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Tag Archives: hash
Dominoes Horizontal Block Game Speech to Text Tutorial
Today, we’ve added on to the functionality of yesterday’s Dominoes Horizontal Block Game Width Tutorial if … non-mobile Google Chrome web browser https: protocol URL a top window (ie. not popup, not iframe) no arguments on the top window’s web … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged Apache, audio, beep, below the fold, box shadow, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drop shadow, email, FileZilla, fold, game, Google, Google Chrome, hash, hashtag, IDE, IFRAME, image, image editor, img, iPhone, Javascript, limit, macOS, mobile, noun, onblur, ondblclick, online game, OOP, orientation, outline, PaintBrush, PHP, planning, portrait, preparation, project, property, resource, resources, section, share, sharing, SMS, span, speech to text, stop press, table, tap, thing, tile, tutorial, upload, url, user experience, UX, Web Application, web browser, webpage, width, z-index
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Dominoes Horizontal Block Game Width Tutorial
Specifically, it is your smaller mobile device … width … in their “portrait” modes of orientation, that is the focus of today’s work, further to yesterday’s Dominoes Horizontal Block Game Collaboration Tutorial, improving our Dominoes Horizontal Block Game here. This … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged Apache, audio, beep, box shadow, cell, collaboration, contenteditable, CSS, device, Document Root, DOM, double click, drop shadow, email, FileZilla, game, hash, hashtag, IDE, image, image editor, img, iPhone, Javascript, limit, macOS, mobile, noun, onblur, ondblclick, online game, OOP, orientation, outline, PaintBrush, PHP, planning, portrait, preparation, project, property, resource, resources, section, share, sharing, SMS, span, stop press, table, tap, thing, tile, tutorial, upload, url, user experience, UX, Web Application, webpage, width, z-index
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Dominoes Horizontal Block Game Collaboration Tutorial
Onto yesterday’s Dominoes Horizontal Block Game User Experience Tutorial‘s progress regarding our Dominoes Horizontal Block Game … as well as yesterday’s player “Turn Away Paradigm” for one device scenarios of play … today we add … collaboration, via … email … Continue reading
Posted in eLearning, Event-Driven Programming, Games, Tutorials
Tagged Apache, audio, beep, cell, collaboration, contenteditable, Document Root, DOM, email, FileZilla, game, hash, hashtag, IDE, image, image editor, Javascript, limit, macOS, noun, onblur, online game, OOP, PaintBrush, PHP, planning, preparation, project, resource, resources, section, share, sharing, SMS, span, table, thing, tile, tutorial, upload, url, user experience, UX, Web Application, webpage
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Window Opener and Parent Conduit Tutorial
After yesterday’s Google Chart Geo Chart Integration Speech Bubbles Textarea Relative Media Tutorial we come to another “generic detour” we want to attend to. Yesterday’s relative URL, like … /responsive_more.jpg … set us to thinking how such a relative URL … Continue reading
Posted in eLearning, Event-Driven Programming, Tutorials
Tagged append, appendChild, AppleScript, command, command line, commentary, cowsay, cowsay api, DOM, exec, external Javascript, geo chart, Google chart, hash, hashtag, hashtagging, hover, HTML, IFRAME, image, images, integration, intranet, Javascript, keyboard, Memories, non-mobile, onblur, onclick, onkeydown, onload, onmouseover, PHP, programming, relative, relative URL, say, speech bubble, Text to Speech, textarea, transparency, transparent, url, window.opener, window.parent
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Google Chart Geo Chart Integration Speech Bubbles Popup Div Hashtag Tutorial
Back to the main workflow of Google Chart Geo Chart Integration Speech Bubbles Textarea Relative Media Tutorial the day before yesterday’s Window Opener and Parent Conduit Tutorial it becomes apparent working those relative URLs in amongst absolute URLs or data … Continue reading →