Numbers Guessing Game
Your Numbers Game
Get
clueYour
answerYour
ScoreClue? Score 0/0
-
Recent Posts
- Regional Text Google Chart Text Onclick Tutorial
- Regional Text Google Chart Text Tooltip Tutorial
- Regional Text Google Chart Text Configurations Tutorial
- Regional Text Google Chart Data via Country Code Tutorial
- Regional Text Google Chart Iframe via Country Code Tutorial
- Regional Text Google Chart Map Charts via Country Code Tutorial
- Regional Text Google Chart Geo Charts via Country Code Tutorial
- Regional Text Google Chart Geo Charts on AlmaLinux Tutorial
Categories
- Ajax
- Android
- Animation
- Anything You Like
- Code::Blocks
- Coding
- Colour Matching
- Data Integration
- Database
- Delphi
- Eclipse
- eLearning
- ESL
- Event-Driven Programming
- Games
- GIMP
- GUI
- Hardware
- Installers
- iOS
- Land Surveying
- Moodle
- Music Poll
- NetBeans
- Networking
- News
- Not Categorised
- OOP
- Operating System
- Photography
- Projects
- Signage Poll
- Software
- SpectroPhotometer
- Tiki Wiki
- Trips
- Tutorials
- Uncategorized
- Visual Studio
- Xcode
Meta
Tags
Ajax animation background button canvas command line CSS div DOM dropdown email emoji event form game games Google Google chart HTML IFRAME image iOS iPad Javascript MAMP map mobile navigation onclick overlay PHP programming select share sharing SMS SVG table text textarea tutorial url video web browser webpageYour Background Image
OnTopList
Tag Archives: induction
HTML Square Horizontal Rule Image Map Jigsaw Tutorial
We like the image editor GIMP’s Guillotine functionality we last talked about at Gimp Guillotine Follow Up Memory Tutorial and wanted to start out creating image maps in a similar vein, and remembering back to hard copy digitizing days and … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged area, array, Bezier curves, browse, canvas, canvas background, cards, cell, chart, child, column, copy, CSS, deck, dictionary, DOM, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, Google Charts, graph, graphics, grid, guillotine, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, image, image map, induction, innerHTML, integration, iOS, iPad, ispell, Javascript, jigsaw, line, line graph, linear equation, linear gradient, location.hash, map, match, mathematics, Memories, mobile, mobile app, multiple, multiple hashtag, navigation, onchange, onion, overlay, parent, placeholder, polynomial, position, programming, proof of concept, propogation, putImageData, QuickTime Player, random, reveal, rotate, share, software integration, square, SVG, table, transform, translate, tutorial, url, word, word game, YouTube, z-index
|
Leave a comment
HTML Square Horizontal Rule Memories Card Game Tutorial
Back to the grid and line and vertex work of the recent HTML Square Horizontal Rule Graph Multiple Numerics Tutorial, today we add on some functionality to its underlying web application’s grid underpinnings which is a card game called Memories, … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged array, Bezier curves, browse, canvas, canvas background, cards, cell, chart, child, column, copy, CSS, deck, dictionary, DOM, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, Google Charts, graph, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, induction, innerHTML, integration, iOS, iPad, ispell, Javascript, line, line graph, linear equation, linear gradient, location.hash, match, mathematics, Memories, mobile, mobile app, multiple, multiple hashtag, navigation, onchange, onion, overlay, parent, placeholder, polynomial, position, programming, proof of concept, propogation, putImageData, QuickTime Player, random, reveal, rotate, share, software integration, square, SVG, table, transform, translate, tutorial, url, word, word game, YouTube, z-index
|
Leave a comment
HTML Square Horizontal Rule Graph Multiple Numerics Tutorial
We feel an “onions of the 4th dimension” sneeze moment coming on. Yes, yesterday’s HTML Square Horizontal Rule Four Graphs Tutorial “Four Graphs” were all fine and good, but as of yesterday, their data was restricted to one numerical dimension … Continue reading →
Posted in eLearning, Event-Driven Programming, Not Categorised, Tutorials
|
Tagged array, Bezier curves, browse, canvas, canvas background, cell, chart, child, column, copy, CSS, dictionary, DOM, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, Google Charts, graph, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, induction, innerHTML, integration, iOS, iPad, ispell, Javascript, line, line graph, linear equation, linear gradient, location.hash, match, mathematics, mobile, mobile app, multiple, multiple hashtag, navigation, onchange, onion, overlay, parent, placeholder, polynomial, position, programming, proof of concept, propogation, putImageData, QuickTime Player, reveal, rotate, share, software integration, square, SVG, table, transform, translate, tutorial, url, word, word game, YouTube, z-index
