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Tag Archives: guess
Colouring In Canvas Clone of Numbers Guessing Game Tutorial
As the blog posting title suggests, cloned from yesterday’s Numbers Guessing Game Dragover Tutorial … Numbers Guessing Game dragover “value add” proof of concept work … comes … Colouring In Canvas drag and (faux) drop web application … where a … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged border, cell, column, drag, drag and drop, dragover, drop, emoji, entity, game, games, genericize, grid, guess, html entity, Javascript, number, ondragover, palette, PHP, programming, proof of concept, stop press, table, table cell, tutorial, value add
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Numbers Guessing Game Dragover Tutorial
Today we’re honing in on … drag and drop methodology … dragover event … value adding where … drop element(s) are cells of an HTML table element (also a drop element) … as our interest. We scouted around for the … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged border, cell, column, drag, drag and drop, dragover, drop, emoji, entity, game, games, genericize, grid, guess, html entity, Javascript, number, ondragover, PHP, programming, proof of concept, stop press, table, table cell, tutorial, value add
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Sentence Shuffle Game Tutorial
More genericization onto yesterday’s Numbers Guessing Game Tutorial‘s … allow for the number of table cells to be other than 9 (with Animal Mineral Vegetable Game Tutorial where it is 3 in total) … and today … allow the number … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged background, background image, cell, column, Did you know, drag, drag and drop, drop, emoji, entity, ESL, game, games, genericize, grid, guess, html entity, image, Javascript, number, PHP, popup, popup window, programming, prompt, rearrange, sentence, shuffle, table, tutorial, words
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Numbers Guessing Game Tutorial
We’ve been working on aspects to the genericity of the table that is … The Drop Zone … do do … do do … do do … do do … do do do do do do do do do do … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged cell, column, drag, drag and drop, drop, emoji, entity, game, games, genericize, grid, guess, html entity, Javascript, number, PHP, programming, stop press, table, tutorial
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HTML/Javascript Bulls and Cows Game Mobile Tutorial
With yesterday’s HTML/Javascript Bulls and Cows Game Primer Tutorial we separated … player 1 using mouse (or touch) player 2 on keyboard … as the arrangement for two players to use the one computer, playing our Bulls and Cows game. … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged align, computer, computer generated, CSS, dictionary, English, focus, game, games, guess, guessing, HTML, Javascript, mobile, programming, scrollIntoView, text-align, tutorial, user experience, UX, word, word game
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HTML/Javascript Bulls and Cows Game Primer Tutorial
Today we’ve got an inhouse version of a well known word (but you don’t have to be a wordsmith to play) game called Bulls and Cows which we used to play in lunchtimes at school, a bit like the Word … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged computer, computer generated, dictionary, English, game, games, guess, guessing, HTML, Javascript, programming, tutorial, word, word game
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HTML/Javascript Bulls and Cows Game Commentary Tutorial
If you’ve actively engaged in a Bulls and Cows game using the web application back at yesterday’s HTML/Javascript Bulls and Cows Game Mobile Tutorial you might have struggled without pen and paper to help you out. But, today, we help … Continue reading →