Tag Archives: hover

Inhouse CSS Pseudo Element Co-ordinate Hover Tutorial

Today’s progress on top of yesterday’s Inhouse CSS Pseudo Element Co-ordinate Tutorial “proof of concept” feeling work is to allow non-mobile platforms respond to “the hover” (ie. Javascript) onmouseover event. We decide to allow a brief “preview” of what a … Continue reading

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Daylight Saving Time Iframe Sandbox Tutorial

Yesterday’s Daylight Saving Time Google Geo Chart Tooltips Tutorial work on our Daylight Saving web application could result in navigation to a … about:blank#blocked … URL up at the web browser address bar. This can happen when combining HTML iframe … Continue reading

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Daylight Saving Time Google Geo Chart Tooltips Tutorial

Yesterday’s Daylight Saving Time Emoji Country Flag Dropdown Tutorial established the interface to Google Chart Geo Chart for our Daylight Saving Time web application allowing for the emoji clocks presented there be hovered (or mobile platform “touched”) to reveal a … Continue reading

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Daylight Saving Time Emoji Country Flag Dropdown Tutorial

The incorporation of emoji country flags into our Daylight Saving web application was started with yesterday’s Daylight Saving Time Emoji Country Flag Fixed Tutorial and today … we continue on adding emoji country flags into HTML select (dropdown) element innerHTML … Continue reading

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Daylight Saving Time Emoji Country Flag Fixed Tutorial

Building on yesterday’s Daylight Saving Time Emoji Country Flag TimeZone Tutorial improvements to a Daylight Saving Web Application the theme word today is “fixed”. Normally, we’ve been lauding … CSS property position: absolute; with heaps of praise as your friend … Continue reading

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Nimh Game for Two Remote Players Tutorial

The recent Nimh Game Revisit Tutorial continued the idea with our Nimh game, whereby a human plays the computer, and we take it you can see that two players within reach of a device playing the game could collaborate as … Continue reading

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Nimh Game Revisit Tutorial

We’re revisiting our Nimh (“play the computer and do not get stuck with the last match”) game today, for a few reasons … it had slowed down, reading through user files, but every now and then we can maintain that … Continue reading

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