|
Leave a comment
HTML Square Horizontal Rule Four Graphs Tutorial
Yesterday’s Mathematical Induction n + 1 feeling HTML Square Horizontal Rule Line Graph Tutorial dealt with the simpler two … Column Graph Line Graph … the scaffolding needed for today’s harder work to add functionality for … Area Graph Bar … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged array, Bezier curves, browse, canvas, canvas background, cell, chart, child, column, copy, CSS, dictionary, DOM, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, Google Charts, graph, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, induction, innerHTML, integration, iOS, iPad, ispell, Javascript, line, line graph, linear equation, linear gradient, location.hash, match, mathematics, mobile, mobile app, multiple hashtag, navigation, onchange, overlay, parent, placeholder, polynomial, position, programming, proof of concept, propogation, putImageData, QuickTime Player, reveal, rotate, share, software integration, square, SVG, table, transform, translate, tutorial, url, word, word game, YouTube, z-index
|
1 Comment
HTML Square Horizontal Rule Line Graph Tutorial
Software integration work, whether it be internally in amongst your own code, or externally, integrating with APIs and our software sharing arrangements, needs to be approached systematically, and not in a rush. As such, we find the general idea of … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged array, Bezier curves, browse, canvas, canvas background, cell, chart, child, column, copy, CSS, dictionary, DOM, emoji, equation, eval, event, file, game, games, geometry, getBoundingClientRect, getImageData, Google Charts, graph, graphics, grid, hangman, hash, hashtag, home, home screen, horizontal rule, HTML, icon, IFRAME, induction, innerHTML, integration, iOS, iPad, ispell, Javascript, line, line graph, linear equation, linear gradient, location.hash, match, mathematics, mobile, mobile app, multiple hashtag, navigation, onchange, overlay, parent, placeholder, polynomial, position, programming, proof of concept, propogation, putImageData, QuickTime Player, reveal, rotate, share, software integration, square, table, transform, translate, tutorial, url, word, word game, YouTube, z-index
|
Leave a comment
Rainbow Games Background Image Mobile Tutorial
Yesterday’s Rainbow Games Background Image Tutorial set up the idea of background imagery to our Rainbow Games racing web pages, but, on testing this on iPad, found that it was too resource hungry for as good a response as for … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
|
Tagged abstraction, background, background image, background-position, background-repeat, cellpadding, cellspacing, column, CSS, database, DOM, emoji, eval, file_get_contents, float, genericization, GIMP, HTML, HTML entities, image, induction, iPad, Javascript, linear gradient, mobile, newspaper, onion, opacity, overlay, PaintBrush, permalink, permalinks, PHP, programming, scroll, table, tutorial, typesetting
|
Leave a comment
Rainbow Games Background Image Tutorial
If you are a regular at this blog, you will know that we are exploring “in depth” the implications of discovering what the “Did you Know?” section of the recent Column Intelligence Primer Tutorial told us about how you can … Continue reading →
Posted in eLearning, Event-Driven Programming, Tutorials
|
Tagged abstraction, background, background image, background-position, background-repeat, cellpadding, cellspacing, column, CSS, database, DOM, emoji, eval, file_get_contents, float, genericization, GIMP, HTML, HTML entities, image, induction, Javascript, linear gradient, newspaper, onion, opacity, overlay, PaintBrush, permalink, permalinks, PHP, programming, scroll, table, tutorial, typesetting
|
Leave a comment
Rainbow Games PHP Emoji Tutorial
In order to take that further genericization step onto the achievements of yesterday’s Rainbow Games Genericization Tutorial to get onto (the mathematics Induction principle inspired) … prove for the first case prove for the second case prove for the nth … Continue reading →
Posted in eLearning, Games, Tutorials
|
Tagged abstraction, background, background image, column, CSS, database, emoji, eval, file_get_contents, float, genericization, HTML, HTML entities, induction, Javascript, linear gradient, newspaper, onion, opacity, permalink, permalinks, PHP, programming, scroll, tutorial, typesetting
|
Leave a comment