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Tag Archives: hashtag
Colouring In Drag and Drop Waterfall Reveal Tutorial
As far as the Reveal options go with our current Colouring In web application project’s … World Reveal game … and … Rivers Reveal game … and … Mountains Reveal game … today we’re presenting … Waterfalls Reveal game … … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, dblclick, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, mobile, mountain, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, oncontextmenu, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, polyline, processing, programming, proof of concept, proportional, px, question, quiz, range, redo, resolution, responsive design, revael, reveal, river, river.world, rivers, row, scroll, share, sharing, SMS, stop press, style, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, warerfall, width, Wikipedia, world, world map
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Colouring In Drag and Drop Reveal Right Click Tutorial
Yesterday’s Colouring In Drag and Drop Mountain Reveal Game Tutorial showed us … a whole new woooorrrrlllddd of event functionality … via … ondblclick … and today we have … a non-mobile new woooorrrrlllddd of event functionality … via … … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, dblclick, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, oncontextmenu, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, polyline, processing, programming, proof of concept, proportional, px, question, quiz, range, redo, resolution, responsive design, reveal, river, rivers, row, scroll, share, sharing, SMS, stop press, style, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, Wikipedia, world, world map
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Colouring In Drag and Drop Mountain Reveal Game Tutorial
Today’s blog posting has a “theme song” … highHi! Yes, onto yesterday’s Colouring In Drag and Drop World Reveal Sharing Tutorial‘s … World Reveal game … and … Rivers Reveal game … we use a lot of, what pans out … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, dblclick, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, geospatial, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, latitude, left.width, location.hash, longitude, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, polyline, processing, programming, proof of concept, proportional, px, question, quiz, range, redo, resolution, responsive design, reveal, river, rivers, row, scroll, share, sharing, SMS, stop press, style, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, Wikipedia, world, world map
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Colouring In Drag and Drop River Reveal Game Tutorial
Today’s blog posting has a “theme song” … deep. Yes, onto yesterday’s Colouring In Drag and Drop World Reveal Sharing Tutorial‘s … World Reveal game … we use a lot of it’s ideas to present … Rivers Reveal game … … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged absolute, animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, clone, co-ordinates, collaborate, collaboration, column, country, CSS, dataset, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, geojson, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, left.width, location.hash, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, polyline, processing, programming, proof of concept, proportional, px, question, quiz, range, redo, resolution, responsive design, reveal, river, rivers, row, scroll, share, sharing, SMS, stop press, style, styling, SVG, table, table cell, television, text, top, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, world, world map
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Colouring In Drag and Drop World Reveal Sharing Tutorial
When a lot of us think of games or quizzes, we think “level playing field”, at least at the start of a game. In other words, the way the game starts the players are faced with the same or similar … Continue reading →
Posted in Not Categorised
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Tagged animation, answer, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, collaborate, collaboration, column, country, CSS, dataset, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, emoji flag, encoding, encryption, entity, flag, focus, game, games, genericize, geography, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, ISO 3166-2, Javascript, keyboard, location.hash, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, processing, programming, proof of concept, proportional, px, question, quiz, redo, resolution, responsive design, reveal, row, scroll, share, sharing, SMS, stop press, style, styling, table, table cell, television, text, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, world, world map
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Colouring In Drag and Drop World Reveal Geography Tutorial
Yesterday’s Colouring In Drag and Drop World Reveal Game Tutorial‘s Colouring In web application’s … World Reveal subsection of functionality … could do with … more education … less computer labour dependence … that last one we determined as necessary, … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged animation, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, collaboration, column, country, CSS, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, focus, game, games, genericize, geography, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, Javascript, keyboard, location.hash, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, processing, programming, proof of concept, proportional, px, quiz, redo, resolution, responsive design, reveal, row, scroll, share, sharing, SMS, stop press, style, styling, table, table cell, television, text, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, world, world map
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Colouring In Drag and Drop World Reveal Game Tutorial
As of yesterday’s Colouring In Drag and Drop Text Placement Tutorial, as far as our Colouring In web application capabilities goes … it has intelligence regarding a “pen” type emoji element being dragged over a table full of cells it … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged animation, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, collaboration, column, country, CSS, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, focus, game, games, genericize, geography, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, Javascript, keyboard, location.hash, mailto, Mercator, mercator projection.opacity, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, programming, proof of concept, proportional, px, quiz, redo, resolution, responsive design, reveal, row, scroll, share, sharing, SMS, stop press, style, styling, table, table cell, television, text, transparency, tutorial, underlay, undo, units, url, user experience, UX, value add, width, world, world map
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Colouring In Drag and Drop Text Placement Tutorial
If you think in terms of … Annotation functionalities … available to the user of our current interest, the Colouring In web application, up until today, we relied on user scribbling means to involve any “textual feeling” in this project. … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
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Tagged animation, background, background image, background-position, background-repeat, background-size, border, browse, cell, clip art, collaboration, column, CSS, device, Did you know, dimensions, doodle, doodling, double click, drag, drag and drop, dragover, drop, email, emoji, encoding, entity, focus, game, games, genericize, getBoundingClientRect, Google, grid, guess, hashtag, hashtagging, height, html entity, image, image search, image URL, Javascript, keyboard, location.hash, mailto, mobile, mouse, mouse wheel, multiple, multiple background, navigation, nickname, number, ondblclick, ondragover, onkeydown, overlay, palette, percentage, PHP, pixel, pixels, platform, programming, proof of concept, proportional, px, redo, resolution, responsive design, row, scroll, share, sharing, SMS, stop press, style, styling, table, table cell, television, text, tutorial, undo, units, url, user experience, UX, value add, width
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