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Tag Archives: lighting
WebGL Google Chrome Configuration Issue Tutorial
On our macOS 14.5 (23F79) Google Chrome web browser Version 130.0.6723.70 (Official Build) (arm64) we had an issue revisiting the WebGL API using inhouse web application we last talked about with WebGL Prism Canvas Email Tutorial. Other web browsers such … Continue reading →
Posted in Event-Driven Programming, GUI, Operating System, Software, Tutorials
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Tagged acceleration, animation, API, configuration, CSS, email, geometry, Google Chrome, gpu, graphics, graphics acceleration, HTML, HTML5, Javascript, Land Surveying, lighting, mathematics, OpenGL, perspective, programming, render, settings, tutorial, web browser, WebGL
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Apple iPad Books App Tutorial
The Apple iOS Books app has had a makeover since we last looked. We used to associate it with being a PDF Reader, and small time, editor. But now, it has become more about reading and listening within the realms … Continue reading →
WebGL Prism Canvas Email Tutorial
Today we’re revisiting our “Convex Polygon shape with an added dimension by displaying its 3D prism equivalent via the WebGL API scenario”, we last talked about with PHP and Javascript and CSS WebGL Prism Tutorial as shown below. We revisit … Continue reading →
Posted in eLearning, Event-Driven Programming, GUI, Software, Tutorials
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Tagged animation, API, CSS, email, geometry, HTML, HTML5, Javascript, Land Surveying, lighting, mathematics, perspective, programming, render, tutorial, WebGL
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PHP and Javascript and CSS WebGL Prism Tutorial
To infinity and beyond!! … well, at least to the 3rd dimension … yes, we’re rejoining our Geometry and Land Surveying theme today, rejoining the discussion of PHP and Javascript and CSS Shape Rotation Tutorial as shown below, but giving … Continue reading →
Posted in eLearning, Games, GUI, Land Surveying, Tutorials
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Tagged animation, API, CSS, geometry, HTML, HTML5, Javascript, Land Surveying, lighting, mathematics, perspective, programming, render, tutorial, WebGL
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19 Comments
C++ OpenGL in Xcode Generic Regular Prism Drawing Tutorial
In our search for a “C++ (Xcode IDE) OpenGL desktop application regular polygon drawer” (if anybody asks today what I do, that’s it, for the day), feel that they can’t channel the lyrics of Charlene this time, as we have … Continue reading →
Posted in eLearning, GUI, Operating System, Tutorials, Xcode
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Tagged apothem, C++, geometry, graphics, hexagonal prism, lighting, Mac, Mac OS X, mathematics, OpenGL, perspective, programming, tutorial, Xcode
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24 Comments
C++ OpenGL in Xcode Hexagonal Prism Tutorial
People think differently. People have reverence for different things. Some people do not like generalizations (“bye for now”). We like … associations linkages patterns creeping up on knowledge, especially if the subject matter is difficult … and so we proceed, … Continue reading →
Posted in eLearning, GUI, Operating System, Tutorials, Xcode
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Tagged apothem, C++, geometry, graphics, hexagonal prism, lighting, Mac, Mac OS X, mathematics, OpenGL, perspective, programming, tutorial, Xcode
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12 Comments
C++ OpenGL in Xcode Follow Up Tutorial
OpenGL has a OpenGL.org landing page which will talk about all the platforms supported, and let’s just remind you about the purpose, with a quote from the webpage … The Industry’s Foundation for High Performance Graphics from games to virtual … Continue reading →