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Tag Archives: getImageData
Colour Coded Mobile Form With Onsubmit Captcha Tutorial
Yes, am sure lots of you could have told me about yesterday’s Colour Coded Form With Onsubmit Captcha Tutorial … But what about mobile? Well, it’s your turn to say … Told you so. It’s the scenario whereby there is … Continue reading →
Posted in eLearning, Event-Driven Programming, iOS, Tutorials
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Tagged answer, button, canvas, captcha, click, colour, colour blindness, colour code, defer, disable, event, external Javascript, form, getImageData, Go, HTML, HTML5, human, image, img, inert, iOS, iPad, iPhone, Javascript, keyboard, logic, mondrian, navigation, onclick, onload, onsubmit, pixel, position, primary colours, programming, question, readonly, real person, script, security, submit, test, textbox, tool, tutorial, user, validation, webpage
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Colour Coded Form With Onsubmit Captcha Tutorial
We suspected there would be difficulties when, elaborating on yesterday’s Colour Coded Form Captcha Tutorial‘s start … dynamically adding Captcha Colour Code logic (via the use of external Javascript) to an HTML webpage form … which had no form onsubmit … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged answer, button, canvas, captcha, click, colour, colour blindness, colour code, defer, event, external Javascript, form, getImageData, HTML, HTML5, human, image, img, Javascript, logic, mondrian, navigation, onclick, onload, onsubmit, pixel, position, primary colours, programming, question, real person, script, security, submit, test, tool, tutorial, user, validation, webpage
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Colour Coded Form Captcha Tutorial
Are you human? This is not such a silly question, in the online world. There are ways to access software with no real human intervention among … legitimately usefully unintendedly maliciously … and if you design a web application looking … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged answer, button, canvas, captcha, click, colour, colour blindness, colour code, defer, event, external Javascript, form, getImageData, HTML, HTML5, human, image, img, Javascript, logic, mondrian, navigation, onclick, onload, onsubmit, pixel, position, primary colours, programming, question, real person, script, security, submit, test, tool, tutorial, user, validation, webpage
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Webcam Canvas Transform Tutorial
The HTML(5) canvas elements that underpin the webcam ideas of Webcam Mobile Deprecation Revisit Tutorial‘s web application got us to thinking about … getImageData … and … putImageData … respectively the “readers” and “writers” of pixel data out of and … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged audio, autoplay, camera, canvas, deprecation, DOM, getImageData, HTML, Javascript, media, microphone, pixel, programming, progress, putImageData, srcObject, transform, tutorial, video, webcam
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HTML Square Horizontal Rule Image Map Notice Board Tutorial
Following on from yesterday’s HTML Square Horizontal Rule Image Map Are You Okay Tutorial we wanted, today, to “test the waters” with the news of recent emoji additions to ask a lot of this world, and see how emojis stack … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged aged care, attributes, Bezier curves, browse, button, canvas, canvas background, cards, cell, chart, child, circle, collaboration, column, communication, contenteditable, copy, CSS, data, deck, diary, dictionary, Did you know, div, DOM, dropdown, eLearning area, eLearning array, email, emoji, equation, eval, event, file, FileZilla, game, games, geometry, getBoundingClientRect, getImageData, Google Charts, graph, graphics, grid, guillotine, hangman, hash, hashtag, heirarchy, home, home screen, horizontal rule, HTML, HTML Global Attributes, icon, IFRAME, image, image map, induction, innerHTML, integration, international signage, iOS, iPad, ispell, Javascript, jigsaw, line, line graph, linear equation, linear gradient, linked list, location.hash, MAMP, map, match, mathematics, Memories, meta, mobile, mobile app, multiple, multiple hashtag, navigation, notice board, onchange, onion, onmousemove, ontouchmove, overlay, pan, parent, PhotoBooth, PHP, placeholder, polygon, polynomial, position, programming, prompt, proof of concept, propogation, putImageData, QuickTime Player, quiz, random, rectangle, reveal, rotate, rubberband, script, select, setTimeout, share, signature, software integration, square, SVG, table, textarea, TextWrangler, transform, translate, tutorial, Tutorials, url, window, window.open, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Image Map Are You Okay Tutorial
