Numbers Guessing Game
Your Numbers Game
Get
clueYour
answerYour
ScoreClue? Score 0/0
-
Recent Posts
Categories
- Ajax
- Android
- Animation
- Anything You Like
- Code::Blocks
- Coding
- Colour Matching
- Data Integration
- Database
- Delphi
- Eclipse
- eLearning
- ESL
- Event-Driven Programming
- Games
- GIMP
- GUI
- Hardware
- Installers
- iOS
- Land Surveying
- Moodle
- Music Poll
- NetBeans
- Networking
- News
- Not Categorised
- OOP
- Operating System
- Photography
- Projects
- Signage Poll
- Software
- SpectroPhotometer
- Tiki Wiki
- Trips
- Tutorials
- Uncategorized
- Visual Studio
- Xcode
Meta
Tags
Ajax animation background button canvas command line CSS Did you know div DOM dropdown email emoji event form game games Google Google chart HTML IFRAME image iOS iPad Javascript MAMP map mobile navigation onclick overlay PHP programming select share sharing SMS SVG table textarea tutorial url video web browser webpageYour Background Image
OnTopList
Tag Archives: hash
HTML Square Horizontal Rule Tracing Image Reveal Game Tutorial
Rest assured all of yesterday’s HTML Square Horizontal Rule Tracing iOS Mobile App Tutorial thoughts will continue on with any extended functionality with our “HTML Square Horizontal Rule Tracing” inspired web application’s dropdown list of games and puzzles. With that … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Operating System, Tutorials
|
Tagged array, Bezier curves, browse, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, file, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, innerHTML, iOS, iPad, ispell, Javascript, line, linear gradient, location.hash, match, mobile, mobile app, multiple hashtag, onchange, overlay, parent, position, programming, proof of concept, propogation, putImageData, QuickTime Player, reveal, rotate, share, square, table, transform, translate, tutorial, url, word, word game, YouTube, z-index
|
Leave a comment
HTML Square Horizontal Rule Tracing iOS Mobile App Tutorial
The design of our recent “HTML Square Horizontal Rule Tracing” suite of functionalities, with their navigational arrangements using … web browser (address bar) URL involving ? and & arguments … and … hashtags (using #) … all possible, because the … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, iOS, Tutorials
|
Tagged array, Bezier curves, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, innerHTML, iOS, iPad, ispell, Javascript, line, linear gradient, location.hash, match, mobile, mobile app, multiple hashtag, onchange, overlay, parent, position, programming, proof of concept, propogation, putImageData, QuickTime Player, rotate, share, square, table, transform, translate, tutorial, word, word game, YouTube, z-index
|
Leave a comment
HTML Square Horizontal Rule Tracing SOS Game Tutorial
The new development today on top of yesterday’s HTML Square Horizontal Rule Tracing Maths Grid Paper Tutorial is the coding for a game we used to play at school called the SOS Game. If the grid is filled up and … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged array, Bezier curves, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, horizontal rule, HTML, IFRAME, innerHTML, ispell, Javascript, line, linear gradient, location.hash, match, multiple hashtag, onchange, overlay, parent, position, programming, proof of concept, propogation, putImageData, rotate, share, square, table, transform, translate, tutorial, word, word game, z-index
|
Leave a comment
HTML Square Horizontal Rule Tracing Maths Grid Paper Tutorial
Yesterday’s HTML Square Horizontal Rule Tracing Hangman Game Tutorial set us up for today’s Maths Grid Paper web application part that involves … Hangman Game background is the look we want, as we want the vertices as guides for today’s … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Software, Tutorials
|
Tagged array, Bezier curves, canvas, canvas background, cell, child, copy, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, getImageData, graphics, grid, hangman, hash, hashtag, horizontal rule, HTML, IFRAME, ispell, Javascript, line, location.hash, match, multiple hashtag, overlay, parent, position, programming, proof of concept, propogation, putImageData, rotate, share, square, table, transform, translate, tutorial, word, word game, z-index
|
Leave a comment
HTML Square Horizontal Rule Tracing Hangman Game Tutorial
Our new Hangman Game extension to functionality (on top of HTML Square Horizontal Rule Tracing Propogation Tutorial) makes use of both … HTML Square Horizontal Rule Tracing … and … Emoji overlay … two of our usual suspect … position:absolute … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged array, Bezier curves, cell, CSS, dictionary, DOM, emoji, eval, event, game, games, getBoundingClientRect, graphics, grid, hangman, hash, hashtag, horizontal rule, HTML, ispell, Javascript, line, location.hash, match, overlay, position, programming, proof of concept, propogation, rotate, square, table, transform, translate, tutorial, word, word game, z-index
|
Leave a comment
HTML Square Horizontal Rule Tracing Propogation Tutorial
Yesterday’s HTML Square Horizontal Rule Tracing Game Tutorial continued on with the … HTML hr and div elements made up to be … lines vertices … only needing the underlying … table cell elements as graphical position markers only (made … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged array, Bezier curves, cell, CSS, DOM, event, game, getBoundingClientRect, graphics, grid, hash, hashtag, horizontal rule, HTML, Javascript, line, location.hash, match, programming, proof of concept, propogation, rotate, square, table, transform, translate, tutorial
|
Leave a comment
Header and Content Hashtag Navigation Design Primer Tutorial
Maybe hashtag navigation usage is a mystery to you? Surely the navigation coming into a webpage should suffice, and any internal (to that webpage) navigation not be that useful? Well, that’s true in a world where the webpage contents can … Continue reading →
Posted in eLearning, Not Categorised, Tutorials
|
Tagged above the fold, content, context, design, Did you know, hash, hashtag, header, link, navigation, PHP, programming, stop press, tutorial, uniquifier, user experience, UX
|
Leave a comment
Signature Signature Supervisor PDF Writing Tutorial
We come at progress with our User of Signature Signature web application that we last left off at Signature Signature Supervisor PDF Reconstruction Tutorial from two different directions today … we build up more means by which to share the … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged append, body, cache, canvas, click, cookie, cookies, copy, cross-domain, CSS, CSS3, eLearning, eLearning attachment, email, emoji, event, exec, flip, flop, form, Gmail, hash, HTML, HTML5, IFRAME, ImageMagick, internationalization, Javascript, Mail, MAMP, md5, method, modularisation, module, mouse, onclick, onmousedown, onmousemove, opacity, order, output, overlay, PDF, PHP, post, programming, regexp, reorder, rotation, share, sharing, standing order, supervisor, text, timesheet, touch, touchstart, tutorial, Tutorials, Tutorials background image, undo, uniquifier, web inspector, YouTube
|
2 Comments