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Tag Archives: gesture
GeoJson World Countries Geo Chart Tutorial
There are many advantages regarding today’s task to … Integrate Google Chart Geo Chart … as an additional “drill down” map option, functionality adding onto the work of yesterday’s GeoJson World Countries Tutorial. What deducible data item needs to be … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged alert, area, attributes, canvas, confirm, countries, country, data, dataset, emoji, emoji flag, flag, geo chart, geojson, gesture, global data attributes, Google chart, HTML, IFRAME, image, image map, img, integration, intelligence, interactive input, iso 639-2, iso 639-3, iso code, Javascript, JSON, map, map chart, onclick, onmousedown, ontouchdowm, ontouchend, ontouchstart, overlay, PHP, place, popup, popup window, programming, prompt, properties, property, reference, software integration, stop press, SVG, timezone, touch, touch gesture, tutorial, user, user input, user interaction, where, Wikipedia, z-index
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GeoJson World Countries Tutorial
Know your GeoJson! Yes, pretty obviously, any two GeoJson datasets might display the same in that “map plotting” sense, but one might have different and/or more “intelligence” than the other. Often, an XML has more “intelligence” than equivalent HTML (barring … Continue reading →
Posted in eLearning, Event-Driven Programming, Operating System, Tutorials
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Tagged alert, area, attributes, canvas, confirm, countries, data, dataset, geojson, gesture, Google chart, HTML, IFRAME, image, image map, img, integration, interactive input, Javascript, JSON, map, map chart, onclick, onmousedown, ontouchdowm, ontouchend, ontouchstart, overlay, PHP, place, popup, popup window, programming, prompt, properties, property, reference, software integration, stop press, timezone, touch, touch gesture, tutorial, user, user input, user interaction, where, Wikipedia, z-index
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GeoJson World Coastline TimeZone Tutorial
Luckily for programmers all over, the organization of TimeZones has had an International flavour in its development and maintenance. As such, given the “purely coastline” GeoJson data involved in our fledgling PHP web application of yesterday’s GeoJson World Coastline Primer … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged area, canvas, geojson, gesture, HTML, IFRAME, image, image map, img, integration, Javascript, JSON, map, onclick, onmousedown, ontouchdowm, ontouchend, ontouchstart, overlay, PHP, place, programming, reference, software integration, stop press, timezone, touch, touch gesture, tutorial, where, z-index
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Dots and Boxes Game Parameterization Tutorial
We quite like … substitutional approaches to coding interpretive approaches to coding take a hardcoded string and either … parameterize it repurpose it … and with the “Dots and Boxes Game” web application of yesterday’s Dots and Boxes Game Primer … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, device width, dimension, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, hardcode, hardcoding, highlight, hover, HTML, image, instance, interpretive, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, parameter, parameterization, paste, player, players, position, programming, say, score, select, selection, selection api, size, sizing, spread, spreading, status, style, styling, substitution, substitutional, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Dots and Boxes Game Primer Tutorial
Today, do you fancy … Morphing a clone … or should that be … Cloning a morph … onto yesterday’s SOS Game Primer Tutorial with our new “Dots and Boxes” game? Yes, that’s it for us today, simply because the … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, clone, cloning, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, morph, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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SOS Game Primer Tutorial
Even though it took too long to get to yesterday’s Word Find Game Viewport Tutorial‘s Word Find Game’s level of satisfaction, for us, it was always going to be worth it, because when you overengineer it can mean cloning off … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, colour coding, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, hover, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Word Find Game Viewport Tutorial
Do you remember the last time at this blog that we simulated the Android “toast” mobile app temporary message box with Ants Up a Wall Game Toast Tutorial? It forms part of our solution regarding … mobile device use … … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Games, Tutorials
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Tagged aesthetics, animation, background, background image, border, class, click, clipboard api, copy, CSS, CSS3, cursor, cut, degree of difficulty, dropdown, Event-Driven Programming, fixed, game, games, gesture, glow, highlight, HTML, image, instance, iPhone, Javascript, keyframes, linear gradient, Mac OS X, macOS, message box, mobile, mode, modes of use, navigator.platform, notification, notifications, notifications API, number of players, onclick, paste, player, players, position, programming, say, score, select, selection, selection api, spread, spreading, status, style, styling, Tclipboard, text, text to audio, textarea, This entry was posted in eLearning, toast, tutorial, underlay.opacity, viewport, webpage, word, word game, z-index
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Drag and Drop Iframe Mobile Tutorial
Yesterday’s Drag and Drop Iframe Primer Tutorial‘s “Drag Around” (HTML iframe element(s)) web application based itself on W3Schools‘s How To Create a Draggable HTML Element non-mobile drag and drop logic. But, can we amend that logic for touch mobile platform … Continue reading →
Posted in Android, eLearning, Event-Driven Programming, iOS, Tutorials
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Tagged absolute, Android, DOM, drag, drag and drop, element, gesture, getBoundingClientRect, HTML, IFRAME, iOS, iPad, Javascript, left, mobile, move, onmousemove, ontouchmove, ontouchstart, opacity, overlay, position, programming, proof of concept, relative, top, touch, tutorial, webpage
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