The recent HTML Square Horizontal Rule Image Map Jigsaw Quiz Tutorial has a fair degree of flexibility, and we want to try more ideas to learn more (and modify more, as you will see later). Was reading through a course … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged attributes, Bezier curves, browse, button, canvas, canvas background, cards, cell, chart, child, circle, collaboration, column, communication, contenteditable, copy, CSS, data, deck, diary, dictionary, div, DOM, dropdown, eLearning area, eLearning array, email, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, Google Charts, graph, graphics, grid, guillotine, hangman, hash, hashtag, heirarchy, home, home screen, horizontal rule, HTML, HTML Global Attributes, icon, IFRAME, image, image map, induction, innerHTML, integration, iOS, iPad, ispell, Javascript, jigsaw, line, line graph, linear equation, linear gradient, linked list, location.hash, map, match, mathematics, Memories, meta, mobile, mobile app, multiple, multiple hashtag, navigation, onchange, onion, onmousemove, ontouchmove, overlay, pan, parent, PhotoBooth, PHP, placeholder, polygon, polynomial, position, programming, prompt, proof of concept, propogation, putImageData, QuickTime Player, quiz, random, rectangle, reveal, rotate, rubberband, script, select, setTimeout, share, signature, software integration, square, SVG, table, textarea, transform, translate, tutorial, Tutorials, url, window, window.open, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Image Map Jigsaw Quiz Tutorial
We add onto yesterday’s HTML Square Horizontal Rule Image Map Jigsaw Content Tutorial‘s Global data-* Attribute items functionality the new … Tick Cross Text and/or Emoji over one line Text and/or Emoji over two lines Question and Answer Quiz … … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged attributes, Bezier curves, browse, button, canvas, canvas background, cards, cell, chart, child, circle, collaboration, column, communication, contenteditable, copy, CSS, data, deck, dictionary, div, DOM, dropdown, eLearning area, eLearning array, email, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, Google Charts, graph, graphics, grid, guillotine, hangman, hash, hashtag, heirarchy, home, home screen, horizontal rule, HTML, HTML Global Attributes, icon, IFRAME, image, image map, induction, innerHTML, integration, iOS, iPad, ispell, Javascript, jigsaw, line, line graph, linear equation, linear gradient, linked list, location.hash, map, match, mathematics, Memories, mobile, mobile app, multiple, multiple hashtag, navigation, onchange, onion, onmousemove, ontouchmove, overlay, pan, parent, PHP, placeholder, polygon, polynomial, position, programming, prompt, proof of concept, propogation, putImageData, QuickTime Player, quiz, random, rectangle, reveal, rotate, rubberband, script, select, setTimeout, share, signature, software integration, square, SVG, table, textarea, transform, translate, tutorial, Tutorials, url, window, window.open, word, word game, YouTube, z-index
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HTML Square Horizontal Rule Image Map Jigsaw Content Tutorial
There’s a push on to genericize our latest Timesheet Helper into a more generic Document Helper for documents that benefit from positioning Text and/or Emojis. Often tables and grids are perfect candidates for this type of functionality. Effectively scan the … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged attributes, Bezier curves, browse, button, canvas, canvas background, cards, cell, chart, child, circle, collaboration, column, communication, contenteditable, copy, CSS, data, deck, dictionary, div, DOM, dropdown, eLearning area, eLearning array, email, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, Google Charts, graph, graphics, grid, guillotine, hangman, hash, hashtag, heirarchy, home, home screen, horizontal rule, HTML, HTML Global Attributes, icon, IFRAME, image, image map, induction, innerHTML, integration, iOS, iPad, ispell, Javascript, jigsaw, line, line graph, linear equation, linear gradient, linked list, location.hash, map, match, mathematics, Memories, mobile, mobile app, multiple, multiple hashtag, navigation, onchange, onion, onmousemove, ontouchmove, overlay, pan, parent, PHP, placeholder, polygon, polynomial, position, programming, prompt, proof of concept, propogation, putImageData, QuickTime Player, random, rectangle, reveal, rotate, rubberband, script, select, setTimeout, share, signature, software integration, square, SVG, table, textarea, transform, translate, tutorial, Tutorials, url, window, window.open, word, word game, YouTube, z-index
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