order, paste, PHP, player, popup, preventDefault, programming, progress, progress bar, prompt, quiz, render, rendering, right to left, row, say, score, scoring, screenLeft, screenTop, select, selector, sessionStorage, setTimeout, share, sharing, SMS, sort, SQL, String.fromCodePoint, style, styling, subject, submit, suit, SVG, table, tabular, tbody, text to audio, Text to Speech, thead, timing, token, touch, translation, trick, tutorial, user experience, UX, validate, variable, web browser, web inspector, webpage, window.opener
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Just Javascript Card Game Cursor Tutorial
Today we grew the complexity of the logic for non-mobile cursor users of our 500 or bridge card game web application, after yesterday’s Just Javascript Card Game Mid-UX Tutorial. The logic took a while and the presentation took a while … Continue reading →